Merge branch 'main' of ssh://codeberg.org/vvolhejn/strudel into radical-new-docs
This commit is contained in:
commit
cc15e3cd36
131 changed files with 13482 additions and 7546 deletions
|
|
@ -16,7 +16,7 @@ export function steady(value) {
|
|||
}
|
||||
|
||||
export const signal = (func) => {
|
||||
const query = (state) => [new Hap(undefined, state.span, func(state.span.begin))];
|
||||
const query = (state) => [new Hap(undefined, state.span, func(state.span.begin, state.controls))];
|
||||
return new Pattern(query);
|
||||
};
|
||||
|
||||
|
|
@ -203,38 +203,97 @@ export const mouseY = signal(() => _mouseY);
|
|||
export const mousex = signal(() => _mouseX);
|
||||
export const mouseX = signal(() => _mouseX);
|
||||
|
||||
// random signals
|
||||
// Random number generators
|
||||
|
||||
const xorwise = (x) => {
|
||||
// Produce "Avalanche effect" where flipping a single bit of x
|
||||
// results in all output bits flipping with probability 0.5
|
||||
// See e.g. https://github.com/aappleby/smhasher/blob/0ff96f7835817a27d0487325b6c16033e2992eb5/src/MurmurHash3.cpp#L68-L77
|
||||
const _murmurHashFinalizer = (x) => {
|
||||
x |= 0;
|
||||
x ^= x >>> 16;
|
||||
x = Math.imul(x, 0x85ebca6b);
|
||||
x ^= x >>> 13;
|
||||
x = Math.imul(x, 0xc2b2ae35);
|
||||
x ^= x >>> 16;
|
||||
return x >>> 0; // unsigned
|
||||
};
|
||||
|
||||
// Convert t to a 32 bit integer, preserving temporal resolution down to 1/2^29
|
||||
const _tToT = (t) => {
|
||||
return Math.floor(t * 536870912);
|
||||
};
|
||||
|
||||
// Used to decorrelate nearby T, i, and seed prior to hashing
|
||||
const _decorrelate = (T, i = 0, seed = 0) => {
|
||||
const lowBits = (T >>> 0) >>> 0;
|
||||
const highBits = Math.floor(T / 4294967296) >>> 0; // 2^32
|
||||
let key = lowBits ^ Math.imul(highBits ^ 0x85ebca6b, 0xc2b2ae35);
|
||||
key ^= Math.imul(i ^ 0x7f4a7c15, 0x9e3779b9);
|
||||
key ^= Math.imul(seed ^ 0x165667b1, 0x27d4eb2d);
|
||||
return key >>> 0;
|
||||
};
|
||||
|
||||
const randAt = (T, i = 0, seed = 0) => {
|
||||
return _murmurHashFinalizer(_decorrelate(T, i, seed)) / 4294967296; // 2^32
|
||||
};
|
||||
|
||||
// n samples at time t
|
||||
const timeToRands = (t, n, seed = 0) => {
|
||||
const T = _tToT(t);
|
||||
if (n === 1) {
|
||||
return randAt(T, 0, seed);
|
||||
}
|
||||
const out = new Array(n);
|
||||
for (let i = 0; i < n; i++) out[i] = randAt(T, i, seed);
|
||||
return out;
|
||||
};
|
||||
|
||||
// Old random signals. Currently the default, but can also be chosen via
|
||||
// `useRNG('legacy')`
|
||||
|
||||
// stretch 300 cycles over the range of [0,2**29 == 536870912) then apply the xorshift algorithm
|
||||
const __xorwise = (x) => {
|
||||
const a = (x << 13) ^ x;
|
||||
const b = (a >> 17) ^ a;
|
||||
return (b << 5) ^ b;
|
||||
};
|
||||
|
||||
// stretch 300 cycles over the range of [0,2**29 == 536870912) then apply the xorshift algorithm
|
||||
const _frac = (x) => x - Math.trunc(x);
|
||||
|
||||
const timeToIntSeed = (x) => xorwise(Math.trunc(_frac(x / 300) * 536870912));
|
||||
|
||||
const intSeedToRand = (x) => (x % 536870912) / 536870912;
|
||||
|
||||
const timeToRand = (x) => Math.abs(intSeedToRand(timeToIntSeed(x)));
|
||||
|
||||
const timeToRandsPrime = (seed, n) => {
|
||||
const __frac = (x) => x - Math.trunc(x);
|
||||
const __timeToIntSeed = (x) => __xorwise(Math.trunc(__frac(x / 300) * 536870912));
|
||||
const __intSeedToRand = (x) => (x % 536870912) / 536870912;
|
||||
const __timeToRandsPrime = (seed, n) => {
|
||||
if (n === 1) {
|
||||
return Math.abs(__intSeedToRand(seed));
|
||||
}
|
||||
const result = [];
|
||||
// eslint-disable-next-line
|
||||
for (let i = 0; i < n; ++i) {
|
||||
result.push(intSeedToRand(seed));
|
||||
seed = xorwise(seed);
|
||||
for (let i = 0; i < n; i++) {
|
||||
result.push(__intSeedToRand(seed));
|
||||
seed = __xorwise(seed);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
const __timeToRands = (t, n) => __timeToRandsPrime(__timeToIntSeed(t), n);
|
||||
|
||||
const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
|
||||
// End old random
|
||||
|
||||
let RNG_MODE = 'legacy';
|
||||
export const getRandsAtTime = (t, n = 1, seed = 0) => {
|
||||
return RNG_MODE === 'legacy' ? __timeToRands(t + seed, n) : timeToRands(t, n, seed);
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets which random number generator to use. Historically Strudel would
|
||||
* use `useRNG('legacy')`, which remains the default. To use a new more statistically
|
||||
* precise RNG, try `useRNG('precise')`.
|
||||
*
|
||||
* @name useRNG
|
||||
* @param {string} mod - Mode. One of 'legacy', 'precise'
|
||||
* @example
|
||||
* useRNG('legacy')
|
||||
* // Repeats every 300 cycles
|
||||
* $: n(irand(50)).seg(16).scale("C:minor").ribbon(88, 32)
|
||||
* $: n(irand(50)).seg(16).scale("C:minor").ribbon(388, 32)
|
||||
*/
|
||||
export const useRNG = (mode = 'legacy') => (RNG_MODE = mode);
|
||||
|
||||
/**
|
||||
* A discrete pattern of numbers from 0 to n-1
|
||||
|
|
@ -246,7 +305,7 @@ const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
|
|||
export const run = (n) => saw.range(0, n).round().segment(n);
|
||||
|
||||
/**
|
||||
* Creates a pattern from a binary number.
|
||||
* Creates a binary pattern from a number.
|
||||
*
|
||||
* @name binary
|
||||
* @tags generators
|
||||
|
|
@ -261,7 +320,7 @@ export const binary = (n) => {
|
|||
};
|
||||
|
||||
/**
|
||||
* Creates a pattern from a binary number, padded to n bits long.
|
||||
* Creates a binary pattern from a number, padded to n bits long.
|
||||
*
|
||||
* @name binaryN
|
||||
* @tags generators
|
||||
|
|
@ -278,10 +337,55 @@ export const binaryN = (n, nBits = 16) => {
|
|||
return reify(n).segment(nBits).brshift(bitPos).band(pure(1));
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a binary list pattern from a number.
|
||||
*
|
||||
* @name binaryL
|
||||
* @param {number} n - input number to convert to binary
|
||||
* s("saw").seg(8)
|
||||
* .partials(binaryL(irand(4096).add(1)))
|
||||
*/
|
||||
export const binaryL = (n) => {
|
||||
const nBits = reify(n).log2(0).floor().add(1);
|
||||
return binaryNL(n, nBits);
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a binary list pattern from a number, padded to n bits long.
|
||||
*
|
||||
* @name binaryNL
|
||||
* @param {number} n - input number to convert to binary
|
||||
* @param {number} nBits - pattern length, defaults to 16
|
||||
*/
|
||||
export const binaryNL = (n, nBits = 16) => {
|
||||
return reify(n)
|
||||
.withValue((v) => (bits) => {
|
||||
const bList = [];
|
||||
for (let i = bits - 1; i >= 0; i--) {
|
||||
bList.push((v >> i) & 1);
|
||||
}
|
||||
return bList;
|
||||
})
|
||||
.appLeft(reify(nBits));
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a list of random numbers of the given length
|
||||
*
|
||||
* @name randL
|
||||
* @param {number} n Number of random numbers to sample
|
||||
* @example
|
||||
* s("saw").seg(16).n(irand(12)).scale("F1:minor")
|
||||
* .partials(randL(8))
|
||||
*/
|
||||
export const randL = (n) => {
|
||||
return signal((t) => (nVal) => getRandsAtTime(t, nVal).map(Math.abs)).appLeft(reify(n));
|
||||
};
|
||||
|
||||
export const randrun = (n) => {
|
||||
return signal((t) => {
|
||||
return signal((t, controls) => {
|
||||
// Without adding 0.5, the first cycle is always 0,1,2,3,...
|
||||
const rands = timeToRands(t.floor().add(0.5), n);
|
||||
const rands = getRandsAtTime(t.floor().add(0.5), n, controls.randSeed);
|
||||
const nums = rands
|
||||
.map((n, i) => [n, i])
|
||||
.sort((a, b) => (a[0] > b[0]) - (a[0] < b[0]))
|
||||
|
|
@ -324,6 +428,37 @@ export const scramble = register('scramble', (n, pat) => {
|
|||
return _rearrangeWith(_irand(n)._segment(n), n, pat);
|
||||
});
|
||||
|
||||
/**
|
||||
* Modify a pattern by applying a function to the `randomSeed` control if present
|
||||
*
|
||||
* @param {Function} func Function from seed (or undefined) to seed (or undefined)
|
||||
* @param {Pattern} pat Pattern to update
|
||||
* @returns Pattern
|
||||
*/
|
||||
export const withSeed = (func, pat) => {
|
||||
return new Pattern((state) => {
|
||||
let { randSeed, ...controls } = state.controls;
|
||||
randSeed = func(randSeed);
|
||||
return pat.query(state.setControls({ ...controls, randSeed }));
|
||||
}, pat._steps);
|
||||
};
|
||||
|
||||
/**
|
||||
* Change the seed for random signals. Normally, random signals depend on time,
|
||||
* so two patterns at the same time will have the same random values. Specifying
|
||||
* a new seed changes the signal output by `rand`. This also affects other functions
|
||||
* that use randomness, like `shuffle` and `sometimes`.
|
||||
*
|
||||
* @name seed
|
||||
* @param {number} n A new seed. Can be any number.
|
||||
* @example
|
||||
* $: s("hh*4").degrade();
|
||||
* $: s("bd*4").degrade().seed(1); // Will degrade different events from the hi-hat
|
||||
*/
|
||||
export const seed = register('seed', (n, pat) => {
|
||||
return withSeed(() => n, pat);
|
||||
});
|
||||
|
||||
/**
|
||||
* A continuous pattern of random numbers, between 0 and 1.
|
||||
*
|
||||
|
|
@ -334,7 +469,7 @@ export const scramble = register('scramble', (n, pat) => {
|
|||
* s("bd*4,hh*8").cutoff(rand.range(500,8000))
|
||||
*
|
||||
*/
|
||||
export const rand = signal(timeToRand);
|
||||
export const rand = signal((t, controls) => getRandsAtTime(t, 1, controls.randSeed));
|
||||
/**
|
||||
* A continuous pattern of random numbers, between -1 and 1
|
||||
* @tags generators
|
||||
|
|
@ -514,7 +649,7 @@ export const wchoose = (...pairs) => wchooseWith(rand, ...pairs);
|
|||
* @example
|
||||
* wchooseCycles(["bd",10], ["hh",1], ["sd",1]).s().fast(8)
|
||||
* @example
|
||||
* wchooseCycles(["bd bd bd",5], ["hh hh hh",3], ["sd sd sd",1]).fast(4).s()
|
||||
* wchooseCycles(["c c c",5], ["a a a",3], ["f f f",1]).fast(4).note()
|
||||
* @example
|
||||
* // The probability can itself be a pattern
|
||||
* wchooseCycles(["bd(3,8)","<5 0>"], ["hh hh hh",3]).fast(4).s()
|
||||
|
|
@ -523,36 +658,32 @@ export const wchooseCycles = (...pairs) => _wchooseWith(rand.segment(1), ...pair
|
|||
|
||||
export const wrandcat = wchooseCycles;
|
||||
|
||||
function _perlin(t) {
|
||||
function _perlin(t, seed = 0) {
|
||||
let ta = Math.floor(t);
|
||||
let tb = ta + 1;
|
||||
const smootherStep = (x) => 6.0 * x ** 5 - 15.0 * x ** 4 + 10.0 * x ** 3;
|
||||
const interp = (x) => (a) => (b) => a + smootherStep(x) * (b - a);
|
||||
const v = interp(t - ta)(timeToRand(ta))(timeToRand(tb));
|
||||
const ra = getRandsAtTime(ta, 1, seed);
|
||||
const rb = getRandsAtTime(tb, 1, seed);
|
||||
const v = interp(t - ta)(ra)(rb);
|
||||
return v;
|
||||
}
|
||||
export const perlinWith = (tpat) => {
|
||||
return tpat.fmap(_perlin);
|
||||
};
|
||||
|
||||
function _berlin(t) {
|
||||
function _berlin(t, seed = 0) {
|
||||
const prevRidgeStartIndex = Math.floor(t);
|
||||
const nextRidgeStartIndex = prevRidgeStartIndex + 1;
|
||||
|
||||
const prevRidgeBottomPoint = timeToRand(prevRidgeStartIndex);
|
||||
const nextRidgeTopPoint = timeToRand(nextRidgeStartIndex) + prevRidgeBottomPoint;
|
||||
const prevRidgeBottomPoint = getRandsAtTime(prevRidgeStartIndex, 1, seed);
|
||||
const height = getRandsAtTime(nextRidgeStartIndex, 1, seed);
|
||||
const nextRidgeTopPoint = prevRidgeBottomPoint + height;
|
||||
|
||||
const currentPercent = (t - prevRidgeStartIndex) / (nextRidgeStartIndex - prevRidgeStartIndex);
|
||||
const interp = (a, b, t) => {
|
||||
return a + (b - a) * t;
|
||||
return a + t * (b - a);
|
||||
};
|
||||
return interp(prevRidgeBottomPoint, nextRidgeTopPoint, currentPercent) / 2;
|
||||
}
|
||||
|
||||
export const berlinWith = (tpat) => {
|
||||
return tpat.fmap(_berlin);
|
||||
};
|
||||
|
||||
/**
|
||||
* Generates a continuous pattern of [perlin noise](https://en.wikipedia.org/wiki/Perlin_noise), in the range 0..1.
|
||||
*
|
||||
|
|
@ -563,7 +694,7 @@ export const berlinWith = (tpat) => {
|
|||
* s("bd*4,hh*8").cutoff(perlin.range(500,8000))
|
||||
*
|
||||
*/
|
||||
export const perlin = perlinWith(time.fmap((v) => Number(v)));
|
||||
export const perlin = signal((t, controls) => _perlin(t, controls.randSeed));
|
||||
|
||||
/**
|
||||
* Generates a continuous pattern of [berlin noise](conceived by Jame Coyne and Jade Rowland as a joke but turned out to be surprisingly cool and useful,
|
||||
|
|
@ -576,7 +707,7 @@ export const perlin = perlinWith(time.fmap((v) => Number(v)));
|
|||
* n("0!16".add(berlin.fast(4).mul(14))).scale("d:minor")
|
||||
*
|
||||
*/
|
||||
export const berlin = berlinWith(time.fmap((v) => Number(v)));
|
||||
export const berlin = signal((t, controls) => _berlin(t, controls.randSeed));
|
||||
|
||||
export const degradeByWith = register(
|
||||
'degradeByWith',
|
||||
|
|
@ -890,3 +1021,50 @@ export const whenKey = register('whenKey', function (input, func, pat) {
|
|||
export const keyDown = register('keyDown', function (pat) {
|
||||
return pat.fmap(_keyDown);
|
||||
});
|
||||
|
||||
/**
|
||||
* A pattern measuring the duration of events,
|
||||
* in cycles per event. `cyclesPer` doesn't have structure itself, but takes structure, and therefore
|
||||
* event durations, from the pattern that it is combined with.
|
||||
* For example `cyclesPer.struct("1 1 [1 1] 1")` would give the same as `"0.25 0.25 [0.125 0.125] 0.25"`.
|
||||
* See also its reciprocal, `per`, also known as `perCycle`.
|
||||
* @example
|
||||
* // Shorter events are lower in pitch
|
||||
* sound("saw saw [saw saw] saw")
|
||||
* .note(cyclesPer.range(50, 100))
|
||||
* @example
|
||||
* sound("bd sd [bd bd] sd*4 [- sd] [bd [bd bd]]")
|
||||
* .note(cyclesPer.add(20))
|
||||
*/
|
||||
export const cyclesPer = new Pattern(function (state) {
|
||||
return [new Hap(undefined, state.span, state.span.duration)];
|
||||
});
|
||||
|
||||
/**
|
||||
* A pattern measuring the 'shortness' of events, or in other words, the duration of pattern events,
|
||||
* in events per cycle. `per` doesn't have structure itself, but takes structure, and therefore
|
||||
* event durations, from the pattern that it is combined with.
|
||||
* For example `per.struct("1 1 [1 1] 1")` would give the same as `"4 4 [8 8] 4"`.
|
||||
* See also its reciprocal, `cyclesPer`.
|
||||
* @synonyms perCycle
|
||||
* @example
|
||||
* // Shorter events are more distorted
|
||||
* n("0 0*2 0 0*2 0 [0 0 0]@2").sound("bd")
|
||||
* .distort(per.div(2))
|
||||
*/
|
||||
export const per = new Pattern(function (state) {
|
||||
return [new Hap(undefined, state.span, Fraction(1).div(state.span.duration))];
|
||||
});
|
||||
|
||||
export const perCycle = per;
|
||||
|
||||
/**
|
||||
* Like `per` but measures the shortness of events according to an exponential curve. In
|
||||
* particular, where the event duration halves, the
|
||||
* returned value increases by one. `perx.struct("1 1 [1 [1 1]] 1")` would therefore be
|
||||
* the same as `"3 3 [4 [5 5]] 3"`.
|
||||
*/
|
||||
export const perx = new Pattern(function (state) {
|
||||
const n = Fraction(1).div(state.span.duration);
|
||||
return [new Hap(undefined, state.span, Math.log(n) / Math.log(2) + 1)];
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue