Merge branch 'main' into documentation

This commit is contained in:
scrappy_fiddler 2025-12-17 20:44:07 +01:00
commit e6c1e97838
24 changed files with 1237 additions and 199 deletions

View file

@ -0,0 +1,49 @@
import { describe, bench } from 'vitest';
import { calculateSteps, rand, useRNG } from '../index.mjs';
const testingResolution = 128;
const _generateRandomPattern = () => rand.iter(testingResolution).fast(testingResolution).firstCycle();
describe('old random', () => {
calculateSteps(true);
bench(
'+tactus',
() => {
useRNG('legacy');
_generateRandomPattern();
},
{
time: 1000,
teardown() {
useRNG('legacy');
},
},
);
calculateSteps(false);
bench(
'-tactus',
() => {
useRNG('precise');
_generateRandomPattern();
},
{
time: 1000,
teardown() {
useRNG('legacy');
},
},
);
});
describe('random', () => {
calculateSteps(true);
bench('+tactus', _generateRandomPattern, { time: 1000 });
calculateSteps(false);
bench('-tactus', _generateRandomPattern, { time: 1000 });
});
calculateSteps(true);

View file

@ -401,12 +401,13 @@ export const { accelerate } = registerControl('accelerate');
* Sets the velocity from 0 to 1. Is multiplied together with gain.
*
* @name velocity
* @synonyms vel
* @example
* s("hh*8")
* .gain(".4!2 1 .4!2 1 .4 1")
* .velocity(".4 1")
*/
export const { velocity } = registerControl('velocity');
export const { velocity, vel } = registerControl('velocity', 'vel');
/**
* Controls the gain by an exponential amount.
*
@ -1482,14 +1483,13 @@ export const { lpdepth } = registerControl('lpdepth');
* Depth of the LFO for the lowpass filter, in HZ
*
* @name lpdepthfrequency
* @synonyms
* lpdethfreq
* @synonyms lpdepthfreq
* @param {number | Pattern} depth depth of modulation
* @example
* note("<c c c# c c c4>*16").s("sawtooth").lpf(600).lpdepthfrequency("<200 500 100 0>")
*/
export const { lpdepthfrequency } = registerControl('lpdepthfrequency', 'lpdepthfreq');
export const { lpdepthfrequency, lpdepthfreq } = registerControl('lpdepthfrequency', 'lpdepthfreq');
/**
* Shape of the LFO for the lowpass filter
@ -1543,14 +1543,13 @@ export const { bpdepth } = registerControl('bpdepth');
* Depth of the LFO for the bandpass filter, in HZ
*
* @name bpdepthfrequency
* @synonyms
* bpdethfreq
* @synonyms bpdepthfreq
* @param {number | Pattern} depth depth of modulation
* @example
* note("<c c c# c c c4>*16").s("sawtooth").lpf(600).bpdepthfrequency("<200 500 100 0>")
*/
export const { bpdepthfrequency } = registerControl('bpdepthfrequency', 'bpdepthfreq');
export const { bpdepthfrequency, bpdepthfreq } = registerControl('bpdepthfrequency', 'bpdepthfreq');
/**
* Shape of the LFO for the bandpass filter
@ -1598,20 +1597,19 @@ export const { hpsync } = registerControl('hpsync');
* @name hpdepth
* @param {number | Pattern} depth depth of modulation
*/
export const { hpdepth, hpdepthfreq } = registerControl('hpdepth');
export const { hpdepth } = registerControl('hpdepth');
/**
* Depth of the LFO for the hipass filter, in hz
*
* @name hpdepthfrequency
* @synonyms
* hpdethfreq
* @synonyms hpdepthfreq
* @param {number | Pattern} depth depth of modulation
* @example
* note("<c c c# c c c4>*16").s("sawtooth").lpf(600).hpdepthfrequency("<200 500 100 0>")
*/
export const { hpdepthfrequency } = registerControl('hpdepthfrequency', 'hpdepthfreq');
export const { hpdepthfrequency, hpdepthfreq } = registerControl('hpdepthfrequency', 'hpdepthfreq');
/**
* Shape of the LFO for the highpass filter
@ -2755,8 +2753,13 @@ export const as = register('as', (mapping, pat) => {
mapping = Array.isArray(mapping) ? mapping : [mapping];
return pat.fmap((v) => {
v = Array.isArray(v) ? v : [v];
v = Object.fromEntries(mapping.map((prop, i) => [getControlName(prop), v[i]]));
return v;
const entries = [];
for (let i = 0; i < mapping.length; ++i) {
if (v[i] !== undefined) {
entries.push([getControlName(mapping[i]), v[i]]);
}
}
return Object.fromEntries(entries);
});
});
@ -2788,3 +2791,17 @@ export const scrub = register(
},
false,
);
/**
* Transient shaper. Gives independent control over the emphasis on transients
* and sustains
*
* @name transient
* @param {number | Pattern} attack Emphasis on transients; between -1 (deaccentuate) and 1 (accentuate)
* @param {number | Pattern} sustain Emphasis on the sustains; between -1 (deaccentuate) and 1 (accentuate)
* @example
* s("bd").transient("<-1 -0.5 0 0.5 1>")
* @example
* s("hh*16").bank("tr909").transient("<-1:1 1:-1>")
*/
export const { transient } = registerControl(['transient', 'transsustain']);

90
packages/core/impure.mjs Normal file
View file

@ -0,0 +1,90 @@
/*
stateful.mjs - File of shame for stateful, impure and otherwise illegal pattern methods
Copyright (C) 2025 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/core/index.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { register, reify, Pattern } from './pattern.mjs';
let timelines = {};
export const reset_state = function () {
reset_timelines();
};
export const reset_timelines = function () {
timelines = {};
};
/***
* Allows you to switch a pattern between different 'timelines'. This is particularly useful when
* live coding, for example when you want to cue a pattern up to play from its start.
*
* Timelines are specified by number, so that if you had a pattern like
* `n("<0 1 2 3>").s("num").timeline(1)` playing, then changed the '1'
* to '2', it would always align '0' to the nearest cycle. You will likely want to trigger
* an evaluation a little bit before the cycle starts, to avoid missing events.
*
* After the first use, a timeline will continue with the same 'offset'. That is, if you change
* a pattern without changing its timeline number, it will stay on that timeline without resetting.
*
* Rather than incrementing a timeline to reset it, it's easier to negate it, e.g. by switching between `-2`
* and `2`. This is because when you negate a timeline it will always reset.
*
* You can also pattern the timeline if you want, to create strange resetting patterns.
* @param {number | Pattern} timeline The timeline that the pattern should play on.
* @example
* n("<0 1 2 3>(3,8)")
* .sound("num")
* // resets the timeline every two cycles, by negating the timeline.
* // in a lot of cases this will be edited by a human live coder
* // rather than patterned!
* .timeline("<2 -2>".slow(2))
*/
export const timeline = register(
'timeline',
function (tpat, pat) {
tpat = reify(tpat);
const f = function (state) {
// Is this called from the scheduler? (rather than from e.g. the visualiser)
const scheduler = !!state.controls.cyclist;
const timehaps = tpat.query(state);
const result = [];
for (const timehap of timehaps) {
const tlid = timehap.value;
let offset;
if (tlid === 0) {
offset = 0;
} else if (tlid in timelines) {
offset = timelines[tlid];
} else {
const timearc = timehap.wholeOrPart();
if (!scheduler || state.span.begin.lt(timearc.midpoint())) {
offset = timearc.begin;
} else {
// Sync to end of timearc if we first see it over halfway into its
// timespan. Allows 'cuing up' next timeline when live coding.
offset = timearc.end;
}
}
if (scheduler) {
// update state
timelines[tlid] = offset;
if (tlid !== 0) {
delete timelines[-tlid];
}
}
const pathaps = pat
.late(offset)
.query(state.setSpan(timehap.part))
.map((h) => h.setContext(h.combineContext(timehap)));
result.push(...pathaps);
}
return result;
};
return new Pattern(f, pat._steps);
},
false,
);

View file

@ -1,6 +1,6 @@
/*
index.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/core/index.mjs>
Copyright (C) 2025 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/core/index.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
@ -11,20 +11,21 @@ import createClock from './zyklus.mjs';
import { logger } from './logger.mjs';
export { Fraction, controls, createClock };
export * from './controls.mjs';
export * from './hap.mjs';
export * from './pattern.mjs';
export * from './signal.mjs';
export * from './pick.mjs';
export * from './state.mjs';
export * from './timespan.mjs';
export * from './util.mjs';
export * from './speak.mjs';
export * from './evaluate.mjs';
export * from './repl.mjs';
export * from './cyclist.mjs';
export * from './evaluate.mjs';
export * from './hap.mjs';
export * from './impure.mjs';
export * from './logger.mjs';
export * from './pattern.mjs';
export * from './pick.mjs';
export * from './repl.mjs';
export * from './signal.mjs';
export * from './speak.mjs';
export * from './state.mjs';
export * from './time.mjs';
export * from './timespan.mjs';
export * from './ui.mjs';
export * from './util.mjs';
export { default as drawLine } from './drawLine.mjs';
// below won't work with runtime.mjs (json import fails)
/* import * as p from './package.json';

View file

@ -574,7 +574,8 @@ export class Pattern {
* Returns a new Pattern, which only returns haps that meet the given test.
* @param {Function} hap_test - a function which returns false for haps to be removed from the pattern
* @returns Pattern
* @noAutocomplete
* @example
* s("bd*8").velocity(rand).filterHaps((h) => (h.whole.begin % 1) < h.value.velocity)
*/
filterHaps(hap_test) {
return new Pattern((state) => this.query(state).filter(hap_test));
@ -585,7 +586,11 @@ export class Pattern {
* inside haps.
* @param {Function} value_test
* @returns Pattern
* @noAutocomplete
* @example
* const drums = s("bd sd bd sd")
* kick: drums.filterValues((v) => v.s === 'bd').duck(2)
* snare: drums.filterValues((v) => v.s === 'sd')
* bass: s("saw!4").note("G#1").lpf(80).lpenv(4).orbit(2)
*/
filterValues(value_test) {
return new Pattern((state) => this.query(state).filter((hap) => value_test(hap.value))).setSteps(this._steps);
@ -1587,7 +1592,13 @@ export const func = curry((a, b) => reify(b).func(a));
*
* @param {string | string[]} name name of the function, or an array of names to be used as synonyms
* @param {function} func function with 1 or more params, where last is the current pattern
* @noAutocomplete
* @param {bool} patternify defaults to true; if set to false, you will have more control over the arguments to `func` as they will be
* in their raw form and it will be up to you to patternify them and/or query them for values
* @example
* const vlpf = register('vlpf', (freq, pat) => {
* return pat.fmap((v) => ({...v, cutoff: freq * (v.velocity ?? 1) }));
* })
* s("saw").seg(8).velocity(rand).vlpf(800)
*
*/
export function register(name, func, patternify = true, preserveSteps = false, join = (x) => x.innerJoin()) {
@ -2676,8 +2687,13 @@ export const hsl = register('hsl', (h, s, l, pat) => {
/**
* Tags each Hap with an identifier. Good for filtering. The function populates Hap.context.tags (Array).
* @name tag
* @noAutocomplete
* @param {string} tag anything unique
* @example
* s("saw!16").note("F1")
* .lpf(tri.range(40, 80).slow(4)).lpenv(5).lpq(4).lpd(0.15)
* .when(rand.late(0.1).gte(0.5), x => x.transpose("12").tag('altered'))
* .when(rand.late(0.2).gte(0.5), x => x.s("square").tag('altered'))
* .when("<0 1>", x => x.filter((hap) => hap.hasTag('altered')))
*/
Pattern.prototype.tag = function (tag) {
return this.withContext((ctx) => ({ ...ctx, tags: (ctx.tags || []).concat([tag]) }));
@ -2688,15 +2704,16 @@ Pattern.prototype.tag = function (tag) {
* @name filter
* @param {Function} test function to test Hap
* @example
* s("hh!7 oh").filter(hap => hap.value.s==='hh')
* s("hh!7 oh").filter(hap => hap.value.s === 'hh')
*/
export const filter = register('filter', (test, pat) => pat.withHaps((haps) => haps.filter(test)));
/**
* Filters haps by their begin time
* @name filterWhen
* @noAutocomplete
* @param {Function} test function to test Hap.whole.begin
* @example
* oneCycle: s("bd*4").filterWhen((t) => t < 1)
*/
export const filterWhen = register('filterWhen', (test, pat) => pat.filter((h) => test(h.whole.begin)));

View file

@ -5,6 +5,7 @@ import { errorLogger, logger } from './logger.mjs';
import { setTime } from './time.mjs';
import { evalScope } from './evaluate.mjs';
import { register, Pattern, isPattern, silence, stack } from './pattern.mjs';
import { reset_state } from './impure.mjs';
export function repl({
defaultOutput,
@ -52,6 +53,9 @@ export function repl({
onToggle: (started) => {
updateState({ started });
onToggle?.(started);
if (!started) {
reset_state();
}
},
setInterval,
clearInterval,

View file

@ -16,7 +16,7 @@ export function steady(value) {
}
export const signal = (func) => {
const query = (state) => [new Hap(undefined, state.span, func(state.span.begin))];
const query = (state) => [new Hap(undefined, state.span, func(state.span.begin, state.controls))];
return new Pattern(query);
};
@ -186,38 +186,97 @@ export const mouseY = signal(() => _mouseY);
export const mousex = signal(() => _mouseX);
export const mouseX = signal(() => _mouseX);
// random signals
// Random number generators
const xorwise = (x) => {
// Produce "Avalanche effect" where flipping a single bit of x
// results in all output bits flipping with probability 0.5
// See e.g. https://github.com/aappleby/smhasher/blob/0ff96f7835817a27d0487325b6c16033e2992eb5/src/MurmurHash3.cpp#L68-L77
const _murmurHashFinalizer = (x) => {
x |= 0;
x ^= x >>> 16;
x = Math.imul(x, 0x85ebca6b);
x ^= x >>> 13;
x = Math.imul(x, 0xc2b2ae35);
x ^= x >>> 16;
return x >>> 0; // unsigned
};
// Convert t to a 32 bit integer, preserving temporal resolution down to 1/2^29
const _tToT = (t) => {
return Math.floor(t * 536870912);
};
// Used to decorrelate nearby T, i, and seed prior to hashing
const _decorrelate = (T, i = 0, seed = 0) => {
const lowBits = (T >>> 0) >>> 0;
const highBits = Math.floor(T / 4294967296) >>> 0; // 2^32
let key = lowBits ^ Math.imul(highBits ^ 0x85ebca6b, 0xc2b2ae35);
key ^= Math.imul(i ^ 0x7f4a7c15, 0x9e3779b9);
key ^= Math.imul(seed ^ 0x165667b1, 0x27d4eb2d);
return key >>> 0;
};
const randAt = (T, i = 0, seed = 0) => {
return _murmurHashFinalizer(_decorrelate(T, i, seed)) / 4294967296; // 2^32
};
// n samples at time t
const timeToRands = (t, n, seed = 0) => {
const T = _tToT(t);
if (n === 1) {
return randAt(T, 0, seed);
}
const out = new Array(n);
for (let i = 0; i < n; i++) out[i] = randAt(T, i, seed);
return out;
};
// Old random signals. Currently the default, but can also be chosen via
// `useRNG('legacy')`
// stretch 300 cycles over the range of [0,2**29 == 536870912) then apply the xorshift algorithm
const __xorwise = (x) => {
const a = (x << 13) ^ x;
const b = (a >> 17) ^ a;
return (b << 5) ^ b;
};
// stretch 300 cycles over the range of [0,2**29 == 536870912) then apply the xorshift algorithm
const _frac = (x) => x - Math.trunc(x);
const timeToIntSeed = (x) => xorwise(Math.trunc(_frac(x / 300) * 536870912));
const intSeedToRand = (x) => (x % 536870912) / 536870912;
const timeToRand = (x) => Math.abs(intSeedToRand(timeToIntSeed(x)));
const timeToRandsPrime = (seed, n) => {
const __frac = (x) => x - Math.trunc(x);
const __timeToIntSeed = (x) => __xorwise(Math.trunc(__frac(x / 300) * 536870912));
const __intSeedToRand = (x) => (x % 536870912) / 536870912;
const __timeToRandsPrime = (seed, n) => {
if (n === 1) {
return Math.abs(__intSeedToRand(seed));
}
const result = [];
// eslint-disable-next-line
for (let i = 0; i < n; ++i) {
result.push(intSeedToRand(seed));
seed = xorwise(seed);
for (let i = 0; i < n; i++) {
result.push(__intSeedToRand(seed));
seed = __xorwise(seed);
}
return result;
};
const __timeToRands = (t, n) => __timeToRandsPrime(__timeToIntSeed(t), n);
const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
// End old random
let RNG_MODE = 'legacy';
export const getRandsAtTime = (t, n = 1, seed = 0) => {
return RNG_MODE === 'legacy' ? __timeToRands(t + seed, n) : timeToRands(t, n, seed);
};
/**
* Sets which random number generator to use. Historically Strudel would
* use `useRNG('legacy')`, which remains the default. To use a new more statistically
* precise RNG, try `useRNG('precise')`.
*
* @name useRNG
* @param {string} mod - Mode. One of 'legacy', 'precise'
* @example
* useRNG('legacy')
* // Repeats every 300 cycles
* $: n(irand(50)).seg(16).scale("C:minor").ribbon(88, 32)
* $: n(irand(50)).seg(16).scale("C:minor").ribbon(388, 32)
*/
export const useRNG = (mode = 'legacy') => (RNG_MODE = mode);
/**
* A discrete pattern of numbers from 0 to n-1
@ -300,13 +359,13 @@ export const binaryNL = (n, nBits = 16) => {
* .partials(randL(8))
*/
export const randL = (n) => {
return signal((t) => (nVal) => timeToRands(t, nVal).map(Math.abs)).appLeft(reify(n));
return signal((t) => (nVal) => getRandsAtTime(t, nVal).map(Math.abs)).appLeft(reify(n));
};
export const randrun = (n) => {
return signal((t) => {
return signal((t, controls) => {
// Without adding 0.5, the first cycle is always 0,1,2,3,...
const rands = timeToRands(t.floor().add(0.5), n);
const rands = getRandsAtTime(t.floor().add(0.5), n, controls.randSeed);
const nums = rands
.map((n, i) => [n, i])
.sort((a, b) => (a[0] > b[0]) - (a[0] < b[0]))
@ -347,6 +406,37 @@ export const scramble = register('scramble', (n, pat) => {
return _rearrangeWith(_irand(n)._segment(n), n, pat);
});
/**
* Modify a pattern by applying a function to the `randomSeed` control if present
*
* @param {Function} func Function from seed (or undefined) to seed (or undefined)
* @param {Pattern} pat Pattern to update
* @returns Pattern
*/
export const withSeed = (func, pat) => {
return new Pattern((state) => {
let { randSeed, ...controls } = state.controls;
randSeed = func(randSeed);
return pat.query(state.setControls({ ...controls, randSeed }));
}, pat._steps);
};
/**
* Change the seed for random signals. Normally, random signals depend on time,
* so two patterns at the same time will have the same random values. Specifying
* a new seed changes the signal output by `rand`. This also affects other functions
* that use randomness, like `shuffle` and `sometimes`.
*
* @name seed
* @param {number} n A new seed. Can be any number.
* @example
* $: s("hh*4").degrade();
* $: s("bd*4").degrade().seed(1); // Will degrade different events from the hi-hat
*/
export const seed = register('seed', (n, pat) => {
return withSeed(() => n, pat);
});
/**
* A continuous pattern of random numbers, between 0 and 1.
*
@ -356,7 +446,7 @@ export const scramble = register('scramble', (n, pat) => {
* s("bd*4,hh*8").cutoff(rand.range(500,8000))
*
*/
export const rand = signal(timeToRand);
export const rand = signal((t, controls) => getRandsAtTime(t, 1, controls.randSeed));
/**
* A continuous pattern of random numbers, between -1 and 1
*/
@ -533,36 +623,32 @@ export const wchooseCycles = (...pairs) => _wchooseWith(rand.segment(1), ...pair
export const wrandcat = wchooseCycles;
function _perlin(t) {
function _perlin(t, seed = 0) {
let ta = Math.floor(t);
let tb = ta + 1;
const smootherStep = (x) => 6.0 * x ** 5 - 15.0 * x ** 4 + 10.0 * x ** 3;
const interp = (x) => (a) => (b) => a + smootherStep(x) * (b - a);
const v = interp(t - ta)(timeToRand(ta))(timeToRand(tb));
const ra = getRandsAtTime(ta, 1, seed);
const rb = getRandsAtTime(tb, 1, seed);
const v = interp(t - ta)(ra)(rb);
return v;
}
export const perlinWith = (tpat) => {
return tpat.fmap(_perlin);
};
function _berlin(t) {
function _berlin(t, seed = 0) {
const prevRidgeStartIndex = Math.floor(t);
const nextRidgeStartIndex = prevRidgeStartIndex + 1;
const prevRidgeBottomPoint = timeToRand(prevRidgeStartIndex);
const nextRidgeTopPoint = timeToRand(nextRidgeStartIndex) + prevRidgeBottomPoint;
const prevRidgeBottomPoint = getRandsAtTime(prevRidgeStartIndex, 1, seed);
const height = getRandsAtTime(nextRidgeStartIndex, 1, seed);
const nextRidgeTopPoint = prevRidgeBottomPoint + height;
const currentPercent = (t - prevRidgeStartIndex) / (nextRidgeStartIndex - prevRidgeStartIndex);
const interp = (a, b, t) => {
return a + (b - a) * t;
return a + t * (b - a);
};
return interp(prevRidgeBottomPoint, nextRidgeTopPoint, currentPercent) / 2;
}
export const berlinWith = (tpat) => {
return tpat.fmap(_berlin);
};
/**
* Generates a continuous pattern of [perlin noise](https://en.wikipedia.org/wiki/Perlin_noise), in the range 0..1.
*
@ -572,7 +658,7 @@ export const berlinWith = (tpat) => {
* s("bd*4,hh*8").cutoff(perlin.range(500,8000))
*
*/
export const perlin = perlinWith(time.fmap((v) => Number(v)));
export const perlin = signal((t, controls) => _perlin(t, controls.randSeed));
/**
* Generates a continuous pattern of [berlin noise](conceived by Jame Coyne and Jade Rowland as a joke but turned out to be surprisingly cool and useful,
@ -584,7 +670,7 @@ export const perlin = perlinWith(time.fmap((v) => Number(v)));
* n("0!16".add(berlin.fast(4).mul(14))).scale("d:minor")
*
*/
export const berlin = berlinWith(time.fmap((v) => Number(v)));
export const berlin = signal((t, controls) => _berlin(t, controls.randSeed));
export const degradeByWith = register(
'degradeByWith',
@ -882,3 +968,50 @@ export const whenKey = register('whenKey', function (input, func, pat) {
export const keyDown = register('keyDown', function (pat) {
return pat.fmap(_keyDown);
});
/**
* A pattern measuring the duration of events,
* in cycles per event. `cyclesPer` doesn't have structure itself, but takes structure, and therefore
* event durations, from the pattern that it is combined with.
* For example `cyclesPer.struct("1 1 [1 1] 1")` would give the same as `"0.25 0.25 [0.125 0.125] 0.25"`.
* See also its reciprocal, `per`, also known as `perCycle`.
* @example
* // Shorter events are lower in pitch
* sound("saw saw [saw saw] saw")
* .note(cyclesPer.range(50, 100))
* @example
* sound("bd sd [bd bd] sd*4 [- sd] [bd [bd bd]]")
* .note(cyclesPer.add(20))
*/
export const cyclesPer = new Pattern(function (state) {
return [new Hap(undefined, state.span, state.span.duration)];
});
/**
* A pattern measuring the 'shortness' of events, or in other words, the duration of pattern events,
* in events per cycle. `per` doesn't have structure itself, but takes structure, and therefore
* event durations, from the pattern that it is combined with.
* For example `per.struct("1 1 [1 1] 1")` would give the same as `"4 4 [8 8] 4"`.
* See also its reciprocal, `cyclesPer`.
* @synonyms perCycle
* @example
* // Shorter events are more distorted
* n("0 0*2 0 0*2 0 [0 0 0]@2").sound("bd")
* .distort(per.div(2))
*/
export const per = new Pattern(function (state) {
return [new Hap(undefined, state.span, Fraction(1).div(state.span.duration))];
});
export const perCycle = per;
/**
* Like `per` but measures the shortness of events according to an exponential curve. In
* particular, where the event duration halves, the
* returned value increases by one. `perx.struct("1 1 [1 [1 1]] 1")` would therefore be
* the same as `"3 3 [4 [5 5]] 3"`.
*/
export const perx = new Pattern(function (state) {
const n = Fraction(1).div(state.span.duration);
return [new Hap(undefined, state.span, Math.log(n) / Math.log(2) + 1)];
});

View file

@ -740,20 +740,6 @@ describe('Pattern', () => {
);
});
});
describe('signal()', () => {
it('Can make saw/saw2', () => {
expect(saw.struct(true, true, true, true).firstCycle()).toStrictEqual(
sequence(0, 1 / 4, 1 / 2, 3 / 4).firstCycle(),
);
expect(saw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(-1, -0.5, 0, 0.5).firstCycle());
});
it('Can make isaw/isaw2', () => {
expect(isaw.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.75, 0.5, 0.25).firstCycle());
expect(isaw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.5, 0, -0.5).firstCycle());
});
});
describe('_setContext()', () => {
it('Can set the hap context', () => {
expect(

View file

@ -0,0 +1,61 @@
/*
signal.test.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/core/test/pattern.test.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import Fraction from 'fraction.js';
import { describe, it, expect, vi } from 'vitest';
import { saw, saw2, isaw, isaw2, per, perx, cyclesPer } from '../signal.mjs';
import { fastcat, sequence, State, TimeSpan, Hap } from '../index.mjs';
const st = (begin, end) => new State(ts(begin, end));
const ts = (begin, end) => new TimeSpan(Fraction(begin), Fraction(end));
const hap = (whole, part, value, context = {}) => new Hap(whole, part, value, context);
const third = Fraction(1, 3);
const twothirds = Fraction(2, 3);
const sameFirst = (a, b) => {
return expect(a.sortHapsByPart().firstCycle()).toStrictEqual(b.sortHapsByPart().firstCycle());
};
describe('signal()', () => {
it('Can make saw/saw2', () => {
expect(saw.struct(true, true, true, true).firstCycle()).toStrictEqual(
sequence(0, 1 / 4, 1 / 2, 3 / 4).firstCycle(),
);
expect(saw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(-1, -0.5, 0, 0.5).firstCycle());
});
it('Can make isaw/isaw2', () => {
expect(isaw.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.75, 0.5, 0.25).firstCycle());
expect(isaw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.5, 0, -0.5).firstCycle());
});
});
describe('cyclesPer', () => {
it('gives cycles per hap', () => {
sameFirst(
cyclesPer.struct(true, true, true, fastcat(true, true)),
sequence(0.25, 0.25, 0.25, fastcat(0.125, 0.125)).fmap(Fraction),
);
});
});
describe('per', () => {
it('gives haps per cycle', () => {
sameFirst(per.struct(true, true, true, fastcat(true, true)), sequence(4, 4, 4, fastcat(8, 8)).fmap(Fraction));
});
});
describe('perx', () => {
it('gives exponential haps per cycle', () => {
sameFirst(
perx.struct(true, true, true, fastcat(true, fastcat(true, true))),
sequence(3, 3, 3, fastcat(4, fastcat(5, 5))),
);
});
});

View file

@ -479,14 +479,24 @@ Pattern.prototype.midi = function (midiport, options = {}) {
let listeners = {};
const refs = {};
const refsByChan = {};
/**
* MIDI input: Opens a MIDI input port to receive MIDI control change messages.
*
* The output is a function that accepts a midi cc value to query as well as (optionally) a midi channel
* @param {string | number} input MIDI device name or index defaulting to 0
* @returns {Function}
* @returns {function(number, number=): Pattern} A function from (cc, channel?) to a pattern.
* When queried, the pattern will produces the most recently received midi value (normalized to 0 to 1)
* that came through that cc number (and channel, if provided)
* @example
* let cc = await midin('IAC Driver Bus 1')
* const cc = await midin('IAC Driver Bus 1')
* note("c a f e").lpf(cc(0).range(0, 1000)).lpq(cc(1).range(0, 10)).sound("sawtooth")
* @example
* const allCC = await midin('IAC Driver Bus 1')
* const cc = (ccNum) => allCC(ccNum, 2) // just channel 2
* note("c a f e").s("saw")
* .when(cc(0).gt(0), x => x.postgain(0))
*/
export async function midin(input) {
if (isPattern(input)) {
@ -511,17 +521,24 @@ export async function midin(input) {
}`,
);
}
// ensure refs for this input are initialized
if (!refs[input]) {
refs[input] = {};
}
const cc = (cc) => ref(() => refs[input][cc] || 0);
refs[input] ??= {};
refsByChan[input] ??= {};
const cc = (cc, chan) => {
if (chan !== undefined) {
return ref(() => refsByChan[input][cc]?.[chan] || 0);
}
return ref(() => refs[input][cc] || 0);
};
listeners[input] && device.removeListener('midimessage', listeners[input]);
listeners[input] = (e) => {
const cc = e.dataBytes[0];
const ccNum = e.dataBytes[0];
const v = e.dataBytes[1];
refs[input] && (refs[input][cc] = v / 127);
const chan = e.message.channel;
const scaled = v / 127;
refsByChan[input][ccNum] ??= {};
refsByChan[input][ccNum][chan] = scaled;
refs[input][ccNum] = scaled;
};
device.addListener('midimessage', listeners[input]);
return cc;

View file

@ -7,6 +7,7 @@ import {
getPitchEnvelope,
getVibratoOscillator,
onceEnded,
releaseAudioNode,
} from '@strudel/webaudio';
import gm from './gm.mjs';
@ -172,9 +173,8 @@ export function registerSoundfonts() {
bufferSource.stop(envEnd);
const stop = (releaseTime) => {};
onceEnded(bufferSource, () => {
bufferSource.disconnect();
vibratoOscillator?.stop();
node.disconnect();
releaseAudioNode(bufferSource);
releaseAudioNode(vibratoOscillator);
onended();
});
return { node, stop };

View file

@ -189,7 +189,7 @@ export function applyParameterModulators(audioContext, param, start, end, envelo
getParamADSR(param, attack, decay, sustain, release, min, max, start, holdEnd, curve);
}
const lfo = getParamLfo(audioContext, param, start, end, lfoValues);
return { lfo, disconnect: () => lfo?.disconnect() };
return lfo;
}
export function createFilter(context, start, end, params, cps, cycle) {
let {
@ -283,9 +283,12 @@ export function drywet(dry, wet, wetAmount = 0) {
wet_gain.connect(mix);
return {
node: mix,
onended: () => {
dry_gain.disconnect(mix);
wet_gain.disconnect(mix);
teardown: () => {
releaseAudioNode(dry_gain);
releaseAudioNode(wet_gain);
// it is not the responsability of drywet
// to call `releaseAudioNode` on
// the 2 external args dry and wet
dry.disconnect(dry_gain);
wet.disconnect(wet_gain);
},
@ -324,10 +327,10 @@ export function getVibratoOscillator(param, value, t) {
gain.gain.value = vibmod * 100;
vibratoOscillator.connect(gain);
gain.connect(param);
vibratoOscillator.onended = () => {
gain.disconnect(param);
vibratoOscillator.disconnect(gain);
};
onceEnded(vibratoOscillator, () => {
releaseAudioNode(gain);
releaseAudioNode(vibratoOscillator);
});
vibratoOscillator.start(t);
return vibratoOscillator;
}
@ -590,7 +593,7 @@ export const releaseAudioNode = (node) => {
// make sure all AudioScheduledSourceNodes are in a stopped state
// https://developer.mozilla.org/en-US/docs/Web/API/AudioScheduledSourceNode
if (node instanceof AudioScheduledSourceNode) {
if (node.onended && node.onended.name !== 'cleanup') {
if (process.env.NODE_ENV === 'development' && node.onended && node.onended.name !== 'cleanup') {
logger(
`[superdough] Deprecation warning: it seems your code path is setting 'node.onended = callback' instead of using the onceEnded helper`,
);
@ -613,6 +616,8 @@ export const releaseAudioNode = (node) => {
// returns true and either its active source flag is true or
// any AudioNode connected to one of its inputs is actively processing.
if (node instanceof AudioWorkletNode) {
// while `end` is not native to the web audio API, it is common practice in superdough
// to use that param in the worklets to trigger returning false from the processor
node.parameters.get('end')?.setValueAtTime(0, 0);
}
};

View file

@ -1,4 +1,4 @@
import { drywet } from './helpers.mjs';
import { drywet, onceEnded, releaseAudioNode } from './helpers.mjs';
import { getAudioContext } from './audioContext.mjs';
let noiseCache = {};
@ -65,9 +65,12 @@ export function getNoiseOscillator(type = 'white', t, density = 0.02) {
export function getNoiseMix(inputNode, wet, t) {
const noiseOscillator = getNoiseOscillator('pink', t);
const noiseMix = drywet(inputNode, noiseOscillator.node, wet);
noiseOscillator.node.onended = () => noiseMix.onended();
onceEnded(noiseOscillator.node, () => {
releaseAudioNode(noiseOscillator.node);
});
return {
node: noiseMix.node,
stop: (time) => noiseOscillator?.stop(time),
teardown: noiseMix.teardown,
};
}

View file

@ -243,12 +243,6 @@ export async function fetchSampleMap(url) {
* sd: '808sd/SD0010.WAV'
* }, 'https://raw.githubusercontent.com/tidalcycles/Dirt-Samples/master/');
* s("[bd ~]*2, [~ hh]*2, ~ sd")
* @example
* samples('shabda:noise,chimp:2')
* s("noise <chimp:0*2 chimp:1>")
* @example
* samples('shabda/speech/fr-FR/f:chocolat')
* s("chocolat*4")
*/
export const samples = async (sampleMap, baseUrl = sampleMap._base || '', options = {}) => {
@ -329,10 +323,10 @@ export async function onTriggerSample(t, value, onended, bank, resolveUrl) {
const out = ac.createGain(); // we need a separate gain for the cutgroups because firefox...
node.connect(out);
onceEnded(bufferSource, function () {
bufferSource.disconnect();
vibratoOscillator?.stop();
node.disconnect();
out.disconnect();
releaseAudioNode(bufferSource);
releaseAudioNode(vibratoOscillator);
releaseAudioNode(node);
releaseAudioNode(out);
onended();
});
let envEnd = holdEnd + release + 0.01;

View file

@ -9,7 +9,16 @@ import './reverb.mjs';
import './vowel.mjs';
import { nanFallback, _mod, cycleToSeconds, pickAndRename } from './util.mjs';
import workletsUrl from './worklets.mjs?audioworklet';
import { createFilter, gainNode, getCompressor, getDistortion, getLfo, getWorklet, effectSend } from './helpers.mjs';
import {
createFilter,
gainNode,
getCompressor,
getDistortion,
getLfo,
getWorklet,
effectSend,
releaseAudioNode,
} from './helpers.mjs';
import { map } from 'nanostores';
import { logger } from './logger.mjs';
import { loadBuffer } from './sampler.mjs';
@ -21,6 +30,17 @@ const DEFAULT_AUDIO_DEVICE_NAME = 'System Standard';
let maxPolyphony = DEFAULT_MAX_POLYPHONY;
/**
* Set the max polyphony. If notes are ringing out via `release` then they will
* start to die out in first-in-first-out order once the max polyphony has been hit
*
* @name setMaxPolyphony
* @param {number} Max polyphony. Defaults to 128
* @example
* setMaxPolyphony(4)
* n(irand(24).seg(8)).scale("C#3:minor").room(1).release(4).gain(0.5)
*
*/
export function setMaxPolyphony(polyphony) {
maxPolyphony = parseInt(polyphony) ?? DEFAULT_MAX_POLYPHONY;
}
@ -43,6 +63,17 @@ export function applyGainCurve(val) {
return gainCurveFunc(val);
}
/**
* Apply a function to all gains provided in patterns. Can be used to rescale gain to be
* quadratic, exponential, etc. rather than linear
*
* @name setGainCurve
* @param {Function} function to apply to all gain values
* @example
* setGainCurve((x) => x * x) // quadratic gain
* s("bd*4").gain(0.5) // equivalent to 0.25 gain normally
*
*/
export function setGainCurve(newGainCurveFunc) {
gainCurveFunc = newGainCurveFunc;
}
@ -290,8 +321,8 @@ function getPhaser(time, end, frequency = 1, depth = 0.5, centerFrequency = 1000
const lfo = getLfo(ac, time, end, { frequency, depth: sweep * 2 });
//filters
const numStages = 2; //num of filters in series
let fOffset = 0;
const numStages = 1; //num of filters in series
let fOffset = 282; //for backward compat in #1800
const filterChain = [];
for (let i = 0; i < numStages; i++) {
const filter = ac.createBiquadFilter();
@ -302,12 +333,9 @@ function getPhaser(time, end, frequency = 1, depth = 0.5, centerFrequency = 1000
lfo.connect(filter.detune);
fOffset += 282;
if (i > 0) {
filterChain[i - 1].connect(filter);
}
filterChain.push(filter);
}
return { phaser: filterChain[filterChain.length - 1], lfo };
return { filterChain, lfo };
}
function getFilterType(ftype) {
@ -451,6 +479,8 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
compressorKnee,
compressorAttack,
compressorRelease,
transient,
transsustain,
} = value;
delaytime = delaytime ?? cycleToSeconds(delaysync, cps);
@ -506,7 +536,7 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
} else if (getSound(s)) {
const { onTrigger } = getSound(s);
const onEnded = () => {
audioNodes.forEach((n) => n?.disconnect());
audioNodes.forEach((n) => releaseAudioNode(n));
activeSoundSources.delete(chainID);
};
const soundHandle = await onTrigger(t, value, onEnded, cps);
@ -532,6 +562,23 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
chain.push(sourceNode);
stretch !== undefined && chain.push(getWorklet(ac, 'phase-vocoder-processor', { pitchFactor: stretch }));
transient !== undefined &&
chain.push(
getWorklet(
ac,
'transient-processor',
{},
{
processorOptions: {
attack: transient,
sustain: transsustain,
begin: t,
end: endWithRelease,
},
},
),
);
// gain stage
chain.push(gainNode(gain));
@ -697,9 +744,9 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
}
// phaser
if (phaserrate !== undefined && phaserdepth > 0) {
const { phaser, lfo } = getPhaser(t, endWithRelease, phaserrate, phaserdepth, phasercenter, phasersweep);
const { filterChain, lfo } = getPhaser(t, endWithRelease, phaserrate, phaserdepth, phasercenter, phasersweep);
audioNodes.push(lfo);
chain.push(phaser);
chain.push(...filterChain);
}
// last gain

View file

@ -12,6 +12,7 @@ import {
getVibratoOscillator,
getWorklet,
noises,
onceEnded,
releaseAudioNode,
webAudioTimeout,
} from './helpers.mjs';
@ -52,7 +53,7 @@ export function registerSynthSounds() {
const g = gainNode(0.3);
let sound = getOscillator(s, t, value, () => {
g.disconnect();
releaseAudioNode(g);
onended();
});
@ -110,15 +111,15 @@ export function registerSynthSounds() {
const mix = gainNode(mixGain);
o.onended = () => {
o.disconnect();
g.disconnect();
sat.disconnect();
noise.node.disconnect();
noiseGain.disconnect();
mix.disconnect();
onceEnded(o, () => {
releaseAudioNode(o);
releaseAudioNode(g);
releaseAudioNode(sat);
releaseAudioNode(noise.node);
releaseAudioNode(noiseGain);
releaseAudioNode(mix);
onended();
};
});
const node = o.connect(sat).connect(g).connect(mix);
noise.node.connect(noiseGain).connect(mix);
@ -384,11 +385,11 @@ export function registerSynthSounds() {
const { duration } = value;
o.onended = () => {
o.disconnect();
g.disconnect();
onceEnded(o, () => {
releaseAudioNode(o);
releaseAudioNode(g);
onended();
};
});
const envGain = gainNode(1);
let node = o.connect(g).connect(envGain);
@ -489,11 +490,12 @@ export function getOscillator(s, t, value, onended) {
noiseMix = getNoiseMix(o, noise, t);
}
o.onended = () => {
noiseMix || o.disconnect();
noiseMix?.node.disconnect();
onceEnded(o, () => {
noiseMix?.teardown();
releaseAudioNode(o);
releaseAudioNode(noiseMix?.node);
onended();
};
});
o.start(t);
return {

View file

@ -320,10 +320,10 @@ export async function onTriggerSynth(t, value, onended, tables, cps, frameLen) {
ac,
() => {
releaseAudioNode(source);
vibratoOscillator?.stop();
releaseAudioNode(vibratoOscillator);
fm?.stop();
wtPosModulators?.disconnect();
wtWarpModulators?.disconnect();
releaseAudioNode(wtPosModulators);
releaseAudioNode(wtWarpModulators);
onended();
},
t,

View file

@ -11,6 +11,9 @@ const PI = Math.PI;
const TWO_PI = 2 * PI;
const INVSR = 1 / sampleRate;
const timeToCoeff = (t) => 1 - Math.exp(-INVSR / t);
const dbToLin = (db) => Math.pow(10, db / 20);
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
const mod = (n, m) => ((n % m) + m) % m;
const lerp = (a, b, n) => n * (b - a) + a;
@ -1384,3 +1387,82 @@ class WavetableOscillatorProcessor extends AudioWorkletProcessor {
}
registerProcessor('wavetable-oscillator-processor', WavetableOscillatorProcessor);
class TransientProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [];
}
constructor(options) {
super();
this.gainCoeff = timeToCoeff(0.2);
this.avgGain = 1;
let {
attackTime = 0.003,
sustainTime = 0.08,
attack = 0,
sustain = 0,
sensitivity = 0.1,
mix = 1,
begin = 0,
end = 0,
} = options.processorOptions;
attackTime = clamp(attackTime, 0.0005, 0.05);
sustainTime = clamp(sustainTime, 0.01, 0.5);
this.attackCoeff = timeToCoeff(attackTime);
this.sustainCoeff = timeToCoeff(sustainTime);
this.attackAmt = clamp(attack, -1, 1);
this.sustainAmt = clamp(sustain, -1, 1);
this.scaling = 0.5 + 5 * clamp(sensitivity, 0, 1);
this.mix = clamp(mix, 0, 1);
this.begin = begin;
this.end = end;
this.attackEnv = new Float32Array(2); // assume stereo
this.sustainEnv = new Float32Array(2);
}
process(inputs, outputs, _params) {
const input = inputs[0];
const output = outputs[0];
if (currentTime >= this.end) {
return false;
}
if (currentTime <= this.begin) {
return true;
}
const channels = input.length;
if (channels > this.attackEnv.length) {
this.attackEnv = new Float32Array(channels);
this.sustainEnv = new Float32Array(channels);
}
let avgGain = this.avgGain;
for (let ch = 0; ch < channels; ch++) {
let attEnv = this.attackEnv[ch];
let susEnv = this.sustainEnv[ch];
for (let n = 0; n < blockSize; n++) {
const sample = input[ch][n];
const x = Math.abs(sample);
attEnv = lerp(attEnv, x, this.attackCoeff);
susEnv = lerp(susEnv, x, this.sustainCoeff);
const peakiness = clamp((this.scaling * (attEnv - susEnv)) / (susEnv + 1e-6), -1.5, 1.5);
const attScale = peakiness > 0 ? peakiness : 0;
const susScale = peakiness < 0 ? -peakiness : 0;
const attackGain = dbToLin(this.attackAmt * attScale * 18);
const sustainGain = dbToLin(this.sustainAmt * susScale * 36);
const gain = clamp(attackGain * sustainGain, 0, 8);
avgGain = lerp(avgGain, gain, this.gainCoeff);
const makeup = avgGain > 1e-3 ? 1 / avgGain : 1;
const wet = sample * gain * makeup;
let y = lerp(sample, wet, this.mix);
y /= 1 + Math.abs(y); // soft clip
output[ch][n] = y;
}
this.attackEnv[ch] = attEnv;
this.sustainEnv[ch] = susEnv;
}
this.avgGain = avgGain;
return true;
}
}
registerProcessor('transient-processor', TransientProcessor);