From e8254735bb3ad281bbaa4c0838cbe9a2fac7d2d7 Mon Sep 17 00:00:00 2001 From: Felix Roos Date: Mon, 9 Jun 2025 19:35:50 +0200 Subject: [PATCH] apply speed to synths and samples + add normalize flag (for fit) --- packages/supradough/dough.mjs | 35 ++++++++++++++++++++++------------- 1 file changed, 22 insertions(+), 13 deletions(-) diff --git a/packages/supradough/dough.mjs b/packages/supradough/dough.mjs index 4af3b711..b11de6c2 100644 --- a/packages/supradough/dough.mjs +++ b/packages/supradough/dough.mjs @@ -46,7 +46,7 @@ function polyBlep(t, dt) { } export class SawOsc { constructor(props = {}) { - this.phase = props.phase ?? 0 + this.phase = props.phase ?? 0; } update(freq) { const dt = freq / SAMPLE_RATE; @@ -66,7 +66,7 @@ function getUnisonDetune(unison, detune, voiceIndex) { } const lerp = (a, b, n) => { return n * (b - a) + a; - } + }; return lerp(-detune * 0.5, detune * 0.5, voiceIndex / (unison - 1)); } function applySemitoneDetuneToFrequency(frequency, detune) { @@ -76,17 +76,17 @@ export class SupersawOsc { constructor(props = {}) { //TODO: figure out a good way to pass in these params this.voices = props.voices ?? 5; - this.freqspread = props.freqspread ?? .2 + this.freqspread = props.freqspread ?? 0.2; this.panspread = props.panspread ?? 0.4; this.phase = new Float32Array(this.voices).map(() => Math.random()); } update(freq) { const gain1 = Math.sqrt(1 - this.panspread); const gain2 = Math.sqrt(this.panspread); - let sl = 0 - let sr = 0 + let sl = 0; + let sr = 0; for (let n = 0; n < this.voices; n++) { - const freqAdjusted = applySemitoneDetuneToFrequency(freq, getUnisonDetune(this.voices, this.freqspread, n)) + const freqAdjusted = applySemitoneDetuneToFrequency(freq, getUnisonDetune(this.voices, this.freqspread, n)); const dt = freqAdjusted / SAMPLE_RATE; const isOdd = (n & 1) == 1; let gainL = gain1; @@ -98,8 +98,8 @@ export class SupersawOsc { } let p = polyBlep(this.phase[n], dt); let s = 2 * this.phase[n] - 1 - p; - sl = sl + s * gainL - sr = sr + s * gainL + sl = sl + s * gainL; + sr = sr + s * gainL; this.phase[n] += dt; if (this.phase[n] > 1) { @@ -107,7 +107,7 @@ export class SupersawOsc { } } - return sl + sr + return sl + sr; //TODO: make stereo // return [sl, sr]; } @@ -466,15 +466,22 @@ export class BufferPlayer { sampleRate; pos = 0; sampleFreq = note2freq(); - constructor(buffer, sampleRate) { + constructor(buffer, sampleRate, normalize) { this.buffer = buffer; this.sampleRate = sampleRate; + this.duration = this.buffer.length / this.sampleRate; + this.speed = SAMPLE_RATE / this.sampleRate; + if (normalize) { + // this will make the buffer last 1s if freq = sampleFreq + // it's useful to loop samples (e.g. fit function) + this.speed *= this.duration; + } } update(freq) { if (this.pos >= this.buffer.length) { return 0; } - const speed = ((freq / this.sampleFreq) * SAMPLE_RATE) / this.sampleRate; + const speed = (freq / this.sampleFreq) * this.speed; let s = this.buffer[Math.floor(this.pos)]; this.pos = this.pos + speed; return s; @@ -551,6 +558,7 @@ const defaultDefaultValues = { pan: 0.5, fmh: 1, fmenv: 0, // differs from superdough + speed: 1, }; let getDefaultValue = (key) => defaultDefaultValues[key]; @@ -603,6 +611,7 @@ export class DoughVoice { $.resonance = $.resonance ?? getDefaultValue('resonance'); $.hresonance = $.hresonance ?? getDefaultValue('hresonance'); $.bandq = $.bandq ?? getDefaultValue('bandq'); + $.speed = $.speed ?? getDefaultValue('speed'); [$.attack, $.decay, $.sustain, $.release] = getADSR([$.attack, $.decay, $.sustain, $.release]); @@ -623,7 +632,7 @@ export class DoughVoice { $._buffers = []; $._channels = sample.channels.length; for (let i = 0; i < $._channels; i++) { - $._buffers.push(new BufferPlayer(sample.channels[i], sample.sampleRate)); + $._buffers.push(new BufferPlayer(sample.channels[i], sample.sampleRate, $.unit === 'c')); // tbd unit === 'c' } } else { console.warn('sound not found', $.s); @@ -695,7 +704,7 @@ export class DoughVoice { } let gate = Number(t >= this._begin && t <= this._holdEnd); - let freq = this.freq; + let freq = this.freq * this.speed; // frequency modulation if (this._fm) { let fmi = this.fmi;