/* superdough.mjs - Copyright (C) 2022 Strudel contributors - see This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ import './feedbackdelay.mjs'; import './reverb.mjs'; import './vowel.mjs'; import { nanFallback, _mod, cycleToSeconds, pickAndRename } from './util.mjs'; import workletsUrl from './worklets.mjs?audioworklet'; import { createFilter, effectSend, gainNode, getCompressor, getDistortion, getLfo, getWorklet, releaseAudioNode, } from './helpers.mjs'; import { map } from 'nanostores'; import { logger } from './logger.mjs'; import { connectLFO, connectEnvelope, connectBusModulator } from './modulators.mjs'; import { loadBuffer } from './sampler.mjs'; import { getAudioContext } from './audioContext.mjs'; import { SuperdoughAudioController } from './superdoughoutput.mjs'; import { resetSeenKeys } from './wavetable.mjs'; export const DEFAULT_MAX_POLYPHONY = 128; const DEFAULT_AUDIO_DEVICE_NAME = 'System Standard'; export let maxPolyphony = DEFAULT_MAX_POLYPHONY; /** * Set the max polyphony. If notes are ringing out via `release` then they will * start to die out in first-in-first-out order once the max polyphony has been hit * * @name setMaxPolyphony * @param {number} Max polyphony. Defaults to 128 * @example * setMaxPolyphony(4) * n(irand(24).seg(8)).scale("C#3:minor").room(1).release(4).gain(0.5) * */ export function setMaxPolyphony(polyphony) { maxPolyphony = parseInt(polyphony) ?? DEFAULT_MAX_POLYPHONY; } export let multiChannelOrbits = false; export function setMultiChannelOrbits(bool) { multiChannelOrbits = bool == true; } export const soundMap = map(); export function registerSound(key, onTrigger, data = {}) { key = key.toLowerCase().replace(/\s+/g, '_'); soundMap.setKey(key, { onTrigger, data }); } let gainCurveFunc = (val) => val; export function applyGainCurve(val) { return gainCurveFunc(val); } /** * Apply a function to all gains provided in patterns. Can be used to rescale gain to be * quadratic, exponential, etc. rather than linear * * @name setGainCurve * @param {Function} function to apply to all gain values * @example * setGainCurve((x) => x * x) // quadratic gain * s("bd*4").gain(0.5) // equivalent to 0.25 gain normally * */ export function setGainCurve(newGainCurveFunc) { gainCurveFunc = newGainCurveFunc; } function aliasBankMap(aliasMap) { // Make all bank keys lower case for case insensitivity for (const key in aliasMap) { aliasMap[key.toLowerCase()] = aliasMap[key]; } // Look through every sound... const soundDictionary = soundMap.get(); for (const key in soundDictionary) { // Check if the sound is part of a bank... const [bank, suffix] = key.split('_'); if (!suffix) continue; // Check if the bank is aliased... const aliasValue = aliasMap[bank]; if (aliasValue) { if (typeof aliasValue === 'string') { // Alias a single alias soundDictionary[`${aliasValue}_${suffix}`.toLowerCase()] = soundDictionary[key]; } else if (Array.isArray(aliasValue)) { // Alias multiple aliases for (const alias of aliasValue) { soundDictionary[`${alias}_${suffix}`.toLowerCase()] = soundDictionary[key]; } } } } // Update the sound map! // We need to destructure here to trigger the update soundMap.set({ ...soundDictionary }); } async function aliasBankPath(path) { const response = await fetch(path); const aliasMap = await response.json(); aliasBankMap(aliasMap); } /** * Register an alias for a bank of sounds. * Optionally accepts a single argument map of bank aliases. * Optionally accepts a single argument string of a path to a JSON file containing bank aliases. * @param {string} bank - The bank to alias * @param {string} alias - The alias to use for the bank */ export async function aliasBank(...args) { switch (args.length) { case 1: if (typeof args[0] === 'string') { return aliasBankPath(args[0]); } else { return aliasBankMap(args[0]); } case 2: return aliasBankMap({ [args[0]]: args[1] }); default: throw new Error('aliasMap expects 1 or 2 arguments, received ' + args.length); } } /** * Register an alias for a sound. * @param {string} original - The original sound name * @param {string} alias - The alias to use for the sound */ export function soundAlias(original, alias) { if (getSound(original) == null) { logger('soundAlias: original sound not found'); return; } soundMap.setKey(alias, getSound(original)); } export function getSound(s) { if (typeof s !== 'string') { console.warn(`getSound: expected string got "${s}". fall back to triangle`); return soundMap.get().triangle; // is this good? } return soundMap.get()[s.toLowerCase()]; } export const getAudioDevices = async () => { await navigator.mediaDevices.getUserMedia({ audio: true }); let mediaDevices = await navigator.mediaDevices.enumerateDevices(); mediaDevices = mediaDevices.filter((device) => device.kind === 'audiooutput' && device.deviceId !== 'default'); const devicesMap = new Map(); devicesMap.set(DEFAULT_AUDIO_DEVICE_NAME, ''); mediaDevices.forEach((device) => { devicesMap.set(device.label, device.deviceId); }); return devicesMap; }; let defaultDefaultValues = { s: 'triangle', gain: 0.8, postgain: 1, density: '.03', channels: [1, 2], phaserdepth: 0.75, shapevol: 1, distortvol: 1, distorttype: 0, delay: 0, busgain: 1, byteBeatExpression: '0', delayfeedback: 0.5, delaysync: 3 / 16, orbit: 1, i: 1, velocity: 1, fft: 8, }; const defaultDefaultDefaultValues = Object.freeze({ ...defaultDefaultValues }); export function setDefault(control, value) { // const main = getControlName(control); // we cant do this because superdough is independent of strudel/core defaultDefaultValues[control] = value; } export function resetDefaults() { defaultDefaultValues = { ...defaultDefaultDefaultValues }; } let defaultControls = new Map(Object.entries(defaultDefaultValues)); export function setDefaultValue(key, value) { defaultControls.set(key, value); } export function getDefaultValue(key) { return defaultControls.get(key); } export function setDefaultValues(defaultsobj) { Object.keys(defaultsobj).forEach((key) => { setDefaultValue(key, defaultsobj[key]); }); } export function resetDefaultValues() { defaultControls = new Map(Object.entries(defaultDefaultValues)); } export function setVersionDefaults(version) { resetDefaultValues(); if (version === '1.0') { setDefaultValue('fanchor', 0.5); } } export const resetLoadedSounds = () => soundMap.set({}); let externalWorklets = []; export function registerWorklet(url) { externalWorklets.push(url); } let workletsLoading; export function loadWorklets() { if (!workletsLoading) { const audioCtx = getAudioContext(); const allWorkletURLs = externalWorklets.concat([workletsUrl]); workletsLoading = Promise.all(allWorkletURLs.map((workletURL) => audioCtx.audioWorklet.addModule(workletURL))).then( () => (workletsLoading = undefined), ); } return workletsLoading; } // this function should be called on first user interaction (to avoid console warning) export async function initAudio(options = {}) { const { disableWorklets = false, maxPolyphony, audioDeviceName = DEFAULT_AUDIO_DEVICE_NAME, multiChannelOrbits = false, } = options; setMaxPolyphony(maxPolyphony); setMultiChannelOrbits(multiChannelOrbits); resetSeenKeys(); if (typeof window === 'undefined') { return; } const audioCtx = getAudioContext(); if (audioDeviceName != null && audioDeviceName != DEFAULT_AUDIO_DEVICE_NAME) { try { const devices = await getAudioDevices(); const id = devices.get(audioDeviceName); const isValidID = (id ?? '').length > 0; if (audioCtx.sinkId !== id && isValidID) { await audioCtx.setSinkId(id); } logger( `[superdough] Audio Device set to ${audioDeviceName}, it might take a few seconds before audio plays on all output channels`, ); } catch { logger('[superdough] failed to set audio interface', 'warning'); } } if ((!audioCtx) instanceof OfflineAudioContext) { await audioCtx.resume(); } if (disableWorklets) { logger('[superdough]: AudioWorklets disabled with disableWorklets'); return; } try { await loadWorklets(); logger('[superdough] AudioWorklets loaded'); } catch (err) { console.warn('could not load AudioWorklet effects', err); } logger('[superdough] ready'); } let audioReady; export async function initAudioOnFirstClick(options) { if (!audioReady) { audioReady = new Promise((resolve) => { document.addEventListener('mousedown', async function listener() { document.removeEventListener('mousedown', listener); await initAudio(options); resolve(); }); }); } return audioReady; } let controller; export function getSuperdoughAudioController() { if (controller == null) { controller = new SuperdoughAudioController(getAudioContext()); } return controller; } export function setSuperdoughAudioController(newController) { controller = newController; return controller; } export function connectToDestination(input, channels) { const controller = getSuperdoughAudioController(); controller.output.connectToDestination(input, channels); } function getPhaser(begin, end, frequency = 1, depth = 0.5, centerFrequency = 1000, sweep = 2000) { const ac = getAudioContext(); const lfo = getLfo(ac, { frequency, depth: sweep * 2, begin, end }); //filters const numStages = 1; //num of filters in series let fOffset = 282; //for backward compat in #1800 const filterChain = []; for (let i = 0; i < numStages; i++) { const filter = ac.createBiquadFilter(); filter.type = 'notch'; filter.gain.value = 1; filter.frequency.value = centerFrequency + fOffset; filter.Q.value = 2 - Math.min(Math.max(depth * 2, 0), 1.9); lfo.connect(filter.detune); fOffset += 282; filterChain.push(filter); } return { filterChain, lfo }; } function getFilterType(ftype) { ftype = ftype ?? 0; const filterTypes = ['12db', 'ladder', '24db']; return typeof ftype === 'number' ? filterTypes[Math.floor(_mod(ftype, filterTypes.length))] : ftype; } export let analysers = {}, analysersData = {}; export function getAnalyserById(id, fftSize = 1024, smoothingTimeConstant = 0.5) { if (!analysers[id] || analysers[id].audioContext != getAudioContext()) { // make sure this doesn't happen too often as it piles up garbage const analyserNode = getAudioContext().createAnalyser(); analyserNode.fftSize = fftSize; analyserNode.smoothingTimeConstant = smoothingTimeConstant; // getDestination().connect(analyserNode); analysers[id] = analyserNode; analysersData[id] = new Float32Array(analysers[id].frequencyBinCount); } if (analysers[id].fftSize !== fftSize) { analysers[id].fftSize = fftSize; analysersData[id] = new Float32Array(analysers[id].frequencyBinCount); } return analysers[id]; } export function getAnalyzerData(type = 'time', id = 1) { const getter = { time: () => analysers[id]?.getFloatTimeDomainData(analysersData[id]), frequency: () => analysers[id]?.getFloatFrequencyData(analysersData[id]), }[type]; if (!getter) { throw new Error(`getAnalyzerData: ${type} not supported. use one of ${Object.keys(getter).join(', ')}`); } getter(); return analysersData[id]; } export function resetGlobalEffects() { controller?.reset(); analysers = {}; analysersData = {}; } let activeSoundSources = new Map(); //music programs/audio gear usually increments inputs/outputs from 1, we need to subtract 1 from the input because the webaudio API channels start at 0 function mapChannelNumbers(channels) { return (Array.isArray(channels) ? channels : [channels]).map((ch) => ch - 1); } export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5) => { let nodes = {}; // new: t is always expected to be the absolute target onset time const ac = getAudioContext(); const audioController = getSuperdoughAudioController(); let { stretch } = value; if (stretch != null) { //account for phase vocoder latency const latency = 0.04; t = t - latency; } if (typeof value !== 'object') { throw new Error( `expected hap.value to be an object, but got "${value}". Hint: append .note() or .s() to the end`, 'error', ); } // duration is passed as value too.. value.duration = hapDuration; // calculate absolute time if (t < ac.currentTime) { console.warn( `[superdough]: cannot schedule sounds in the past (target: ${t.toFixed(2)}, now: ${ac.currentTime.toFixed(2)})`, ); return; } // destructure let { tremolo, tremolosync, tremolodepth = 1, tremoloskew, tremolophase = 0, tremoloshape, s = getDefaultValue('s'), bank, source, gain = getDefaultValue('gain'), postgain = getDefaultValue('postgain'), density = getDefaultValue('density'), duckorbit, duckonset, duckattack, duckdepth, djf, // filters fanchor = getDefaultValue('fanchor'), release = 0, //phaser phaserrate, phaserdepth = getDefaultValue('phaserdepth'), phasersweep, phasercenter, // coarse, crush, dry, shape, shapevol = getDefaultValue('shapevol'), distort, distortvol = getDefaultValue('distortvol'), distorttype = getDefaultValue('distorttype'), pan, vowel, delay = getDefaultValue('delay'), delayfeedback = getDefaultValue('delayfeedback'), delaysync = getDefaultValue('delaysync'), delaytime, orbit = getDefaultValue('orbit'), bus, busgain = getDefaultValue('busgain'), room, roomfade, roomlp, roomdim, roomsize, ir, irspeed, irbegin, i = getDefaultValue('i'), velocity = getDefaultValue('velocity'), analyze, // analyser wet fft = getDefaultValue('fft'), // fftSize 0 - 10 compressor: compressorThreshold, compressorRatio, compressorKnee, compressorAttack, compressorRelease, transient, transsustain, } = value; delaytime = delaytime ?? cycleToSeconds(delaysync, cps); const orbitChannels = mapChannelNumbers( multiChannelOrbits && orbit > 0 ? [orbit * 2 - 1, orbit * 2] : getDefaultValue('channels'), ); const channels = value.channels != null ? mapChannelNumbers(value.channels) : orbitChannels; const orbitBus = audioController.getOrbit(orbit, channels); if (duckorbit != null) { audioController.duck(duckorbit, t, duckonset, duckattack, duckdepth); } gain = applyGainCurve(nanFallback(gain, 1)); postgain = applyGainCurve(postgain); shapevol = applyGainCurve(shapevol); distortvol = applyGainCurve(distortvol); delay = applyGainCurve(delay); velocity = applyGainCurve(velocity); tremolodepth = applyGainCurve(tremolodepth); busgain = applyGainCurve(busgain); gain *= velocity; // velocity currently only multiplies with gain. it might do other things in the future const end = t + hapDuration; const endWithRelease = end + release; const chainID = Math.round(Math.random() * 1000000); // oldest audio nodes will be destroyed if maximum polyphony is exceeded for (let i = 0; i <= activeSoundSources.size - maxPolyphony; i++) { const ch = activeSoundSources.entries().next(); const source = ch.value[1].deref(); const chainID = ch.value[0]; const endTime = t + 0.25; source?.node?.gain?.linearRampToValueAtTime(0, endTime); source?.stop?.(endTime); activeSoundSources.delete(chainID); } const audioNodes = []; if (['-', '~', '_'].includes(s)) { return; } if (bank && s) { s = `${bank}_${s}`; value.s = s; } // get source AudioNode let sourceNode; if (source) { sourceNode = source(t, value, hapDuration, cps); nodes['source'] = [sourceNode]; } else if (getSound(s)) { const { onTrigger } = getSound(s); const onEnded = () => { audioNodes.forEach((n) => releaseAudioNode(n)); activeSoundSources.delete(chainID); }; const soundHandle = await onTrigger(t, value, onEnded, cps); if (soundHandle) { sourceNode = soundHandle.node; activeSoundSources.set(chainID, new WeakRef(soundHandle)); // allow GC nodes = { ...nodes, ...soundHandle.nodes }; } } else { throw new Error(`sound ${s} not found! Is it loaded?`); } if (!sourceNode) { // if onTrigger does not return anything, we will just silently skip // this can be used for things like speed(0) in the sampler return; } if (ac.currentTime > t) { logger('[webaudio] skip hap: still loading', ac.currentTime - t); return; } const chain = []; // audio nodes that will be connected to each other sequentially chain.push(sourceNode); stretch !== undefined && chain.push(getWorklet(ac, 'phase-vocoder-processor', { pitchFactor: stretch })); if (transient !== undefined) { const transProcessor = getWorklet( ac, 'transient-processor', {}, { processorOptions: { attack: transient, sustain: transsustain, begin: t, end: endWithRelease, }, }, ); chain.push(transProcessor); nodes['transient'] = transProcessor; } // gain stage const initialGain = gainNode(gain); nodes['gain'] = [initialGain]; chain.push(initialGain); // filter const ftype = getFilterType(value.ftype); const filt = (params) => createFilter(ac, t, end, params, cps, cycle); if (value.cutoff !== undefined) { const lpMap = { frequency: 'cutoff', q: 'resonance', attack: 'lpattack', decay: 'lpdecay', sustain: 'lpsustain', release: 'lprelease', env: 'lpenv', anchor: 'fanchor', model: 'ftype', drive: 'drive', rate: 'lprate', sync: 'lpsync', depth: 'lpdepth', depthfrequency: 'lpdepthfrequency', shape: 'lpshape', dcoffset: 'lpdc', skew: 'lpskew', }; const lpParams = pickAndRename(value, lpMap); lpParams.type = 'lowpass'; const { filter: lpf1, lfo: lfo1 } = filt(lpParams); nodes['lpf'] = [lpf1]; nodes['lpf_lfo'] = [lfo1]; chain.push(lpf1); lfo1 && audioNodes.push(lfo1); if (ftype === '24db') { const { filter: lpf2, lfo: lfo2 } = filt(lpParams); nodes['lpf'].push(lpf2); nodes['lpf_lfo'].push(lfo2); chain.push(lpf2); lfo2 && audioNodes.push(lfo2); } } if (value.hcutoff !== undefined) { const hpMap = { frequency: 'hcutoff', q: 'hresonance', attack: 'hpattack', decay: 'hpdecay', sustain: 'hpsustain', release: 'hprelease', env: 'hpenv', anchor: 'fanchor', model: 'ftype', drive: 'drive', rate: 'hprate', sync: 'hpsync', depth: 'hpdepth', depthfrequency: 'hpdepthfrequency', shape: 'hpshape', dcoffset: 'hpdc', skew: 'hpskew', }; const hpParams = pickAndRename(value, hpMap); hpParams.type = 'highpass'; const { filter: hpf1, lfo: lfo1 } = filt(hpParams); nodes['hpf'] = [hpf1]; nodes['hpf_lfo'] = [lfo1]; lfo1 && audioNodes.push(lfo1); chain.push(hpf1); if (ftype === '24db') { const { filter: hpf2, lfo: lfo2 } = filt(hpParams); nodes['hpf'].push(hpf2); nodes['hpf_lfo'].push(lfo2); chain.push(hpf2); lfo2 && audioNodes.push(lfo2); } } if (value.bandf !== undefined) { const bpMap = { frequency: 'bandf', q: 'bandq', attack: 'bpattack', decay: 'bpdecay', sustain: 'bpsustain', release: 'bprelease', env: 'bpenv', anchor: 'fanchor', model: 'ftype', drive: 'drive', rate: 'bprate', sync: 'bpsync', depth: 'bpdepth', depthfrequency: 'bpdepthfrequency', shape: 'bpshape', dcoffset: 'bpdc', skew: 'bpskew', }; const bpParams = pickAndRename(value, bpMap); bpParams.type = 'bandpass'; const { filter: bpf1, lfo: lfo1 } = filt(bpParams); nodes['bpf'] = [bpf1]; nodes['bpf_lfo'] = [lfo1]; chain.push(bpf1); lfo1 && audioNodes.push(lfo1); if (ftype === '24db') { const { filter: bpf2, lfo: lfo2 } = filt(bpParams); nodes['bpf'].push(bpf2); nodes['bpf_lfo'].push(lfo2); chain.push(bpf2); lfo2 && audioNodes.push(lfo2); } } if (vowel !== undefined) { const vowelFilter = ac.createVowelFilter(vowel); nodes['vowel'] = [vowelFilter]; chain.push(vowelFilter); } // effects if (coarse !== undefined) { const coarseNode = getWorklet(ac, 'coarse-processor', { coarse }); nodes['coarse'] = [coarseNode]; chain.push(coarseNode); } if (crush !== undefined) { const crushNode = getWorklet(ac, 'crush-processor', { crush }); nodes['crush'] = [crushNode]; chain.push(crushNode); } if (shape !== undefined) { const shapeNode = getWorklet(ac, 'shape-processor', { shape, postgain: shapevol }); nodes['shape'] = [shapeNode]; chain.push(shapeNode); } if (distort !== undefined) { const distortNode = getDistortion(distort, distortvol, distorttype); nodes['distort'] = [distortNode]; chain.push(distortNode); } if (tremolosync != null) { tremolo = cps * tremolosync; } if (value.wtPosSynced != null) { value.wtPosRate /= cps; } if (value.wtWarpSynced != null) { value.wtWarpRate /= cps; } if (tremolo !== undefined) { // Allow clipping of modulator for more dynamic possiblities, and to prevent speaker overload // EX: a triangle waveform will clip like this /-\ when the depth is above 1 const gain = Math.max(1 - tremolodepth, 0); const amGain = new GainNode(ac, { gain }); const time = cycle / cps; const lfo = getLfo(ac, { skew: tremoloskew ?? (tremoloshape != null ? 0.5 : 1), frequency: tremolo, depth: tremolodepth, time, dcoffset: 0, shape: tremoloshape, phaseoffset: tremolophase, min: 0, max: 1, curve: 1.5, begin: t, end: endWithRelease, }); nodes['tremolo'] = [lfo]; nodes['tremolo_gain'] = [amGain]; lfo.connect(amGain.gain); audioNodes.push(lfo); chain.push(amGain); } if (compressorThreshold !== undefined) { const compressorNode = getCompressor( ac, compressorThreshold, compressorRatio, compressorKnee, compressorAttack, compressorRelease, ); nodes['compressor'] = [compressorNode]; chain.push(compressorNode); } // panning if (pan !== undefined) { const panner = ac.createStereoPanner(); panner.pan.value = 2 * pan - 1; chain.push(panner); } // phaser if (phaserrate !== undefined && phaserdepth > 0) { const { filterChain, lfo } = getPhaser(t, endWithRelease, phaserrate, phaserdepth, phasercenter, phasersweep); nodes['phaser'] = [...filterChain]; nodes['phaser_lfo'] = [lfo]; chain.push(...filterChain); audioNodes.push(lfo); } // last gain const post = new GainNode(ac, { gain: postgain }); nodes['post'] = [post]; chain.push(post); // delay if (delay > 0 && delaytime > 0 && delayfeedback > 0) { const delayNode = orbitBus.getDelay(delaytime, delayfeedback, t); nodes['delay'] = [delayNode]; const delaySend = orbitBus.sendDelay(post, delay); nodes['delay_mix'] = [delaySend]; audioNodes.push(delaySend); } // reverb if (room > 0) { let roomIR; if (ir !== undefined) { let url; let sample = getSound(ir); if (Array.isArray(sample)) { url = sample.data.samples[i % sample.data.samples.length]; } else if (typeof sample === 'object') { url = Object.values(sample.data.samples).flat()[i % Object.values(sample.data.samples).length]; } roomIR = await loadBuffer(url, ac, ir, 0); } const roomNode = orbitBus.getReverb(roomsize, roomfade, roomlp, roomdim, roomIR, irspeed, irbegin); nodes['room'] = [roomNode]; const reverbSend = orbitBus.sendReverb(post, room); nodes['room_mix'] = [reverbSend]; audioNodes.push(reverbSend); } if (bus != null) { const busNode = audioController.getBus(bus); const busSend = effectSend(post, busNode, busgain); audioNodes.push(busSend); } if (djf != null) { const djfNode = orbitBus.getDjf(djf, t); nodes['djf'] = [djfNode]; } // analyser if (analyze && !(ac instanceof OfflineAudioContext)) { const analyserNode = getAnalyserById(analyze, 2 ** (fft + 5)); const analyserSend = effectSend(post, analyserNode, 1); audioNodes.push(analyserSend); } if (dry != null) { dry = applyGainCurve(dry); const dryGain = new GainNode(ac, { gain: dry }); chain.push(dryGain); orbitBus.connectToOutput(dryGain); } else { orbitBus.connectToOutput(post); } // connect chain elements together chain.slice(1).reduce((last, current) => last.connect(current), chain[0]); audioNodes.push(...chain); // finally, now that `nodes` is populated, set up modulators if (value.lfo) { for (const [idx, params] of Object.entries(value.lfo)) { const lfo = connectLFO( idx, { ...params, cps, cycle, begin: t, end: endWithRelease, }, nodes, ); lfo && audioNodes.push(lfo); } } if (value.env) { for (const [idx, params] of Object.entries(value.env)) { const env = connectEnvelope( idx, { ...params, begin: t, end: endWithRelease, }, nodes, ); env && audioNodes.push(env); } } if (value.bmod) { for (const p of value.bmod) { const { toCleanup } = connectBusModulator({ ...p, begin: t, end: endWithRelease }, nodes, controller); audioNodes.push(...toCleanup); } } }; export const superdoughTrigger = (t, hap, ct, cps) => { superdough(hap, t - ct, hap.duration / cps, cps); };