working
This commit is contained in:
parent
98b7003504
commit
c5bd2a7487
5 changed files with 238 additions and 175 deletions
192
packages/superdough/superdoughoutput.mjs
Normal file
192
packages/superdough/superdoughoutput.mjs
Normal file
|
|
@ -0,0 +1,192 @@
|
|||
import { effectSend, webAudioTimeout } from './helpers.mjs';
|
||||
import { errorLogger } from './logger.mjs';
|
||||
|
||||
let hasChanged = (now, before) => now !== undefined && now !== before;
|
||||
|
||||
export class Orbit {
|
||||
reverbNode;
|
||||
delayNode;
|
||||
output;
|
||||
summingNode;
|
||||
audioContext;
|
||||
constructor(audioContext) {
|
||||
this.audioContext = audioContext;
|
||||
this.output = new GainNode(audioContext, { gain: 1, channelCount: 2, channelCountMode: 'explicit' });
|
||||
this.summingNode = new GainNode(audioContext, { gain: 1, channelCount: 2, channelCountMode: 'explicit' });
|
||||
this.summingNode.connect(this.output);
|
||||
}
|
||||
|
||||
disconnect() {
|
||||
this.output.disconnect();
|
||||
this.summingNode.disconnect();
|
||||
this.delayNode?.disconnect();
|
||||
this.reverbNode?.disconnect();
|
||||
}
|
||||
|
||||
getDelay(delaytime = 0, feedback = 0.5, t) {
|
||||
const maxfeedback = 0.98;
|
||||
if (feedback > maxfeedback) {
|
||||
//logger(`feedback was clamped to ${maxfeedback} to save your ears`);
|
||||
}
|
||||
feedback = clamp(feedback, 0, 0.98);
|
||||
if (this.delayNode == null) {
|
||||
this.delayNode = this.audioContext.createFeedbackDelay(1, delaytime, feedback);
|
||||
this.delayNode.connect(this.summingNode);
|
||||
this.delayNode.start?.(t); // for some reason, this throws when audion extension is installed..
|
||||
}
|
||||
this.delayNode.delayTime.value !== delaytime && this.delayNode.delayTime.setValueAtTime(delaytime, t);
|
||||
this.delayNode.feedback.value !== feedback && this.delayNode.feedback.setValueAtTime(feedback, t);
|
||||
return this.delayNode;
|
||||
}
|
||||
|
||||
getReverb(duration, fade, lp, dim, ir, irspeed, irbegin) {
|
||||
// If no reverb has been created for a given orbit, create one
|
||||
if (this.reverbNode == null) {
|
||||
this.reverbNode = this.audioContext.createReverb(duration, fade, lp, dim, ir, irspeed, irbegin);
|
||||
this.reverbNode.connect(this.summingNode);
|
||||
}
|
||||
|
||||
if (
|
||||
hasChanged(duration, this.reverbNode.duration) ||
|
||||
hasChanged(fade, this.reverbNode.fade) ||
|
||||
hasChanged(lp, this.reverbNode.lp) ||
|
||||
hasChanged(dim, this.reverbNode.dim) ||
|
||||
hasChanged(irspeed, this.reverbNode.irspeed) ||
|
||||
hasChanged(irbegin, this.reverbNode.irbegin) ||
|
||||
this.reverbNode.ir !== ir
|
||||
) {
|
||||
// only regenerate when something has changed
|
||||
// avoids endless regeneration on things like
|
||||
// stack(s("a"), s("b").rsize(8)).room(.5)
|
||||
// this only works when args may stay undefined until here
|
||||
// setting default values breaks this
|
||||
this.reverbNode.generate(duration, fade, lp, dim, ir, irspeed, irbegin);
|
||||
}
|
||||
return this.reverbNode;
|
||||
}
|
||||
sendReverb(node, amount) {
|
||||
effectSend(node, this.reverbNode, amount);
|
||||
}
|
||||
|
||||
sendDelay(node, amount) {
|
||||
effectSend(node, this.delayNode, amount);
|
||||
}
|
||||
|
||||
duck(t, onsettime = 0, attacktime = 0.1, depth = 1) {
|
||||
const onset = onsettime;
|
||||
const attack = Math.max(attacktime, 0.002);
|
||||
const gainParam = this.output.gain;
|
||||
webAudioTimeout(
|
||||
this.audioContext,
|
||||
() => {
|
||||
const now = this.audioContext.currentTime;
|
||||
|
||||
// cancelScheduledValues and setValueAtTime together emulate cancelAndHoldAtTime
|
||||
// on browsers which lack that method
|
||||
const currVal = gainParam.value;
|
||||
gainParam.cancelScheduledValues(now);
|
||||
gainParam.setValueAtTime(currVal, now);
|
||||
|
||||
const t0 = Math.max(t, now); // guard against now > t
|
||||
const duckedVal = clamp(1 - Math.sqrt(depth), 0.01, currVal);
|
||||
gainParam.exponentialRampToValueAtTime(duckedVal, t0 + onset);
|
||||
gainParam.exponentialRampToValueAtTime(1, t0 + onset + attack);
|
||||
},
|
||||
0,
|
||||
t - 0.01,
|
||||
);
|
||||
}
|
||||
|
||||
connectToOutput(node) {
|
||||
node.connect(this.summingNode);
|
||||
}
|
||||
}
|
||||
|
||||
export class SuperdoughOutput {
|
||||
channelMerger;
|
||||
destinationGain;
|
||||
|
||||
constructor(audioContext) {
|
||||
this.audioContext = audioContext;
|
||||
this.initializeAudio();
|
||||
}
|
||||
|
||||
initializeAudio() {
|
||||
const audioContext = this.audioContext;
|
||||
const maxChannelCount = audioContext.destination.maxChannelCount;
|
||||
this.audioContext.destination.channelCount = maxChannelCount;
|
||||
this.channelMerger = new ChannelMergerNode(audioContext, { numberOfInputs: audioContext.destination.channelCount });
|
||||
this.destinationGain = new GainNode(audioContext);
|
||||
this.channelMerger.connect(this.destinationGain);
|
||||
this.destinationGain.connect(audioContext.destination);
|
||||
}
|
||||
|
||||
reset() {
|
||||
this.channelMerger.disconnect();
|
||||
this.destinationGain.disconnect();
|
||||
this.destinationGain = null;
|
||||
this.channelMerger = null;
|
||||
this.nodes = {};
|
||||
this.initializeAudio();
|
||||
}
|
||||
connectToDestination = (input, channels = [0, 1]) => {
|
||||
//This upmix can be removed if correct channel counts are set throughout the app,
|
||||
// and then strudel could theoretically support surround sound audio files
|
||||
const stereoMix = new StereoPannerNode(this.audioContext);
|
||||
input.connect(stereoMix);
|
||||
|
||||
const splitter = new ChannelSplitterNode(this.audioContext, {
|
||||
numberOfOutputs: stereoMix.channelCount,
|
||||
});
|
||||
stereoMix.connect(splitter);
|
||||
channels.forEach((ch, i) => {
|
||||
splitter.connect(this.channelMerger, i % stereoMix.channelCount, ch % this.audioContext.destination.channelCount);
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
export class SuperdoughAudioController {
|
||||
audioContext;
|
||||
output;
|
||||
nodes = {};
|
||||
|
||||
constructor(audioContext) {
|
||||
this.audioContext = audioContext;
|
||||
this.output = new SuperdoughOutput(audioContext);
|
||||
}
|
||||
|
||||
reset() {
|
||||
Array.from(this.nodes).forEach((node) => {
|
||||
node.disconnect();
|
||||
});
|
||||
this.output.reset();
|
||||
}
|
||||
|
||||
duck(targetOrbits, t, onsettime = 0, attacktime = 0.1, depth = 1) {
|
||||
const targetArr = [targetOrbits].flat();
|
||||
const onsetArr = [onsettime].flat();
|
||||
const attackArr = [attacktime].flat();
|
||||
const depthArr = [depth].flat();
|
||||
|
||||
targetArr.forEach((target, idx) => {
|
||||
const orbit = this.nodes[target];
|
||||
|
||||
if (orbit == null) {
|
||||
errorLogger(new Error(`duck target orbit ${target} does not exist`), 'superdough');
|
||||
return;
|
||||
}
|
||||
const onset = onsetArr[idx] ?? onsetArr[0];
|
||||
const attack = Math.max(attackArr[idx] ?? attackArr[0], 0.002);
|
||||
const depth = depthArr[idx] ?? depthArr[0];
|
||||
orbit.duck({ t, onsettime: onset, attacktime: attack, depth });
|
||||
});
|
||||
}
|
||||
|
||||
getOrbit(orbitNum, channels) {
|
||||
if (this.nodes[orbitNum] == null) {
|
||||
this.nodes[orbitNum] = new Orbit(this.audioContext);
|
||||
this.output.connectToDestination(this.nodes[orbitNum].output, channels);
|
||||
}
|
||||
return this.nodes[orbitNum];
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue