Merge branch 'main' into glossing/midin-channels

This commit is contained in:
Aria 2025-12-07 21:23:57 +01:00
commit 48231ea12a
4 changed files with 193 additions and 0 deletions

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@ -2786,3 +2786,17 @@ export const scrub = register(
},
false,
);
/**
* Transient shaper. Gives independent control over the emphasis on transients
* and sustains
*
* @name transient
* @param {number | Pattern} attack Emphasis on transients; between -1 (deaccentuate) and 1 (accentuate)
* @param {number | Pattern} sustain Emphasis on the sustains; between -1 (deaccentuate) and 1 (accentuate)
* @example
* s("bd").transient("<-1 -0.5 0 0.5 1>")
* @example
* s("hh*16").bank("tr909").transient("<-1:1 1:-1>")
*/
export const { transient } = registerControl(['transient', 'transsustain']);

View file

@ -448,6 +448,8 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
compressorKnee,
compressorAttack,
compressorRelease,
transient,
transsustain,
} = value;
delaytime = delaytime ?? cycleToSeconds(delaysync, cps);
@ -529,6 +531,23 @@ export const superdough = async (value, t, hapDuration, cps = 0.5, cycle = 0.5)
chain.push(sourceNode);
stretch !== undefined && chain.push(getWorklet(ac, 'phase-vocoder-processor', { pitchFactor: stretch }));
transient !== undefined &&
chain.push(
getWorklet(
ac,
'transient-processor',
{},
{
processorOptions: {
attack: transient,
sustain: transsustain,
begin: t,
end: endWithRelease,
},
},
),
);
// gain stage
chain.push(gainNode(gain));

View file

@ -11,6 +11,9 @@ const PI = Math.PI;
const TWO_PI = 2 * PI;
const INVSR = 1 / sampleRate;
const timeToCoeff = (t) => 1 - Math.exp(-INVSR / t);
const dbToLin = (db) => Math.pow(10, db / 20);
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
const mod = (n, m) => ((n % m) + m) % m;
const lerp = (a, b, n) => n * (b - a) + a;
@ -1384,3 +1387,82 @@ class WavetableOscillatorProcessor extends AudioWorkletProcessor {
}
registerProcessor('wavetable-oscillator-processor', WavetableOscillatorProcessor);
class TransientProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [];
}
constructor(options) {
super();
this.gainCoeff = timeToCoeff(0.2);
this.avgGain = 1;
let {
attackTime = 0.003,
sustainTime = 0.08,
attack = 0,
sustain = 0,
sensitivity = 0.1,
mix = 1,
begin = 0,
end = 0,
} = options.processorOptions;
attackTime = clamp(attackTime, 0.0005, 0.05);
sustainTime = clamp(sustainTime, 0.01, 0.5);
this.attackCoeff = timeToCoeff(attackTime);
this.sustainCoeff = timeToCoeff(sustainTime);
this.attackAmt = clamp(attack, -1, 1);
this.sustainAmt = clamp(sustain, -1, 1);
this.scaling = 0.5 + 5 * clamp(sensitivity, 0, 1);
this.mix = clamp(mix, 0, 1);
this.begin = begin;
this.end = end;
this.attackEnv = new Float32Array(2); // assume stereo
this.sustainEnv = new Float32Array(2);
}
process(inputs, outputs, _params) {
const input = inputs[0];
const output = outputs[0];
if (currentTime >= this.end) {
return false;
}
if (currentTime <= this.begin) {
return true;
}
const channels = input.length;
if (channels > this.attackEnv.length) {
this.attackEnv = new Float32Array(channels);
this.sustainEnv = new Float32Array(channels);
}
let avgGain = this.avgGain;
for (let ch = 0; ch < channels; ch++) {
let attEnv = this.attackEnv[ch];
let susEnv = this.sustainEnv[ch];
for (let n = 0; n < blockSize; n++) {
const sample = input[ch][n];
const x = Math.abs(sample);
attEnv = lerp(attEnv, x, this.attackCoeff);
susEnv = lerp(susEnv, x, this.sustainCoeff);
const peakiness = clamp((this.scaling * (attEnv - susEnv)) / (susEnv + 1e-6), -1.5, 1.5);
const attScale = peakiness > 0 ? peakiness : 0;
const susScale = peakiness < 0 ? -peakiness : 0;
const attackGain = dbToLin(this.attackAmt * attScale * 18);
const sustainGain = dbToLin(this.sustainAmt * susScale * 36);
const gain = clamp(attackGain * sustainGain, 0, 8);
avgGain = lerp(avgGain, gain, this.gainCoeff);
const makeup = avgGain > 1e-3 ? 1 / avgGain : 1;
const wet = sample * gain * makeup;
let y = lerp(sample, wet, this.mix);
y /= 1 + Math.abs(y); // soft clip
output[ch][n] = y;
}
this.attackEnv[ch] = attEnv;
this.sustainEnv[ch] = susEnv;
}
this.avgGain = avgGain;
return true;
}
}
registerProcessor('transient-processor', TransientProcessor);