Merge branch 'main' into glossing/lfo-anything
This commit is contained in:
commit
99bec835f8
23 changed files with 1687 additions and 133 deletions
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@ -293,9 +293,9 @@ export class StrudelMirror {
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console.warn('first frame could not be painted');
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}
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}
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async evaluate() {
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async evaluate(autostart = true) {
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this.flash();
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await this.repl.evaluate(this.code);
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await this.repl.evaluate(this.code, autostart);
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}
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async stop() {
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this.repl.scheduler.stop();
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@ -1,5 +1,5 @@
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import { defaultKeymap } from '@codemirror/commands';
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import { Prec } from '@codemirror/state';
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import { Prec, EditorState } from '@codemirror/state';
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import { keymap, ViewPlugin } from '@codemirror/view';
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// import { searchKeymap } from '@codemirror/search';
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import { emacs } from '@replit/codemirror-emacs';
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@ -133,5 +133,9 @@ const keymaps = {
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export function keybindings(name) {
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const active = keymaps[name];
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return [active ? Prec.high(active()) : []];
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const extensions = active ? [Prec.high(active())] : [];
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if (name === 'vim') {
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extensions.push(EditorState.allowMultipleSelections.of(true));
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}
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return extensions;
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}
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49
packages/core/bench/signal.bench.mjs
Normal file
49
packages/core/bench/signal.bench.mjs
Normal file
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@ -0,0 +1,49 @@
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import { describe, bench } from 'vitest';
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import { calculateSteps, rand, useRNG } from '../index.mjs';
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const testingResolution = 128;
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const _generateRandomPattern = () => rand.iter(testingResolution).fast(testingResolution).firstCycle();
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describe('old random', () => {
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calculateSteps(true);
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bench(
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'+tactus',
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() => {
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useRNG('legacy');
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_generateRandomPattern();
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},
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{
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time: 1000,
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teardown() {
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useRNG('legacy');
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},
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},
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);
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calculateSteps(false);
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bench(
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'-tactus',
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() => {
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useRNG('precise');
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_generateRandomPattern();
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},
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{
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time: 1000,
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teardown() {
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useRNG('legacy');
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},
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},
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);
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});
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describe('random', () => {
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calculateSteps(true);
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bench('+tactus', _generateRandomPattern, { time: 1000 });
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calculateSteps(false);
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bench('-tactus', _generateRandomPattern, { time: 1000 });
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});
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calculateSteps(true);
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@ -16,7 +16,7 @@ export function steady(value) {
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}
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export const signal = (func) => {
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const query = (state) => [new Hap(undefined, state.span, func(state.span.begin))];
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const query = (state) => [new Hap(undefined, state.span, func(state.span.begin, state.controls))];
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return new Pattern(query);
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};
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@ -186,38 +186,97 @@ export const mouseY = signal(() => _mouseY);
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export const mousex = signal(() => _mouseX);
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export const mouseX = signal(() => _mouseX);
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// random signals
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// Random number generators
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const xorwise = (x) => {
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// Produce "Avalanche effect" where flipping a single bit of x
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// results in all output bits flipping with probability 0.5
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// See e.g. https://github.com/aappleby/smhasher/blob/0ff96f7835817a27d0487325b6c16033e2992eb5/src/MurmurHash3.cpp#L68-L77
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const _murmurHashFinalizer = (x) => {
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x |= 0;
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x ^= x >>> 16;
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x = Math.imul(x, 0x85ebca6b);
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x ^= x >>> 13;
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x = Math.imul(x, 0xc2b2ae35);
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x ^= x >>> 16;
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return x >>> 0; // unsigned
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};
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// Convert t to a 32 bit integer, preserving temporal resolution down to 1/2^29
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const _tToT = (t) => {
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return Math.floor(t * 536870912);
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};
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// Used to decorrelate nearby T, i, and seed prior to hashing
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const _decorrelate = (T, i = 0, seed = 0) => {
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const lowBits = (T >>> 0) >>> 0;
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const highBits = Math.floor(T / 4294967296) >>> 0; // 2^32
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let key = lowBits ^ Math.imul(highBits ^ 0x85ebca6b, 0xc2b2ae35);
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key ^= Math.imul(i ^ 0x7f4a7c15, 0x9e3779b9);
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key ^= Math.imul(seed ^ 0x165667b1, 0x27d4eb2d);
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return key >>> 0;
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};
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const randAt = (T, i = 0, seed = 0) => {
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return _murmurHashFinalizer(_decorrelate(T, i, seed)) / 4294967296; // 2^32
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};
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// n samples at time t
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const timeToRands = (t, n, seed = 0) => {
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const T = _tToT(t);
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if (n === 1) {
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return randAt(T, 0, seed);
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}
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const out = new Array(n);
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for (let i = 0; i < n; i++) out[i] = randAt(T, i, seed);
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return out;
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};
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// Old random signals. Currently the default, but can also be chosen via
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// `useRNG('legacy')`
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// stretch 300 cycles over the range of [0,2**29 == 536870912) then apply the xorshift algorithm
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const __xorwise = (x) => {
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const a = (x << 13) ^ x;
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const b = (a >> 17) ^ a;
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return (b << 5) ^ b;
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};
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// stretch 300 cycles over the range of [0,2**29 == 536870912) then apply the xorshift algorithm
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const _frac = (x) => x - Math.trunc(x);
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const timeToIntSeed = (x) => xorwise(Math.trunc(_frac(x / 300) * 536870912));
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const intSeedToRand = (x) => (x % 536870912) / 536870912;
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const timeToRand = (x) => Math.abs(intSeedToRand(timeToIntSeed(x)));
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const timeToRandsPrime = (seed, n) => {
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const __frac = (x) => x - Math.trunc(x);
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const __timeToIntSeed = (x) => __xorwise(Math.trunc(__frac(x / 300) * 536870912));
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const __intSeedToRand = (x) => (x % 536870912) / 536870912;
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const __timeToRandsPrime = (seed, n) => {
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if (n === 1) {
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return Math.abs(__intSeedToRand(seed));
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}
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const result = [];
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// eslint-disable-next-line
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for (let i = 0; i < n; ++i) {
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result.push(intSeedToRand(seed));
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seed = xorwise(seed);
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for (let i = 0; i < n; i++) {
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result.push(__intSeedToRand(seed));
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seed = __xorwise(seed);
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}
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return result;
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};
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const __timeToRands = (t, n) => __timeToRandsPrime(__timeToIntSeed(t), n);
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const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
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// End old random
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let RNG_MODE = 'legacy';
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export const getRandsAtTime = (t, n = 1, seed = 0) => {
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return RNG_MODE === 'legacy' ? __timeToRands(t + seed, n) : timeToRands(t, n, seed);
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};
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/**
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* Sets which random number generator to use. Historically Strudel would
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* use `useRNG('legacy')`, which remains the default. To use a new more statistically
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* precise RNG, try `useRNG('precise')`.
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*
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* @name useRNG
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* @param {string} mod - Mode. One of 'legacy', 'precise'
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* @example
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* useRNG('legacy')
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* // Repeats every 300 cycles
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* $: n(irand(50)).seg(16).scale("C:minor").ribbon(88, 32)
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* $: n(irand(50)).seg(16).scale("C:minor").ribbon(388, 32)
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*/
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export const useRNG = (mode = 'legacy') => (RNG_MODE = mode);
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/**
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* A discrete pattern of numbers from 0 to n-1
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@ -300,13 +359,13 @@ export const binaryNL = (n, nBits = 16) => {
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* .partials(randL(8))
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*/
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export const randL = (n) => {
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return signal((t) => (nVal) => timeToRands(t, nVal).map(Math.abs)).appLeft(reify(n));
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return signal((t) => (nVal) => getRandsAtTime(t, nVal).map(Math.abs)).appLeft(reify(n));
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};
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export const randrun = (n) => {
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return signal((t) => {
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return signal((t, controls) => {
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// Without adding 0.5, the first cycle is always 0,1,2,3,...
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const rands = timeToRands(t.floor().add(0.5), n);
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const rands = getRandsAtTime(t.floor().add(0.5), n, controls.randSeed);
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const nums = rands
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.map((n, i) => [n, i])
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.sort((a, b) => (a[0] > b[0]) - (a[0] < b[0]))
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@ -347,6 +406,37 @@ export const scramble = register('scramble', (n, pat) => {
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return _rearrangeWith(_irand(n)._segment(n), n, pat);
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});
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/**
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* Modify a pattern by applying a function to the `randomSeed` control if present
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*
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* @param {Function} func Function from seed (or undefined) to seed (or undefined)
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* @param {Pattern} pat Pattern to update
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* @returns Pattern
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*/
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export const withSeed = (func, pat) => {
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return new Pattern((state) => {
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let { randSeed, ...controls } = state.controls;
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randSeed = func(randSeed);
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return pat.query(state.setControls({ ...controls, randSeed }));
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}, pat._steps);
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};
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/**
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* Change the seed for random signals. Normally, random signals depend on time,
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* so two patterns at the same time will have the same random values. Specifying
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* a new seed changes the signal output by `rand`. This also affects other functions
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* that use randomness, like `shuffle` and `sometimes`.
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*
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* @name seed
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* @param {number} n A new seed. Can be any number.
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* @example
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* $: s("hh*4").degrade();
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* $: s("bd*4").degrade().seed(1); // Will degrade different events from the hi-hat
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*/
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export const seed = register('seed', (n, pat) => {
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return withSeed(() => n, pat);
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});
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/**
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* A continuous pattern of random numbers, between 0 and 1.
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*
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@ -356,7 +446,7 @@ export const scramble = register('scramble', (n, pat) => {
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* s("bd*4,hh*8").cutoff(rand.range(500,8000))
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*
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*/
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export const rand = signal(timeToRand);
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export const rand = signal((t, controls) => getRandsAtTime(t, 1, controls.randSeed));
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/**
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* A continuous pattern of random numbers, between -1 and 1
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*/
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@ -533,36 +623,32 @@ export const wchooseCycles = (...pairs) => _wchooseWith(rand.segment(1), ...pair
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export const wrandcat = wchooseCycles;
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function _perlin(t) {
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function _perlin(t, seed = 0) {
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let ta = Math.floor(t);
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let tb = ta + 1;
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const smootherStep = (x) => 6.0 * x ** 5 - 15.0 * x ** 4 + 10.0 * x ** 3;
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const interp = (x) => (a) => (b) => a + smootherStep(x) * (b - a);
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const v = interp(t - ta)(timeToRand(ta))(timeToRand(tb));
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const ra = getRandsAtTime(ta, 1, seed);
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const rb = getRandsAtTime(tb, 1, seed);
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const v = interp(t - ta)(ra)(rb);
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return v;
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}
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export const perlinWith = (tpat) => {
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return tpat.fmap(_perlin);
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};
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function _berlin(t) {
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function _berlin(t, seed = 0) {
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const prevRidgeStartIndex = Math.floor(t);
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const nextRidgeStartIndex = prevRidgeStartIndex + 1;
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const prevRidgeBottomPoint = timeToRand(prevRidgeStartIndex);
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const nextRidgeTopPoint = timeToRand(nextRidgeStartIndex) + prevRidgeBottomPoint;
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const prevRidgeBottomPoint = getRandsAtTime(prevRidgeStartIndex, 1, seed);
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const height = getRandsAtTime(nextRidgeStartIndex, 1, seed);
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const nextRidgeTopPoint = prevRidgeBottomPoint + height;
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const currentPercent = (t - prevRidgeStartIndex) / (nextRidgeStartIndex - prevRidgeStartIndex);
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const interp = (a, b, t) => {
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return a + (b - a) * t;
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return a + t * (b - a);
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};
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return interp(prevRidgeBottomPoint, nextRidgeTopPoint, currentPercent) / 2;
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}
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export const berlinWith = (tpat) => {
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return tpat.fmap(_berlin);
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};
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/**
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* Generates a continuous pattern of [perlin noise](https://en.wikipedia.org/wiki/Perlin_noise), in the range 0..1.
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*
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@ -572,7 +658,7 @@ export const berlinWith = (tpat) => {
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* s("bd*4,hh*8").cutoff(perlin.range(500,8000))
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*
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*/
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export const perlin = perlinWith(time.fmap((v) => Number(v)));
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export const perlin = signal((t, controls) => _perlin(t, controls.randSeed));
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/**
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* Generates a continuous pattern of [berlin noise](conceived by Jame Coyne and Jade Rowland as a joke but turned out to be surprisingly cool and useful,
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@ -584,7 +670,7 @@ export const perlin = perlinWith(time.fmap((v) => Number(v)));
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* n("0!16".add(berlin.fast(4).mul(14))).scale("d:minor")
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*
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*/
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export const berlin = berlinWith(time.fmap((v) => Number(v)));
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export const berlin = signal((t, controls) => _berlin(t, controls.randSeed));
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export const degradeByWith = register(
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'degradeByWith',
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|
|
@ -884,10 +970,48 @@ export const keyDown = register('keyDown', function (pat) {
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});
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/**
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* A pattern that gives the duration of events that are combined with it.
|
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* A pattern measuring the duration of events,
|
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* in cycles per event. `cyclesPer` doesn't have structure itself, but takes structure, and therefore
|
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* event durations, from the pattern that it is combined with.
|
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* For example `cyclesPer.struct("1 1 [1 1] 1")` would give the same as `"0.25 0.25 [0.125 0.125] 0.25"`.
|
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* See also its reciprocal, `per`, also known as `perCycle`.
|
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* @example
|
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* sound("bd sd [bd bd] sd*4 [- sd] [bd [bd bd]]").note(delta.withValue(x => 1/x + 20))
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* // Shorter events are lower in pitch
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* sound("saw saw [saw saw] saw")
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* .note(cyclesPer.range(50, 100))
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* @example
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* sound("bd sd [bd bd] sd*4 [- sd] [bd [bd bd]]")
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* .note(cyclesPer.add(20))
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*/
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export const delta = new Pattern(function (state) {
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export const cyclesPer = new Pattern(function (state) {
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return [new Hap(undefined, state.span, state.span.duration)];
|
||||
});
|
||||
|
||||
/**
|
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* A pattern measuring the 'shortness' of events, or in other words, the duration of pattern events,
|
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* in events per cycle. `per` doesn't have structure itself, but takes structure, and therefore
|
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* event durations, from the pattern that it is combined with.
|
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* For example `per.struct("1 1 [1 1] 1")` would give the same as `"4 4 [8 8] 4"`.
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* See also its reciprocal, `cyclesPer`.
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* @synonyms perCycle
|
||||
* @example
|
||||
* // Shorter events are more distorted
|
||||
* n("0 0*2 0 0*2 0 [0 0 0]@2").sound("bd")
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* .distort(per.div(2))
|
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*/
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export const per = new Pattern(function (state) {
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return [new Hap(undefined, state.span, Fraction(1).div(state.span.duration))];
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||||
});
|
||||
|
||||
export const perCycle = per;
|
||||
|
||||
/**
|
||||
* Like `per` but measures the shortness of events according to an exponential curve. In
|
||||
* particular, where the event duration halves, the
|
||||
* returned value increases by one. `perx.struct("1 1 [1 [1 1]] 1")` would therefore be
|
||||
* the same as `"3 3 [4 [5 5]] 3"`.
|
||||
*/
|
||||
export const perx = new Pattern(function (state) {
|
||||
const n = Fraction(1).div(state.span.duration);
|
||||
return [new Hap(undefined, state.span, Math.log(n) / Math.log(2) + 1)];
|
||||
});
|
||||
|
|
|
|||
|
|
@ -740,20 +740,6 @@ describe('Pattern', () => {
|
|||
);
|
||||
});
|
||||
});
|
||||
describe('signal()', () => {
|
||||
it('Can make saw/saw2', () => {
|
||||
expect(saw.struct(true, true, true, true).firstCycle()).toStrictEqual(
|
||||
sequence(0, 1 / 4, 1 / 2, 3 / 4).firstCycle(),
|
||||
);
|
||||
|
||||
expect(saw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(-1, -0.5, 0, 0.5).firstCycle());
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||||
});
|
||||
it('Can make isaw/isaw2', () => {
|
||||
expect(isaw.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.75, 0.5, 0.25).firstCycle());
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||||
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||||
expect(isaw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.5, 0, -0.5).firstCycle());
|
||||
});
|
||||
});
|
||||
describe('_setContext()', () => {
|
||||
it('Can set the hap context', () => {
|
||||
expect(
|
||||
|
|
|
|||
61
packages/core/test/signal.test.mjs
Normal file
61
packages/core/test/signal.test.mjs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
signal.test.mjs - <short description TODO>
|
||||
Copyright (C) 2022 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/core/test/pattern.test.mjs>
|
||||
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
import Fraction from 'fraction.js';
|
||||
|
||||
import { describe, it, expect, vi } from 'vitest';
|
||||
|
||||
import { saw, saw2, isaw, isaw2, per, perx, cyclesPer } from '../signal.mjs';
|
||||
import { fastcat, sequence, State, TimeSpan, Hap } from '../index.mjs';
|
||||
|
||||
const st = (begin, end) => new State(ts(begin, end));
|
||||
const ts = (begin, end) => new TimeSpan(Fraction(begin), Fraction(end));
|
||||
const hap = (whole, part, value, context = {}) => new Hap(whole, part, value, context);
|
||||
|
||||
const third = Fraction(1, 3);
|
||||
const twothirds = Fraction(2, 3);
|
||||
|
||||
const sameFirst = (a, b) => {
|
||||
return expect(a.sortHapsByPart().firstCycle()).toStrictEqual(b.sortHapsByPart().firstCycle());
|
||||
};
|
||||
|
||||
describe('signal()', () => {
|
||||
it('Can make saw/saw2', () => {
|
||||
expect(saw.struct(true, true, true, true).firstCycle()).toStrictEqual(
|
||||
sequence(0, 1 / 4, 1 / 2, 3 / 4).firstCycle(),
|
||||
);
|
||||
|
||||
expect(saw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(-1, -0.5, 0, 0.5).firstCycle());
|
||||
});
|
||||
it('Can make isaw/isaw2', () => {
|
||||
expect(isaw.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.75, 0.5, 0.25).firstCycle());
|
||||
|
||||
expect(isaw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.5, 0, -0.5).firstCycle());
|
||||
});
|
||||
});
|
||||
|
||||
describe('cyclesPer', () => {
|
||||
it('gives cycles per hap', () => {
|
||||
sameFirst(
|
||||
cyclesPer.struct(true, true, true, fastcat(true, true)),
|
||||
sequence(0.25, 0.25, 0.25, fastcat(0.125, 0.125)).fmap(Fraction),
|
||||
);
|
||||
});
|
||||
});
|
||||
describe('per', () => {
|
||||
it('gives haps per cycle', () => {
|
||||
sameFirst(per.struct(true, true, true, fastcat(true, true)), sequence(4, 4, 4, fastcat(8, 8)).fmap(Fraction));
|
||||
});
|
||||
});
|
||||
|
||||
describe('perx', () => {
|
||||
it('gives exponential haps per cycle', () => {
|
||||
sameFirst(
|
||||
perx.struct(true, true, true, fastcat(true, fastcat(true, true))),
|
||||
sequence(3, 3, 3, fastcat(4, fastcat(5, 5))),
|
||||
);
|
||||
});
|
||||
});
|
||||
|
|
@ -5,6 +5,11 @@ export const setDefaultAudioContext = () => {
|
|||
return audioContext;
|
||||
};
|
||||
|
||||
export const setAudioContext = (context) => {
|
||||
audioContext = context;
|
||||
return audioContext;
|
||||
};
|
||||
|
||||
export const getAudioContext = () => {
|
||||
if (!audioContext) {
|
||||
return setDefaultAudioContext();
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ if (typeof DelayNode !== 'undefined') {
|
|||
}
|
||||
}
|
||||
|
||||
AudioContext.prototype.createFeedbackDelay = function (wet, time, feedback) {
|
||||
BaseAudioContext.prototype.createFeedbackDelay = function (wet, time, feedback) {
|
||||
return new FeedbackDelayNode(this, wet, time, feedback);
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -42,6 +42,7 @@ export const getParamADSR = (
|
|||
decay,
|
||||
sustain,
|
||||
release,
|
||||
// min = value at start of attack, max = value at end of attack; it is possible that max < min
|
||||
min,
|
||||
max,
|
||||
begin,
|
||||
|
|
@ -59,17 +60,15 @@ export const getParamADSR = (
|
|||
max = max === 0 ? 0.001 : max;
|
||||
}
|
||||
const range = max - min;
|
||||
const peak = max;
|
||||
const sustainVal = min + sustain * range;
|
||||
const duration = end - begin;
|
||||
|
||||
const envValAtTime = (time) => {
|
||||
let val;
|
||||
if (attack > time) {
|
||||
let slope = getSlope(min, peak, 0, attack);
|
||||
val = time * slope + (min > peak ? min : 0);
|
||||
val = time * getSlope(min, max, 0, attack) + min;
|
||||
} else {
|
||||
val = (time - attack) * getSlope(peak, sustainVal, 0, decay) + peak;
|
||||
val = (time - attack) * getSlope(max, sustainVal, 0, decay) + max;
|
||||
}
|
||||
if (curve === 'exponential') {
|
||||
val = val || 0.001;
|
||||
|
|
@ -613,7 +612,7 @@ export const releaseAudioNode = (node) => {
|
|||
// make sure all AudioScheduledSourceNodes are in a stopped state
|
||||
// https://developer.mozilla.org/en-US/docs/Web/API/AudioScheduledSourceNode
|
||||
if (node instanceof AudioScheduledSourceNode) {
|
||||
if (node.onended && node.onended.name !== 'cleanup') {
|
||||
if (process.env.NODE_ENV === 'development' && node.onended && node.onended.name !== 'cleanup') {
|
||||
logger(
|
||||
`[superdough] Deprecation warning: it seems your code path is setting 'node.onended = callback' instead of using the onceEnded helper`,
|
||||
);
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ import reverbGen from './reverbGen.mjs';
|
|||
import { clamp } from './util.mjs';
|
||||
|
||||
if (typeof AudioContext !== 'undefined') {
|
||||
AudioContext.prototype.adjustLength = function (duration, buffer, speed = 1, offsetAmount = 0) {
|
||||
BaseAudioContext.prototype.adjustLength = function (duration, buffer, speed = 1, offsetAmount = 0) {
|
||||
const sampleOffset = Math.floor(clamp(offsetAmount, 0, 1) * buffer.length);
|
||||
const newLength = buffer.sampleRate * duration;
|
||||
const newBuffer = this.createBuffer(buffer.numberOfChannels, buffer.length, buffer.sampleRate);
|
||||
|
|
@ -23,7 +23,7 @@ if (typeof AudioContext !== 'undefined') {
|
|||
return newBuffer;
|
||||
};
|
||||
|
||||
AudioContext.prototype.createReverb = function (duration, fade, lp, dim, ir, irspeed, irbegin) {
|
||||
BaseAudioContext.prototype.createReverb = function (duration, fade, lp, dim, ir, irspeed, irbegin) {
|
||||
const convolver = this.createConvolver();
|
||||
convolver.generate = (d = 2, fade = 0.1, lp = 15000, dim = 1000, ir, irspeed, irbegin) => {
|
||||
convolver.duration = d;
|
||||
|
|
|
|||
|
|
@ -24,20 +24,32 @@ import {
|
|||
import { map } from 'nanostores';
|
||||
import { errorLogger, logger } from './logger.mjs';
|
||||
import { loadBuffer } from './sampler.mjs';
|
||||
import { getAudioContext } from './audioContext.mjs';
|
||||
import { getAudioContext, setAudioContext } from './audioContext.mjs';
|
||||
import { SuperdoughAudioController } from './superdoughoutput.mjs';
|
||||
import { getSuperdoughControlTargets } from './superdoughdata.mjs';
|
||||
import { resetSeenKeys } from './wavetable.mjs';
|
||||
|
||||
export const DEFAULT_MAX_POLYPHONY = 128;
|
||||
const DEFAULT_AUDIO_DEVICE_NAME = 'System Standard';
|
||||
|
||||
let maxPolyphony = DEFAULT_MAX_POLYPHONY;
|
||||
export let maxPolyphony = DEFAULT_MAX_POLYPHONY;
|
||||
|
||||
/**
|
||||
* Set the max polyphony. If notes are ringing out via `release` then they will
|
||||
* start to die out in first-in-first-out order once the max polyphony has been hit
|
||||
*
|
||||
* @name setMaxPolyphony
|
||||
* @param {number} Max polyphony. Defaults to 128
|
||||
* @example
|
||||
* setMaxPolyphony(4)
|
||||
* n(irand(24).seg(8)).scale("C#3:minor").room(1).release(4).gain(0.5)
|
||||
*
|
||||
*/
|
||||
export function setMaxPolyphony(polyphony) {
|
||||
maxPolyphony = parseInt(polyphony) ?? DEFAULT_MAX_POLYPHONY;
|
||||
}
|
||||
|
||||
let multiChannelOrbits = false;
|
||||
export let multiChannelOrbits = false;
|
||||
export function setMultiChannelOrbits(bool) {
|
||||
multiChannelOrbits = bool == true;
|
||||
}
|
||||
|
|
@ -55,6 +67,17 @@ export function applyGainCurve(val) {
|
|||
return gainCurveFunc(val);
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply a function to all gains provided in patterns. Can be used to rescale gain to be
|
||||
* quadratic, exponential, etc. rather than linear
|
||||
*
|
||||
* @name setGainCurve
|
||||
* @param {Function} function to apply to all gain values
|
||||
* @example
|
||||
* setGainCurve((x) => x * x) // quadratic gain
|
||||
* s("bd*4").gain(0.5) // equivalent to 0.25 gain normally
|
||||
*
|
||||
*/
|
||||
export function setGainCurve(newGainCurveFunc) {
|
||||
gainCurveFunc = newGainCurveFunc;
|
||||
}
|
||||
|
|
@ -216,11 +239,13 @@ export function registerWorklet(url) {
|
|||
}
|
||||
|
||||
let workletsLoading;
|
||||
function loadWorklets() {
|
||||
export function loadWorklets() {
|
||||
if (!workletsLoading) {
|
||||
const audioCtx = getAudioContext();
|
||||
const allWorkletURLs = externalWorklets.concat([workletsUrl]);
|
||||
workletsLoading = Promise.all(allWorkletURLs.map((workletURL) => audioCtx.audioWorklet.addModule(workletURL)));
|
||||
workletsLoading = Promise.all(allWorkletURLs.map((workletURL) => audioCtx.audioWorklet.addModule(workletURL))).then(
|
||||
() => (workletsLoading = undefined),
|
||||
);
|
||||
}
|
||||
|
||||
return workletsLoading;
|
||||
|
|
@ -237,6 +262,7 @@ export async function initAudio(options = {}) {
|
|||
|
||||
setMaxPolyphony(maxPolyphony);
|
||||
setMultiChannelOrbits(multiChannelOrbits);
|
||||
resetSeenKeys();
|
||||
if (typeof window === 'undefined') {
|
||||
return;
|
||||
}
|
||||
|
|
@ -258,8 +284,9 @@ export async function initAudio(options = {}) {
|
|||
logger('[superdough] failed to set audio interface', 'warning');
|
||||
}
|
||||
}
|
||||
|
||||
await audioCtx.resume();
|
||||
if ((!audioCtx) instanceof OfflineAudioContext) {
|
||||
await audioCtx.resume();
|
||||
}
|
||||
if (disableWorklets) {
|
||||
logger('[superdough]: AudioWorklets disabled with disableWorklets');
|
||||
return;
|
||||
|
|
@ -294,6 +321,11 @@ export function getSuperdoughAudioController() {
|
|||
return controller;
|
||||
}
|
||||
|
||||
export function setSuperdoughAudioController(newController) {
|
||||
controller = newController;
|
||||
return controller;
|
||||
}
|
||||
|
||||
export function connectToDestination(input, channels) {
|
||||
const controller = getSuperdoughAudioController();
|
||||
controller.output.connectToDestination(input, channels);
|
||||
|
|
@ -331,7 +363,7 @@ export let analysers = {},
|
|||
analysersData = {};
|
||||
|
||||
export function getAnalyserById(id, fftSize = 1024, smoothingTimeConstant = 0.5) {
|
||||
if (!analysers[id]) {
|
||||
if (!analysers[id] || analysers[id].audioContext != getAudioContext()) {
|
||||
// make sure this doesn't happen too often as it piles up garbage
|
||||
const analyserNode = getAudioContext().createAnalyser();
|
||||
analyserNode.fftSize = fftSize;
|
||||
|
|
@ -521,7 +553,6 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
|
|||
// duration is passed as value too..
|
||||
value.duration = hapDuration;
|
||||
// calculate absolute time
|
||||
|
||||
if (t < ac.currentTime) {
|
||||
console.warn(
|
||||
`[superdough]: cannot schedule sounds in the past (target: ${t.toFixed(2)}, now: ${ac.currentTime.toFixed(2)})`,
|
||||
|
|
@ -949,7 +980,7 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
|
|||
}
|
||||
|
||||
// analyser
|
||||
if (analyze) {
|
||||
if (analyze && !(ac instanceof OfflineAudioContext)) {
|
||||
const analyserNode = getAnalyserById(analyze, 2 ** (fft + 5));
|
||||
const analyserSend = effectSend(post, analyserNode, 1);
|
||||
audioNodes.push(analyserSend);
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ if (typeof GainNode !== 'undefined') {
|
|||
}
|
||||
}
|
||||
|
||||
AudioContext.prototype.createVowelFilter = function (letter) {
|
||||
BaseAudioContext.prototype.createVowelFilter = function (letter) {
|
||||
return new VowelNode(this, letter);
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,6 +40,11 @@ export const Warpmode = Object.freeze({
|
|||
});
|
||||
|
||||
const seenKeys = new Set();
|
||||
|
||||
export function resetSeenKeys() {
|
||||
seenKeys.clear();
|
||||
}
|
||||
|
||||
async function getPayload(url, label, frameLen = 2048) {
|
||||
const key = `${url},${frameLen}`;
|
||||
if (!seenKeys.has(key)) {
|
||||
|
|
|
|||
|
|
@ -5,10 +5,21 @@ This program is free software: you can redistribute it and/or modify it under th
|
|||
*/
|
||||
|
||||
import * as strudel from '@strudel/core';
|
||||
import { superdough, getAudioContext, setLogger, doughTrigger, registerWorklet } from 'superdough';
|
||||
import {
|
||||
superdough,
|
||||
getAudioContext,
|
||||
setLogger,
|
||||
doughTrigger,
|
||||
registerWorklet,
|
||||
setAudioContext,
|
||||
initAudio,
|
||||
setSuperdoughAudioController,
|
||||
resetGlobalEffects,
|
||||
errorLogger,
|
||||
} from 'superdough';
|
||||
import './supradough.mjs';
|
||||
import { workletUrl } from 'supradough';
|
||||
|
||||
import { SuperdoughAudioController } from 'superdough/superdoughoutput.mjs';
|
||||
registerWorklet(workletUrl);
|
||||
|
||||
const { Pattern, logger, repl } = strudel;
|
||||
|
|
@ -26,6 +37,71 @@ export const webaudioOutput = (hap, _deadline, hapDuration, cps, t) => {
|
|||
return superdough(hap2value(hap), t, hapDuration, cps, hap.whole?.begin.valueOf());
|
||||
};
|
||||
|
||||
export async function renderPatternAudio(
|
||||
pattern,
|
||||
cps,
|
||||
begin,
|
||||
end,
|
||||
sampleRate,
|
||||
maxPolyphony,
|
||||
multiChannelOrbits,
|
||||
downloadName = undefined,
|
||||
) {
|
||||
let audioContext = getAudioContext();
|
||||
await audioContext.close();
|
||||
audioContext = new OfflineAudioContext(2, ((end - begin) / cps) * sampleRate, sampleRate);
|
||||
setAudioContext(audioContext);
|
||||
setSuperdoughAudioController(new SuperdoughAudioController(audioContext));
|
||||
await initAudio({
|
||||
maxPolyphony,
|
||||
multiChannelOrbits,
|
||||
});
|
||||
logger('[webaudio] preloading');
|
||||
|
||||
// Calling superdough(...) in ascending onset time order is important
|
||||
// for controls that depend on the audio graph state like `cut`
|
||||
let haps = pattern
|
||||
.queryArc(begin, end, { _cps: cps })
|
||||
.sort((a, b) => a.whole.begin.valueOf() - b.whole.begin.valueOf());
|
||||
for (const hap of haps) {
|
||||
if (hap.hasOnset()) {
|
||||
try {
|
||||
await superdough(
|
||||
hap2value(hap),
|
||||
(hap.whole.begin.valueOf() - begin) / cps,
|
||||
hap.duration / cps,
|
||||
cps,
|
||||
(hap.whole?.begin.valueOf() - begin) / cps,
|
||||
);
|
||||
} catch (err) {
|
||||
errorLogger(err, 'webaudio');
|
||||
}
|
||||
}
|
||||
}
|
||||
logger('[webaudio] start rendering');
|
||||
|
||||
return audioContext
|
||||
.startRendering()
|
||||
.then((renderedBuffer) => {
|
||||
const wavBuffer = audioBufferToWav(renderedBuffer);
|
||||
const blob = new Blob([wavBuffer], { type: 'audio/wav' });
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement('a');
|
||||
a.href = url;
|
||||
downloadName = downloadName ? `${downloadName}.wav` : `${new Date().toISOString()}.wav`;
|
||||
a.download = `${downloadName}`;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
document.body.removeChild(a);
|
||||
URL.revokeObjectURL(url);
|
||||
})
|
||||
.finally(async () => {
|
||||
setAudioContext(null);
|
||||
setSuperdoughAudioController(null);
|
||||
resetGlobalEffects();
|
||||
});
|
||||
}
|
||||
|
||||
export function webaudioRepl(options = {}) {
|
||||
options = {
|
||||
getTime: () => getAudioContext().currentTime,
|
||||
|
|
@ -38,3 +114,98 @@ export function webaudioRepl(options = {}) {
|
|||
Pattern.prototype.dough = function () {
|
||||
return this.onTrigger(doughTrigger, 1);
|
||||
};
|
||||
|
||||
function audioBufferToWav(buffer, opt) {
|
||||
opt = opt || {};
|
||||
|
||||
var numChannels = buffer.numberOfChannels;
|
||||
var sampleRate = buffer.sampleRate;
|
||||
var format = opt.float32 ? 3 : 1;
|
||||
var bitDepth = format === 3 ? 32 : 16;
|
||||
|
||||
var result;
|
||||
if (numChannels === 2) {
|
||||
result = interleave(buffer.getChannelData(0), buffer.getChannelData(1));
|
||||
} else {
|
||||
result = buffer.getChannelData(0);
|
||||
}
|
||||
|
||||
return encodeWAV(result, format, sampleRate, numChannels, bitDepth);
|
||||
}
|
||||
|
||||
function encodeWAV(samples, format, sampleRate, numChannels, bitDepth) {
|
||||
var bytesPerSample = bitDepth / 8;
|
||||
var blockAlign = numChannels * bytesPerSample;
|
||||
|
||||
var buffer = new ArrayBuffer(44 + samples.length * bytesPerSample);
|
||||
var view = new DataView(buffer);
|
||||
|
||||
/* RIFF identifier */
|
||||
writeString(view, 0, 'RIFF');
|
||||
/* RIFF chunk length */
|
||||
view.setUint32(4, 36 + samples.length * bytesPerSample, true);
|
||||
/* RIFF type */
|
||||
writeString(view, 8, 'WAVE');
|
||||
/* format chunk identifier */
|
||||
writeString(view, 12, 'fmt ');
|
||||
/* format chunk length */
|
||||
view.setUint32(16, 16, true);
|
||||
/* sample format (raw) */
|
||||
view.setUint16(20, format, true);
|
||||
/* channel count */
|
||||
view.setUint16(22, numChannels, true);
|
||||
/* sample rate */
|
||||
view.setUint32(24, sampleRate, true);
|
||||
/* byte rate (sample rate * block align) */
|
||||
view.setUint32(28, sampleRate * blockAlign, true);
|
||||
/* block align (channel count * bytes per sample) */
|
||||
view.setUint16(32, blockAlign, true);
|
||||
/* bits per sample */
|
||||
view.setUint16(34, bitDepth, true);
|
||||
/* data chunk identifier */
|
||||
writeString(view, 36, 'data');
|
||||
/* data chunk length */
|
||||
view.setUint32(40, samples.length * bytesPerSample, true);
|
||||
if (format === 1) {
|
||||
// Raw PCM
|
||||
floatTo16BitPCM(view, 44, samples);
|
||||
} else {
|
||||
writeFloat32(view, 44, samples);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
function interleave(inputL, inputR) {
|
||||
var length = inputL.length + inputR.length;
|
||||
var result = new Float32Array(length);
|
||||
|
||||
var index = 0;
|
||||
var inputIndex = 0;
|
||||
|
||||
while (index < length) {
|
||||
result[index++] = inputL[inputIndex];
|
||||
result[index++] = inputR[inputIndex];
|
||||
inputIndex++;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function writeFloat32(output, offset, input) {
|
||||
for (var i = 0; i < input.length; i++, offset += 4) {
|
||||
output.setFloat32(offset, input[i], true);
|
||||
}
|
||||
}
|
||||
|
||||
function floatTo16BitPCM(output, offset, input) {
|
||||
for (var i = 0; i < input.length; i++, offset += 2) {
|
||||
var s = Math.max(-1, Math.min(1, input[i]));
|
||||
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7fff, true);
|
||||
}
|
||||
}
|
||||
|
||||
function writeString(view, offset, string) {
|
||||
for (var i = 0; i < string.length; i++) {
|
||||
view.setUint8(offset + i, string.charCodeAt(i));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue