From b000f2297d23ddc4b46b8fa5ad4848d504652ea8 Mon Sep 17 00:00:00 2001 From: Felix Roos Date: Sat, 7 Jun 2025 20:31:47 +0200 Subject: [PATCH] fm --- packages/supradough/dough.mjs | 36 ++++++++++++++++++++++++++++++++--- 1 file changed, 33 insertions(+), 3 deletions(-) diff --git a/packages/supradough/dough.mjs b/packages/supradough/dough.mjs index 0c0e667d..08469e63 100644 --- a/packages/supradough/dough.mjs +++ b/packages/supradough/dough.mjs @@ -449,6 +449,7 @@ const defaultDefaultValues = { fft: 8, z: 'triangle', pan: 0.5, + fmh: 1, }; let getDefaultValue = (key) => defaultDefaultValues[key]; @@ -518,6 +519,8 @@ export class DoughVoice { roomsize, ir, analyze, + fmh, + fmi */ value.freq = getFrequency(value); Object.assign(this, value); @@ -550,6 +553,20 @@ export class DoughVoice { const SourceClass = oscillators[this.s] ?? TriOsc; this._sound = new SourceClass(); + if (this.fmi) { + this._fm = new SineOsc(); + this.fmh = this.fmh ?? getDefaultValue('fmh'); + if (this.fmenv) { + this._fmenv = new ADSR(); + [this.fmattack, this.fmdecay, this.fmsustain, this.fmrelease] = getADSRValues([ + this.fmattack, + this.fmdecay, + this.fmsustain, + this.fmrelease, + ]); + } + } + // filter setup this._lpf = this.cutoff ? new TwoPoleFilter() : null; this.resonance = this.resonance ?? getDefaultValue('resonance'); @@ -613,13 +630,26 @@ export class DoughVoice { return 0; } let s = 0; + let gate = Number(t >= this._begin && t <= this._holdEnd); + + let freq = this.freq; + if (this._fm) { + let fmi = this.fmi; + if (this._fmenv) { + const env = this._fmenv.update(t, gate, this.fmattack, this.fmdecay, this.fmsustain, this.fmrelease) ** 2; + fmi = /* 2 ** */ this.fmenv * env * fmi; // todo: find good scaling + } + const modfreq = freq * this.fmh; + const modgain = modfreq * fmi; + freq = freq + this._fm.update(modfreq) * modgain; + } + // sound source if (this.s === 'pulse') { - s = this._sound.update(this.freq, this.pw ?? 0.5); + s = this._sound.update(freq, this.pw ?? 0.5); } else { - s = this._sound.update(this.freq); + s = this._sound.update(freq); } - let gate = Number(t >= this._begin && t <= this._holdEnd); s = s * this.gain * this.velocity; // lpf