WIP with compressors, filters, heavy worklets
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packages/superdough/nodePools.mjs
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packages/superdough/nodePools.mjs
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/*
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nodePools.mjs - Helper functions related to pooling and re-using audio nodes
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Copyright (C) 2025 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/superdough/nodePools.mjs>
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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const nodePools = new Map();
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const POOL_KEY = Symbol('nodePoolKey');
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const IS_WORKLET_DEAD = Symbol('nodePoolIsWorkletDead');
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const MAX_POOL_SIZE = 64;
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export const isPoolable = (node) => !!node[POOL_KEY];
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const getParams = (node) => {
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const params = new Set();
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node.parameters?.forEach((param) => params.add(param));
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const visited = new Set(); // prioritize deepest definition
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let proto = node;
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// Move up the prototype chain
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while (proto !== Object.prototype) {
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for (const key of Object.getOwnPropertyNames(proto)) {
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if (visited.has(key)) continue;
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visited.add(key);
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const value = node[key];
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if (value instanceof AudioParam) {
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params.add(value);
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}
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}
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proto = Object.getPrototypeOf(proto);
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}
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return params;
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};
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export const releaseNodeToPool = (node) => {
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node.disconnect();
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if (node instanceof AudioScheduledSourceNode) {
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// not reusable
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return;
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}
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// Fallback to a type-based key if the node was not created via getNodeFromPool
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const key = node[POOL_KEY];
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if (key == null) return;
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const now = node.context?.currentTime ?? 0;
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getParams(node).forEach((param) => param.cancelScheduledValues(now));
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const pool = nodePools.get(key) ?? [];
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if (pool.length < MAX_POOL_SIZE) {
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pool.push(new WeakRef(node));
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nodePools.set(key, pool);
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}
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};
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export const markWorkletAsDead = (worklet) => (worklet[IS_WORKLET_DEAD] = true);
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// Attempt to get node from the pool. If this fails, fall back
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// to building it with the factory
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export const getNodeFromPool = (key, factory) => {
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const pool = nodePools.get(key) ?? [];
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let node;
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while (pool.length) {
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const ref = pool.pop();
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node = ref?.deref();
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if (node != null && !node[IS_WORKLET_DEAD]) break;
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}
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if (node == null || node[IS_WORKLET_DEAD]) {
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node = factory();
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}
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node[POOL_KEY] = key;
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return node;
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};
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