Merge remote-tracking branch 'upstream/main' into betterfmsynth

This commit is contained in:
Felix Roos 2023-08-31 11:52:41 +02:00
commit 37c450dd83
43 changed files with 1131 additions and 277 deletions

View file

@ -6,17 +6,6 @@ export function gainNode(value) {
return node;
}
export const getOscillator = ({ s, freq, t }) => {
// make oscillator
const o = getAudioContext().createOscillator();
o.type = s || 'triangle';
o.frequency.value = Number(freq);
o.start(t);
//o.stop(t + duration + release);
const stop = (time) => o.stop(time);
return { node: o, stop };
};
// alternative to getADSR returning the gain node and a stop handle to trigger the release anytime in the future
export const getEnvelope = (attack, decay, sustain, release, velocity, begin) => {
const gainNode = getAudioContext().createGain();

View file

@ -121,6 +121,36 @@ function getReverb(orbit, duration = 2) {
return reverbs[orbit];
}
export let analyser, analyserData /* s = {} */;
export function getAnalyser(/* orbit, */ fftSize = 2048) {
if (!analyser /*s [orbit] */) {
const analyserNode = getAudioContext().createAnalyser();
analyserNode.fftSize = fftSize;
// getDestination().connect(analyserNode);
analyser /* s[orbit] */ = analyserNode;
//analyserData = new Uint8Array(analyser.frequencyBinCount);
analyserData = new Float32Array(analyser.frequencyBinCount);
}
if (analyser /* s[orbit] */.fftSize !== fftSize) {
analyser /* s[orbit] */.fftSize = fftSize;
//analyserData = new Uint8Array(analyser.frequencyBinCount);
analyserData = new Float32Array(analyser.frequencyBinCount);
}
return analyser /* s[orbit] */;
}
export function getAnalyzerData(type = 'time') {
const getter = {
time: () => analyser?.getFloatTimeDomainData(analyserData),
frequency: () => analyser?.getFloatFrequencyData(analyserData),
}[type];
if (!getter) {
throw new Error(`getAnalyzerData: ${type} not supported. use one of ${Object.keys(getter).join(', ')}`);
}
getter();
return analyserData;
}
function effectSend(input, effect, wet) {
const send = gainNode(wet);
input.connect(send);
@ -167,6 +197,8 @@ export const superdough = async (value, deadline, hapDuration) => {
room,
size = 2,
velocity = 1,
analyze, // analyser wet
fft = 8, // fftSize 0 - 10
} = value;
gain *= velocity; // legacy fix for velocity
let toDisconnect = []; // audio nodes that will be disconnected when the source has ended
@ -241,12 +273,19 @@ export const superdough = async (value, deadline, hapDuration) => {
reverbSend = effectSend(post, reverbNode, room);
}
// analyser
let analyserSend;
if (analyze) {
const analyserNode = getAnalyser(/* orbit, */ 2 ** (fft + 5));
analyserSend = effectSend(post, analyserNode, analyze);
}
// connect chain elements together
chain.slice(1).reduce((last, current) => last.connect(current), chain[0]);
// toDisconnect = all the node that should be disconnected in onended callback
// this is crucial for performance
toDisconnect = chain.concat([delaySend, reverbSend]);
toDisconnect = chain.concat([delaySend, reverbSend, analyserSend]);
};
export const superdoughTrigger = (t, hap, ct, cps) => superdough(hap, t - ct, hap.duration / cps, cps);

View file

@ -43,17 +43,17 @@ export function registerSynthSounds() {
} = value;
let { n, note, freq } = value;
// with synths, n and note are the same thing
n = note || n || 36;
if (typeof n === 'string') {
n = noteToMidi(n); // e.g. c3 => 48
note = note || 36;
if (typeof note === 'string') {
note = noteToMidi(note); // e.g. c3 => 48
}
// get frequency
if (!freq && typeof n === 'number') {
freq = midiToFreq(n); // + 48);
if (!freq && typeof note === 'number') {
freq = midiToFreq(note); // + 48);
}
// maybe pull out the above frequency resolution?? (there is also getFrequency but it has no default)
// make oscillator
const { node: o, stop } = getOscillator({ t, s: wave, freq });
const { node: o, stop } = getOscillator({ t, s: wave, freq, partials: n });
// FM + FM envelope
let stopFm, fmEnvelope;
@ -106,3 +106,49 @@ export function registerSynthSounds() {
);
});
}
export function waveformN(partials, type) {
const real = new Float32Array(partials + 1);
const imag = new Float32Array(partials + 1);
const ac = getAudioContext();
const osc = ac.createOscillator();
const amplitudes = {
sawtooth: (n) => 1 / n,
square: (n) => (n % 2 === 0 ? 0 : 1 / n),
triangle: (n) => (n % 2 === 0 ? 0 : 1 / (n * n)),
};
if (!amplitudes[type]) {
throw new Error(`unknown wave type ${type}`);
}
real[0] = 0; // dc offset
imag[0] = 0;
let n = 1;
while (n <= partials) {
real[n] = amplitudes[type](n);
imag[n] = 0;
n++;
}
const wave = ac.createPeriodicWave(real, imag);
osc.setPeriodicWave(wave);
return osc;
}
export function getOscillator({ s, freq, t, partials }) {
// make oscillator
let o;
if (!partials || s === 'sine') {
o = getAudioContext().createOscillator();
o.type = s || 'triangle';
} else {
o = waveformN(partials, s);
}
o.frequency.value = Number(freq);
o.start(t);
//o.stop(t + duration + release);
const stop = (time) => o.stop(time);
return { node: o, stop };
}