[perf] fix connect-leak in delay effect
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2 changed files with 3 additions and 2 deletions
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@ -692,7 +692,8 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
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// delay
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if (delay > 0 && delaytime > 0 && delayfeedback > 0) {
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orbitBus.getDelay(delaytime, delayfeedback, t);
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orbitBus.sendDelay(post, delay);
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const send = orbitBus.sendDelay(post, delay);
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audioNodes.push(send)
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}
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// reverb
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if (room > 0) {
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@ -82,7 +82,7 @@ export class Orbit {
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}
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sendDelay(node, amount) {
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effectSend(node, this.delayNode, amount);
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return effectSend(node, this.delayNode, amount);
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}
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duck(t, onsettime = 0, attacktime = 0.1, depth = 1) {
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