Some final tweaks

This commit is contained in:
Aria 2025-11-16 13:12:47 -06:00
parent 22807b3833
commit 3962558c09

View file

@ -825,13 +825,12 @@ const chyx = {
/*bit reverse*/ br: function (x, size = 8) {
if (size > 32) {
throw new Error('br() Size cannot be greater than 32');
} else {
let result = 0;
for (let idx = 0; idx < size - 0; idx++) {
result += chyx.bitC(x, 2 ** idx, 2 ** (size - (idx + 1)));
}
return result;
}
let result = 0;
for (let idx = 0; idx < size; idx++) {
result |= chyx.bitC(x, 1 << idx, 1 << (size - (idx + 1)));
}
return result;
},
/*sin that loops every 128 "steps", instead of every pi steps*/ sinf: function (x) {
return Math.sin((x * PI) / 128);
@ -842,7 +841,7 @@ const chyx = {
/*tan that loops every 128 "steps", instead of every pi steps*/ tanf: function (x) {
return Math.tan((x * PI) / 128);
},
/*converts t into a string composed of it's bits, regex's that*/ regG: function (t, X) {
/*converts t into a string composed of its bits; regexes that*/ regG: function (t, X) {
return X.test(t.toString(2));
},
};
@ -850,7 +849,7 @@ const chyx = {
// Create shortened Math functions
let mathParams, byteBeatHelperFuncs;
function getByteBeatFunc(codetext) {
if ((mathParams || byteBeatHelperFuncs) == null) {
if (mathParams == null) {
mathParams = Object.getOwnPropertyNames(Math);
byteBeatHelperFuncs = mathParams.map((k) => Math[k]);
const chyxNames = Object.getOwnPropertyNames(chyx);
@ -883,7 +882,7 @@ class ByteBeatProcessor extends AudioWorkletProcessor {
this.func = getByteBeatFunc(codeText);
};
this.initialOffset = null;
this.initialOffset = 0;
this.t = null;
this.func = null;
}
@ -930,18 +929,19 @@ class ByteBeatProcessor extends AudioWorkletProcessor {
this.t = params.begin[0] * sampleRate;
}
const output = outputs[0];
const scale = 256 * INVSR;
for (let i = 0; i < output[0].length; i++) {
const detune = pv(params.detune, i);
const freq = applySemitoneDetuneToFrequency(pv(params.frequency, i), detune / 100);
let local_t = 256 * this.t * INVSR * freq + this.initialOffset;
const local_t = scale * freq * this.t + this.initialOffset;
const funcValue = this.func(local_t);
let signal = (funcValue & 255) / 127.5 - 1;
const out = signal * 0.2;
const signal = (funcValue & 255) / 127.5 - 1;
//prevent speaker blowout via clipping if threshold exceeds
const out = clamp(signal * 0.2, -0.4, 0.4);
for (let c = 0; c < output.length; c++) {
//prevent speaker blowout via clipping if threshold exceeds
output[c][i] = clamp(out, -0.4, 0.4);
output[c][i] = out;
}
this.t = this.t + 1;
this.t++;
}
return true; // keep the audio processing going