Revert "refactor: remove old draw logic"
This reverts commit 95719654f3.
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12228c56d9
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6e02bf59e9
7 changed files with 208 additions and 6 deletions
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@ -4,7 +4,7 @@ Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/st
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Pattern } from './index.mjs';
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import { Pattern, getTime, State, TimeSpan } from './index.mjs';
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export const getDrawContext = (id = 'test-canvas') => {
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let canvas = document.querySelector('#' + id);
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@ -19,9 +19,45 @@ export const getDrawContext = (id = 'test-canvas') => {
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return canvas.getContext('2d');
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};
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Pattern.prototype.draw = function (callback, { from, to, onQuery }) {
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if (window.strudelAnimation) {
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cancelAnimationFrame(window.strudelAnimation);
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}
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const ctx = getDrawContext();
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let cycle,
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events = [];
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const animate = (time) => {
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const t = getTime();
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if (from !== undefined && to !== undefined) {
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const currentCycle = Math.floor(t);
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if (cycle !== currentCycle) {
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cycle = currentCycle;
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const begin = currentCycle + from;
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const end = currentCycle + to;
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setTimeout(() => {
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events = this.query(new State(new TimeSpan(begin, end)))
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.filter(Boolean)
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.filter((event) => event.part.begin.equals(event.whole.begin));
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onQuery?.(events);
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}, 0);
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}
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}
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callback(ctx, events, t, time);
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window.strudelAnimation = requestAnimationFrame(animate);
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};
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requestAnimationFrame(animate);
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return this;
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};
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export const cleanupDraw = (clearScreen = true) => {
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const ctx = getDrawContext();
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clearScreen && ctx.clearRect(0, 0, window.innerWidth, window.innerHeight);
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if (window.strudelAnimation) {
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cancelAnimationFrame(window.strudelAnimation);
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}
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if (window.strudelScheduler) {
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clearInterval(window.strudelScheduler);
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}
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};
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Pattern.prototype.onPaint = function (onPaint) {
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