first draft of soundMap to register keys for s
+ refactor sampler to use it + refactor synth to use it + add 'source' control + wip: samples tab + wip: webadirt ? + wip: soundfonts
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parent
da11069f75
commit
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10 changed files with 244 additions and 234 deletions
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@ -6,13 +6,7 @@ This program is free software: you can redistribute it and/or modify it under th
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import { cleanupDraw, cleanupUi, controls, evalScope, getDrawContext, logger } from '@strudel.cycles/core';
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import { CodeMirror, cx, flash, useHighlighting, useStrudel, useKeydown } from '@strudel.cycles/react';
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import {
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getAudioContext,
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getLoadedSamples,
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initAudioOnFirstClick,
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resetLoadedSamples,
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webaudioOutput,
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} from '@strudel.cycles/webaudio';
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import { getAudioContext, initAudioOnFirstClick, resetLoadedSounds, webaudioOutput } from '@strudel.cycles/webaudio';
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import { createClient } from '@supabase/supabase-js';
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import { nanoid } from 'nanoid';
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import React, { createContext, useCallback, useEffect, useState } from 'react';
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@ -53,7 +47,6 @@ evalScope(
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...modules,
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);
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export let loadedSamples = [];
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const presets = prebake();
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let drawContext, clearCanvas;
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@ -62,11 +55,6 @@ if (typeof window !== 'undefined') {
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clearCanvas = () => drawContext.clearRect(0, 0, drawContext.canvas.height, drawContext.canvas.width);
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}
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Promise.all([...modules, presets]).then((data) => {
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// console.log('modules and sample registry loade', data);
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loadedSamples = Object.entries(getLoadedSamples() || {});
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});
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const getTime = () => getAudioContext().currentTime;
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async function initCode() {
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@ -211,7 +199,7 @@ export function Repl({ embedded = false }) {
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const { code, name } = getRandomTune();
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logger(`[repl] ✨ loading random tune "${name}"`);
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clearCanvas();
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resetLoadedSamples();
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resetLoadedSounds();
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await prebake(); // declare default samples
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await evaluate(code, false);
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};
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