Integrate with the new impulse generation functionality

This commit is contained in:
Vasilii Milovidov 2023-10-05 03:49:50 +04:00
parent 13cb32903a
commit d6c8838fe2
4 changed files with 86 additions and 84 deletions

View file

@ -114,32 +114,29 @@ function getDelay(orbit, delaytime, delayfeedback, t) {
let reverbs = {};
function getReverb(orbit, duration = 2, fade, revlp, revdim, imp) {
function getReverb(orbit, duration = 2, fade, lp, dim, ir) {
if (!reverbs[orbit]) {
const ac = getAudioContext();
const reverb = ac.createReverb(getAudioContext(), duration, fade, revlp, revdim, imp);
const reverb = ac.createReverb(duration, fade, lp, dim, ir);
reverb.connect(getDestination());
reverbs[orbit] = reverb;
}
const reverbOrbit = reverbs[orbit];
if (
reverbs[orbit].duration !== duration ||
reverbs[orbit].fade !== fade ||
reverbs[orbit].revlp !== revlp ||
reverbs[orbit].revdim !== revdim
reverbs[orbit].ir !== lp ||
reverbs[orbit].dim !== dim ||
reverbs[orbit].ir !== ir
) {
reverbs[orbit].setDuration(duration, fade, revlp, revdim);
reverbs[orbit].duration = duration;
reverbs[orbit].fade = fade;
reverbs[orbit].revlp = revlp;
reverbs[orbit].revdim = revdim;
reverbs[orbit].generate(duration, fade, lp, dim, ir);
}
if (reverbs[orbit].ir !== imp) {
reverbs[orbit] = reverbs[orbit].setIR(duration, fade, revlp, revdim, imp);
reverbs[orbit].ir = imp;
if (reverbs[orbit].ir !== ir) {
reverbs[orbit] = reverbs[orbit].setIR(duration, fade, lp, dim, ir);
reverbs[orbit].ir = ir;
}
return reverbs[orbit];
}
@ -238,10 +235,10 @@ export const superdough = async (value, deadline, hapDuration) => {
delaytime = 0.25,
orbit = 1,
room,
fade = 0.1,
revlp = 15000,
revdim = 1000,
size = 2,
roomfade = 0.1,
roomlp = 15000,
roomdim = 1000,
roomsize = 2,
ir,
i = 0,
velocity = 1,
@ -393,8 +390,8 @@ export const superdough = async (value, deadline, hapDuration) => {
buffer = await loadBuffer(url, ac, ir, 0);
}
let reverbSend;
if (room > 0 && size > 0) {
const reverbNode = getReverb(orbit, size, fade, revlp, revdim, buffer);
if (room > 0 && roomsize > 0) {
const reverbNode = getReverb(orbit, roomsize, roomfade, roomlp, roomdim, buffer);
reverbSend = effectSend(post, reverbNode, room);
}