import { Dough } from './dough.mjs'; const clamp = (num, min, max) => Math.min(Math.max(num, min), max); class DoughProcessor extends AudioWorkletProcessor { constructor() { super(); this.dough = new Dough(sampleRate, currentTime); this.port.onmessage = (event) => this.dough.scheduleSpawn(event.data); } process(inputs, outputs, params) { if (this.disconnected) { return false; } const output = outputs[0]; for (let i = 0; i < output[0].length; i++) { this.dough.update(); for (let c = 0; c < output.length; c++) { //prevent speaker blowout via clipping if threshold exceeds output[c][i] = clamp(this.dough.channels[c], -1, 1); } } return true; // keep the audio processing going } } registerProcessor('dough-processor', DoughProcessor);