Nuevo dibujo (calle en perspectiva), New Rocker y naranja #ff7a1a
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12
README.md
12
README.md
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@ -1,6 +1,6 @@
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# TAKE THE STREET
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**takethestreet.net / takethestreet.org**: red internacional de las acampadas por la vivienda que nacieron en la Puerta del Sol el 26 de septiembre de 2026 (26S). La vivienda es un derecho, no un negocio.
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@ -114,16 +114,14 @@ Las personas de enlace de cada ciudad no se ponen aquí: van en la sala cerrada
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`mockup/index.html` es HTML y CSS, sin JavaScript. Se abre directamente en el navegador. Sigue el estilo de acampada26s.net (blanco y negro, bordes de 3 px, sombra de color), pero con otras tipografías:
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- títulos: **Rubik Wet Paint** (pintura que chorrea), OFL
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- títulos: **New Rocker** (gótica de cartel de rock, sin pasarse), OFL
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- etiquetas: **Special Elite** (máquina de escribir de fanzine), Apache 2.0
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- botones: **Anton**, OFL, la misma que 26s
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El color es el rojo `#ff1f1f`. El dibujo `docs/calle.svg` se genera con `tools/calle.py`, que convierte el texto de la pancarta a trazos. Para regenerarlo:
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El color es el naranja `#ff7a1a`. El dibujo `docs/calle.svg` es una calle en perspectiva con gente saliendo de los portales. La calzada, el bordillo, la acera y el paso de cebra van con línea limpia; los edificios, a mano alzada; y la gente, con trazo suelto de spray. Se genera con `tools/calle.py`, sin dependencias. Para regenerarlo:
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```
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python3 tools/calle.py RubikWetPaint-Regular.ttf docs/calle.svg
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python3 tools/calle.py docs/calle.svg
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```
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Necesita `fonttools` y la fuente Rubik Wet Paint completa (TTF).
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Código AGPL-3.0. Textos y dibujo CC BY-SA 4.0. Tipografías: Rubik Wet Paint y Anton (OFL), Special Elite (Apache 2.0).
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Código AGPL-3.0. Textos y dibujo CC BY-SA 4.0. Tipografías: New Rocker y Anton (OFL), Special Elite (Apache 2.0).
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docs/calle.svg
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docs/calle.svg
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docs/deck.png
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@ -1,13 +1,13 @@
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@font-face { font-family: "Rubik Wet Paint"; src: url("../fonts/rubik-wet-paint.woff2") format("woff2"); font-display: swap; }
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@font-face { font-family: "New Rocker"; src: url("../fonts/new-rocker.woff2") format("woff2"); font-display: swap; }
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@font-face { font-family: "Special Elite"; src: url("../fonts/special-elite.woff2") format("woff2"); font-display: swap; }
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@font-face { font-family: "Anton"; src: url("../fonts/anton.woff2") format("woff2"); font-display: swap; }
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:root {
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--bg: #fff;
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--fg: #000;
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--neon: #ff1f1f;
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--neon: #ff7a1a;
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--bd: 3px solid var(--fg);
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--tit: "Rubik Wet Paint", Impact, sans-serif;
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--tit: "New Rocker", "Old English Text MT", Georgia, serif;
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--zine: "Special Elite", "Courier New", monospace;
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--bt: "Anton", Impact, "Arial Narrow", sans-serif;
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--txt: system-ui, -apple-system, "Segoe UI", Roboto, sans-serif;
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@ -19,7 +19,7 @@ a { color: inherit; }
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.cab {
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display: grid;
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grid-template-columns: 260px 1fr auto;
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grid-template-columns: 340px 1fr auto;
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align-items: center;
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gap: 20px;
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padding: 10px 20px;
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@ -28,8 +28,7 @@ a { color: inherit; }
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.cab img { width: 100%; height: auto; display: block; }
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h1 {
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margin: 0;
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font: 400 clamp(40px, 6vw, 84px)/1 var(--tit);
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text-transform: uppercase;
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font: 400 clamp(44px, 6.5vw, 96px)/1 var(--tit);
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text-shadow: .03em .03em 0 var(--neon), .06em .06em 0 var(--neon);
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}
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.lema { margin: 22px 0 0; font: 18px var(--zine); }
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@ -1,93 +1,96 @@
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Copyright 2020 The Rubik Filtered Project Authors (https://https://github.com/NaN-xyz/Rubik-Filtered)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
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Copyright (c) 2011, Pablo Impallari (www.impallari.com|impallari@gmail.com),
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Copyright (c) 2011, Brenda Gallo (gbrenda1987@gmail.com),
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Copyright (c) 2011, Rodrigo Fuenzalida (www.rfuenzalida.com|hello@rfuenzalida.com),
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with Reserved Font Name 'New Rocker'
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
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||||
-----------------------------------------------------------
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||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
BIN
mockup/fonts/new-rocker.woff2
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BIN
mockup/fonts/new-rocker.woff2
Normal file
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@ -8,9 +8,9 @@
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</head>
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<body>
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<header class="cab">
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<img src="../docs/calle.svg" alt="Gente con una pancarta «¡A la calle!» delante de las tiendas de una acampada">
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<img src="../docs/calle.svg" alt="Calle en perspectiva con gente saliendo de los portales">
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<div>
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<h1>Take the street</h1>
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<h1>Take the Street</h1>
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<p class="lema">La vivienda es un derecho, no un negocio · red internacional de acampadas</p>
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</div>
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<nav class="idiomas"><a href="#" aria-current="page">ES</a><a href="#">EN</a><a href="#">PT</a><a href="#">IT</a><a href="#">FR</a></nav>
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267
tools/calle.py
267
tools/calle.py
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@ -1,119 +1,156 @@
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# Genera docs/calle.svg: ilustración stencil "a la calle"
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import sys, random
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from fontTools.ttLib import TTFont
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from fontTools.pens.svgPathPen import SVGPathPen
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from fontTools.pens.transformPen import TransformPen
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random.seed(26)
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FONT, OUT = sys.argv[1], sys.argv[2]
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# Genera docs/calle.svg: calle en perspectiva, gente saliendo de los portales.
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# Calzada y acera con líneas limpias; edificios a mano alzada; gente con trazo difuso.
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import sys, random, math
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random.seed(1310)
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OUT = sys.argv[1]
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W, H = 1200, 640
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INK, RED = "#000", "#ff1f1f"
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out = []
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def add(s): out.append(s)
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VX, VY, F = 600, 205, 500 # punto de fuga y focal
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EYE = 4.0 # cámara a 4 m (desde un balcón)
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ROAD, WALK, TOP = 3.4, 6.6, -16.0 # medio ancho calzada, fachada, altura
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INK, ORA = "#111", "#ff7a1a"
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o = []
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add = o.append
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def text_path(txt, x, y, size, fill, anchor="middle", font=FONT):
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f = TTFont(font); gs = f.getGlyphSet(); cmap = f.getBestCmap()
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upm = f["head"].unitsPerEm; k = size / upm
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widths = [f["hmtx"][cmap[ord(c)]][0] for c in txt]
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total = sum(widths) * k
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cx = x - total / 2 if anchor == "middle" else x
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d = []
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for c, w in zip(txt, widths):
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pen = SVGPathPen(gs)
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gs[cmap[ord(c)]].draw(TransformPen(pen, (k, 0, 0, -k, cx, y)))
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d.append(pen.getCommands()); cx += w * k
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return f'<path fill="{fill}" d="{" ".join(d)}"/>'
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def blob(cx, cy, r, n, jit, fill, op=1):
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import math
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pts = []
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for i in range(n):
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a = 2 * math.pi * i / n
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rr = r * (1 + random.uniform(-jit, jit))
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if random.random() < .25: rr *= 1.25
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pts.append((cx + rr * math.cos(a), cy + rr * math.sin(a)))
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d = f"M{pts[0][0]:.0f},{pts[0][1]:.0f} " + " ".join(
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f"Q{p[0]:.0f},{p[1]:.0f} {(p[0]+q[0])/2:.0f},{(p[1]+q[1])/2:.0f}"
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for p, q in zip(pts, pts[1:] + pts[:1])) + "Z"
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add(f'<path d="{d}" fill="{fill}" opacity="{op}"/>')
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def splats(cx, cy, spread, n, rmax, fill):
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for _ in range(n):
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x = cx + random.gauss(0, spread); y = cy + random.gauss(0, spread * .6)
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add(f'<circle cx="{x:.0f}" cy="{y:.0f}" r="{random.uniform(2, rmax):.1f}" fill="{fill}"/>')
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def drips(x0, x1, y, fill, n):
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for _ in range(n):
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x = random.uniform(x0, x1); l = random.uniform(15, 70); w = random.uniform(5, 11)
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add(f'<path d="M{x-w/2:.0f},{y} v{l:.0f} a{w/2:.1f},{w/2:.1f} 0 0 0 {w:.0f},0 v-{l:.0f}z" fill="{fill}"/>')
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def tent(x, y, w, h):
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add(f'<path d="M{x},{y} L{x+w/2},{y-h} L{x+w},{y} Z" fill="#fff" stroke="{INK}" stroke-width="8" stroke-linejoin="round"/>')
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add(f'<path d="M{x+w/2},{y-h} L{x+w*.38},{y} L{x+w*.62},{y} Z" fill="{INK}"/>')
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add(f'<path d="M{x+w/2},{y-h} l0,-22 l26,9 l-26,9" fill="{RED}" stroke="{INK}" stroke-width="4" stroke-linejoin="round"/>')
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def fig(x, y, s=1.0, pose="down", step=1):
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L = lambda *p: " ".join(f"{a:.0f}" for a in p)
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sw = 19 * s
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st = f'stroke="{INK}" stroke-width="{sw:.0f}" stroke-linecap="round" stroke-linejoin="round" fill="none"'
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hipy = y - 78 * s; shy = y - 150 * s
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# piernas (andando)
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add(f'<path d="M{L(x-9*s, hipy)} L{L(x-9*s-24*s*step, y-38*s)} L{L(x-12*s-30*s*step, y)}" {st}/>')
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add(f'<path d="M{L(x+9*s, hipy)} L{L(x+14*s+16*s*step, y-40*s)} L{L(x+20*s+26*s*step, y)}" {st}/>')
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# torso (chupa)
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add(f'<path d="M{L(x-31*s, shy)} L{L(x+31*s, shy)} L{L(x+24*s, hipy+6*s)} L{L(x-24*s, hipy+6*s)} Z" fill="{INK}" stroke="{INK}" stroke-width="{8*s:.0f}" stroke-linejoin="round"/>')
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# cresta (detrás) + cabeza
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if pose in ("fist", "cresta"):
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for i in range(5):
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dx = (i - 2) * 11 * s
|
||||
add(f'<path d="M{L(x+dx-8*s, shy-40*s)} L{L(x+dx*1.9, shy-112*s)} L{L(x+dx+8*s, shy-40*s)} Z" fill="{RED}" stroke="{INK}" stroke-width="{5*s:.0f}" stroke-linejoin="round"/>')
|
||||
add(f'<circle cx="{x:.0f}" cy="{shy-36*s:.0f}" r="{24*s:.0f}" fill="{INK}"/>')
|
||||
# brazos
|
||||
ls, rs = (x - 27 * s, shy + 8 * s), (x + 27 * s, shy + 8 * s)
|
||||
if pose == "fist":
|
||||
add(f'<path d="M{L(*rs)} L{L(x+52*s, shy-38*s)} L{L(x+50*s, shy-100*s)}" {st}/>')
|
||||
add(f'<rect x="{x+33*s:.0f}" y="{shy-138*s:.0f}" width="{34*s:.0f}" height="{40*s:.0f}" rx="{10*s:.0f}" fill="{INK}"/>')
|
||||
add(f'<path d="M{L(*ls)} L{L(x-46*s, shy+50*s)} L{L(x-40*s, shy+88*s)}" {st}/>')
|
||||
elif pose.startswith("pole"):
|
||||
side = -1 if pose == "poleL" else 1
|
||||
px = x + side * 46 * s
|
||||
add(f'<path d="M{L(*(rs if side>0 else ls))} L{L(px, shy-20*s)}" {st}/>')
|
||||
add(f'<path d="M{L(*(ls if side>0 else rs))} L{L(x, shy+30*s)} L{L(px, shy+20*s)}" {st}/>')
|
||||
else:
|
||||
add(f'<path d="M{L(*ls)} L{L(x-44*s, shy+50*s)} L{L(x-38*s, shy+90*s)}" {st}/>')
|
||||
add(f'<path d="M{L(*rs)} L{L(x+44*s, shy+50*s)} L{L(x+38*s, shy+90*s)}" {st}/>')
|
||||
def P(X, Y, Z): # Y hacia abajo, suelo en Y = EYE
|
||||
return VX + X * F / Z, VY + Y * F / Z
|
||||
def poly(pts, **a):
|
||||
d = "M" + " L".join(f"{x:.1f},{y:.1f}" for x, y in pts) + "Z"
|
||||
add(f'<path d="{d}" ' + " ".join(f'{k.replace("_","-")}="{v}"' for k, v in a.items()) + "/>")
|
||||
def line(p, q, w, filt=None, col=INK, op=1):
|
||||
f = f' filter="url(#{filt})"' if filt else ""
|
||||
add(f'<line x1="{p[0]:.1f}" y1="{p[1]:.1f}" x2="{q[0]:.1f}" y2="{q[1]:.1f}" stroke="{col}" stroke-width="{w:.1f}" stroke-linecap="round" opacity="{op}"{f}/>')
|
||||
|
||||
ZN, ZF = 4.4, 400.0
|
||||
add(f'<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 {W} {H}" width="{W}" height="{H}">')
|
||||
add(f'<rect width="{W}" height="{H}" fill="#fff"/>')
|
||||
# mancha roja de spray detrás
|
||||
blob(600, 300, 250, 22, .18, RED)
|
||||
splats(600, 300, 230, 70, 9, RED)
|
||||
drips(420, 780, 470, RED, 9)
|
||||
# calle: asfalto + paso de cebra
|
||||
GY = 540
|
||||
add(f'<rect x="0" y="{GY}" width="{W}" height="{H-GY}" fill="{INK}"/>')
|
||||
for i in range(-2, 14):
|
||||
x = i * 100
|
||||
add(f'<path d="M{x+30},{GY+14} L{x+80},{GY+14} L{x+60},{H-14} L{x-10},{H-14} Z" fill="#fff"/>')
|
||||
# tiendas al fondo
|
||||
tent(40, GY, 190, 140); tent(190, GY, 140, 100)
|
||||
tent(930, GY, 200, 150); tent(1070, GY, 120, 90)
|
||||
# pancarta entre dos palos
|
||||
bx0, bx1, by = 300, 900, 50
|
||||
add(f'<path d="M{bx0},{by} L{bx1},{by} L{bx1},{by+115} Q{(bx0+bx1)/2},{by+140} {bx0},{by+115} Z" fill="#fff" stroke="{INK}" stroke-width="9" stroke-linejoin="round"/>')
|
||||
add(text_path("¡A LA CALLE!", 600, by + 86, 74, INK))
|
||||
drips(bx0 + 40, bx1 - 40, by + 122, INK, 6)
|
||||
add(f'<line x1="{bx0}" y1="{by-20}" x2="{bx0}" y2="{GY-150}" stroke="{INK}" stroke-width="12" stroke-linecap="round"/>')
|
||||
add(f'<line x1="{bx1}" y1="{by-20}" x2="{bx1}" y2="{GY-150}" stroke="{INK}" stroke-width="12" stroke-linecap="round"/>')
|
||||
# gente
|
||||
fig(bx0 + 46, GY - 4, 1.05, "poleL", 1)
|
||||
fig(470, GY - 2, .95, "down", -1)
|
||||
fig(600, GY, 1.15, "fist", 1)
|
||||
fig(730, GY - 2, .95, "cresta", -1)
|
||||
fig(bx1 - 46, GY - 4, 1.05, "poleR", 1)
|
||||
# estrellas
|
||||
for (sx, sy, r) in [(120, 90, 26), (1080, 110, 32), (990, 300, 16), (200, 300, 14)]:
|
||||
import math
|
||||
pts = " ".join(f"{sx + (r if i%2==0 else r*.42)*math.cos(math.pi/2 + i*math.pi/5):.0f},{sy - (r if i%2==0 else r*.42)*math.sin(math.pi/2 + i*math.pi/5):.0f}" for i in range(10))
|
||||
add(f'<polygon points="{pts}" fill="{INK}"/>')
|
||||
add('</svg>')
|
||||
open(OUT, "w").write("\n".join(out))
|
||||
add('''<defs>
|
||||
<filter id="lapiz" x="-5%" y="-5%" width="110%" height="110%"><feTurbulence type="fractalNoise" baseFrequency="0.035" numOctaves="2" seed="3"/><feDisplacementMap in="SourceGraphic" scale="4"/></filter>
|
||||
<filter id="trazo" x="-30%" y="-30%" width="160%" height="160%"><feTurbulence type="fractalNoise" baseFrequency="0.13" numOctaves="2" seed="5" result="t"/><feDisplacementMap in="SourceGraphic" in2="t" scale="3.5" result="d"/><feGaussianBlur in="d" stdDeviation="0.45"/></filter>
|
||||
<filter id="spray" x="-30%" y="-30%" width="160%" height="160%"><feTurbulence type="fractalNoise" baseFrequency="0.09" numOctaves="3" seed="8" result="t"/><feDisplacementMap in="SourceGraphic" in2="t" scale="9" result="d"/><feGaussianBlur in="d" stdDeviation="0.7"/></filter>
|
||||
<radialGradient id="luz"><stop offset="0" stop-color="#ff7a1a" stop-opacity=".9"/><stop offset="1" stop-color="#ff7a1a" stop-opacity="0"/></radialGradient>
|
||||
<clipPath id="lienzo"><rect width="1200" height="640"/></clipPath>
|
||||
</defs>''')
|
||||
add(f'<g clip-path="url(#lienzo)"><rect width="{W}" height="{H}" fill="#fff"/>')
|
||||
|
||||
# luz naranja al fondo de la calle
|
||||
add(f'<ellipse cx="{VX}" cy="{VY-10}" rx="170" ry="120" fill="url(#luz)"/>')
|
||||
add(f'<g filter="url(#spray)">')
|
||||
for _ in range(28):
|
||||
a = random.uniform(0, 2*math.pi); r = random.uniform(30, 190)
|
||||
add(f'<circle cx="{VX+r*math.cos(a)*1.2:.0f}" cy="{VY-10+r*math.sin(a)*.7:.0f}" r="{random.uniform(1.5,6):.1f}" fill="{ORA}"/>')
|
||||
add('</g>')
|
||||
|
||||
# --- fachadas (a mano alzada) ---
|
||||
def fachada(s):
|
||||
X = s * WALK
|
||||
# línea de cornisas / pisos
|
||||
for Y in (EYE - 3.2, EYE - 6.8, EYE - 10.4, EYE - 14.0):
|
||||
line(P(X, Y, ZN), P(X, Y, ZF), 2.2, "lapiz")
|
||||
# aristas verticales de los portales y ventanas
|
||||
z = ZN + 1.2
|
||||
i = 0
|
||||
while z < 90:
|
||||
dz = 1.5
|
||||
# portal
|
||||
poly([P(X, EYE, z), P(X, EYE - 2.6, z), P(X, EYE - 2.6, z + dz), P(X, EYE, z + dz)],
|
||||
fill=ORA if i % 2 == 0 else "#fff", stroke=INK, stroke_width=f"{max(1.2, 30/z):.1f}", filter="url(#lapiz)")
|
||||
if i % 2 == 1:
|
||||
poly([P(X, EYE, z+.2), P(X, EYE - 2.4, z+.2), P(X, EYE - 2.4, z + dz-.2), P(X, EYE, z + dz-.2)], fill=INK, opacity=".85", filter="url(#lapiz)")
|
||||
# ventanas encima
|
||||
for Yb in (EYE - 4.2, EYE - 7.8, EYE - 11.4):
|
||||
poly([P(X, Yb, z+.15), P(X, Yb - 1.8, z+.15), P(X, Yb - 1.8, z + dz-.15), P(X, Yb, z + dz-.15)],
|
||||
fill="none", stroke=INK, stroke_width=f"{max(.8, 18/z):.1f}", filter="url(#lapiz)")
|
||||
z += dz + 2.2 + z * .12
|
||||
i += 1
|
||||
fachada(-1); fachada(1)
|
||||
|
||||
# --- acera y calzada (líneas limpias) ---
|
||||
for s in (-1, 1):
|
||||
# acera (gris claro) y bordillo
|
||||
poly([P(s*ROAD, EYE-.15, ZN), P(s*WALK, EYE-.15, ZN), P(s*WALK, EYE-.15, ZF), P(s*ROAD, EYE-.15, ZF)], fill="#f2f2f2")
|
||||
poly([P(s*ROAD, EYE-.15, ZN), P(s*ROAD, EYE, ZN), P(s*ROAD, EYE, ZF), P(s*ROAD, EYE-.15, ZF)], fill=INK)
|
||||
line(P(s*ROAD, EYE-.15, ZN), P(s*ROAD, EYE-.15, ZF), 3)
|
||||
line(P(s*WALK, EYE, ZN), P(s*WALK, EYE, ZF), 3)
|
||||
# juntas de las baldosas
|
||||
z = ZN
|
||||
while z < 120:
|
||||
line(P(s*ROAD, EYE-.15, z), P(s*WALK, EYE-.15, z), max(.6, 9/z))
|
||||
z *= 1.12
|
||||
for k in (1, 2):
|
||||
Xk = s * (ROAD + (WALK - ROAD) * k / 3)
|
||||
line(P(Xk, EYE-.15, ZN), P(Xk, EYE-.15, ZF), .8, op=.6)
|
||||
# línea discontinua central
|
||||
z = ZN
|
||||
while z < 200:
|
||||
poly([P(-.08, EYE, z), P(.08, EYE, z), P(.08, EYE, z+2.2), P(-.08, EYE, z+2.2)], fill=INK)
|
||||
z += 2.2 + 2.6 + z * .08
|
||||
# bordes de la calzada
|
||||
for s in (-1, 1):
|
||||
line(P(s*(ROAD-.25), EYE, ZN), P(s*(ROAD-.25), EYE, ZF), 2.4)
|
||||
# paso de cebra delante
|
||||
for i in range(-6, 7):
|
||||
x0 = i * .52
|
||||
poly([P(x0-.2, EYE, ZN+.2), P(x0+.2, EYE, ZN+.2), P(x0+.2, EYE, ZN+2.6), P(x0-.2, EYE, ZN+2.6)], fill=INK)
|
||||
|
||||
# --- gente (trazo difuso) ---
|
||||
def persona(X, Z, col=INK, pose=None):
|
||||
x, y = P(X, EYE, Z)
|
||||
h = 1.72 * F / Z
|
||||
if pose is None:
|
||||
pose = random.choice(["anda", "anda", "puño", "brazos", "anda"])
|
||||
paso = random.uniform(-1, 1)
|
||||
w = max(1.1, .042 * h)
|
||||
hd = (x + random.uniform(-.02, .02) * h, y - .9 * h)
|
||||
nk, hip = (x, y - .8 * h), (x + paso * .01 * h, y - .48 * h)
|
||||
sh_l, sh_r = (x - .11 * h, y - .78 * h), (x + .11 * h, y - .78 * h)
|
||||
pie_l, pie_r = (x - .05*h - paso*.08*h, y), (x + .05*h + paso*.08*h, y)
|
||||
rod_l, rod_r = (x - .04*h - paso*.04*h, y - .25*h), (x + .04*h + paso*.05*h, y - .25*h)
|
||||
if pose == "puño":
|
||||
m_l, c_l = (x - .14*h, y - .46*h), (x - .15*h, y - .62*h)
|
||||
m_r, c_r = (x + .1*h, y - 1.18*h), (x + .17*h, y - .98*h)
|
||||
elif pose == "brazos":
|
||||
m_l, c_l = (x - .26*h, y - 1.12*h), (x - .2*h, y - .95*h)
|
||||
m_r, c_r = (x + .26*h, y - 1.12*h), (x + .2*h, y - .95*h)
|
||||
else:
|
||||
m_l, c_l = (x - .15*h - paso*.05*h, y - .44*h), (x - .16*h, y - .6*h)
|
||||
m_r, c_r = (x + .15*h + paso*.05*h, y - .44*h), (x + .16*h, y - .6*h)
|
||||
def tr(*pts, ww):
|
||||
d = "M" + " L".join(f"{a+random.uniform(-.6,.6):.1f},{b+random.uniform(-.6,.6):.1f}" for a, b in pts)
|
||||
add(f'<path d="{d}" fill="none" stroke="{col}" stroke-width="{ww:.1f}" stroke-linecap="round" stroke-linejoin="round"/>')
|
||||
for pas in range(2): # dos pasadas desplazadas = trazo suelto
|
||||
ww = w * (1 if pas == 0 else .6)
|
||||
dx, dy = (0, 0) if pas == 0 else (random.uniform(-.03, .03) * h, random.uniform(-.02, .02) * h)
|
||||
add(f'<g opacity="{.92 if pas == 0 else .45}" transform="translate({dx:.1f},{dy:.1f})">')
|
||||
tr(nk, hip, ww=ww * 1.5)
|
||||
tr(hip, rod_l, pie_l, ww=ww)
|
||||
tr(hip, rod_r, pie_r, ww=ww)
|
||||
tr(sh_l, c_l, m_l, ww=ww * .85)
|
||||
tr(sh_r, c_r, m_r, ww=ww * .85)
|
||||
tr(sh_l, sh_r, ww=ww * 1.2)
|
||||
add(f'<ellipse cx="{hd[0]:.1f}" cy="{hd[1]:.1f}" rx="{.062*h:.1f}" ry="{.072*h:.1f}" fill="{col}"/>')
|
||||
add('</g>')
|
||||
|
||||
gente = []
|
||||
# saliendo de los portales (en la acera)
|
||||
for s in (-1, 1):
|
||||
z = ZN + 1.2; i = 0
|
||||
while z < 70:
|
||||
if i % 2 == 0:
|
||||
for k in range(random.randint(1, 3)):
|
||||
gente.append((s * random.uniform(WALK - 1.6, WALK - .4), z + random.uniform(.2, 1.4), INK))
|
||||
z += 1.5 + 2.2 + z * .12; i += 1
|
||||
# bajando a la calzada, hacia el centro
|
||||
for _ in range(42):
|
||||
Z = math.exp(random.uniform(math.log(6.5), math.log(70)))
|
||||
gente.append((random.uniform(-ROAD + .4, ROAD - .4), Z, ORA if random.random() < .22 else INK))
|
||||
gente.sort(key=lambda g: -g[1])
|
||||
add('<g filter="url(#trazo)">')
|
||||
for X, Z, col in gente:
|
||||
persona(X, Z, col)
|
||||
add('</g>')
|
||||
# salpicaduras sueltas
|
||||
add('<g filter="url(#spray)">')
|
||||
for _ in range(40):
|
||||
add(f'<circle cx="{random.uniform(0,W):.0f}" cy="{random.uniform(H*.55,H):.0f}" r="{random.uniform(1,3.5):.1f}" fill="{INK}" opacity=".7"/>')
|
||||
add('</g>')
|
||||
add('</g></svg>')
|
||||
open(OUT, "w").write("\n".join(o))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue