handle invalid spawns + remove logs
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1 changed files with 8 additions and 2 deletions
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@ -507,6 +507,12 @@ export class Dough {
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// console.log('init dough', this.sampleRate, this.t);
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}
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scheduleSpawn(value) {
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if (value._begin === undefined) {
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throw new Error('[dough]: scheduleSpawn expected _begin to be set');
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}
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if (value._duration === undefined) {
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throw new Error('[dough]: scheduleSpawn expected _duration to be set');
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}
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const time = value._begin; // set from supradough.mjs
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this.schedule({ time, type: 'spawn', arg: value });
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}
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@ -514,14 +520,14 @@ export class Dough {
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value.id = this.vid++;
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const voice = new DoughVoice(value);
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this.voices.push(voice);
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console.log('spawn', voice.id, 'voices:', this.voices.length);
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// console.log('spawn', voice.id, 'voices:', this.voices.length);
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// schedule removal
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const endTime = Math.ceil(voice._end * this.sampleRate);
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this.schedule({ time: endTime /* + 48000 */, type: 'despawn', arg: voice.id });
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}
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despawn(vid) {
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this.voices = this.voices.filter((v) => v.id !== vid);
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console.log('despawn', vid, 'voices:', this.voices.length);
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// console.log('despawn', vid, 'voices:', this.voices.length);
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}
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// schedules a function call with a single argument
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// msg = {time:number,type:string, arg: any}
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