refactor: remove old draw logic
+ pianoroll now uses .onPaint
This commit is contained in:
parent
4b921c47f5
commit
95719654f3
7 changed files with 10 additions and 206 deletions
|
|
@ -50,10 +50,9 @@ const modulesLoading = evalScope(
|
|||
|
||||
const presets = prebake();
|
||||
|
||||
let drawContext, clearCanvas;
|
||||
let drawContext;
|
||||
if (typeof window !== 'undefined') {
|
||||
drawContext = getDrawContext();
|
||||
clearCanvas = () => drawContext.clearRect(0, 0, drawContext.canvas.height, drawContext.canvas.width);
|
||||
}
|
||||
|
||||
const getTime = () => getAudioContext().currentTime;
|
||||
|
|
@ -208,7 +207,7 @@ export function Repl({ embedded = false }) {
|
|||
const handleShuffle = async () => {
|
||||
const { code, name } = getRandomTune();
|
||||
logger(`[repl] ✨ loading random tune "${name}"`);
|
||||
clearCanvas();
|
||||
cleanupDraw();
|
||||
resetLoadedSounds();
|
||||
scheduler.setCps(1);
|
||||
await prebake(); // declare default samples
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue