start packaging
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275
packages/tone/tone.mjs
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275
packages/tone/tone.mjs
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import { Pattern as _Pattern } from '../core/strudel.mjs';
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import Tone from 'tone';
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const {
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AutoFilter,
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Destination,
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Filter,
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Gain,
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isNote,
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Synth,
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PolySynth,
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MembraneSynth,
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MetalSynth,
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MonoSynth,
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AMSynth,
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DuoSynth,
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FMSynth,
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NoiseSynth,
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PluckSynth,
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Sampler,
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getDestination,
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Players,
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} = Tone;
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/* import tonePiano from '@tonejs/piano';
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const { Piano } = tonePiano; */
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import { getPlayableNoteValue } from '../../packages/core/util.mjs';
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// "balanced" | "interactive" | "playback";
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// Tone.setContext(new Tone.Context({ latencyHint: 'playback', lookAhead: 1 }));
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export const defaultSynth = new PolySynth().chain(new Gain(0.5), getDestination());
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defaultSynth.set({
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oscillator: { type: 'triangle' },
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envelope: {
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release: 0.01,
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},
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});
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// what about
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// https://www.charlie-roberts.com/gibberish/playground/
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const Pattern = _Pattern;
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// with this function, you can play the pattern with any tone synth
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Pattern.prototype.tone = function (instrument) {
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// instrument.toDestination();
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return this._withEvent((event) => {
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const onTrigger = (time, event) => {
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let note;
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let velocity = event.context?.velocity ?? 0.75;
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switch (instrument.constructor.name) {
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case 'PluckSynth':
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note = getPlayableNoteValue(event);
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instrument.triggerAttack(note, time);
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break;
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case 'NoiseSynth':
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instrument.triggerAttackRelease(event.duration, time); // noise has no value
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break;
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case 'Piano':
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note = getPlayableNoteValue(event);
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instrument.keyDown({ note, time, velocity });
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instrument.keyUp({ note, time: time + event.duration, velocity });
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break;
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case 'Sampler':
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note = getPlayableNoteValue(event);
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instrument.triggerAttackRelease(note, event.duration, time, velocity);
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break;
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case 'Players':
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if (!instrument.has(event.value)) {
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throw new Error(`name "${event.value}" not defined for players`);
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}
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const player = instrument.player(event.value);
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// velocity ?
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player.start(time);
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player.stop(time + event.duration);
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break;
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default:
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note = getPlayableNoteValue(event);
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instrument.triggerAttackRelease(note, event.duration, time, velocity);
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}
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};
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return event.setContext({ ...event.context, instrument, onTrigger });
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});
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};
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Pattern.prototype.define('tone', (type, pat) => pat.tone(type), { composable: true, patternified: false });
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// synth helpers
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export const amsynth = (options) => new AMSynth(options);
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export const duosynth = (options) => new DuoSynth(options);
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export const fmsynth = (options) => new FMSynth(options);
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export const membrane = (options) => new MembraneSynth(options);
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export const metal = (options) => new MetalSynth(options);
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export const monosynth = (options) => new MonoSynth(options);
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export const noise = (options) => new NoiseSynth(options);
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export const pluck = (options) => new PluckSynth(options);
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export const polysynth = (options) => new PolySynth(options);
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export const sampler = (options, baseUrl) =>
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new Promise((resolve) => {
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const s = new Sampler(options, () => resolve(s), baseUrl);
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});
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export const players = (options, baseUrl = '') => {
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options = !baseUrl
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? options
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: Object.fromEntries(Object.entries(options).map(([key, value]) => [key, baseUrl + value]));
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return new Promise((resolve) => {
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const s = new Players(options, () => resolve(s));
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});
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};
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export const synth = (options) => new Synth(options);
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/* export const piano = async (options = { velocities: 1 }) => {
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const p = new Piano(options);
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await p.load();
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return p;
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}; */
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// effect helpers
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export const vol = (v) => new Gain(v);
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export const lowpass = (v) => new Filter(v, 'lowpass');
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export const highpass = (v) => new Filter(v, 'highpass');
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export const adsr = (a, d = 0.1, s = 0.4, r = 0.01) => ({ envelope: { attack: a, decay: d, sustain: s, release: r } });
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export const osc = (type) => ({ oscillator: { type } });
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export const out = () => getDestination();
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/*
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You are entering experimental zone
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*/
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// the following code is an attempt to minimize tonejs code.. it is still an experiment
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const chainable = function (instr) {
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const _chain = instr.chain.bind(instr);
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let chained = [];
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instr.chain = (...args) => {
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chained = chained.concat(args);
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instr.disconnect(); // disconnect from destination / previous chain
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return _chain(...chained, getDestination());
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};
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// shortcuts: chaining multiple won't work forn now.. like filter(1000).gain(0.5). use chain + native Tone calls instead
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// instr.filter = (freq = 1000, type: BiquadFilterType = 'lowpass') =>
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instr.filter = (freq = 1000, type = 'lowpass') =>
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instr.chain(
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new Filter(freq, type), // .Q.setValueAtTime(q, time);
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);
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instr.gain = (gain = 0.9) => instr.chain(new Gain(gain));
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return instr;
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};
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// helpers
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export const poly = (type) => {
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const s = new PolySynth(Synth, { oscillator: { type } }).toDestination();
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return chainable(s);
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};
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Pattern.prototype._poly = function (type = 'triangle') {
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const instrumentConfig = {
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oscillator: { type },
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envelope: { attack: 0.01, decay: 0.01, sustain: 0.6, release: 0.01 },
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};
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if (!this.instrument) {
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// create only once to keep the js heap happy
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// this.instrument = new PolySynth(Synth, instrumentConfig).toDestination();
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this.instrument = poly(type);
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}
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return this._withEvent((event) => {
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const onTrigger = (time, event) => {
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this.instrument.set(instrumentConfig);
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this.instrument.triggerAttackRelease(event.value, event.duration, time);
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};
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return event.setContext({ ...event.context, instrumentConfig, onTrigger });
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});
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};
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Pattern.prototype.define('poly', (type, pat) => pat.poly(type), { composable: true, patternified: true });
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/*
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You are entering danger zone
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*/
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// everything below is nice in theory, but not healthy for the JS heap, as nodes get recreated on every call
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const getTrigger = (getChain, value) => (time, event) => {
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const chain = getChain(); // make sure this returns a node that is connected toDestination // time
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if (!isNote(value)) {
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throw new Error('not a note: ' + value);
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}
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chain.triggerAttackRelease(value, event.duration, time);
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setTimeout(() => {
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// setTimeout is a little bit better compared to Transport.scheduleOnce
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chain.dispose(); // mark for garbage collection
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}, event.duration * 2000);
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};
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Pattern.prototype._synth = function (type = 'triangle') {
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return this._withEvent((event) => {
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const instrumentConfig = {
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oscillator: { type },
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envelope: { attack: 0.01, decay: 0.01, sustain: 0.6, release: 0.01 },
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};
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const getInstrument = () => {
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const instrument = new Synth();
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instrument.set(instrumentConfig);
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return instrument;
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};
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const onTrigger = getTrigger(() => getInstrument().toDestination(), event.value);
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return event.setContext({ ...event.context, getInstrument, instrumentConfig, onTrigger });
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});
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};
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Pattern.prototype.adsr = function (attack = 0.01, decay = 0.01, sustain = 0.6, release = 0.01) {
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return this._withEvent((event) => {
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if (!event.context.getInstrument) {
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throw new Error('cannot chain adsr: need instrument first (like synth)');
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}
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const instrumentConfig = { ...event.context.instrumentConfig, envelope: { attack, decay, sustain, release } };
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const getInstrument = () => {
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const instrument = event.context.getInstrument();
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instrument.set(instrumentConfig);
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return instrument;
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};
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const onTrigger = getTrigger(() => getInstrument().toDestination(), event.value);
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return event.setContext({ ...event.context, getInstrument, instrumentConfig, onTrigger });
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});
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};
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Pattern.prototype.chain = function (...effectGetters) {
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return this._withEvent((event) => {
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if (!event.context?.getInstrument) {
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throw new Error('cannot chain: need instrument first (like synth)');
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}
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const chain = (event.context.chain || []).concat(effectGetters);
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const getChain = () => {
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const effects = chain.map((getEffect) => getEffect());
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return event.context.getInstrument().chain(...effects, getDestination());
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};
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const onTrigger = getTrigger(getChain, event.value);
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return event.setContext({ ...event.context, getChain, onTrigger, chain });
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});
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};
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export const autofilter =
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(freq = 1) =>
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() =>
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new AutoFilter(freq).start();
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export const filter =
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// (freq = 1, q = 1, type: BiquadFilterType = 'lowpass') =>
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(freq = 1, q = 1, type = 'lowpass') =>
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() =>
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new Filter(freq, type); // .Q.setValueAtTime(q, time);
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export const gain =
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(gain = 0.9) =>
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() =>
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new Gain(gain);
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Pattern.prototype._gain = function (g) {
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return this.chain(gain(g));
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};
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// Pattern.prototype._filter = function (freq: number, q: number, type: BiquadFilterType = 'lowpass') {
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Pattern.prototype._filter = function (freq, q, type = 'lowpass') {
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return this.chain(filter(freq, q, type));
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};
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Pattern.prototype._autofilter = function (g) {
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return this.chain(autofilter(g));
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};
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Pattern.prototype.define('synth', (type, pat) => pat.synth(type), { composable: true, patternified: true });
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Pattern.prototype.define('gain', (gain, pat) => pat.synth(gain), { composable: true, patternified: true });
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Pattern.prototype.define('filter', (cutoff, pat) => pat.filter(cutoff), { composable: true, patternified: true });
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Pattern.prototype.define('autofilter', (cutoff, pat) => pat.filter(cutoff), { composable: true, patternified: true });
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