Revert "refactor: remove old draw logic"

This reverts commit 95719654f3.
This commit is contained in:
Felix Roos 2023-05-10 11:44:55 +02:00
parent 12228c56d9
commit 6e02bf59e9
7 changed files with 208 additions and 6 deletions

View file

@ -4,7 +4,7 @@ Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/st
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Pattern } from './index.mjs';
import { Pattern, getTime, State, TimeSpan } from './index.mjs';
export const getDrawContext = (id = 'test-canvas') => {
let canvas = document.querySelector('#' + id);
@ -19,9 +19,45 @@ export const getDrawContext = (id = 'test-canvas') => {
return canvas.getContext('2d');
};
Pattern.prototype.draw = function (callback, { from, to, onQuery }) {
if (window.strudelAnimation) {
cancelAnimationFrame(window.strudelAnimation);
}
const ctx = getDrawContext();
let cycle,
events = [];
const animate = (time) => {
const t = getTime();
if (from !== undefined && to !== undefined) {
const currentCycle = Math.floor(t);
if (cycle !== currentCycle) {
cycle = currentCycle;
const begin = currentCycle + from;
const end = currentCycle + to;
setTimeout(() => {
events = this.query(new State(new TimeSpan(begin, end)))
.filter(Boolean)
.filter((event) => event.part.begin.equals(event.whole.begin));
onQuery?.(events);
}, 0);
}
}
callback(ctx, events, t, time);
window.strudelAnimation = requestAnimationFrame(animate);
};
requestAnimationFrame(animate);
return this;
};
export const cleanupDraw = (clearScreen = true) => {
const ctx = getDrawContext();
clearScreen && ctx.clearRect(0, 0, window.innerWidth, window.innerHeight);
if (window.strudelAnimation) {
cancelAnimationFrame(window.strudelAnimation);
}
if (window.strudelScheduler) {
clearInterval(window.strudelScheduler);
}
};
Pattern.prototype.onPaint = function (onPaint) {