commit
dbda70eee9
5 changed files with 1045 additions and 1663 deletions
31
packages/webaudio/feedbackdelay.mjs
Normal file
31
packages/webaudio/feedbackdelay.mjs
Normal file
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@ -0,0 +1,31 @@
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if (typeof DelayNode !== 'undefined') {
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class FeedbackDelayNode extends DelayNode {
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constructor(ac, wet, time, feedback) {
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super(ac);
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wet = Math.abs(wet);
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this.delayTime.value = time;
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const feedbackGain = ac.createGain();
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feedbackGain.gain.value = Math.min(Math.abs(feedback), 0.995);
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this.feedback = feedbackGain.gain;
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const delayGain = ac.createGain();
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delayGain.gain.value = wet;
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this.delayGain = delayGain;
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this.connect(feedbackGain);
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this.connect(delayGain);
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feedbackGain.connect(this);
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this.connect = (target) => delayGain.connect(target);
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return this;
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}
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start(t) {
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this.delayGain.gain.setValueAtTime(this.delayGain.gain.value, t + this.delayTime.value);
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}
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}
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AudioContext.prototype.createFeedbackDelay = function (wet, time, feedback) {
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return new FeedbackDelayNode(this, wet, time, feedback);
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};
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}
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@ -7,6 +7,7 @@ This program is free software: you can redistribute it and/or modify it under th
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// import { Pattern, getFrequency, patternify2 } from '@strudel.cycles/core';
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import * as strudel from '@strudel.cycles/core';
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import { fromMidi, toMidi } from '@strudel.cycles/core';
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import './feedbackdelay.mjs';
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import { loadBuffer } from './sampler.mjs';
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const { Pattern } = strudel;
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import './vowel.mjs';
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@ -53,6 +54,17 @@ const getADSR = (attack, decay, sustain, release, velocity, begin, end) => {
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gainNode.gain.setValueAtTime(sustain * velocity, end); // sustain end
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gainNode.gain.linearRampToValueAtTime(0, end + release); // release
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// for some reason, using exponential ramping creates little cracklings
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/* let t = begin;
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gainNode.gain.setValueAtTime(0, t);
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gainNode.gain.exponentialRampToValueAtTime(velocity, (t += attack));
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const sustainGain = Math.max(sustain * velocity, 0.001);
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gainNode.gain.exponentialRampToValueAtTime(sustainGain, (t += decay));
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if (end - begin < attack + decay) {
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gainNode.gain.cancelAndHoldAtTime(end);
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} else {
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gainNode.gain.setValueAtTime(sustainGain, end);
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}
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gainNode.gain.exponentialRampToValueAtTime(0.001, end + release); // release */
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return gainNode;
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};
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@ -170,8 +182,34 @@ if (typeof window !== 'undefined') {
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}
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}
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function gainNode(value) {
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const node = getAudioContext().createGain();
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node.gain.value = value;
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return node;
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}
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const cutGroups = [];
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let delays = {};
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function getDelay(orbit, delaytime, delayfeedback, t) {
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if (!delays[orbit]) {
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const ac = getAudioContext();
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const dly = ac.createFeedbackDelay(1, delaytime, delayfeedback);
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dly.start(t);
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dly.connect(getDestination());
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delays[orbit] = dly;
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}
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delays[orbit].delayTime.value !== delaytime && delays[orbit].delayTime.setValueAtTime(delaytime, t);
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delays[orbit].feedback.value !== delayfeedback && delays[orbit].feedback.setValueAtTime(delayfeedback, t);
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return delays[orbit];
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}
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function effectSend(input, effect, wet) {
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const send = gainNode(wet);
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input.connect(send);
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send.connect(effect);
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return send;
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}
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// export const webaudioOutput = async (t, hap, ct, cps) => {
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export const webaudioOutput = async (hap, deadline, hapDuration) => {
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try {
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@ -210,10 +248,14 @@ export const webaudioOutput = async (hap, deadline, hapDuration) => {
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begin = 0,
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end = 1,
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vowel,
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delay = 0,
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delayfeedback = 0.5,
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delaytime = 0.25,
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unit,
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nudge = 0, // TODO: is this in seconds?
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cut,
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loop,
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orbit = 1,
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} = hap.value;
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const { velocity = 1 } = hap.context;
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gain *= velocity; // legacy fix for velocity
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@ -239,9 +281,7 @@ export const webaudioOutput = async (hap, deadline, hapDuration) => {
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const o = getOscillator({ t, s, freq, duration: hapDuration, release });
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chain.push(o);
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// level down oscillators as they are really loud compared to samples i've tested
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const g = ac.createGain();
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g.gain.value = 0.3;
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chain.push(g);
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chain.push(gainNode(0.3));
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// TODO: make adsr work with samples without pops
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// envelope
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const adsr = getADSR(attack, decay, sustain, release, 1, t, t + hapDuration);
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@ -309,31 +349,45 @@ export const webaudioOutput = async (hap, deadline, hapDuration) => {
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const adsr = getADSR(attack, decay, sustain, release, 1, t, t + duration);
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chain.push(adsr);
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}
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// master out
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const master = ac.createGain();
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master.gain.value = gain;
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chain.push(master);
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// gain stage
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chain.push(gainNode(gain));
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// filters
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cutoff !== undefined && chain.push(getFilter('lowpass', cutoff, resonance));
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hcutoff !== undefined && chain.push(getFilter('highpass', hcutoff, hresonance));
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bandf !== undefined && chain.push(getFilter('bandpass', bandf, bandq));
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vowel !== undefined && chain.push(ac.createVowelFilter(vowel));
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// effects
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coarse !== undefined && chain.push(getWorklet(ac, 'coarse-processor', { coarse }));
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crush !== undefined && chain.push(getWorklet(ac, 'crush-processor', { crush }));
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shape !== undefined && chain.push(getWorklet(ac, 'shape-processor', { shape }));
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// TODO delay / delaytime / delayfeedback
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// panning
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if (pan !== undefined) {
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const panner = ac.createStereoPanner();
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panner.pan.value = 2 * pan - 1;
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chain.push(panner);
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}
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// last gain
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const post = gainNode(1);
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chain.push(post);
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post.connect(getDestination());
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// delay
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let delaySend;
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if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
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const delyNode = getDelay(orbit, delaytime, delayfeedback, t);
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delaySend = effectSend(post, delyNode, delay);
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}
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// connect chain elements together
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chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
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chain[chain.length - 1].connect(getDestination());
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// disconnect all nodes when source node has ended:
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chain[0].onended = () => chain.forEach((n) => n.disconnect());
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chain[0].onended = () => chain.concat([delaySend]).forEach((n) => n?.disconnect());
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} catch (e) {
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console.warn('.out error:', e);
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}
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