Merge branch 'main' into glossing/basic-node-pool
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commit
d50af71ba1
3 changed files with 320 additions and 99 deletions
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@ -366,7 +366,8 @@ export function webAudioTimeout(audioContext, onComplete, startTime, stopTime) {
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constantNode.stop(stopTime);
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return constantNode;
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}
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const mod = (freq, range = 1, type = 'sine') => {
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const mod = (freq, type = 'sine') => {
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const ctx = getAudioContext();
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let osc;
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if (noises.includes(type)) {
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@ -378,69 +379,89 @@ const mod = (freq, range = 1, type = 'sine') => {
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osc.type = type;
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osc.frequency.value = freq;
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}
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osc.start();
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const g = gainNode(range);
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osc.connect(g); // -range, range
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return { node: g, stop: (t) => osc.stop(t), osc: osc };
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return osc;
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};
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const fm = (frequencyparam, harmonicityRatio, modulationIndex, wave = 'sine') => {
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const fm = (frequencyparam, harmonicityRatio, wave = 'sine') => {
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const carrfreq = frequencyparam.value;
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const modfreq = carrfreq * harmonicityRatio;
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const modgain = modfreq * modulationIndex;
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return mod(modfreq, modgain, wave);
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return { osc: mod(modfreq, wave), freq: modfreq };
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};
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export function applyFM(param, value, begin) {
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const {
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fmh: fmHarmonicity = 1,
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fmi: fmModulationIndex,
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fmenv: fmEnvelopeType = 'exp',
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fmattack: fmAttack,
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fmdecay: fmDecay,
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fmsustain: fmSustain,
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fmrelease: fmRelease,
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fmvelocity: fmVelocity,
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fmwave: fmWaveform = 'sine',
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duration,
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} = value;
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let modulator;
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let stop = () => {};
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if (fmModulationIndex) {
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const ac = getAudioContext();
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const envGain = ac.createGain();
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const fmmod = fm(param, fmHarmonicity, fmModulationIndex, fmWaveform);
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modulator = fmmod.node;
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stop = fmmod.stop;
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if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].some((v) => v !== undefined)) {
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// no envelope by default
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modulator.connect(param);
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} else {
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const [attack, decay, sustain, release] = getADSRValues([fmAttack, fmDecay, fmSustain, fmRelease]);
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const holdEnd = begin + duration;
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getParamADSR(
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envGain.gain,
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attack,
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decay,
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sustain,
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release,
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0,
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1,
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begin,
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holdEnd,
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fmEnvelopeType === 'exp' ? 'exponential' : 'linear',
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);
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modulator.connect(envGain);
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envGain.connect(param);
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const ac = getAudioContext();
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const toStop = []; // fm oscillators we will expose `stop` for
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const fms = {};
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// Matrix
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for (let i = 1; i <= 8; i++) {
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for (let j = 0; j <= 8; j++) {
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let control;
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if (i === j + 1) {
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// Standard fm3 -> fm2 -> fm1 -> param usage
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const iS = i === 1 ? '' : i;
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control = `fmi${iS}`;
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} else {
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control = `fmi${i}${j}`;
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}
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const amt = value[control];
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if (!amt) continue;
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let io = [];
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for (let [isMod, idx] of [
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[true, i], // source
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[false, j], // target
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]) {
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if (idx === 0) {
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io.push(param);
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continue;
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}
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if (!fms[idx]) {
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const idxS = idx === 1 ? '' : idx;
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const { osc, freq } = fm(param, value[`fmh${idxS}`] ?? 1, value[`fmwave${idxS}`] ?? 'sine');
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toStop.push(osc);
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const toCleanup = [osc]; // nodes we want to cleanup after oscillator `stop`
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const adsr = ['attack', 'decay', 'sustain', 'release'].map((s) => value[`fm${s}${idxS}`]);
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let output = osc;
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if (adsr.some((v) => v !== undefined)) {
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const envGain = ac.createGain();
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const [attack, decay, sustain, release] = getADSRValues(adsr);
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const holdEnd = begin + value.duration;
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const fmEnvelopeType = value[`fmenv${idxS}`] ?? 'exp';
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getParamADSR(
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envGain.gain,
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attack,
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decay,
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sustain,
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release,
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0,
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1,
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begin,
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holdEnd,
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fmEnvelopeType === 'exp' ? 'exponential' : 'linear',
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);
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toCleanup.push(envGain);
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output = osc.connect(envGain);
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}
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fms[idx] = { input: osc.frequency, output, freq, osc, toCleanup };
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}
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const { input, output, freq, osc, toCleanup } = fms[idx];
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const g = gainNode(amt * freq);
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io.push(isMod ? output.connect(g) : input);
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cleanupOnEnd(osc, [...toCleanup, g]);
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}
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if (!io[1]) {
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logger(
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`[superdough] control ${control} failed to connect FM ${i} to target ${j} due to missing frequency parameter (likely because fm${j} is noise)`,
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'warning',
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);
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continue;
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}
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io[0].connect(io[1]);
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}
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fmmod.osc.onended = () => {
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envGain.disconnect();
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modulator.disconnect();
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fmmod.osc.disconnect();
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};
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}
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return { stop };
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return {
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stop: (t) => toStop.forEach((m) => m?.stop(t)),
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};
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}
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// Saturation curves
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@ -556,10 +577,9 @@ export const getFrequencyFromValue = (value, defaultNote = 36) => {
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// This helper should be used instead of the `node.onended = callback` pattern
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// It adds a mechanism to help minimize gc retention
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export const onceEnded = (node, callback) => {
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let onended = callback;
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const onended = callback;
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node.onended = function cleanup() {
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onended && onended();
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onended = null;
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this.onended = null;
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};
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};
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@ -604,3 +624,8 @@ export const releaseAudioNode = (node) => {
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node.parameters.get('end')?.setValueAtTime(0, 0);
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}
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};
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// Once the `anchor` node has ended, release all nodes in `toCleanup`
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export const cleanupOnEnd = (anchor, toCleanup) => {
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onceEnded(anchor, () => toCleanup.forEach((n) => releaseAudioNode(n)));
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};
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