begin supradough
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4 changed files with 539 additions and 2 deletions
445
packages/superdough/dough.mjs
Normal file
445
packages/superdough/dough.mjs
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// this is dough, the superdough without dependencies
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const ISR = 1 / sampleRate;
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// https://garten.salat.dev/audio-DSP/oscillators.html
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export class SineOsc {
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phase = 0;
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update(freq) {
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const value = Math.sin(this.phase * 2 * Math.PI);
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this.phase = (this.phase + freq / sampleRate) % 1;
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return value;
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}
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}
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export class ZawOsc {
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phase = 0;
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update(freq) {
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this.phase += ISR * freq;
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return (this.phase % 1) * 2 - 1;
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}
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}
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function polyBlep(t, dt) {
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// 0 <= t < 1
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if (t < dt) {
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t /= dt;
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// 2 * (t - t^2/2 - 0.5)
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return t + t - t * t - 1;
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}
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// -1 < t < 0
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if (t > 1 - dt) {
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t = (t - 1) / dt;
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// 2 * (t^2/2 + t + 0.5)
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return t * t + t + t + 1;
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}
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// 0 otherwise
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return 0;
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}
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export class SawOsc {
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//phase = Math.random();
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phase = 0;
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update(freq) {
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const dt = freq / sampleRate;
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let p = polyBlep(this.phase, dt);
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let s = 2 * this.phase - 1 - p;
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this.phase += dt;
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if (this.phase > 1) {
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this.phase -= 1;
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}
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return s;
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}
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}
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export class TriOsc {
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phase = 0;
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update(freq) {
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this.phase += ISR * freq;
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let phase = this.phase % 1;
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let value = phase < 0.5 ? 2 * phase : 1 - 2 * (phase - 0.5);
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return value * 2 - 1;
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}
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}
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export class Lpf {
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s0 = 0;
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s1 = 0;
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update(s, cutoff, resonance = 0) {
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// Out of bound values can produce NaNs
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cutoff = Math.min(cutoff, 1);
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resonance = Math.max(resonance, 0);
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var c = Math.pow(0.5, (1 - cutoff) / 0.125);
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var r = Math.pow(0.5, (resonance + 0.125) / 0.125);
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var mrc = 1 - r * c;
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var v0 = this.s0;
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var v1 = this.s1;
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// Apply the filter to the sample
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v0 = mrc * v0 - c * v1 + c * s;
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v1 = mrc * v1 + c * v0;
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s = v1;
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this.s0 = v0;
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this.s1 = v1;
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return s;
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}
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}
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export class PulseOsc {
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phase = 0;
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update(freq, duty = 0.5) {
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this.phase += ISR * freq;
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let cyclePos = this.phase % 1;
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return cyclePos < duty ? 1 : -1;
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}
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}
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export class Dust {
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update = (density) => (Math.random() < density * ISR ? Math.random() : 0);
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}
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export class Impulse {
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phase = 1;
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update(freq) {
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this.phase += ISR * freq;
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let v = this.phase >= 1 ? 1 : 0;
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this.phase = this.phase % 1;
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return v;
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}
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}
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export class ClockDiv {
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inSgn = true;
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outSgn = true;
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clockCnt = 0;
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update(clock, factor) {
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let curSgn = clock > 0;
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if (this.inSgn != curSgn) {
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this.clockCnt++;
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if (this.clockCnt >= factor) {
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this.clockCnt = 0;
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this.outSgn = !this.outSgn;
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}
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}
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this.inSgn = curSgn;
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return this.outSgn ? 1 : -1;
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}
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}
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export class Hold {
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value = 0;
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trigSgn = false;
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update(input, trig) {
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if (!this.trigSgn && trig > 0) this.value = input;
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this.trigSgn = trig > 0;
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return this.value;
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}
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}
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function lerp(x, y0, y1) {
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if (x >= 1) return y1;
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return y0 + x * (y1 - y0);
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}
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export class ADSR {
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state = 'off';
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startTime = 0;
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startVal = 0;
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update(curTime, gate, attack, decay, susVal, release) {
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switch (this.state) {
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case 'off': {
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if (gate > 0) {
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this.state = 'attack';
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this.startTime = curTime;
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this.startVal = 0;
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}
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return 0;
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}
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case 'attack': {
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let time = curTime - this.startTime;
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if (time > attack) {
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this.state = 'decay';
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this.startTime = curTime;
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return 1;
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}
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return lerp(time / attack, this.startVal, 1);
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}
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case 'decay': {
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let time = curTime - this.startTime;
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let curVal = lerp(time / decay, 1, susVal);
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if (gate <= 0) {
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this.state = 'release';
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this.startTime = curTime;
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this.startVal = curVal;
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return curVal;
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}
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if (time > decay) {
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this.state = 'sustain';
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this.startTime = curTime;
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return susVal;
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}
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return curVal;
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}
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case 'sustain': {
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if (gate <= 0) {
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this.state = 'release';
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this.startTime = curTime;
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this.startVal = susVal;
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}
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return susVal;
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}
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case 'release': {
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let time = curTime - this.startTime;
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if (time > release) {
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this.state = 'off';
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return 0;
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}
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let curVal = lerp(time / release, this.startVal, 0);
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if (gate > 0) {
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this.state = 'attack';
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this.startTime = curTime;
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this.startVal = curVal;
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}
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return curVal;
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}
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}
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throw 'invalid envelope state';
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}
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}
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/*
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impulse(1).ad(.1).mul(sine(200))
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.add(x=>x.delay(.1).mul(.8))
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.out()*/
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const MAX_DELAY_TIME = 10;
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export class Delay {
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writeIdx = 0;
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readIdx = 0;
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buffer = new Float32Array(MAX_DELAY_TIME * sampleRate); // .fill(0)
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write(s, delayTime) {
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this.writeIdx = (this.writeIdx + 1) % this.buffer.length;
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this.buffer[this.writeIdx] = s;
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// Calculate how far in the past to read
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let numSamples = Math.min(Math.floor(sampleRate * delayTime), this.buffer.length - 1);
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this.readIdx = this.writeIdx - numSamples;
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// If past the start of the buffer, wrap around
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if (this.readIdx < 0) this.readIdx += this.buffer.length;
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}
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update(input, delayTime) {
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this.write(input, delayTime);
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return this.buffer[this.readIdx];
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}
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}
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export class Fold {
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update(input = 0, rate = 0) {
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if (rate < 0) rate = 0;
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rate = rate + 1;
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input = input * rate;
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return 4 * (Math.abs(0.25 * input + 0.25 - Math.round(0.25 * input + 0.25)) - 0.25);
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}
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}
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export class Lag {
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lagUnit = 4410;
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s = 0;
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update(input, rate) {
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// Remap so the useful range is around [0, 1]
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rate = rate * this.lagUnit;
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if (rate < 1) rate = 1;
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this.s += (1 / rate) * (input - this.s);
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return this.s;
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}
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}
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export class Slew {
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last = 0;
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update(input, up, dn) {
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const upStep = up * ISR;
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const downStep = dn * ISR;
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let delta = input - this.last;
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if (delta > upStep) {
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delta = upStep;
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} else if (delta < -downStep) {
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delta = -downStep;
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}
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this.last += delta;
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return this.last;
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}
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}
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export function applyDistortion(x, amount) {
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amount = Math.min(Math.max(amount, 0), 1);
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amount -= 0.01;
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var k = (2 * amount) / (1 - amount);
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var y = ((1 + k) * x) / (1 + k * Math.abs(x));
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return y;
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}
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export class Sequence {
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clockSgn = true;
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step = 0;
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first = true;
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update(clock, ...ins) {
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if (!this.clockSgn && clock > 0) {
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this.step = (this.step + 1) % ins.length;
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this.clockSgn = clock > 0;
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return 0; // set first sample to zero to retrigger gates on step change...
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}
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this.clockSgn = clock > 0;
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return ins[this.step];
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}
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}
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export function _rangex(sig, min, max) {
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let logmin = Math.log(min);
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let range = Math.log(max) - logmin;
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const unipolar = (sig + 1) / 2;
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return Math.exp(unipolar * range + logmin);
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}
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// duplicate
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export const getADSRValues = (params, curve = 'linear', defaultValues) => {
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const envmin = curve === 'exponential' ? 0.001 : 0.001;
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const releaseMin = 0.01;
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const envmax = 1;
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const [a, d, s, r] = params;
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if (a == null && d == null && s == null && r == null) {
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return defaultValues ?? [envmin, envmin, envmax, releaseMin];
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}
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const sustain = s != null ? s : (a != null && d == null) || (a == null && d == null) ? envmax : envmin;
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return [Math.max(a ?? 0, envmin), Math.max(d ?? 0, envmin), Math.min(sustain, envmax), Math.max(r ?? 0, releaseMin)];
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};
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let oscillators = {
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sine: SineOsc,
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saw: SawOsc,
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zaw: ZawOsc,
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sawtooth: SawOsc,
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zawtooth: ZawOsc,
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tri: TriOsc,
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triangle: TriOsc,
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pulse: PulseOsc,
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dust: Dust,
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impulse: Impulse,
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};
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const defaultDefaultValues = {
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s: 'triangle',
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gain: 0.8,
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postgain: 1,
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density: '.03',
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ftype: '12db',
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fanchor: 0,
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resonance: 1,
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hresonance: 1,
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bandq: 1,
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channels: [1, 2],
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phaserdepth: 0.75,
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shapevol: 1,
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distortvol: 1,
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delay: 0,
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byteBeatExpression: '0',
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delayfeedback: 0.5,
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delaytime: 0.25,
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orbit: 1,
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i: 1,
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velocity: 1,
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fft: 8,
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z: 'triangle',
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};
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let getDefaultValue = (key) => defaultDefaultValues[key];
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export class Dough {
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init(value) {
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// params without defaults:
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/*
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bank,
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source,
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cutoff,
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lpenv,
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lpattack,
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lpdecay,
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lpsustain,
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lprelease,
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hpenv,
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hcutoff,
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hpattack,
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hpdecay,
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hpsustain,
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hprelease,
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bpenv,
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bandf,
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bpattack,
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bpdecay,
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bpsustain,
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bprelease,
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phaserrate,
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phasersweep,
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phasercenter,
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coarse,
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crush,
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shape,
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distort,
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pan,
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vowel,
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room,
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roomfade,
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roomlp,
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roomdim,
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roomsize,
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ir,
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analyze,
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*/
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Object.assign(this, value);
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// params with defaults:
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this.s = this.s ?? getDefaultValue('s');
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this.gain = this.gain ?? getDefaultValue('gain');
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this.postgain = this.postgain ?? getDefaultValue('postgain');
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this.density = this.density ?? getDefaultValue('density');
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this.fanchor = this.fanchor ?? getDefaultValue('fanchor');
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this.drive = this.drive ?? 0.69;
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this.resonance = this.resonance ?? getDefaultValue('resonance');
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this.hresonance = this.hresonance ?? getDefaultValue('hresonance');
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this.bandq = this.bandq ?? getDefaultValue('bandq');
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this.phaserdepth = this.phaserdepth ?? getDefaultValue('phaserdepth');
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this.shapevol = this.shapevol ?? getDefaultValue('shapevol');
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this.distortvol = this.distortvol ?? getDefaultValue('distortvol');
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this.delay = this.delay ?? getDefaultValue('delay');
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this.delayfeedback = this.delayfeedback ?? getDefaultValue('delayfeedback');
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this.delaytime = this.delaytime ?? getDefaultValue('delaytime');
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this.orbit = this.orbit ?? getDefaultValue('orbit');
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this.i = this.i ?? getDefaultValue('i');
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this.velocity = this.velocity ?? getDefaultValue('velocity');
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this.fft = this.fft ?? getDefaultValue('fft');
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[this.attack, this.decay, this.sustain, this.release] = getADSRValues([
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this.attack,
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this.decay,
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this.sustain,
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this.release,
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]);
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const SourceClass = oscillators[this.s] ?? TriOsc;
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this._sound = new SourceClass();
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this._lpf = this.cutoff ? new Lpf() : null;
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this._adsr = new ADSR();
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}
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update(t) {
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if (!this._sound) {
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return 0;
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}
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// sound source
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let s = this._sound.update(this.freq);
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// lpf
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s = this._lpf ? this._lpf.update(s, this.cutoff, this.resonance) : s;
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// not sure if gain is applied here
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s = s * this.gain;
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// envelope
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let gate = Number(t >= this._begin && t <= this._end);
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const env = this._adsr.update(t, gate, this.attack, this.decay, this.sustain, this.release);
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s = s * env;
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s = s * this.postgain;
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return s;
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}
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}
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