Merge branch 'main' into glossing/keyboard

This commit is contained in:
Aria 2026-01-11 19:59:13 +01:00
commit 3a284696c9
71 changed files with 4363 additions and 811 deletions

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@ -0,0 +1,49 @@
import { describe, bench } from 'vitest';
import { calculateSteps, rand, useRNG } from '../index.mjs';
const testingResolution = 128;
const _generateRandomPattern = () => rand.iter(testingResolution).fast(testingResolution).firstCycle();
describe('old random', () => {
calculateSteps(true);
bench(
'+tactus',
() => {
useRNG('legacy');
_generateRandomPattern();
},
{
time: 1000,
teardown() {
useRNG('legacy');
},
},
);
calculateSteps(false);
bench(
'-tactus',
() => {
useRNG('precise');
_generateRandomPattern();
},
{
time: 1000,
teardown() {
useRNG('legacy');
},
},
);
});
describe('random', () => {
calculateSteps(true);
bench('+tactus', _generateRandomPattern, { time: 1000 });
calculateSteps(false);
bench('-tactus', _generateRandomPattern, { time: 1000 });
});
calculateSteps(true);

View file

@ -4,7 +4,8 @@ Copyright (C) 2022 Strudel contributors - see <https://codeberg.org/uzu/strudel/
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Pattern, register, reify } from './pattern.mjs';
import { logger } from './logger.mjs';
import { Pattern, pure, register, reify } from './pattern.mjs';
export function createParam(names) {
let isMulti = Array.isArray(names);
@ -876,7 +877,7 @@ export const { coarse } = registerControl('coarse');
* note("d d d# d".fast(4)).s("supersaw").tremolo("<3 2 100> ").tremoloskew("<.5>")
*
*/
export const { tremolo } = registerControl(['tremolo', 'tremolodepth', 'tremoloskew', 'tremolophase'], 'trem');
export const { tremolo, trem } = registerControl(['tremolo', 'tremolodepth', 'tremoloskew', 'tremolophase'], 'trem');
/**
* Modulate the amplitude of a sound with a continuous waveform
@ -2044,6 +2045,28 @@ export const { octave, oct } = registerControl('octave', 'oct');
* )
*/
export const { orbit } = registerControl('orbit', 'o');
/**
* A `bus` is a send which can be used for mixing patterns. It combines with..
* s("bus") to play that bus through another pattern (for, say, applying non-linear
* effects like distortion to multiple signals)
*
* otherPat.bmod(..) (to modulate another pattern with the bus)
*
* @name bus
* @param {number | Pattern} number
*/
export const { bus } = registerControl('bus');
/**
* Postgain multiplier prior to sending the signal to the audio bus.
*
* @name busgain
* @synonyms bgain
* @param {number | Pattern} number
*/
export const { busgain, bgain } = registerControl('busgain', 'bgain');
// TODO: what is this? not found in tidal doc Answer: gain is limited to maximum of 2. This allows you to go over that
export const { overgain } = registerControl('overgain');
// TODO: what is this? not found in tidal doc. Similar to above, but limited to 1
@ -2088,8 +2111,7 @@ export const { panorient } = registerControl('panorient');
// ['pitch2'],
// ['pitch3'],
// ['portamento'],
// TODO: LFO rate see https://tidalcycles.org/docs/patternlib/tutorials/synthesizers/#supersquare
export const { rate } = registerControl('rate');
// TODO: slide param for certain synths
export const { slide } = registerControl('slide');
// TODO: detune? https://tidalcycles.org/docs/patternlib/tutorials/synthesizers/#supersquare
@ -2515,7 +2537,6 @@ export const { curve } = registerControl('curve');
export const { deltaSlide } = registerControl('deltaSlide');
export const { pitchJump } = registerControl('pitchJump');
export const { pitchJumpTime } = registerControl('pitchJumpTime');
export const { lfo, repeatTime } = registerControl('lfo', 'repeatTime');
// noise on the frequency or as bubo calls it "frequency fog" :)
export const { znoise } = registerControl('znoise');
export const { zmod } = registerControl('zmod');
@ -2753,8 +2774,13 @@ export const as = register('as', (mapping, pat) => {
mapping = Array.isArray(mapping) ? mapping : [mapping];
return pat.fmap((v) => {
v = Array.isArray(v) ? v : [v];
v = Object.fromEntries(mapping.map((prop, i) => [getControlName(prop), v[i]]));
return v;
const entries = [];
for (let i = 0; i < mapping.length; ++i) {
if (v[i] !== undefined) {
entries.push([getControlName(mapping[i]), v[i]]);
}
}
return Object.fromEntries(entries);
});
});
@ -2787,6 +2813,254 @@ export const scrub = register(
false,
);
const subControlAliases = new Map();
const registerSubControl = (control, subControl, ...aliases) => {
const aliasMap = subControlAliases.get(control) ?? new Map();
const allKeys = new Set([subControl, ...aliases]);
for (const alias of allKeys) {
aliasMap.set(String(alias).toLowerCase(), subControl);
}
subControlAliases.set(control, aliasMap);
};
const registerSubControls = (control, subControlAliases = []) => {
for (const [subControl, ...aliases] of subControlAliases) {
registerSubControl(control, subControl, ...aliases);
}
};
const getMainSubcontrolName = (control, subKey) => {
const aliasMap = subControlAliases.get(control);
if (!aliasMap) return subKey;
return aliasMap.get(String(subKey).toLowerCase()) ?? subKey;
};
registerSubControls('lfo', [
['control', 'c'],
['subControl', 'sc'],
['rate', 'r'],
['depth', 'dep', 'dr'],
['depthabs', 'da'],
['dcoffset', 'dc'],
['shape', 'sh'],
['skew', 'sk'],
['curve', 'cu'],
['sync', 's'],
['fxi'],
]);
registerSubControls('env', [
['control', 'c'],
['subControl', 'sc'],
['attack', 'att', 'a'],
['decay', 'dec', 'd'],
['sustain', 'sus', 's'],
['release', 'rel', 'r'],
['depth', 'dep', 'dr'],
['depthabs', 'da'],
['acurve', 'ac'],
['dcurve', 'dc'],
['rcurve', 'rc'],
['fxi'],
]);
registerSubControls('bmod', [
['bus', 'b'],
['control', 'c'],
['subControl', 'sc'],
['depth', 'dep', 'dr'],
['depthabs', 'da'],
['dc'],
['fxi'],
]);
Pattern.prototype.modulate = function (type, config, idPat) {
config = { control: undefined, ...config };
const modulatorKeys = ['lfo', 'env', 'bmod'];
if (!modulatorKeys.includes(type)) {
logger(`[core] Modulation type ${type} not found. Please use one of 'lfo', 'env', 'bmod'`);
return this;
}
let output = this;
let defaultValue = undefined;
// Copy value into a temporary `v` container and attach a single `id` (to be shared across
// each config entry). At the output we destructure and throw away the id
output = output.fmap((v) => (id) => ({ v, id })).appLeft(reify(idPat));
for (const [rawKey, value] of Object.entries(config)) {
const key = getMainSubcontrolName(type, rawKey);
const valuePat = reify(value);
output = output
.fmap(({ v, id }) => (c) => {
if (defaultValue === undefined) {
// default control to the control set just before this in the chain
// e.g. pat.gain(0.5).lfo({..}) will be a gain-LFO
let control = getControlName(Object.keys(v).at(-1));
if (modulatorKeys.includes(control)) {
control = `${control}_${[...v[control].__ids].at(-1)}`;
}
defaultValue = control;
}
v[type] ??= { __ids: new Set() };
const t = v[type];
id ??= t.__ids.size;
t[id] ??= { control: defaultValue };
t.__ids.add(id); // keeps track of insertion order
if (c === undefined) return { v, id };
if (key === 'control' || key === 'subControl') {
t[id][key] = getControlName(c);
} else {
t[id][key] = c;
}
return { v, id };
})
.appLeft(valuePat);
}
return output.fmap(({ v }) => v);
};
/**
* Configures an LFO. Can be called in sequence like pat.lfo(...).lfo(...) to set up multiple LFOs.
* There are two ways to declare which control will be modulated:
* 1. Explicitly put `control` in the config (e.g. `lfo({ c: "lpf" })`)
* 2. If the control parameter is absent, the control _immediately before_ the `lfo` call will be used
* (e.g. `s("saw").lpf(500).lfo()` to modulate `lpf`)
*
* Modulators can be referred to by `id` so that they can be updated later e.g. inside
* a `sometimes`. See example below.
*
* @name lfo
* @param {Object} config LFO configuration.
* @param {string | Pattern} [config.control] Node to modulate. Aliases: c
* @param {string | Pattern} [config.subControl] Sub-control name to append to the control key. Aliases: sc
* @param {number | Pattern} [config.rate] Modulation rate. Aliases: r
* @param {number | Pattern} [config.depth] Relative modulation depth. Aliases: dep, dr
* @param {number | Pattern} [config.depthabs] Absolute modulation depth. Aliases: da
* @param {number | Pattern} [config.dcoffset] DC offset / bias for the waveform. Aliases: dc
* @param {number | Pattern} [config.shape] Shape index. Aliases: sh
* @param {number | Pattern} [config.skew] Skew amount. Aliases: sk
* @param {number | Pattern} [config.curve] Exponential curve amount. Aliases: cu
* @param {number | Pattern} [config.sync] Tempo-synced modulation rate. Aliases: s
* @param {number | Pattern} [config.fxi] FX index to target
* @param {string | Pattern} id ID to use for this modulator
* @returns Pattern
*
* @example
* s("saw").note("F1").lpf(500).lfo()
*
* @example
* s("saw").lfo().lpf(500).lfo({ s: 0.3 })
*
* @example
* s("saw").lpf(500).diode(0.3)
* .lfo({ c: "lpf" })
*
* @example
* s("pulse").lpf(500).lfo()
* .lfo({ c: "s" })
* .diode(0.3)
* .sometimes(x => x.lfo({ s: "8" }, 1)) // lfo #1 (0-indexed)
*
* @example
* s("pulse").lpf(500).lfo({ depth: 4 }, 'lpf_mod')
* .lfo({ c: "s" })
* .diode(0.3)
* .sometimes(x => x.lfo({ s: "8" }, 'lpf_mod'))
*/
Pattern.prototype.lfo = function (config, id) {
return this.modulate('lfo', config, id);
};
export const lfo = (config) => pure({}).lfo(config);
/**
* Configures an envelope. Can be called in sequence like pat.env(...).env(...) to set up multiple envelopes
* There are two ways to declare which control will be modulated:
* 1. Explicitly put `control` in the config (e.g. `env({ c: "lpf" })`)
* 2. If the control parameter is absent, the control _immediately before_ the `env` call will be used
* (e.g. `s("saw").lpf(500).env({ a: 1 })` to modulate `lpf`)
*
* Modulators can be referred to by `id` so that they can be updated later e.g. inside
* a `sometimes`. See example below.
*
* @name env
* @param {Object} config Envelope configuration.
* @param {string | Pattern} [config.control] Node to modulate. Aliases: c
* @param {string | Pattern} [config.subControl] Sub-control name to append to the control key. Aliases: sc
* @param {number | Pattern} [config.depth] Relative modulation depth. Aliases: dep, dr
* @param {number | Pattern} [config.depthabs] Absolute modulation depth. Aliases: da
* @param {number | Pattern} [config.attack] Time to reach depth. Aliases: att, a
* @param {number | Pattern} [config.decay] Time to reach sustain. Aliases: dec, d
* @param {number | Pattern} [config.sustain] Sustain depth. Aliases: sus, s
* @param {number | Pattern} [config.release] Time to return to nominal value. Aliases: rel, r
* @param {number | Pattern} [config.acurve] Snappiness of attack curve (-1 = relaxed, 1 = snappy). Aliases: ac
* @param {number | Pattern} [config.dcurve] Snappiness of decay curve (-1 = relaxed, 1 = snappy). Aliases: dc
* @param {number | Pattern} [config.rcurve] Snappiness of release curve (-1 = relaxed, 1 = snappy). Aliases: rc
* @param {number | Pattern} [config.fxi] FX index to target
* @param {string | Pattern} id ID to use for this modulator
* @returns Pattern
*
* @example
* s("saw").note("F1").lpf(500).env({ a: 1 })
*
* @example
* s("saw").env({ d: 1 }).note("F1")
* .lpq(4).lpf(50)
* .env({ a: 0.1, d: 1, ac: 0.8, dc: 0.3, depth: 50 })
*
* @example
* s("saw").lpf(500).diode(0.3)
* .env({ c: "lpf", a: 0.5, d: 0.5 })
*
* @example
* s("pulse").lpf(500).env({ a: 1 })
* .env({ c: "s", a: 1 })
* .diode(0.3)
* .sometimes(x => x.env({ a: "0.5" }, 1)) // envelope #1 (0-indexed)
*
* @example
* s("pulse").lpf(500).env({ a: 1 }, 'lpf_mod')
* .env({ c: "s", a: 1 })
* .diode(0.3)
* .sometimes(x => x.env({ a: "0.5" }, 'lpf_mod'))
*/
Pattern.prototype.env = function (config, id) {
return this.modulate('env', config, id);
};
export const env = (config) => pure({}).env(config);
/**
* Modulates with the output from a given `bus`.
* Can be called in sequence like pat.bmod(...).bmod(...) to set up multiple modulators
*
* Send to an audio bus with `otherPat.bus(..)`.
*
* There are two ways to declare which control will be modulated:
* 1. Explicitly put `control` in the config (e.g. `bmod({ id: 2, c: "lpf" })`)
* 2. If the control parameter is absent, the control _immediately before_ the `bmod` call will be used
* (e.g. `s("saw").lpf(500).bmod({ id: 2 })` to modulate `lpf`)
*
* Modulators can be referred to by `id` so that they can be updated later e.g. inside
* a `sometimes`. See example below.
*
* @name bmod
* @param {Object} config Bus modulation configuration.
* @param {string | Pattern} [config.bus] Bus to get modulation signal from
* @param {string | Pattern} [config.control] Node to modulate. Aliases: c
* @param {string | Pattern} [config.subControl] Sub-control name to append to the control key. Aliases: sc
* @param {number | Pattern} [config.depth] Relative modulation depth. Aliases: dep, dr
* @param {number | Pattern} [config.depthabs] Absolute modulation depth. Aliases: da
* @param {number | Pattern} [config.dc] DC offset prior to application
* @param {number | Pattern} [config.fxi] FX index to target
* @param {string | Pattern} id ID to use for this modulator
* @returns Pattern
*
* @example
* modulator: s("one").seg(64).gain(slider(0, 0, 1)).bus(1).dry(0)
* carrier: s("saw").bmod({ b: 1 })
*
*/
Pattern.prototype.bmod = function (config, id) {
return this.modulate('bmod', config, id);
};
export const bmod = (config) => pure({}).bmod(config);
/**
* Transient shaper. Gives independent control over the emphasis on transients
* and sustains
@ -2800,3 +3074,5 @@ export const scrub = register(
* s("hh*16").bank("tr909").transient("<-1:1 1:-1>")
*/
export const { transient } = registerControl(['transient', 'transsustain']);
export const { FXrelease, FXrel, FXr, fxr } = registerControl('FXrelease', 'FXrel', 'FXr', 'fxr');

90
packages/core/impure.mjs Normal file
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@ -0,0 +1,90 @@
/*
stateful.mjs - File of shame for stateful, impure and otherwise illegal pattern methods
Copyright (C) 2025 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/core/index.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { register, reify, Pattern } from './pattern.mjs';
let timelines = {};
export const reset_state = function () {
reset_timelines();
};
export const reset_timelines = function () {
timelines = {};
};
/***
* Allows you to switch a pattern between different 'timelines'. This is particularly useful when
* live coding, for example when you want to cue a pattern up to play from its start.
*
* Timelines are specified by number, so that if you had a pattern like
* `n("<0 1 2 3>").s("num").timeline(1)` playing, then changed the '1'
* to '2', it would always align '0' to the nearest cycle. You will likely want to trigger
* an evaluation a little bit before the cycle starts, to avoid missing events.
*
* After the first use, a timeline will continue with the same 'offset'. That is, if you change
* a pattern without changing its timeline number, it will stay on that timeline without resetting.
*
* Rather than incrementing a timeline to reset it, it's easier to negate it, e.g. by switching between `-2`
* and `2`. This is because when you negate a timeline it will always reset.
*
* You can also pattern the timeline if you want, to create strange resetting patterns.
* @param {number | Pattern} timeline The timeline that the pattern should play on.
* @example
* n("<0 1 2 3>(3,8)")
* .sound("num")
* // resets the timeline every two cycles, by negating the timeline.
* // in a lot of cases this will be edited by a human live coder
* // rather than patterned!
* .timeline("<2 -2>".slow(2))
*/
export const timeline = register(
'timeline',
function (tpat, pat) {
tpat = reify(tpat);
const f = function (state) {
// Is this called from the scheduler? (rather than from e.g. the visualiser)
const scheduler = !!state.controls.cyclist;
const timehaps = tpat.query(state);
const result = [];
for (const timehap of timehaps) {
const tlid = timehap.value;
let offset;
if (tlid === 0) {
offset = 0;
} else if (tlid in timelines) {
offset = timelines[tlid];
} else {
const timearc = timehap.wholeOrPart();
if (!scheduler || state.span.begin.lt(timearc.midpoint())) {
offset = timearc.begin;
} else {
// Sync to end of timearc if we first see it over halfway into its
// timespan. Allows 'cuing up' next timeline when live coding.
offset = timearc.end;
}
}
if (scheduler) {
// update state
timelines[tlid] = offset;
if (tlid !== 0) {
delete timelines[-tlid];
}
}
const pathaps = pat
.late(offset)
.query(state.setSpan(timehap.part))
.map((h) => h.setContext(h.combineContext(timehap)));
result.push(...pathaps);
}
return result;
};
return new Pattern(f, pat._steps);
},
false,
);

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@ -1,6 +1,6 @@
/*
index.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/core/index.mjs>
Copyright (C) 2025 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/core/index.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
@ -11,20 +11,21 @@ import createClock from './zyklus.mjs';
import { logger } from './logger.mjs';
export { Fraction, controls, createClock };
export * from './controls.mjs';
export * from './hap.mjs';
export * from './pattern.mjs';
export * from './signal.mjs';
export * from './pick.mjs';
export * from './state.mjs';
export * from './timespan.mjs';
export * from './util.mjs';
export * from './speak.mjs';
export * from './evaluate.mjs';
export * from './repl.mjs';
export * from './cyclist.mjs';
export * from './evaluate.mjs';
export * from './hap.mjs';
export * from './impure.mjs';
export * from './logger.mjs';
export * from './pattern.mjs';
export * from './pick.mjs';
export * from './repl.mjs';
export * from './signal.mjs';
export * from './speak.mjs';
export * from './state.mjs';
export * from './time.mjs';
export * from './timespan.mjs';
export * from './ui.mjs';
export * from './util.mjs';
export { default as drawLine } from './drawLine.mjs';
// below won't work with runtime.mjs (json import fails)
/* import * as p from './package.json';

View file

@ -3586,6 +3586,20 @@ export const morph = (frompat, topat, bypat) => {
return frompat.innerBind((from) => topat.innerBind((to) => bypat.innerBind((by) => _morph(from, to, by))));
};
const _distortWithAlg = function (name) {
const func = function (args, pat) {
const argsPat = reify(args).fmap((v) => (Array.isArray(v) ? [...v, name] : [v, 1, name]));
if (!pat) {
return pure({}).distort(argsPat);
}
return pat.distort(argsPat);
};
Pattern.prototype[name] = function (args) {
return func(args, this);
};
return func;
};
/**
* Soft-clipping distortion
*
@ -3594,6 +3608,8 @@ export const morph = (frompat, topat, bypat) => {
* @param {number | Pattern} volume linear postgain of the distortion
*
*/
export const soft = _distortWithAlg('soft');
/**
* Hard-clipping distortion
*
@ -3602,6 +3618,8 @@ export const morph = (frompat, topat, bypat) => {
* @param {number | Pattern} volume linear postgain of the distortion
*
*/
export const hard = _distortWithAlg('hard');
/**
* Cubic polynomial distortion
*
@ -3610,6 +3628,8 @@ export const morph = (frompat, topat, bypat) => {
* @param {number | Pattern} volume linear postgain of the distortion
*
*/
export const cubic = _distortWithAlg('cubic');
/**
* Diode-emulating distortion
*
@ -3618,6 +3638,8 @@ export const morph = (frompat, topat, bypat) => {
* @param {number | Pattern} volume linear postgain of the distortion
*
*/
export const diode = _distortWithAlg('diode');
/**
* Asymmetrical diode distortion
*
@ -3626,6 +3648,8 @@ export const morph = (frompat, topat, bypat) => {
* @param {number | Pattern} volume linear postgain of the distortion
*
*/
export const asym = _distortWithAlg('asym');
/**
* Wavefolding distortion
*
@ -3634,6 +3658,8 @@ export const morph = (frompat, topat, bypat) => {
* @param {number | Pattern} volume linear postgain of the distortion
*
*/
export const fold = _distortWithAlg('fold');
/**
* Wavefolding distortion composed with sinusoid
*
@ -3642,6 +3668,8 @@ export const morph = (frompat, topat, bypat) => {
* @param {number | Pattern} volume linear postgain of the distortion
*
*/
export const sinefold = _distortWithAlg('sinefold');
/**
* Distortion via Chebyshev polynomials
*
@ -3650,14 +3678,7 @@ export const morph = (frompat, topat, bypat) => {
* @param {number | Pattern} volume linear postgain of the distortion
*
*/
const distAlgoNames = ['scurve', 'soft', 'hard', 'cubic', 'diode', 'asym', 'fold', 'sinefold', 'chebyshev'];
for (const name of distAlgoNames) {
// Add aliases for distortion algorithms
Pattern.prototype[name] = function (args) {
const argsPat = reify(args).fmap((v) => (Array.isArray(v) ? [...v, name] : [v, 1, name]));
return this.distort(argsPat);
};
}
export const chebyshev = _distortWithAlg('chebyshev');
/**
* Turns a list of patterns into a single pattern which outputs list-values
@ -3721,3 +3742,35 @@ Pattern.prototype.phases = function (list) {
export const phases = (list) => {
return _ensureListPattern(list).as('phases');
};
/**
* Establishes an FX chain. Can be called by chaining .FX(fx1).FX(fx2)..
* calls and/or in a single .FX(fx1, fx2, ..) call. The fx1, .. are _patterns_ which
* establish the controls of the given effect. See examples.
* @name FX
* @memberof Pattern
* @returns Pattern
* @example
* $: s("[sbd <hh [bd | lt | oh]>]*4").dec(.4)
* .FX(
* phaser(0.5).gain(2),
* bpf(800),
* distort(1.3),
* room(0.2),
* delay(0.5).gain(1.25),
* distort(0.3),
* ).fxr(1.7) // sets release time of effects (like delay)
* @example
* $: s("saw").fm(0.5)
* .delay(0.3) // outer effects are applied *last*
* .FX(coarse(4)) // first coarse
* .FX(lpf(500).lpe(4).lpa(1).lpd(2)) // then lpf
* .FX(distort(1)) // then distort
*/
Pattern.prototype.FX = function (...effects) {
effects = effects.map(reify);
return this.withValue((v) => (vEff) => {
const currFX = v.FX ?? [];
return { ...v, FX: currFX.concat(vEff) };
}).appLeft(parray(effects));
};

View file

@ -5,6 +5,7 @@ import { errorLogger, logger } from './logger.mjs';
import { setCpsFunc, setTime } from './time.mjs';
import { evalScope } from './evaluate.mjs';
import { register, Pattern, isPattern, silence, stack } from './pattern.mjs';
import { reset_state } from './impure.mjs';
export function repl({
defaultOutput,
@ -52,6 +53,9 @@ export function repl({
onToggle: (started) => {
updateState({ started });
onToggle?.(started);
if (!started) {
reset_state();
}
},
setInterval,
clearInterval,

View file

@ -16,7 +16,7 @@ export function steady(value) {
}
export const signal = (func) => {
const query = (state) => [new Hap(undefined, state.span, func(state.span.begin))];
const query = (state) => [new Hap(undefined, state.span, func(state.span.begin, state.controls))];
return new Pattern(query);
};
@ -186,38 +186,97 @@ export const mouseY = signal(() => _mouseY);
export const mousex = signal(() => _mouseX);
export const mouseX = signal(() => _mouseX);
// random signals
// Random number generators
const xorwise = (x) => {
// Produce "Avalanche effect" where flipping a single bit of x
// results in all output bits flipping with probability 0.5
// See e.g. https://github.com/aappleby/smhasher/blob/0ff96f7835817a27d0487325b6c16033e2992eb5/src/MurmurHash3.cpp#L68-L77
const _murmurHashFinalizer = (x) => {
x |= 0;
x ^= x >>> 16;
x = Math.imul(x, 0x85ebca6b);
x ^= x >>> 13;
x = Math.imul(x, 0xc2b2ae35);
x ^= x >>> 16;
return x >>> 0; // unsigned
};
// Convert t to a 32 bit integer, preserving temporal resolution down to 1/2^29
const _tToT = (t) => {
return Math.floor(t * 536870912);
};
// Used to decorrelate nearby T, i, and seed prior to hashing
const _decorrelate = (T, i = 0, seed = 0) => {
const lowBits = (T >>> 0) >>> 0;
const highBits = Math.floor(T / 4294967296) >>> 0; // 2^32
let key = lowBits ^ Math.imul(highBits ^ 0x85ebca6b, 0xc2b2ae35);
key ^= Math.imul(i ^ 0x7f4a7c15, 0x9e3779b9);
key ^= Math.imul(seed ^ 0x165667b1, 0x27d4eb2d);
return key >>> 0;
};
const randAt = (T, i = 0, seed = 0) => {
return _murmurHashFinalizer(_decorrelate(T, i, seed)) / 4294967296; // 2^32
};
// n samples at time t
const timeToRands = (t, n, seed = 0) => {
const T = _tToT(t);
if (n === 1) {
return randAt(T, 0, seed);
}
const out = new Array(n);
for (let i = 0; i < n; i++) out[i] = randAt(T, i, seed);
return out;
};
// Old random signals. Currently the default, but can also be chosen via
// `useRNG('legacy')`
// stretch 300 cycles over the range of [0,2**29 == 536870912) then apply the xorshift algorithm
const __xorwise = (x) => {
const a = (x << 13) ^ x;
const b = (a >> 17) ^ a;
return (b << 5) ^ b;
};
// stretch 300 cycles over the range of [0,2**29 == 536870912) then apply the xorshift algorithm
const _frac = (x) => x - Math.trunc(x);
const timeToIntSeed = (x) => xorwise(Math.trunc(_frac(x / 300) * 536870912));
const intSeedToRand = (x) => (x % 536870912) / 536870912;
const timeToRand = (x) => Math.abs(intSeedToRand(timeToIntSeed(x)));
const timeToRandsPrime = (seed, n) => {
const __frac = (x) => x - Math.trunc(x);
const __timeToIntSeed = (x) => __xorwise(Math.trunc(__frac(x / 300) * 536870912));
const __intSeedToRand = (x) => (x % 536870912) / 536870912;
const __timeToRandsPrime = (seed, n) => {
if (n === 1) {
return Math.abs(__intSeedToRand(seed));
}
const result = [];
// eslint-disable-next-line
for (let i = 0; i < n; ++i) {
result.push(intSeedToRand(seed));
seed = xorwise(seed);
for (let i = 0; i < n; i++) {
result.push(__intSeedToRand(seed));
seed = __xorwise(seed);
}
return result;
};
const __timeToRands = (t, n) => __timeToRandsPrime(__timeToIntSeed(t), n);
const timeToRands = (t, n) => timeToRandsPrime(timeToIntSeed(t), n);
// End old random
let RNG_MODE = 'legacy';
export const getRandsAtTime = (t, n = 1, seed = 0) => {
return RNG_MODE === 'legacy' ? __timeToRands(t + seed, n) : timeToRands(t, n, seed);
};
/**
* Sets which random number generator to use. Historically Strudel would
* use `useRNG('legacy')`, which remains the default. To use a new more statistically
* precise RNG, try `useRNG('precise')`.
*
* @name useRNG
* @param {string} mod - Mode. One of 'legacy', 'precise'
* @example
* useRNG('legacy')
* // Repeats every 300 cycles
* $: n(irand(50)).seg(16).scale("C:minor").ribbon(88, 32)
* $: n(irand(50)).seg(16).scale("C:minor").ribbon(388, 32)
*/
export const useRNG = (mode = 'legacy') => (RNG_MODE = mode);
/**
* A discrete pattern of numbers from 0 to n-1
@ -300,13 +359,13 @@ export const binaryNL = (n, nBits = 16) => {
* .partials(randL(8))
*/
export const randL = (n) => {
return signal((t) => (nVal) => timeToRands(t, nVal).map(Math.abs)).appLeft(reify(n));
return signal((t) => (nVal) => getRandsAtTime(t, nVal).map(Math.abs)).appLeft(reify(n));
};
export const randrun = (n) => {
return signal((t) => {
return signal((t, controls) => {
// Without adding 0.5, the first cycle is always 0,1,2,3,...
const rands = timeToRands(t.floor().add(0.5), n);
const rands = getRandsAtTime(t.floor().add(0.5), n, controls.randSeed);
const nums = rands
.map((n, i) => [n, i])
.sort((a, b) => (a[0] > b[0]) - (a[0] < b[0]))
@ -347,6 +406,37 @@ export const scramble = register('scramble', (n, pat) => {
return _rearrangeWith(_irand(n)._segment(n), n, pat);
});
/**
* Modify a pattern by applying a function to the `randomSeed` control if present
*
* @param {Function} func Function from seed (or undefined) to seed (or undefined)
* @param {Pattern} pat Pattern to update
* @returns Pattern
*/
export const withSeed = (func, pat) => {
return new Pattern((state) => {
let { randSeed, ...controls } = state.controls;
randSeed = func(randSeed);
return pat.query(state.setControls({ ...controls, randSeed }));
}, pat._steps);
};
/**
* Change the seed for random signals. Normally, random signals depend on time,
* so two patterns at the same time will have the same random values. Specifying
* a new seed changes the signal output by `rand`. This also affects other functions
* that use randomness, like `shuffle` and `sometimes`.
*
* @name seed
* @param {number} n A new seed. Can be any number.
* @example
* $: s("hh*4").degrade();
* $: s("bd*4").degrade().seed(1); // Will degrade different events from the hi-hat
*/
export const seed = register('seed', (n, pat) => {
return withSeed(() => n, pat);
});
/**
* A continuous pattern of random numbers, between 0 and 1.
*
@ -356,7 +446,7 @@ export const scramble = register('scramble', (n, pat) => {
* s("bd*4,hh*8").cutoff(rand.range(500,8000))
*
*/
export const rand = signal(timeToRand);
export const rand = signal((t, controls) => getRandsAtTime(t, 1, controls.randSeed));
/**
* A continuous pattern of random numbers, between -1 and 1
*/
@ -533,36 +623,32 @@ export const wchooseCycles = (...pairs) => _wchooseWith(rand.segment(1), ...pair
export const wrandcat = wchooseCycles;
function _perlin(t) {
function _perlin(t, seed = 0) {
let ta = Math.floor(t);
let tb = ta + 1;
const smootherStep = (x) => 6.0 * x ** 5 - 15.0 * x ** 4 + 10.0 * x ** 3;
const interp = (x) => (a) => (b) => a + smootherStep(x) * (b - a);
const v = interp(t - ta)(timeToRand(ta))(timeToRand(tb));
const ra = getRandsAtTime(ta, 1, seed);
const rb = getRandsAtTime(tb, 1, seed);
const v = interp(t - ta)(ra)(rb);
return v;
}
export const perlinWith = (tpat) => {
return tpat.fmap(_perlin);
};
function _berlin(t) {
function _berlin(t, seed = 0) {
const prevRidgeStartIndex = Math.floor(t);
const nextRidgeStartIndex = prevRidgeStartIndex + 1;
const prevRidgeBottomPoint = timeToRand(prevRidgeStartIndex);
const nextRidgeTopPoint = timeToRand(nextRidgeStartIndex) + prevRidgeBottomPoint;
const prevRidgeBottomPoint = getRandsAtTime(prevRidgeStartIndex, 1, seed);
const height = getRandsAtTime(nextRidgeStartIndex, 1, seed);
const nextRidgeTopPoint = prevRidgeBottomPoint + height;
const currentPercent = (t - prevRidgeStartIndex) / (nextRidgeStartIndex - prevRidgeStartIndex);
const interp = (a, b, t) => {
return a + (b - a) * t;
return a + t * (b - a);
};
return interp(prevRidgeBottomPoint, nextRidgeTopPoint, currentPercent) / 2;
}
export const berlinWith = (tpat) => {
return tpat.fmap(_berlin);
};
/**
* Generates a continuous pattern of [perlin noise](https://en.wikipedia.org/wiki/Perlin_noise), in the range 0..1.
*
@ -572,7 +658,7 @@ export const berlinWith = (tpat) => {
* s("bd*4,hh*8").cutoff(perlin.range(500,8000))
*
*/
export const perlin = perlinWith(time.fmap((v) => Number(v)));
export const perlin = signal((t, controls) => _perlin(t, controls.randSeed));
/**
* Generates a continuous pattern of [berlin noise](conceived by Jame Coyne and Jade Rowland as a joke but turned out to be surprisingly cool and useful,
@ -584,7 +670,7 @@ export const perlin = perlinWith(time.fmap((v) => Number(v)));
* n("0!16".add(berlin.fast(4).mul(14))).scale("d:minor")
*
*/
export const berlin = berlinWith(time.fmap((v) => Number(v)));
export const berlin = signal((t, controls) => _berlin(t, controls.randSeed));
export const degradeByWith = register(
'degradeByWith',
@ -882,3 +968,50 @@ export const whenKey = register('whenKey', function (input, func, pat) {
export const keyDown = register('keyDown', function (pat) {
return pat.fmap(_keyDown);
});
/**
* A pattern measuring the duration of events,
* in cycles per event. `cyclesPer` doesn't have structure itself, but takes structure, and therefore
* event durations, from the pattern that it is combined with.
* For example `cyclesPer.struct("1 1 [1 1] 1")` would give the same as `"0.25 0.25 [0.125 0.125] 0.25"`.
* See also its reciprocal, `per`, also known as `perCycle`.
* @example
* // Shorter events are lower in pitch
* sound("saw saw [saw saw] saw")
* .note(cyclesPer.range(50, 100))
* @example
* sound("bd sd [bd bd] sd*4 [- sd] [bd [bd bd]]")
* .note(cyclesPer.add(20))
*/
export const cyclesPer = new Pattern(function (state) {
return [new Hap(undefined, state.span, state.span.duration)];
});
/**
* A pattern measuring the 'shortness' of events, or in other words, the duration of pattern events,
* in events per cycle. `per` doesn't have structure itself, but takes structure, and therefore
* event durations, from the pattern that it is combined with.
* For example `per.struct("1 1 [1 1] 1")` would give the same as `"4 4 [8 8] 4"`.
* See also its reciprocal, `cyclesPer`.
* @synonyms perCycle
* @example
* // Shorter events are more distorted
* n("0 0*2 0 0*2 0 [0 0 0]@2").sound("bd")
* .distort(per.div(2))
*/
export const per = new Pattern(function (state) {
return [new Hap(undefined, state.span, Fraction(1).div(state.span.duration))];
});
export const perCycle = per;
/**
* Like `per` but measures the shortness of events according to an exponential curve. In
* particular, where the event duration halves, the
* returned value increases by one. `perx.struct("1 1 [1 [1 1]] 1")` would therefore be
* the same as `"3 3 [4 [5 5]] 3"`.
*/
export const perx = new Pattern(function (state) {
const n = Fraction(1).div(state.span.duration);
return [new Hap(undefined, state.span, Math.log(n) / Math.log(2) + 1)];
});

View file

@ -740,20 +740,6 @@ describe('Pattern', () => {
);
});
});
describe('signal()', () => {
it('Can make saw/saw2', () => {
expect(saw.struct(true, true, true, true).firstCycle()).toStrictEqual(
sequence(0, 1 / 4, 1 / 2, 3 / 4).firstCycle(),
);
expect(saw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(-1, -0.5, 0, 0.5).firstCycle());
});
it('Can make isaw/isaw2', () => {
expect(isaw.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.75, 0.5, 0.25).firstCycle());
expect(isaw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.5, 0, -0.5).firstCycle());
});
});
describe('_setContext()', () => {
it('Can set the hap context', () => {
expect(

View file

@ -0,0 +1,61 @@
/*
signal.test.mjs - <short description TODO>
Copyright (C) 2022 Strudel contributors - see <https://codeberg.org/uzu/strudel/src/branch/main/packages/core/test/pattern.test.mjs>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import Fraction from 'fraction.js';
import { describe, it, expect, vi } from 'vitest';
import { saw, saw2, isaw, isaw2, per, perx, cyclesPer } from '../signal.mjs';
import { fastcat, sequence, State, TimeSpan, Hap } from '../index.mjs';
const st = (begin, end) => new State(ts(begin, end));
const ts = (begin, end) => new TimeSpan(Fraction(begin), Fraction(end));
const hap = (whole, part, value, context = {}) => new Hap(whole, part, value, context);
const third = Fraction(1, 3);
const twothirds = Fraction(2, 3);
const sameFirst = (a, b) => {
return expect(a.sortHapsByPart().firstCycle()).toStrictEqual(b.sortHapsByPart().firstCycle());
};
describe('signal()', () => {
it('Can make saw/saw2', () => {
expect(saw.struct(true, true, true, true).firstCycle()).toStrictEqual(
sequence(0, 1 / 4, 1 / 2, 3 / 4).firstCycle(),
);
expect(saw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(-1, -0.5, 0, 0.5).firstCycle());
});
it('Can make isaw/isaw2', () => {
expect(isaw.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.75, 0.5, 0.25).firstCycle());
expect(isaw2.struct(true, true, true, true).firstCycle()).toStrictEqual(sequence(1, 0.5, 0, -0.5).firstCycle());
});
});
describe('cyclesPer', () => {
it('gives cycles per hap', () => {
sameFirst(
cyclesPer.struct(true, true, true, fastcat(true, true)),
sequence(0.25, 0.25, 0.25, fastcat(0.125, 0.125)).fmap(Fraction),
);
});
});
describe('per', () => {
it('gives haps per cycle', () => {
sameFirst(per.struct(true, true, true, fastcat(true, true)), sequence(4, 4, 4, fastcat(8, 8)).fmap(Fraction));
});
});
describe('perx', () => {
it('gives exponential haps per cycle', () => {
sameFirst(
perx.struct(true, true, true, fastcat(true, fastcat(true, true))),
sequence(3, 3, 3, fastcat(4, fastcat(5, 5))),
);
});
});