improve pitch page
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@ -8,64 +8,63 @@ import { PitchSlider } from '../../components/PitchSlider';
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# Understanding Pitch
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Let's learn how pitch works! But first, let's experience pitch in its rawest form:
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Let's learn how pitch works! The slider below controls the <span style="color:#3b82f6;">frequency</span> of an oscillator, producing a pitch:
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<PitchSlider client:load />
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{/* <PitchSlider client:load showFrequencySlider plot /> */}
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<PitchSlider client:load showFrequencySlider />
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- Drag the slider to hear a pitch
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- Move the slider to change the pitch
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- Observe how the number on the right changes
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- Observe how the Hz number changes
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The number on the right is the **frequency** of the pitch you're hearing.
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The Hz number is the frequency of the pitch you're hearing.
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The higher the frequency, the higher the pitch and vice versa.
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A pitch occurs whenever something is vibrating / oscillating at a frequency, in this case it's your speaker.
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The unit **Hz** describes how many times that oscillation happens per second.
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Our eyes are too slow to actually see the oscillation on the speaker, but we can [see it in slow motion](https://www.youtube.com/watch?v=CDMBWw7OuJQ&t=5s).
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## Pitch Perception
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## Frequency vs Pitch Perception
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Maybe you have already noticed that the pitch slider is "lopsided". To make that more obvious, let's automate the slider!
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Below are 2 buttons for automation, try them out:
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Maybe you have already noticed that the <span style="color:#3b82f6;">frequency slider</span> is "lopsided",
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meaning the pitch changes more in the left region and less in the right region.
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To make that more obvious, let's add a <span style="color:#eab308">pitch slider</span>
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that controls the frequency on a different scale:
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<PitchSlider animatable plot client:load />
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<PitchSlider animatable plot showFrequencySlider showPitchSlider client:load />
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There are 2 different colored lines:
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Try out the buttons above to sweep through the frequency range in 2 different ways:
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- <span style="color:#3b82f6;">blue</span>: the frequency value
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- <span style="color:#eab308">yellow</span>: the pitch value or how you perceive the frequency
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Depending on the type of sweep, the lines behave differently:
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- Frequency Sweep: <span style="color:#3b82f6;">frequency is linear</span> , <span style="color:#eab308">pitch is logarithmic</span>
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- Pitch Sweep: <span style="color:#3b82f6;">frequency is exponential</span> , <span style="color:#eab308">pitch is linear</span>
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- Frequency Sweep: <span style="color:#3b82f6;">frequency rises linear</span> , <span style="color:#eab308">pitch rises logarithmic</span>
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- Pitch Sweep: <span style="color:#3b82f6;">frequency rises exponential</span> , <span style="color:#eab308">pitch rises linear</span>
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Don't be scared of these mathematical terms:
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- "logarithmic" is just a fancy way of saying "it starts fast and slows down"
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- "exponential" is just a fancy way of saying "it starts slow and gets faster"
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## A Pitch Slider
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Most of the time, we might want to control pitch in a way that matches our perception,
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which is what the <span style="color:#eab308">pitch slider</span> does.
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Most of the time, we might want to control pitch in a way that matches our perception.
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Now that we know that frequency in Hz does not match our perception,
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let's make the slider exponential (and yellow):
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## From Hz to Semitones
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<PitchSlider logarithmic plot animatable client:load />
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- Do you see how the slider is now linked to the yellow line?
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- Try out the buttons again and compare it to the frequency slider above
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## A unit for Pitch
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Let's try to find a linear unit for pitch, as frequency won't cut it.
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Because Hz does not match our perception, let's try to find a unit for pitch that matches.
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To approach that unit of pitch, let's look at how frequency behaves when it is doubled:
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<PitchSlider logarithmic client:load buttons={[50, 100, 200, 400, 800, 1600]} />
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<PitchSlider client:load showPitchSlider showFrequencySlider pitchStep={1 / 7} />
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- Use the now stepped pitch slider above
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- Can you hear how these pitches seem related to each other?
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<PitchSlider logarithmic client:load buttons={[50, 100, 200, 400, 800, 1600]} />
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In mathematical terms, the frequency of button `n` would be `50Hz * 2^n` (n starting from 0).
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We could already use that `n` as a pitch unit! So a value of 0 would relate to a certain base frequency (50Hz),
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and each whole number step would be an additional doubling of 2.
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In musical terms, a pitch with double the frequency of another is an `octave` higher.
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Because octaves are pretty far apart, octaves are typically divided into 12 equal parts:
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<PitchSlider client:load showPitchSlider showFrequencySlider pitchStep={1 / 12} min={440} max={880} />
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## Definition
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