fix: hydra canvas adjust to screen size
+ simplify hydra init (use getDrawContext) + make getDrawContext more versatile
This commit is contained in:
parent
62d8955da9
commit
d5ed065011
2 changed files with 17 additions and 19 deletions
|
|
@ -6,26 +6,27 @@ This program is free software: you can redistribute it and/or modify it under th
|
|||
|
||||
import { Pattern, getTime, State, TimeSpan } from '@strudel/core';
|
||||
|
||||
export const getDrawContext = (id = 'test-canvas') => {
|
||||
export const getDrawContext = (id = 'test-canvas', options) => {
|
||||
let { contextType = '2d', pixelated = false, pixelRatio = window.devicePixelRatio } = options || {};
|
||||
let canvas = document.querySelector('#' + id);
|
||||
if (!canvas) {
|
||||
const scale = window.devicePixelRatio || 1;
|
||||
canvas = document.createElement('canvas');
|
||||
canvas.id = id;
|
||||
canvas.width = window.innerWidth * scale;
|
||||
canvas.height = window.innerHeight * scale;
|
||||
canvas.width = window.innerWidth * pixelRatio;
|
||||
canvas.height = window.innerHeight * pixelRatio;
|
||||
canvas.style = 'pointer-events:none;width:100%;height:100%;position:fixed;top:0;left:0';
|
||||
pixelated && (canvas.style.imageRendering = 'pixelated');
|
||||
document.body.prepend(canvas);
|
||||
let timeout;
|
||||
window.addEventListener('resize', () => {
|
||||
timeout && clearTimeout(timeout);
|
||||
timeout = setTimeout(() => {
|
||||
canvas.width = window.innerWidth * scale;
|
||||
canvas.height = window.innerHeight * scale;
|
||||
canvas.width = window.innerWidth * pixelRatio;
|
||||
canvas.height = window.innerHeight * pixelRatio;
|
||||
}, 200);
|
||||
});
|
||||
}
|
||||
return canvas.getContext('2d');
|
||||
return canvas.getContext(contextType);
|
||||
};
|
||||
|
||||
Pattern.prototype.draw = function (callback, { from, to, onQuery } = {}) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue