Merge pull request 'feat: Create Accurate 909 bass drum synthesizer' (#1478) from 909bd into main
Reviewed-on: https://codeberg.org/uzu/strudel/pulls/1478
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commit
40ed7b5382
1 changed files with 82 additions and 2 deletions
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@ -13,9 +13,9 @@ import {
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} from './helpers.mjs';
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import { getNoiseMix, getNoiseOscillator } from './noise.mjs';
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const getFrequencyFromValue = (value) => {
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const getFrequencyFromValue = (value, defaultNote = 36) => {
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let { note, freq } = value;
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note = note || 36;
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note = note || defaultNote;
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if (typeof note === 'string') {
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note = noteToMidi(note); // e.g. c3 => 48
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}
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@ -42,6 +42,17 @@ const waveformAliases = [
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['sin', 'sine'],
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];
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function makeSaturationCurve(amount, n_samples) {
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const k = typeof amount === 'number' ? amount : 50;
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const curve = new Float32Array(n_samples);
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for (let i = 0; i < n_samples; i++) {
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const x = (i * 2) / n_samples - 1;
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curve[i] = Math.tanh(x * k);
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}
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return curve;
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}
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export function registerSynthSounds() {
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[...waveforms].forEach((s) => {
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registerSound(
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@ -84,6 +95,75 @@ export function registerSynthSounds() {
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{ type: 'synth', prebake: true },
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);
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});
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registerSound(
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'sbd',
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(t, value, onended) => {
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const { duration, decay = 0.5, pdecay = 0.5, penv = 36, clip } = value;
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const ctx = getAudioContext();
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const attackhold = 0.02;
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const noiselvl = 1.2;
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const noisedecay = 0.025;
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const mixGain = 1;
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const o = ctx.createOscillator();
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o.type = 'triangle';
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o.frequency.value = getFrequencyFromValue(value, 29);
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o.detune.setValueAtTime(penv * 100, 0);
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o.detune.setValueAtTime(penv * 100, t);
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o.detune.exponentialRampToValueAtTime(0.001, t + pdecay);
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const g = gainNode(1);
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g.gain.setValueAtTime(1, t + attackhold);
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g.gain.exponentialRampToValueAtTime(0.001, t + attackhold + decay);
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o.start(t);
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const noise = getNoiseOscillator('brown', t, 2);
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const noiseGain = gainNode(1);
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noiseGain.gain.setValueAtTime(noiselvl, t);
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noiseGain.gain.exponentialRampToValueAtTime(0.001, t + noisedecay);
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const sat = new WaveShaperNode(ctx);
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// tri to sine diode shaper emulation
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sat.curve = makeSaturationCurve(2, ctx.sampleRate);
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const mix = gainNode(mixGain);
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o.onended = () => {
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o.disconnect();
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g.disconnect();
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sat.disconnect();
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noise.node.disconnect();
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noiseGain.disconnect();
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mix.disconnect();
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onended();
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};
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const node = o.connect(sat).connect(g).connect(mix);
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noise.node.connect(noiseGain).connect(mix);
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const holdEnd = t + decay;
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let end = holdEnd + 0.01;
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if (clip != null) {
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end = Math.min(t + clip * duration, end);
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}
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// prevent clicking
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mix.gain.setValueAtTime(mixGain, end - 0.01);
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mix.gain.linearRampToValueAtTime(0, end);
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o.stop(end);
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noise.stop(end);
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return {
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node,
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stop: (endTime) => {
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o.stop(endTime);
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},
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};
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},
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{ type: 'synth', prebake: true },
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);
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registerSound(
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'supersaw',
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(begin, value, onended) => {
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