improve effects doc
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@ -12,54 +12,85 @@ import { JsDoc } from '../../docs/JsDoc';
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Wether you're using a synth or a sample, you can apply any of the following built-in audio effects.
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As you might suspect, the effects can be chained together, and they accept a pattern string as their argument.
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# bandf
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## bandf
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<JsDoc client:idle name="bandf" h={0} />
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# bandq
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## bandq
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<JsDoc client:idle name="bandq" h={0} />
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# coarse
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## coarse
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<JsDoc client:idle name="coarse" h={0} />
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# crush
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## crush
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<JsDoc client:idle name="crush" h={0} />
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# cutoff
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## cutoff
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<JsDoc client:idle name="cutoff" h={0} />
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# gain
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## gain
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<JsDoc client:idle name="gain" h={0} />
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# hcutoff
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## hcutoff
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<JsDoc client:idle name="hcutoff" h={0} />
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# hresonance
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## hresonance
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<JsDoc client:idle name="hresonance" h={0} />
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# pan
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## pan
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<JsDoc client:idle name="pan" h={0} />
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# resonance
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## resonance
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<JsDoc client:idle name="resonance" h={0} />
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# shape
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## shape
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<JsDoc client:idle name="shape" h={0} />
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# velocity
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## velocity
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<JsDoc client:idle name="velocity" h={0} />
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# vowel
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## vowel
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<JsDoc client:idle name="vowel" h={0} />
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# Global Effects
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## Local vs Global Effects
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While the above listed "local" effects will always create a separate effects chain for each event,
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global effects use the same chain for all events of the same orbit:
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## orbit
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<JsDoc client:idle name="orbit" h={0} />
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## delay
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<JsDoc client:idle name="delay" h={0} />
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## delaytime
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<JsDoc client:idle name="delaytime" h={0} />
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## delayfeedback
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<JsDoc client:idle name="delayfeedback" h={0} />
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## room
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<JsDoc client:idle name="room" h={0} />
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## size / roomsize
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<JsDoc client:idle name="size" h={0} />
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@ -217,6 +217,10 @@ Almost everything in Tidal can be patterned using strings!
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<JsDoc client:idle name="Pattern.end" h={0} />
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### `cut`
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<JsDoc client:idle name="cut" h={0} />
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### `loopAt`
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<JsDoc client:idle name="Pattern.loopAt" h={0} />
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@ -225,4 +229,6 @@ Almost everything in Tidal can be patterned using strings!
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<JsDoc client:idle name="Pattern.chop" h={0} />
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<br />
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### `speed`
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<JsDoc client:idle name="speed" h={0} />
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