Merge branch 'main' into audio_target_selector
This commit is contained in:
commit
8befa4382b
3 changed files with 159 additions and 2 deletions
|
|
@ -386,6 +386,15 @@ export class Pattern {
|
|||
return this.fmap(func).squeezeJoin();
|
||||
}
|
||||
|
||||
polyJoin = function () {
|
||||
const pp = this;
|
||||
return pp.fmap((p) => p.s_extend(pp.tactus.div(p.tactus))).outerJoin();
|
||||
};
|
||||
|
||||
polyBind(func) {
|
||||
return this.fmap(func).polyJoin();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Utility methods mainly for internal use
|
||||
|
||||
|
|
@ -754,6 +763,10 @@ export class Pattern {
|
|||
const otherPat = reify(other);
|
||||
return otherPat.fmap((b) => this.fmap((a) => func(a)(b))).restartJoin();
|
||||
}
|
||||
_opPoly(other, func) {
|
||||
const otherPat = reify(other);
|
||||
return this.fmap((b) => otherPat.fmap((a) => func(a)(b))).polyJoin();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// End-user methods.
|
||||
|
|
@ -1062,7 +1075,7 @@ function _composeOp(a, b, func) {
|
|||
func: [(a, b) => b(a)],
|
||||
};
|
||||
|
||||
const hows = ['In', 'Out', 'Mix', 'Squeeze', 'SqueezeOut', 'Reset', 'Restart'];
|
||||
const hows = ['In', 'Out', 'Mix', 'Squeeze', 'SqueezeOut', 'Reset', 'Restart', 'Poly'];
|
||||
|
||||
// generate methods to do what and how
|
||||
for (const [what, [op, preprocess]] of Object.entries(composers)) {
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ const timeToRand = (x) => Math.abs(intSeedToRand(timeToIntSeed(x)));
|
|||
const timeToRandsPrime = (seed, n) => {
|
||||
const result = [];
|
||||
// eslint-disable-next-line
|
||||
for (let i = 0; i < n; ++n) {
|
||||
for (let i = 0; i < n; ++i) {
|
||||
result.push(intSeedToRand(seed));
|
||||
seed = xorwise(seed);
|
||||
}
|
||||
|
|
@ -159,6 +159,50 @@ const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
|
|||
*/
|
||||
export const run = (n) => saw.range(0, n).floor().segment(n);
|
||||
|
||||
export const randrun = (n) => {
|
||||
return signal((t) => {
|
||||
// Without adding 0.5, the first cycle is always 0,1,2,3,...
|
||||
const rands = timeToRands(t.floor().add(0.5), n);
|
||||
const nums = rands
|
||||
.map((n, i) => [n, i])
|
||||
.sort((a, b) => a[0] > b[0] - a[0] < b[0])
|
||||
.map((x) => x[1]);
|
||||
const i = t.cyclePos().mul(n).floor() % n;
|
||||
return nums[i];
|
||||
})._segment(n);
|
||||
};
|
||||
|
||||
const _rearrangeWith = (ipat, n, pat) => {
|
||||
const pats = [...Array(n).keys()].map((i) => pat.zoom(Fraction(i).div(n), Fraction(i + 1).div(n)));
|
||||
return ipat.fmap((i) => pats[i].repeatCycles(n)._fast(n)).innerJoin();
|
||||
};
|
||||
|
||||
/**
|
||||
* @name shuffle
|
||||
* Slices a pattern into the given number of parts, then plays those parts in random order.
|
||||
* Each part will be played exactly once per cycle.
|
||||
* @example
|
||||
* note("c d e f").sound("piano").shuffle(4)
|
||||
* @example
|
||||
* note("c d e f".shuffle(4), "g").sound("piano")
|
||||
*/
|
||||
export const shuffle = register('shuffle', (n, pat) => {
|
||||
return _rearrangeWith(randrun(n), n, pat);
|
||||
});
|
||||
|
||||
/**
|
||||
* @name scramble
|
||||
* Slices a pattern into the given number of parts, then plays those parts at random. Similar to `shuffle`,
|
||||
* but parts might be played more than once, or not at all, per cycle.
|
||||
* @example
|
||||
* note("c d e f").sound("piano").scramble(4)
|
||||
* @example
|
||||
* note("c d e f".scramble(4), "g").sound("piano")
|
||||
*/
|
||||
export const scramble = register('scramble', (n, pat) => {
|
||||
return _rearrangeWith(_irand(n)._segment(n), n, pat);
|
||||
});
|
||||
|
||||
/**
|
||||
* A continuous pattern of random numbers, between 0 and 1.
|
||||
*
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue