Merge branch 'main' into daslyfe/gainmod

This commit is contained in:
daslyfe 2025-07-08 06:29:27 +02:00
commit 3ea91adfd6
10 changed files with 125 additions and 37 deletions

View file

@ -264,7 +264,7 @@ export const randrun = (n) => {
const rands = timeToRands(t.floor().add(0.5), n);
const nums = rands
.map((n, i) => [n, i])
.sort((a, b) => a[0] > b[0] - a[0] < b[0])
.sort((a, b) => (a[0] > b[0]) - (a[0] < b[0]))
.map((x) => x[1]);
const i = t.cyclePos().mul(n).floor() % n;
return nums[i];

View file

@ -537,7 +537,7 @@ export default {
],
gm_synth_bass_1: [
// Synth Bass 1: Bass
'0380_Aspirin_sf2_file',
// '0380_Aspirin_sf2_file', // broken in safari https://codeberg.org/uzu/strudel/issues/1384
'0380_Chaos_sf2_file',
'0380_FluidR3_GM_sf2_file',
// 0380_GeneralUserGS_sf2_file // laut

View file

@ -126,7 +126,7 @@ export const getAudioDevices = async () => {
return devicesMap;
};
const defaultDefaultValues = {
let defaultDefaultValues = {
s: 'triangle',
gain: 0.8,
postgain: 1,
@ -150,6 +150,17 @@ const defaultDefaultValues = {
fft: 8,
};
const defaultDefaultDefaultValues = Object.freeze({ ...defaultDefaultValues });
export function setDefault(control, value) {
// const main = getControlName(control); // we cant do this because superdough is independent of strudel/core
defaultDefaultValues[control] = value;
}
export function resetDefaults() {
defaultDefaultValues = { ...defaultDefaultDefaultValues };
}
let defaultControls = new Map(Object.entries(defaultDefaultValues));
export function setDefaultValue(key, value) {

View file

@ -121,7 +121,10 @@ export function registerSynthSounds() {
const gainAdjustment = 1 / Math.sqrt(voices);
getPitchEnvelope(o.parameters.get('detune'), value, begin, holdend);
const vibratoOscillator = getVibratoOscillator(o.parameters.get('detune'), value, begin);
const fm = applyFM(o.parameters.get('frequency'), value, begin);
// const fm = applyFM(o.parameters.get('frequency'), value, begin);
// https://codeberg.org/uzu/strudel/issues/1428
// if you think about re-enabling this, please test with fm > 1 first
// it's like 10x gain, so it's really dangerous
let envGain = gainNode(1);
envGain = o.connect(envGain);
@ -133,7 +136,7 @@ export function registerSynthSounds() {
destroyAudioWorkletNode(o);
envGain.disconnect();
onended();
fm?.stop();
// fm?.stop();
vibratoOscillator?.stop();
},
begin,