Merge pull request 'Bug Fix: Retries for sounds tab' (#1754) from glossing/sounds-tab-preview into main

Reviewed-on: https://codeberg.org/uzu/strudel/pulls/1754
This commit is contained in:
froos 2025-11-27 22:01:00 +01:00
commit 6a1c6081e0
2 changed files with 36 additions and 17 deletions

View file

@ -263,8 +263,8 @@ let audioReady;
export async function initAudioOnFirstClick(options) {
if (!audioReady) {
audioReady = new Promise((resolve) => {
document.addEventListener('click', async function listener() {
document.removeEventListener('click', listener);
document.addEventListener('mousedown', async function listener() {
document.removeEventListener('mousedown', listener);
await initAudio(options);
resolve();
});

View file

@ -14,6 +14,10 @@ import { prebake } from '@src/repl/prebake.mjs';
const getSamples = (samples) =>
Array.isArray(samples) ? samples.length : typeof samples === 'object' ? Object.values(samples).length : 1;
function wait(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
export function SoundsTab() {
const sounds = useStore(soundMap);
@ -56,9 +60,7 @@ export function SoundsTab() {
// holds mutable ref to current triggered sound
const trigRef = useRef();
// Used to cycle through sound previews on banks with multiple sounds
let soundPreviewIdx = 0;
const numRef = useRef(0);
// stop current sound on mouseup
useEvent('mouseup', () => {
@ -66,6 +68,14 @@ export function SoundsTab() {
trigRef.current = undefined;
ref?.stop?.(getAudioContext().currentTime + 0.01);
});
useEvent('keydown', (e) => {
if (!isNaN(Number(e.key))) {
numRef.current = Number(e.key);
}
});
useEvent('keyup', (e) => {
numRef.current = 0;
});
return (
<div id="sounds-tab" className="px-4 flex gap-2 flex-col w-full h-full text-foreground">
<Textbox placeholder="Search" value={search} onChange={(v) => setSearch(v)} />
@ -115,25 +125,34 @@ export function SoundsTab() {
const params = {
note: ['synth', 'soundfont'].includes(data.type) ? 'a3' : undefined,
s: name,
n: soundPreviewIdx,
n: numRef.current,
clip: 1,
release: 0.5,
sustain: 1,
duration: 0.5,
};
soundPreviewIdx++;
const onended = () => trigRef.current?.node?.disconnect();
try {
// Pre-load the sample by calling onTrigger with a future time
// This triggers the loading but schedules playback for later
const time = ctx.currentTime + 0.05;
const ref = await onTrigger(time, params, onended);
trigRef.current = ref;
if (ref?.node) {
connectToDestination(ref.node);
// Attempt to play the sample and retry every 200ms until 10 attempts have been reached
let errMsg;
for (let attempt = 0; attempt < 10; attempt++) {
try {
// Pre-load the sample by calling onTrigger with a future time
// This triggers the loading but schedules playback for later
const time = ctx.currentTime + 0.05; // Give 50ms for loading
const ref = await onTrigger(time, params, onended);
trigRef.current = ref;
if (ref?.node) {
connectToDestination(ref.node);
break;
}
} catch (err) {
errMsg = err;
}
if (attempt == 9) {
console.warn('Failed to trigger sound after 10 attempts' + (errMsg ? `: ${errMsg}` : ''));
} else {
await wait(200);
}
} catch (err) {
console.warn('Failed to trigger sound:', err);
}
}}
>