Refactor sound stopping and triggering logic in SoundsTab component

This commit is contained in:
Ignacio Ortega 2025-10-23 12:45:44 +02:00 committed by IJOL
parent 7071dec775
commit a8c613b7eb

View file

@ -62,11 +62,9 @@ export function SoundsTab() {
// stop current sound on mouseup
useEvent('mouseup', () => {
const t = trigRef.current;
const ref = trigRef.current;
trigRef.current = undefined;
t?.then((ref) => {
ref?.stop(getAudioContext().currentTime + 0.01);
});
ref?.stop?.(getAudioContext().currentTime + 0.01);
});
return (
<div id="sounds-tab" className="px-4 flex gap-2 flex-col w-full h-full text-foreground">
@ -124,12 +122,19 @@ export function SoundsTab() {
duration: 0.5,
};
soundPreviewIdx++;
const time = ctx.currentTime + 0.05;
const onended = () => trigRef.current?.node?.disconnect();
trigRef.current = Promise.resolve(onTrigger(time, params, onended));
trigRef.current.then((ref) => {
connectToDestination(ref?.node);
});
try {
// Pre-load the sample by calling onTrigger with a future time
// This triggers the loading but schedules playback for later
const time = ctx.currentTime + 0.5; // Give 500ms for loading
const ref = await onTrigger(time, params, onended);
trigRef.current = ref;
if (ref?.node) {
connectToDestination(ref.node);
}
} catch (err) {
console.warn('Failed to trigger sound:', err);
}
}}
>
{' '}