[perf] fix connect leak when .noise() is in the mix
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dd2c808cd7
commit
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3 changed files with 28 additions and 12 deletions
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@ -48,19 +48,17 @@ export function registerSynthSounds() {
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[0.001, 0.05, 0.6, 0.01],
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);
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let sound = getOscillator(s, t, value);
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let { node: o, stop, triggerRelease } = sound;
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// turn down
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const g = gainNode(0.3);
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const { duration } = value;
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o.onended = () => {
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o.disconnect();
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let sound = getOscillator(s, t, value, () => {
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g.disconnect();
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onended();
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};
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});
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let { node: o, stop, triggerRelease } = sound;
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const { duration } = value;
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const envGain = gainNode(1);
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let node = o.connect(g).connect(envGain);
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@ -460,7 +458,7 @@ export function waveformN(partials, phases, type) {
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}
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// expects one of waveforms as s
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export function getOscillator(s, t, value) {
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export function getOscillator(s, t, value, onended) {
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const { duration, noise = 0 } = value;
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const partials = value.partials ?? value.n;
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let o;
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@ -482,7 +480,6 @@ export function getOscillator(s, t, value) {
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}
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// set frequency
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o.frequency.value = getFrequencyFromValue(value);
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o.start(t);
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let vibratoOscillator = getVibratoOscillator(o.detune, value, t);
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@ -495,6 +492,12 @@ export function getOscillator(s, t, value) {
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noiseMix = getNoiseMix(o, noise, t);
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}
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o.onended = () => {
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noiseMix?.node.disconnect();
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onended();
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};
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o.start(t);
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return {
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node: noiseMix?.node || o,
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stop: (time) => {
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