[perf] fix connect leak when .noise() is in the mix

This commit is contained in:
jeromew 2025-11-16 09:23:11 +00:00
parent dd2c808cd7
commit d9f63b8dfa
3 changed files with 28 additions and 12 deletions

View file

@ -48,19 +48,17 @@ export function registerSynthSounds() {
[0.001, 0.05, 0.6, 0.01],
);
let sound = getOscillator(s, t, value);
let { node: o, stop, triggerRelease } = sound;
// turn down
const g = gainNode(0.3);
const { duration } = value;
o.onended = () => {
o.disconnect();
let sound = getOscillator(s, t, value, () => {
g.disconnect();
onended();
};
});
let { node: o, stop, triggerRelease } = sound;
const { duration } = value;
const envGain = gainNode(1);
let node = o.connect(g).connect(envGain);
@ -460,7 +458,7 @@ export function waveformN(partials, phases, type) {
}
// expects one of waveforms as s
export function getOscillator(s, t, value) {
export function getOscillator(s, t, value, onended) {
const { duration, noise = 0 } = value;
const partials = value.partials ?? value.n;
let o;
@ -482,7 +480,6 @@ export function getOscillator(s, t, value) {
}
// set frequency
o.frequency.value = getFrequencyFromValue(value);
o.start(t);
let vibratoOscillator = getVibratoOscillator(o.detune, value, t);
@ -495,6 +492,12 @@ export function getOscillator(s, t, value) {
noiseMix = getNoiseMix(o, noise, t);
}
o.onended = () => {
noiseMix?.node.disconnect();
onended();
};
o.start(t);
return {
node: noiseMix?.node || o,
stop: (time) => {