Merge branch 'main' into pump

This commit is contained in:
daslyfe 2025-08-02 05:32:13 +02:00
commit 899af88bd9
10 changed files with 330 additions and 11 deletions

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@ -252,6 +252,20 @@ export const { fmenv } = registerControl('fmenv');
*
*/
export const { fmattack } = registerControl('fmattack');
/**
* waveform of the fm modulator
*
* @name fmwave
* @param {number | Pattern} wave waveform
* @example
* n("0 1 2 3".fast(4)).scale("d:minor").s("sine").fmwave("<sine square sawtooth crackle>").fm(4).fmh(2.01)
* @example
* n("0 1 2 3".fast(4)).chord("<Dm Am F G>").voicing().s("sawtooth").fmwave("brown").fm(.6)
*
*/
export const { fmwave } = registerControl('fmwave');
/**
* Decay time for the FM envelope: seconds until the sustain level is reached after the attack phase.
*

View file

@ -36,7 +36,7 @@ export async function prebake() {
samples(`${ds}/tidal-drum-machines.json`),
samples(`${ds}/piano.json`),
samples(`${ds}/Dirt-Samples.json`),
samples(`https://raw.githubusercontent.com/tidalcycles/uzu-drumkit/main/strudel.json`),
samples(`${ds}/uzu-drumkit.json`),
samples(`${ds}/vcsl.json`),
samples(`${ds}/mridangam.json`),
]);

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@ -1,5 +1,8 @@
import { getAudioContext } from './superdough.mjs';
import { clamp, nanFallback } from './util.mjs';
import { getNoiseBuffer } from './noise.mjs';
export const noises = ['pink', 'white', 'brown', 'crackle'];
export function gainNode(value) {
const node = getAudioContext().createGain();
@ -217,9 +220,17 @@ export function webAudioTimeout(audioContext, onComplete, startTime, stopTime) {
}
const mod = (freq, range = 1, type = 'sine') => {
const ctx = getAudioContext();
const osc = ctx.createOscillator();
osc.type = type;
osc.frequency.value = freq;
let osc;
if (noises.includes(type)) {
osc = ctx.createBufferSource();
osc.buffer = getNoiseBuffer(type, 2);
osc.loop = true;
} else {
osc = ctx.createOscillator();
osc.type = type;
osc.frequency.value = freq;
}
osc.start();
const g = new GainNode(ctx, { gain: range });
osc.connect(g); // -range, range

View file

@ -4,7 +4,7 @@ import { getAudioContext } from './superdough.mjs';
let noiseCache = {};
// lazy generates noise buffers and keeps them forever
function getNoiseBuffer(type, density) {
export function getNoiseBuffer(type, density) {
const ac = getAudioContext();
if (noiseCache[type]) {
return noiseCache[type];

View file

@ -9,12 +9,13 @@ import {
getVibratoOscillator,
webAudioTimeout,
getWorklet,
noises,
} from './helpers.mjs';
import { getNoiseMix, getNoiseOscillator } from './noise.mjs';
const getFrequencyFromValue = (value) => {
const getFrequencyFromValue = (value, defaultNote = 36) => {
let { note, freq } = value;
note = note || 36;
note = note || defaultNote;
if (typeof note === 'string') {
note = noteToMidi(note); // e.g. c3 => 48
}
@ -40,7 +41,17 @@ const waveformAliases = [
['saw', 'sawtooth'],
['sin', 'sine'],
];
const noises = ['pink', 'white', 'brown', 'crackle'];
function makeSaturationCurve(amount, n_samples) {
const k = typeof amount === 'number' ? amount : 50;
const curve = new Float32Array(n_samples);
for (let i = 0; i < n_samples; i++) {
const x = (i * 2) / n_samples - 1;
curve[i] = Math.tanh(x * k);
}
return curve;
}
export function registerSynthSounds() {
[...waveforms].forEach((s) => {
@ -84,6 +95,75 @@ export function registerSynthSounds() {
{ type: 'synth', prebake: true },
);
});
registerSound(
'sbd',
(t, value, onended) => {
const { duration, decay = 0.5, pdecay = 0.5, penv = 36, clip } = value;
const ctx = getAudioContext();
const attackhold = 0.02;
const noiselvl = 1.2;
const noisedecay = 0.025;
const mixGain = 1;
const o = ctx.createOscillator();
o.type = 'triangle';
o.frequency.value = getFrequencyFromValue(value, 29);
o.detune.setValueAtTime(penv * 100, 0);
o.detune.setValueAtTime(penv * 100, t);
o.detune.exponentialRampToValueAtTime(0.001, t + pdecay);
const g = gainNode(1);
g.gain.setValueAtTime(1, t + attackhold);
g.gain.exponentialRampToValueAtTime(0.001, t + attackhold + decay);
o.start(t);
const noise = getNoiseOscillator('brown', t, 2);
const noiseGain = gainNode(1);
noiseGain.gain.setValueAtTime(noiselvl, t);
noiseGain.gain.exponentialRampToValueAtTime(0.001, t + noisedecay);
const sat = new WaveShaperNode(ctx);
// tri to sine diode shaper emulation
sat.curve = makeSaturationCurve(2, ctx.sampleRate);
const mix = gainNode(mixGain);
o.onended = () => {
o.disconnect();
g.disconnect();
sat.disconnect();
noise.node.disconnect();
noiseGain.disconnect();
mix.disconnect();
onended();
};
const node = o.connect(sat).connect(g).connect(mix);
noise.node.connect(noiseGain).connect(mix);
const holdEnd = t + decay;
let end = holdEnd + 0.01;
if (clip != null) {
end = Math.min(t + clip * duration, end);
}
// prevent clicking
mix.gain.setValueAtTime(mixGain, end - 0.01);
mix.gain.linearRampToValueAtTime(0, end);
o.stop(end);
noise.stop(end);
return {
node,
stop: (endTime) => {
o.stop(endTime);
},
};
},
{ type: 'synth', prebake: true },
);
registerSound(
'supersaw',
(begin, value, onended) => {