Merge pull request #213 from tidalcycles/feedbackdelay

Feedback Delay
This commit is contained in:
Felix Roos 2022-09-24 21:55:14 +02:00 committed by GitHub
commit dbda70eee9
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5 changed files with 1045 additions and 1663 deletions

View file

@ -0,0 +1,31 @@
if (typeof DelayNode !== 'undefined') {
class FeedbackDelayNode extends DelayNode {
constructor(ac, wet, time, feedback) {
super(ac);
wet = Math.abs(wet);
this.delayTime.value = time;
const feedbackGain = ac.createGain();
feedbackGain.gain.value = Math.min(Math.abs(feedback), 0.995);
this.feedback = feedbackGain.gain;
const delayGain = ac.createGain();
delayGain.gain.value = wet;
this.delayGain = delayGain;
this.connect(feedbackGain);
this.connect(delayGain);
feedbackGain.connect(this);
this.connect = (target) => delayGain.connect(target);
return this;
}
start(t) {
this.delayGain.gain.setValueAtTime(this.delayGain.gain.value, t + this.delayTime.value);
}
}
AudioContext.prototype.createFeedbackDelay = function (wet, time, feedback) {
return new FeedbackDelayNode(this, wet, time, feedback);
};
}

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@ -7,6 +7,7 @@ This program is free software: you can redistribute it and/or modify it under th
// import { Pattern, getFrequency, patternify2 } from '@strudel.cycles/core';
import * as strudel from '@strudel.cycles/core';
import { fromMidi, toMidi } from '@strudel.cycles/core';
import './feedbackdelay.mjs';
import { loadBuffer } from './sampler.mjs';
const { Pattern } = strudel;
import './vowel.mjs';
@ -53,6 +54,17 @@ const getADSR = (attack, decay, sustain, release, velocity, begin, end) => {
gainNode.gain.setValueAtTime(sustain * velocity, end); // sustain end
gainNode.gain.linearRampToValueAtTime(0, end + release); // release
// for some reason, using exponential ramping creates little cracklings
/* let t = begin;
gainNode.gain.setValueAtTime(0, t);
gainNode.gain.exponentialRampToValueAtTime(velocity, (t += attack));
const sustainGain = Math.max(sustain * velocity, 0.001);
gainNode.gain.exponentialRampToValueAtTime(sustainGain, (t += decay));
if (end - begin < attack + decay) {
gainNode.gain.cancelAndHoldAtTime(end);
} else {
gainNode.gain.setValueAtTime(sustainGain, end);
}
gainNode.gain.exponentialRampToValueAtTime(0.001, end + release); // release */
return gainNode;
};
@ -170,8 +182,34 @@ if (typeof window !== 'undefined') {
}
}
function gainNode(value) {
const node = getAudioContext().createGain();
node.gain.value = value;
return node;
}
const cutGroups = [];
let delays = {};
function getDelay(orbit, delaytime, delayfeedback, t) {
if (!delays[orbit]) {
const ac = getAudioContext();
const dly = ac.createFeedbackDelay(1, delaytime, delayfeedback);
dly.start(t);
dly.connect(getDestination());
delays[orbit] = dly;
}
delays[orbit].delayTime.value !== delaytime && delays[orbit].delayTime.setValueAtTime(delaytime, t);
delays[orbit].feedback.value !== delayfeedback && delays[orbit].feedback.setValueAtTime(delayfeedback, t);
return delays[orbit];
}
function effectSend(input, effect, wet) {
const send = gainNode(wet);
input.connect(send);
send.connect(effect);
return send;
}
// export const webaudioOutput = async (t, hap, ct, cps) => {
export const webaudioOutput = async (hap, deadline, hapDuration) => {
try {
@ -210,10 +248,14 @@ export const webaudioOutput = async (hap, deadline, hapDuration) => {
begin = 0,
end = 1,
vowel,
delay = 0,
delayfeedback = 0.5,
delaytime = 0.25,
unit,
nudge = 0, // TODO: is this in seconds?
cut,
loop,
orbit = 1,
} = hap.value;
const { velocity = 1 } = hap.context;
gain *= velocity; // legacy fix for velocity
@ -239,9 +281,7 @@ export const webaudioOutput = async (hap, deadline, hapDuration) => {
const o = getOscillator({ t, s, freq, duration: hapDuration, release });
chain.push(o);
// level down oscillators as they are really loud compared to samples i've tested
const g = ac.createGain();
g.gain.value = 0.3;
chain.push(g);
chain.push(gainNode(0.3));
// TODO: make adsr work with samples without pops
// envelope
const adsr = getADSR(attack, decay, sustain, release, 1, t, t + hapDuration);
@ -309,31 +349,45 @@ export const webaudioOutput = async (hap, deadline, hapDuration) => {
const adsr = getADSR(attack, decay, sustain, release, 1, t, t + duration);
chain.push(adsr);
}
// master out
const master = ac.createGain();
master.gain.value = gain;
chain.push(master);
// gain stage
chain.push(gainNode(gain));
// filters
cutoff !== undefined && chain.push(getFilter('lowpass', cutoff, resonance));
hcutoff !== undefined && chain.push(getFilter('highpass', hcutoff, hresonance));
bandf !== undefined && chain.push(getFilter('bandpass', bandf, bandq));
vowel !== undefined && chain.push(ac.createVowelFilter(vowel));
// effects
coarse !== undefined && chain.push(getWorklet(ac, 'coarse-processor', { coarse }));
crush !== undefined && chain.push(getWorklet(ac, 'crush-processor', { crush }));
shape !== undefined && chain.push(getWorklet(ac, 'shape-processor', { shape }));
// TODO delay / delaytime / delayfeedback
// panning
if (pan !== undefined) {
const panner = ac.createStereoPanner();
panner.pan.value = 2 * pan - 1;
chain.push(panner);
}
// last gain
const post = gainNode(1);
chain.push(post);
post.connect(getDestination());
// delay
let delaySend;
if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
const delyNode = getDelay(orbit, delaytime, delayfeedback, t);
delaySend = effectSend(post, delyNode, delay);
}
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
chain[chain.length - 1].connect(getDestination());
// disconnect all nodes when source node has ended:
chain[0].onended = () => chain.forEach((n) => n.disconnect());
chain[0].onended = () => chain.concat([delaySend]).forEach((n) => n?.disconnect());
} catch (e) {
console.warn('.out error:', e);
}