Merge remote-tracking branch 'origin/HEAD' into feedbackdelay

This commit is contained in:
Felix Roos 2022-09-22 19:22:08 +02:00
commit 5c99b72e2f
10 changed files with 11442 additions and 11080 deletions

View file

@ -1136,24 +1136,67 @@ export class Pattern {
return this.stutWith(times, time, (pat, i) => pat.velocity(Math.pow(feedback, i)));
}
// these might change with: https://github.com/tidalcycles/Tidal/issues/902
/**
* Superimpose and offset multiple times, applying the given function each time.
* @name echoWith
* @memberof Pattern
* @returns Pattern
* @param {number} times how many times to repeat
* @param {number} time cycle offset between iterations
* @param {function} func function to apply, given the pattern and the iteration index
* @example
* "<0 [2 4]>"
* .echoWith(4, 1/8, (p,n) => p.add(n*2))
* .scale('C minor').note().legato(.2).out()
*/
_echoWith(times, time, func) {
return stack(...listRange(0, times - 1).map((i) => func(this.late(Fraction(time).mul(i)), i)));
}
/**
* Superimpose and offset multiple times, gradually decreasing the velocity
* @name echo
* @memberof Pattern
* @returns Pattern
* @example
* s("bd sd").echo(3, 1/6, .8).out()
*/
_echo(times, time, feedback) {
return this._echoWith(times, time, (pat, i) => pat.velocity(Math.pow(feedback, i)));
}
/**
* Divides a pattern into a given number of subdivisions, plays the subdivisions in order, but increments the starting subdivision each cycle. The pattern wraps to the first subdivision after the last subdivision is played.
* @name iter
* @memberof Pattern
* @returns Pattern
* @example
* note("0 1 2 3".scale('A minor')).iter(4).out()
*/
iter(times, back = false) {
return slowcat(...listRange(0, times - 1).map((i) => (back ? this.late(i / times) : this.early(i / times))));
}
// known as iter' in tidalcycles
/**
* Like `iter`, but plays the subdivisions in reverse order. Known as iter' in tidalcycles
* @name iterBack
* @memberof Pattern
* @returns Pattern
* @example
* note("0 1 2 3".scale('A minor')).iterBack(4).out()
*/
iterBack(times) {
return this.iter(times, true);
}
/**
* Divides a pattern into a given number of parts, then cycles through those parts in turn, applying the given function to each part in turn (one part per cycle).
* @name chunk
* @memberof Pattern
* @returns Pattern
* @example
* "0 1 2 3".chunk(4, x=>x.add(7)).scale('A minor').note().out()
*/
_chunk(n, func, back = false) {
const binary = Array(n - 1).fill(false);
binary.unshift(true);
@ -1161,6 +1204,14 @@ export class Pattern {
return this.when(binary_pat, func);
}
/**
* Like `chunk`, but cycles through the parts in reverse order. Known as chunk' in tidalcycles
* @name chunkBack
* @memberof Pattern
* @returns Pattern
* @example
* "0 1 2 3".chunkBack(4, x=>x.add(7)).scale('A minor').note().out()
*/
_chunkBack(n, func) {
return this._chunk(n, func, true);
}

View file

@ -170,6 +170,7 @@ function gainNode(value) {
node.gain.value = value;
return node;
}
const cutGroups = [];
Pattern.prototype.out = function () {
return this.onTrigger(async (t, hap, ct, cps) => {
@ -198,8 +199,8 @@ Pattern.prototype.out = function () {
shape,
pan,
attack = 0.001,
decay = 0.05,
sustain = 0.5,
decay = 0.001,
sustain = 1,
release = 0.001,
speed = 1, // sample playback speed
begin = 0,
@ -208,6 +209,10 @@ Pattern.prototype.out = function () {
delay = 0,
delayfeedback = 0,
delaytime = 0,
unit,
nudge = 0, // TODO: is this in seconds?
cut,
loop,
} = hap.value;
const { velocity = 1 } = hap.context;
gain *= velocity; // legacy fix for velocity
@ -273,28 +278,33 @@ Pattern.prototype.out = function () {
return;
}
bufferSource.playbackRate.value = Math.abs(speed) * bufferSource.playbackRate.value;
// TODO: nudge, unit, cut, loop
let duration = soundfont || clip ? hapDuration : bufferSource.buffer.duration;
// let duration = bufferSource.buffer.duration;
const offset = begin * duration;
duration = ((end - begin) * duration) / Math.abs(speed);
if (soundfont || clip) {
bufferSource.start(t, offset); // duration does not work here for some reason
} else {
bufferSource.start(t, offset, duration);
if (unit === 'c') {
// are there other units?
bufferSource.playbackRate.value = bufferSource.playbackRate.value * bufferSource.buffer.duration;
}
let duration = soundfont || clip ? hapDuration : bufferSource.buffer.duration / bufferSource.playbackRate.value;
// "The computation of the offset into the sound is performed using the sound buffer's natural sample rate,
// rather than the current playback rate, so even if the sound is playing at twice its normal speed,
// the midway point through a 10-second audio buffer is still 5."
const offset = begin * duration * bufferSource.playbackRate.value;
duration = (end - begin) * duration;
if (loop) {
bufferSource.loop = true;
bufferSource.loopStart = offset;
bufferSource.loopEnd = offset + duration;
duration = loop * duration;
}
t += nudge;
bufferSource.start(t, offset);
if (cut !== undefined) {
cutGroups[cut]?.stop(t); // fade out?
cutGroups[cut] = bufferSource;
}
chain.push(bufferSource);
if (soundfont || clip) {
const releaseLength = 0.1;
const env = gainNode(0.6);
env.gain.setValueAtTime(env.gain.value, t + duration);
env.gain.linearRampToValueAtTime(0, t + duration + releaseLength);
// env.gain.linearRampToValueAtTime(0, t + duration + releaseLength);
chain.push(env);
bufferSource.stop(t + duration + releaseLength);
} else {
bufferSource.stop(t + duration);
}
bufferSource.stop(t + duration + release);
const adsr = getADSR(attack, decay, sustain, release, 1, t, t + duration);
chain.push(adsr);
}
// level down before effects
chain.push(gainNode(gain));