began soundfont implementation
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b353db67d4
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8 changed files with 2144 additions and 263 deletions
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@ -27,6 +27,7 @@ const generic_params = [
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*
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*/
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['s', 's', 'sound'],
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['sf', 'sf', 'soundfont'],
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/**
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* The note or sample number to choose for a synth or sampleset
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* Note names currently not working yet, but will hopefully soon. Just stick to numbers for now
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13
packages/soundfonts/convert.js
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13
packages/soundfonts/convert.js
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@ -0,0 +1,13 @@
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// this script converts a soundfont into a json file, it has not been not used yet
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import fetch from 'node-fetch';
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const name = '0000_JCLive';
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const js = await fetch(`https://surikov.github.io/webaudiofontdata/sound/${name}_sf2_file.js`).then((res) =>
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res.text(),
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);
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// console.log(js);
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let [_, data] = js.split('_sf2_file=');
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data = eval(data);
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console.log(JSON.stringify(data));
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108
packages/soundfonts/fontloader.mjs
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108
packages/soundfonts/fontloader.mjs
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@ -0,0 +1,108 @@
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let loadCache = {};
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async function loadFont(name) {
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if (loadCache[name]) {
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return loadCache[name];
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}
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const load = async () => {
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// TODO: make soundfont source configurable
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const url = `https://surikov.github.io/webaudiofontdata/sound/${name}.js`;
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console.log('load font', name, url);
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const preset = await fetch(url).then((res) => res.text());
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let [_, data] = preset.split('={');
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return eval('{' + data);
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};
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loadCache[name] = load();
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return loadCache[name];
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}
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let bufferCache = {};
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export async function getFontBufferSource(name, pitch, ac) {
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const key = `${name}:::${pitch}`;
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if (bufferCache[key]) {
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return (await bufferCache[key])();
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}
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// console.log('load buffer', key);
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const load = async () => {
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const preset = await loadFont(name);
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if (!preset) {
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throw new Error(`Could not load soundfont ${name}`);
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}
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const zone = findZone(preset, pitch);
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if (!zone) {
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throw new Error('no soundfont zone found for preset ', name, 'pitch', pitch);
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}
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const buffer = await getBuffer(zone, ac);
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if (!buffer) {
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throw new Error(`no soundfont buffer found for preset ${name}, pitch: ${pitch}`);
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}
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return () => {
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const src = ac.createBufferSource();
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src.buffer = buffer;
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const baseDetune = zone.originalPitch - 100.0 * zone.coarseTune - zone.fineTune;
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const playbackRate = 1.0 * Math.pow(2, (100.0 * pitch - baseDetune) / 1200.0);
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// src detune?
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src.playbackRate.value = playbackRate;
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const loop = zone.loopStart > 1 && zone.loopStart < zone.loopEnd;
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if (!loop) {
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/* const waveDuration = duration + this.afterTime;
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if (waveDuration > zone.buffer.duration / playbackRate) {
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waveDuration = zone.buffer.duration / playbackRate;
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// TODO: do sth with waveduration
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} */
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} else {
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src.loop = true;
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/* src.loopStart = zone.loopStart / zone.sampleRate + (zone.delay ? zone.delay : 0);
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src.loopEnd = zone.loopEnd / zone.sampleRate + (zone.delay ? zone.delay : 0); */
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}
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return src;
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};
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};
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bufferCache[key] = load(); // dont await here to cache promise immediately!
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return (await bufferCache[key])();
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}
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function findZone(preset, pitch) {
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return preset.find((zone) => {
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return zone.keyRangeLow <= pitch && zone.keyRangeHigh + 1 >= pitch;
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});
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}
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// promisified version of https://github.com/felixroos/webaudiofont/blob/c6f97249b60dcfafc20fca5bb381294a6b2f8f51/npm/dist/WebAudioFontPlayer.js#L740
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async function getBuffer(zone, audioContext) {
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if (zone.sample) {
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console.warn('zone.sample untested!');
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const decoded = atob(zone.sample);
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zone.buffer = audioContext.createBuffer(1, decoded.length / 2, zone.sampleRate);
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const float32Array = zone.buffer.getChannelData(0);
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let b1, b2, n;
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for (var i = 0; i < decoded.length / 2; i++) {
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b1 = decoded.charCodeAt(i * 2);
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b2 = decoded.charCodeAt(i * 2 + 1);
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if (b1 < 0) {
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b1 = 256 + b1;
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}
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if (b2 < 0) {
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b2 = 256 + b2;
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}
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n = b2 * 256 + b1;
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if (n >= 65536 / 2) {
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n = n - 65536;
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}
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float32Array[i] = n / 65536.0;
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}
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} else {
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if (zone.file) {
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const datalen = zone.file.length;
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const arraybuffer = new ArrayBuffer(datalen);
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const view = new Uint8Array(arraybuffer);
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const decoded = atob(zone.file);
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let b;
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for (let i = 0; i < decoded.length; i++) {
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b = decoded.charCodeAt(i);
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view[i] = b;
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}
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return new Promise((resolve) => audioContext.decodeAudioData(arraybuffer, resolve));
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}
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}
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}
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@ -1,29 +1,6 @@
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import { Pattern } from '@strudel.cycles/core';
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import { getAudioContext } from '@strudel.cycles/webaudio';
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// import * as WebAudioFontPlayer from 'webaudiofont';
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import * as WebAudioFont from 'webaudiofont';
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console.log('WebAudioFont:!', WebAudioFont);
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// https://surikov.github.io/webaudiofont/npm/dist/WebAudioFontPlayer.js
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// https://surikov.github.io/webaudiofontdata/sound/0000_JCLive_sf2_file.js
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import { getFontBufferSource } from './fontloader.mjs';
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import * as soundfontList from './list.mjs';
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// https://github.com/surikov/webaudiofont#dynamic-loading
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/* function changeInstrument(path, name) {
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player.loader.startLoad(audioContext, path, name);
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player.loader.waitLoad(function () {
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instr = window[name];
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});
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} */
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Pattern.prototype.soundfont = function (soundfont) {
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const ac = getAudioContext();
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return this.onTrigger((t, hap, ct) => {
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// const url = `https://surikov.github.io/webaudiofontdata/sound/${soundfont}_sf2_file.js`;
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// changeInstrument('https://surikov.github.io/webaudiofontdata/sound/0290_Aspirin_sf2_file.js','_tone_0290_Aspirin_sf2_file');
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console.log('url', url);
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// const player = WebAudioFontPlayer();
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// console.log('soundfont', url, player);
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/* var selectedPreset = _tone_0000_JCLive_sf2_file;
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player.loader.decodeAfterLoading(ac, '_tone_0000_JCLive_sf2_file');
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player.queueWaveTable(ac, ac.destination, selectedPreset, 0, 55, 3.5); */
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});
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};
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globalThis.getFontBufferSource = getFontBufferSource;
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globalThis.soundfontList = soundfontList;
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globalThis.soundfontList = soundfontList;
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1767
packages/soundfonts/list.mjs
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1767
packages/soundfonts/list.mjs
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File diff suppressed because it is too large
Load diff
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@ -6,6 +6,7 @@
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"type": "module",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/tidalcycles/strudel.git"
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@ -24,8 +25,10 @@
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},
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"homepage": "https://github.com/tidalcycles/strudel#readme",
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"dependencies": {
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"webaudiofont": "^3.0.1",
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"@strudel.cycles/core": "*",
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"@strudel.cycles/webaudio": "*"
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},
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"devDependencies": {
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"node-fetch": "^3.2.6"
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}
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}
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@ -39,6 +39,54 @@ const getADSR = (attack, decay, sustain, release, velocity, begin, end) => {
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return gainNode;
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};
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const getOscillator = ({ s, freq, t, duration, release }) => {
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// make oscillator
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const o = getAudioContext().createOscillator();
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o.type = s || 'triangle';
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o.frequency.value = Number(freq);
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o.start(t);
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o.stop(t + duration + release);
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return o;
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};
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const getSoundfontKey = (s) => {
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if (!globalThis.soundfontList) {
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// soundfont package not loaded
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return false;
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}
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if (globalThis.soundfontList?.instruments?.includes(s)) {
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return s;
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}
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// check if s is one of the soundfonts, which are loaded into globalThis, to avoid coupling both packages
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const nameIndex = globalThis.soundfontList?.instrumentNames?.indexOf(s);
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// convert number nameIndex (0-128) to 3 digit string (001-128)
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const name = nameIndex < 10 ? `00${nameIndex}` : nameIndex < 100 ? `0${nameIndex}` : nameIndex;
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if (nameIndex !== -1) {
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// TODO: indices of instrumentNames do not seem to match instruments
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s = globalThis.soundfontList.instruments.find((instrument) => instrument.startsWith(name));
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// console.log('match', nameIndex, s);
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}
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return globalThis.soundfontList?.instruments?.[nameIndex];
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};
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const getSampleBufferSource = async (s, n) => {
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const ac = getAudioContext();
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// is sample from loaded samples(..)
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const samples = getLoadedSamples();
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if (!samples) {
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throw new Error('no samples loaded');
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}
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const bank = samples?.[s];
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if (!bank) {
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throw new Error('sample not found:', s, 'try one of ' + Object.keys(samples));
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}
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const sampleUrl = bank[n % bank.length];
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const buffer = await loadBuffer(sampleUrl, ac);
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const bufferSource = ac.createBufferSource();
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bufferSource.buffer = buffer;
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return bufferSource;
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};
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Pattern.prototype.out = function () {
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return this.onTrigger(async (t, hap, ct) => {
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const ac = getAudioContext();
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@ -48,6 +96,7 @@ Pattern.prototype.out = function () {
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let {
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freq,
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s,
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sf,
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n = 0,
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gain = 1,
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cutoff,
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@ -67,20 +116,16 @@ Pattern.prototype.out = function () {
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} = hap.value;
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// the chain will hold all audio nodes that connect to each other
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const chain = [];
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if (typeof n === 'string') {
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n = toMidi(n); // e.g. c3 => 48
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}
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if (!s || ['sine', 'square', 'triangle', 'sawtooth'].includes(s)) {
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// get frequency
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if (!freq && typeof n === 'number') {
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freq = fromMidi(n); // + 48);
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}
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if (!freq && typeof n === 'string') {
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freq = fromMidi(toMidi(n));
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}
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// make oscillator
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const o = ac.createOscillator();
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o.type = s || 'triangle';
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o.frequency.value = Number(freq);
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o.start(t);
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o.stop(t + hap.duration + release);
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const o = getOscillator({ t, s, freq, duration: hap.duration, release });
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chain.push(o);
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// level down oscillators as they are really loud compared to samples i've tested
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const g = ac.createGain();
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@ -92,42 +137,57 @@ Pattern.prototype.out = function () {
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chain.push(adsr);
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} else {
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// load sample
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const samples = getLoadedSamples();
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if (!samples) {
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console.warn('no samples loaded');
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if (speed === 0) {
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// no playback
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return;
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}
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const bank = samples?.[s];
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if (!bank) {
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console.warn('sample not found:', s, 'try one of ' + Object.keys(samples));
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if (!s) {
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console.warn('no sample specified');
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return;
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} else {
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if (speed === 0) {
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// no playback
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return;
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}
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if (!s) {
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console.warn('no sample specified');
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return;
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}
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const bank = samples[s];
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const sampleUrl = bank[n % bank.length];
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let buffer = await loadBuffer(sampleUrl, ac);
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if (ac.currentTime > t) {
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console.warn('sample still loading:', s, n);
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return;
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}
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const src = ac.createBufferSource();
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src.buffer = buffer;
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src.playbackRate.value = Math.abs(speed);
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// TODO: nudge, unit, cut, loop
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}
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const soundfont = getSoundfontKey(s);
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let bufferSource;
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let duration = src.buffer.duration;
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const offset = begin * duration;
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duration = ((end - begin) * duration) / Math.abs(speed);
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src.start(t, offset, duration);
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src.stop(t + duration);
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chain.push(src);
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try {
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if (soundfont) {
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// is soundfont
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bufferSource = await globalThis.getFontBufferSource(soundfont, n, ac);
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} else {
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// is sample from loaded samples(..)
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bufferSource = await getSampleBufferSource(s, n);
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}
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} catch (err) {
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console.warn(err);
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return;
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}
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// asny stuff above took too long?
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if (ac.currentTime > t) {
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console.warn('sample still loading:', s, n);
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return;
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}
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if (!bufferSource) {
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console.warn('no buffer source');
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return;
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}
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// bufferSource.playbackRate.value = Math.abs(speed) * playbackRate;
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bufferSource.playbackRate.value = Math.abs(speed) * bufferSource.playbackRate.value;
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// TODO: nudge, unit, cut, loop
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let duration = soundfont ? hap.duration : bufferSource.buffer.duration;
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// let duration = bufferSource.buffer.duration;
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const offset = begin * duration;
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duration = ((end - begin) * duration) / Math.abs(speed);
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bufferSource.start(t, offset, duration);
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bufferSource.stop(t + duration);
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chain.push(bufferSource);
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if (soundfont) {
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const env = ac.createGain();
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env.gain.value = 1;
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const fadeLength = 0.1;
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env.gain.value = 0.5;
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env.gain.setValueAtTime(0.5, t + duration - fadeLength);
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env.gain.linearRampToValueAtTime(0, t + duration);
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chain.push(env);
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}
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}
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// filters
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