Refactor sound stopping and triggering logic in SoundsTab component
This commit is contained in:
parent
7071dec775
commit
a8c613b7eb
1 changed files with 14 additions and 9 deletions
|
|
@ -62,11 +62,9 @@ export function SoundsTab() {
|
|||
|
||||
// stop current sound on mouseup
|
||||
useEvent('mouseup', () => {
|
||||
const t = trigRef.current;
|
||||
const ref = trigRef.current;
|
||||
trigRef.current = undefined;
|
||||
t?.then((ref) => {
|
||||
ref?.stop(getAudioContext().currentTime + 0.01);
|
||||
});
|
||||
ref?.stop?.(getAudioContext().currentTime + 0.01);
|
||||
});
|
||||
return (
|
||||
<div id="sounds-tab" className="px-4 flex gap-2 flex-col w-full h-full text-foreground">
|
||||
|
|
@ -124,12 +122,19 @@ export function SoundsTab() {
|
|||
duration: 0.5,
|
||||
};
|
||||
soundPreviewIdx++;
|
||||
const time = ctx.currentTime + 0.05;
|
||||
const onended = () => trigRef.current?.node?.disconnect();
|
||||
trigRef.current = Promise.resolve(onTrigger(time, params, onended));
|
||||
trigRef.current.then((ref) => {
|
||||
connectToDestination(ref?.node);
|
||||
});
|
||||
try {
|
||||
// Pre-load the sample by calling onTrigger with a future time
|
||||
// This triggers the loading but schedules playback for later
|
||||
const time = ctx.currentTime + 0.5; // Give 500ms for loading
|
||||
const ref = await onTrigger(time, params, onended);
|
||||
trigRef.current = ref;
|
||||
if (ref?.node) {
|
||||
connectToDestination(ref.node);
|
||||
}
|
||||
} catch (err) {
|
||||
console.warn('Failed to trigger sound:', err);
|
||||
}
|
||||
}}
|
||||
>
|
||||
{' '}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue