Add LFOs and envelopes
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5 changed files with 247 additions and 34 deletions
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@ -9,7 +9,7 @@ import './reverb.mjs';
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import './vowel.mjs';
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import { nanFallback, _mod, cycleToSeconds } from './util.mjs';
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import workletsUrl from './worklets.mjs?audioworklet';
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import { createFilter, gainNode, getCompressor, getWorklet, effectSend } from './helpers.mjs';
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import { createFilter, gainNode, getCompressor, getLfo, getWorklet, effectSend } from './helpers.mjs';
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import { map } from 'nanostores';
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import { logger } from './logger.mjs';
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import { loadBuffer } from './sampler.mjs';
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@ -29,13 +29,6 @@ export function setMultiChannelOrbits(bool) {
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multiChannelOrbits = bool == true;
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}
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function getModulationShapeInput(val) {
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if (typeof val === 'number') {
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return val % 5;
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}
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return { tri: 0, triangle: 0, sine: 1, ramp: 2, saw: 3, square: 4 }[val] ?? 0;
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}
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export const soundMap = map();
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export function registerSound(key, onTrigger, data = {}) {
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@ -314,28 +307,6 @@ export function connectToDestination(input, channels) {
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controller.output.connectToDestination(input, channels);
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}
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export function getLfo(audioContext, begin, end, properties = {}) {
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const { shape = 0, ...props } = properties;
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const { dcoffset = -0.5, depth = 1 } = properties;
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const lfoprops = {
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frequency: 1,
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depth,
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skew: 0.5,
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phaseoffset: 0,
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time: begin,
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begin,
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end,
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shape: getModulationShapeInput(shape),
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dcoffset,
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min: dcoffset * depth,
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max: dcoffset * depth + depth,
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curve: 1,
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...props,
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};
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return getWorklet(audioContext, 'lfo-processor', lfoprops);
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}
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function getPhaser(time, end, frequency = 1, depth = 0.5, centerFrequency = 1000, sweep = 2000) {
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const ac = getAudioContext();
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const lfoGain = getLfo(ac, time, end, { frequency, depth: sweep * 2 });
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@ -682,6 +653,14 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
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tremolo = cps * tremolosync;
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}
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if (value.wtPosSynced != null) {
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value.wtPosRate /= cps;
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}
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if (value.wtWarpSynced != null) {
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value.wtWarpRate /= cps;
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}
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if (tremolo !== undefined) {
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// Allow clipping of modulator for more dynamic possiblities, and to prevent speaker overload
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// EX: a triangle waveform will clip like this /-\ when the depth is above 1
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