initial demo submission
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---
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date: 2022-04-15
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references:
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- abstract: In this artist statement, I will discuss the tension between
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source code as an interactive system for performers and source code
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as information and entertainment for audiences in live-coding
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performances. I then describe augmentations I developed for the
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presentation of source code in the live-coding environment Gibber,
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including animations and annotations that visually reveal aspects of
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system state during performances. I briefly describe audience
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responses to these techniques and, more importantly, how they are
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critical to my own artistic practice.
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accessed:
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date-parts:
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- - 2022
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- 3
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- 24
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author:
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- family: Roberts
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given: Charles
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container-title: International Journal of Performance Arts and Digital
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Media
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DOI: 10.1080/14794713.2016.1227602
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id: "https://www.tandfonline.com/doi/abs/10.1080/14794713.2016.1227602?journalCode_x61_rpdm20"
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ISSN: 1479-4713
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issue: 2
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issued:
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date-parts:
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- - 2016
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- 7
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keyword: Live coding, psychology of programming, notation, audiences,
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algorithms
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page: 201-206
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title: Code as information and code as spectacle
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type: article-journal
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URL: "https://doi.org/10.1080/14794713.2016.1227602"
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volume: 12
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- abstract: The TidalCycles (or Tidal for short) live coding environment
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has been developed since around 2009, via several rewrites of its
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core representation. Rather than having fixed goals, this
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development has been guided by use, motivated by the open aim to
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make music. This development process can be seen as a long-form
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improvisation, with insights into the nature of Tidal gained through
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the process of writing it, feeding back to guide the next steps of
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development. This brings the worrying thought that key insights will
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have been missed along this development journey, that would
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otherwise have lead to very different software. Indeed participants
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at beginners' workshops that I have lead or co-lead have often asked
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questions without good answers, because they made deficiencies or
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missing features in the software clear. It is well known that a
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beginner's mind is able to see much that an expert has become blind
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to. Running workshops are an excellent way to find new development
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ideas, but the present paper explores a different technique -- the
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rewrite.
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accessed:
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date-parts:
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- - 2022
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- 3
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- 24
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id: "https://zenodo.org/record/5788732"
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issued:
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date-parts:
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- - 2021
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- 12
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keyword: live coding, algorithmic pattern, tidalcycles, haskell,
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python
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publisher-place: Valdivia, Chile
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title: Alternate Timelines for TidalCycles
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URL: "https://zenodo.org/record/5788732"
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- abstract: A JavaScript dialect of its mini-notation for pattern is
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created, enabling easy integration with creative coding tools and an
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accompanying technique for visually annotating the playback of
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TidalCycles patterns over time. TidalCycles has rapidly become the
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most popular system for many styles of live coding performance, in
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particular Algoraves. We created a JavaScript dialect of its
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mini-notation for pattern, enabling easy integration with creative
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coding tools. Our research pairs a formalism describing the
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mini-notation with a small JavaScript library for generating events
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over time; this library is suitable for generating events inside of
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an AudioWorkletProcessor thread and for assisting with scheduling in
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JavaScript environments more generally. We describe integrating the
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library into the two live coding systems, Gibber and Hydra, and
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discuss an accompanying technique for visually annotating the
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playback of TidalCycles patterns over time.
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accessed:
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date-parts:
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- - 2022
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- 4
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- 12
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author:
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- family: Roberts
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given: Charles
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container-title: www.semanticscholar.org
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id: "https://www.semanticscholar.org/paper/Bringing-the-TidalCycles-Mini-Notation-to-the-Roberts/74965efadd572ae3f40d14c633a5c8581c1b9f42"
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issued:
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date-parts:
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- - 2019
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title: Bringing the TidalCycles Mini-Notation to the Browser
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URL: "https://www.semanticscholar.org/paper/Bringing-the-TidalCycles-Mini-Notation-to-the-Roberts/74965efadd572ae3f40d14c633a5c8581c1b9f42"
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- abstract: In this paper we introduce "version zero" of TidalVortex, an
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alternative implementation of the TidalCycles live coding system,
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using the Python programming language. This is open-ended work,
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exploring what happens when we try to extract the 'essence' of a
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system like TidalCycles and translate it into another programming
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language, while taking advantage of the affordance of its new host.
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First, we review the substantial prior art in porting TidalCycles,
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and in representing musical patterns in Python. We then compare
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equivalent patterns written in Haskell (TidalCycles) and Python
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(TidalVortex), and relate implementation details of how functional
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reactive paradigms have translated from the pure functional,
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strongly typed Haskell to the more multi-paradigm, dynamically typed
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Python. Finally, we conclude with reflections and generalisable
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outcomes.
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accessed:
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date-parts:
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- - 2022
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- 4
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- 14
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id: "https://zenodo.org/record/6456380"
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issued:
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date-parts:
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- - 2022
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- 4
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publisher-place: Limerick, Ireland
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title: TidalVortex Zero
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URL: "https://zenodo.org/record/6456380"
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- abstract: This paper brings together two main perspectives on
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algorithmic pattern. First, the writing of musical patterns in live
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coding performance, and second, the weaving of patterns in textiles.
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In both cases, algorithmic pattern is an interface between the human
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and the outcome, where small changes have far-reaching impact on the
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results. By bringing contemporary live coding and ancient textile
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approaches together, we reach a common view of pattern as
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algorithmic movement (e.g. looping, shifting, reflecting,
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interfering) in the making of things. This works beyond the usual
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definition of pattern used in musical interfaces, of mere repeating
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sequences. We conclude by considering the place of algorithmic
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pattern in a wider activity of making.
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accessed:
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date-parts:
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- - 2022
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- 4
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- 15
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id: "https://zenodo.org/record/4299661"
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issued:
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date-parts:
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- - 2020
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- 7
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keyword: pattern, tidalcycles, algorithmic music, textiles, live
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coding, algorave
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publisher-place: Birmingham UK
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title: Algorithmic Pattern
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URL: "https://zenodo.org/record/4299661"
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- accessed:
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date-parts:
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- - 2022
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- 4
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- 15
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author:
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- family: Charlie
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given: Roberts
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- family: Joann
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given: Kuchera-Morin
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container-title: International Computer Music Conference Proceedings
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id: "https://quod.lib.umich.edu/i/icmc/bbp2372.2012.011/2/--gibber-live-coding-audio-in-the-browser?page_x61_root;size_x61_150;view_x61_text"
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ISSN: 2223-3881
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issued:
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date-parts:
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- - 2012
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title: "GIBBER: LIVE CODING AUDIO IN THE BROWSER"
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title-short: GIBBER
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type: article-journal
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URL: "https://quod.lib.umich.edu/i/icmc/bbp2372.2012.011/2/%E2%80%93gibber-live-coding-audio-in-the-browser?page=root;size=150;view=text"
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volume: 2012
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- abstract: Estuary is a browser-based collaborative projectional
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editing environment built on top of the popular TidalCycles language
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for the live coding of musical pattern that includes a strict form
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of structure editing, a click-only border-free approach to interface
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design, and explicit notations to modulate the liveness of different
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parts of the code. This paper describes the initial design and
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development of Estuary, a browser-based collaborative projectional
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editing environment built on top of the popular TidalCycles language
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for the live coding of musical pattern. Key features of Estuary
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include a strict form of structure editing (making syntactical
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errors impossible), a click-only border-free approach to interface
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design, explicit notations to modulate the liveness of different
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parts of the code, and a server-based network collaboration system
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that can be used for many simultaneous collaborative live coding
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performances, as well as to present different views of the same live
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coding activity. Estuary has been developed using Reflex-DOM, a
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Haskell-based framework for web development whose strictness
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promises robustness and security advantages.
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accessed:
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date-parts:
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- - 2022
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- 4
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- 15
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author:
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- family: Ogborn
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given: David
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- family: Beverley
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given: J.
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container-title: www.semanticscholar.org
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id: "https://www.semanticscholar.org/paper/Estuary_x37_3A-Browser-based-Collaborative-Projectional-Ogborn-Beverley/c6b5d34575d6230dfd8751ca4af8e5f6e44d916b"
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issued:
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date-parts:
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- - 2017
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title: "Estuary: Browser-based Collaborative Projectional Live Coding
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of Musical Patterns"
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title-short: Estuary
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URL: "https://www.semanticscholar.org/paper/Estuary%3A-Browser-based-Collaborative-Projectional-Ogborn-Beverley/c6b5d34575d6230dfd8751ca4af8e5f6e44d916b"
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- abstract: This is an improvised, from-scratch live coding performance.
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The NIME interface which this performance showcases is the new
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Feedfoward editor for the TidalCycles live coding environment.
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Feedforward is written in Haskell using the ncurses library for
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terminal-based user interfaces. It runs on low-powered hardware
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including the Raspberry Pi Zero, with formative testing of
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prototypes conducted with several groups of children between the
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ages of 8 and 14. Feedforward has a number of features designed to
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support improvised, multi-pattern live coding. Individual Tidal
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patterns are addressable with hotkeys for fast mute and unmuting.
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Each pattern has a stereo VU meter, to aid the quick matching of
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sound to pattern within a mix. In addition, TidalCycles has been
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extended to store context with each event, so that source code
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positions in its polyrhythmic sequence mini-notation are tracked.
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This allows steps to be highlighted in the source code when- ever
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they are active. This works even when Tidal combinators have been
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applied to manipulate the timeline. Formal evaluation has yet to
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take place, but this feature appears to support learning of how
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pattern manipulations work in Tidal. Feedforward and TidalCycles is
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free/open source software under a GPL licence version 3.0.
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accessed:
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date-parts:
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- - 2022
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- 4
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- 15
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id: "https://zenodo.org/record/6353969"
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issued:
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date-parts:
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- - 2020
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- 7
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publisher-place: Birmingham
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title: Feedforward
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URL: "https://zenodo.org/record/6353969"
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title: "Strudel: Algorithmic Patterns for the Web"
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url2cite: all-links
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---
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# Introduction
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This paper introduces StrudelCycles (generally known as just 'Strudel',
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including in the following), an alternative implementation of the
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TidalCycles live coding system, using the JavaScript programming
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language. It is an attempt to make live coding more accessible through
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creating a system that runs entirely in the browser, while opening
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Tidal's approach to algorithmic patterns
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[@https://zenodo.org/record/4299661] up to modern audio/visual web
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technologies. The Strudel REPL is a live code editor dedicated to
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manipulating strudel patterns while they play, with builtin visual
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feedback. While Strudel is written in JavaScript, the API is optimized
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for simplicity and readability by applying code transformations on the
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syntax tree level, allowing language operations that would otherwise be
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impossible. The application supports multiple ways to output sound,
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including Tone.js, Web Audio nodes, OSC messages and WebMIDI. The
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project is split into multiple packages, allowing granular reuse in
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other applications. Apart from TidalCycles, it draws inspiration from
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prior projects like TidalVortex [@https://zenodo.org/record/6456380],
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Gibber
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[@{https://quod.lib.umich.edu/i/icmc/bbp2372.2012.011/2/–gibber-live-coding-audio-in-the-browser?page_x61_root;size_x61_150;view_x61_text}],
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Estuary
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[@https://www.semanticscholar.org/paper/Estuary_x37_3A-Browser-based-Collaborative-Projectional-Ogborn-Beverley/c6b5d34575d6230dfd8751ca4af8e5f6e44d916b]
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and Feedforward [@https://zenodo.org/record/6353969].
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# Porting from Haskell
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The original TidalCycles (generally known as just 'Tidal') is
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implemented as a domain specific language (DSL), embedded in the Haskell
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pure functional programming language, taking advantage of Haskell's
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terse syntax and advanced, 'strong' type system. Javascript on the other
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hand, is a multi-paradigm programming language, with a dynamic type
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system. Because Tidal leans heavily on many of Haskell's more unique
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features, it was not clear whether it could meaningfully be ported to a
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multi-paradigm scripting language. However, this already proved to be
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the case with an earlier port to Python \[TidalVortex;
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@https://zenodo.org/record/6456380\], and we successfully implemented
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Tidal's pure functional representation of patterns in Strudel, including
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partial application, and functor, applicative and monad structures. Over
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the past few months since the project started in January 2022, a large
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part of Tidal's functionality has already been ported, including it's
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mini-notation for polymetric sequences, and a large part of its library
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of pattern manipulations. The result is a terse and highly composable
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system, where just about everything is a pattern, that may be
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transformed and combined with other patterns in a myriad of ways.
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# Representing Patterns
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The essence of Tidal are Patterns. Patterns are abstract entities that
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represent flows of time as functions, by adapting a technique called
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pure functional reactive programming. Taking a time span as its input, a
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Pattern can output a set of events that happen within that time span. It
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depends on the structure of the Pattern how the events are located in
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time. From now on, this process of generating events from a time span
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will be called **querying**. Example:
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<MiniRepl tune={`const pattern = sequence(c3, [e3, g3]);
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const events = pattern.query(0, 1);
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console.log(events.map(e => e.show()))`} />
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In this example, we create a pattern using the `sequence` function and
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**query** it for the timespan from `0` to `1`. Those numbers represent
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units of time called **cycles**. The length of one cycle depends on the
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tempo, which defaults to one cycle per second. The resulting events are:
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<MiniRepl tune={`[{ value: 'c3', begin: 0, end: 1/2 },
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{ value: 'e3', begin: 1/2, end: 3/4 },
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{ value: 'g3', begin: 3/4, end: 1 }]`} />
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Each event has a value, a begin time and an end time, where time is
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represented as a fraction. In the above case, the events are placed in
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sequential order, where c3 takes the first half, and e3 and g3 together
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take the second half. This temporal placement is the result of the
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`sequence` function, which divides its arguments equally over one cycle.
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If an argument is an array, the same rule applies to that part of the
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cycle. In the example, e3 and g3 are divided equally over the second
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half of the whole cycle.
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In the REPL, the user only has to type in the pattern itself, the
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querying will be handled by the scheduler. The scheduler will repeatedly
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query the pattern for events, which then will be used for playback.
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# Making Patterns
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In practice, the end-user live coder will not deal with constructing
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patterns directly, but will rather build patterns using Strudel's
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extensive combinator library to create, combine and transform patterns.
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The live coder may use the `sequence` function as already seen above, or
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more often the mini-notation for even terser notation of rhythmic
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sequences. Such sequences are often treated only a starting point for
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manipulation, where they then are undergo pattern transformations such
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as repetition, symmetry, interference or randomisation, potentially at
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multiple timescales. Because Strudel patterns are represented as pure
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functions of time rather than as data structures, very long and complex
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generative results can be represented and manipulated without having to
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store the resulting sequences in memory.
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# Pattern Example
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The following example showcases how patterns can be utilized to create
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musical complexity from simple parts, using repetition and interference:
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<MiniRepl tune={`"<0 2 [4 6](3,4,1) 3*2>".scale('D minor')
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.off(1/4, scaleTranspose(2))
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.off(1/2, scaleTranspose(6))
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.legato(.5)
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.echo(4, 1/8, .5)
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.tone((await piano()).chain(out()))
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.pianoroll()`} />
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The pattern starts with a rhythm of numbers in mini notation, which are
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interpreted inside the scale of D minor. Without the scale function, the
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first line can be expressed as:
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<MiniRepl tune={`"<d3 f3 [a3 c3](3, 4, 1) g3*2>"`} />
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This line could also be expressed without mini notation:
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<MiniRepl tune={`slowcat(d3, f3, [a3, c3].euclid(3, 4, 1), g3.fast(2))`} />
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- slowcat: play elements sequentially, where each lasts one cycle
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- brackets: elements inside brackets are divided equally over the time
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of their parent
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- euclid(p, s, o): place p pulses evenly over s steps, with offset o,
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see
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https://taogaede.com/wp-content/uploads/2020/01/Research-Paper-on-Euclidean-Rhythms-Aug.-2018-Edit.pdf
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(cite)
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- fast(n): speed up by n. `g3.fast(2)` will play g3 two times.
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- off(n, f): copy each event, offset it by n cycles and apply function
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f
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- legato(n): multiply duration of event with n
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- echo(t, n, v): copy each event t times, with n cycles in between
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each copy, decreasing velocity by v
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- tone(instrument): play back each event with the given Tone.js
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instrument
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- pianoroll(): visualize events as midi notes in a pianoroll
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- Description of structure of demo
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- Links to examples/existing tutorial etc
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# Technical requirements
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Space for one laptop + small audio interface (\~20 cm x 20cm), with
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mains power. Stereo sound system, either placed behind presenter (for
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direct monitoring) or with additional stereo monitors. Audio from audio
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interface: stereo pair 6,3mm jack outputs (balanced?) good question :)
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\* Projector / screen (HDMI.)
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# Acknowledgments
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Thanks to the Strudel and wider Tidal, live coding, webaudio and
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free/open source software communities for inspiration and support. Alex
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McLean's work on this project is supported by a UKRI Future Leaders
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Fellowship \[grant number MR/V025260/1\].
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# References
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