Add GamePad Module
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packages/gamepad/README.md
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packages/gamepad/README.md
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# @strudel/gamepad
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This package adds gamepad input functionality to strudel Patterns.
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## Install
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```sh
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npm i @strudel/gamepad --save
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```
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## Usage
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```javascript
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import { gamepad } from '@strudel/gamepad';
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// Initialize gamepad (optional index parameter, defaults to 0)
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const pad = gamepad(0);
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// Use gamepad inputs in patterns
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const pattern = sequence([
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// Button inputs
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pad.a, // A button value (0-1)
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pad.tglA, // A button toggle (0 or 1)
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// Analog stick inputs
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pad.x1, // Left stick X (0-1)
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pad.x1_2, // Left stick X (-1 to 1)
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]);
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```
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## Available Controls
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### Buttons
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- Face Buttons
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- `a`, `b`, `x`, `y` (or uppercase `A`, `B`, `X`, `Y`)
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- Toggle versions: `tglA`, `tglB`, `tglX`, `tglY`
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- Shoulder Buttons
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- `lb`, `rb`, `lt`, `rt` (or uppercase `LB`, `RB`, `LT`, `RT`)
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- Toggle versions: `tglLB`, `tglRB`, `tglLT`, `tglRT`
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- D-Pad
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- `up`, `down`, `left`, `right` (or `u`, `d`, `l`, `r` or uppercase)
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- Toggle versions: `tglUp`, `tglDown`, `tglLeft`, `tglRight`(or `tglU`, `tglD`, `tglL`, `tglR`)
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### Analog Sticks
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- Left Stick
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- `x1`, `y1` (0 to 1 range)
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- `x1_2`, `y1_2` (-1 to 1 range)
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- Right Stick
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- `x2`, `y2` (0 to 1 range)
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- `x2_2`, `y2_2` (-1 to 1 range)
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## Examples
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```javascript
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// Use button values to control amplitude
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$: sequence([
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note("bd").gain(pad.X), // X button controls gain
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note("[hh oh]").gain(pad.tglY), // Y button toggles gain
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]);
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// Use analog stick for continuous control
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$: note("c4*4".add(pad.y1_2.range(-24,24))) // Left stick Y controls pitch shift
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.pan(pad.x1_2); // Left stick X controls panning
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// Use toggle buttons to switch patterns on/off
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// Define button sequences
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const HADOKEN = [
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'd', // Down
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'r', // Right
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'a', // A
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];
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const KONAMI = 'uuddlrlrba' //Konami Code ↑↑↓↓←→←→BA
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// Add these lines to enable buttons(but why?)
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$:pad.D.segment(16).gain(0)
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$:pad.R.segment(16).gain(0)
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$:pad.A.segment(16).gain(0)
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// Check button sequence (returns 1 when detected, 0 when not within last 1 second)
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$: sound("hadoken").gain(pad.checkSequence(HADOKEN))
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```
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## Multiple Gamepads
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You can connect multiple gamepads by specifying the gamepad index:
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```javascript
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const pad1 = gamepad(0); // First gamepad
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const pad2 = gamepad(1); // Second gamepad
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```
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