Merge branch 'main' into glossing/lfo-anything

This commit is contained in:
Aria 2025-12-05 10:47:17 -06:00
commit 32924b3fcf
29 changed files with 1304 additions and 253 deletions

View file

@ -510,13 +510,14 @@ class SuperSawOscillatorProcessor extends AudioWorkletProcessor {
];
}
process(_input, outputs, params) {
if (currentTime <= params.begin[0]) {
return true;
}
if (currentTime >= params.end[0]) {
// this.port.postMessage({ type: 'onended' });
// should terminate
return false;
}
if (currentTime <= params.begin[0]) {
// keep alive
return true;
}
const output = outputs[0];
const voices = params.voices[0]; // k-rate
for (let i = 0; i < output[0].length; i++) {
@ -534,7 +535,7 @@ class SuperSawOscillatorProcessor extends AudioWorkletProcessor {
const freqVoice = applySemitoneDetuneToFrequency(freq, detuner(n));
// We must wrap this here because it is passed into sawblep below which
// has domain [0, 1]
const dt = ffrac(freqVoice * INVSR);
const dt = frac(freqVoice * INVSR);
this.phase[n] = this.phase[n] ?? Math.random();
const v = waveshapes.sawblep(this.phase[n], dt);
@ -545,8 +546,9 @@ class SuperSawOscillatorProcessor extends AudioWorkletProcessor {
if (pn >= 1.0) pn -= 1.0;
this.phase[n] = pn;
// invert right and left gain
const tmp = gainL;
gainL = gainR;
gainR = gainL;
gainR = tmp;
}
}
return true;
@ -1340,7 +1342,7 @@ class WavetableOscillatorProcessor extends AudioWorkletProcessor {
const tablePos = clamp(pv(parameters.position, i), 0, 1);
const idx = tablePos * (this.numFrames - 1);
const fIdx = idx | 0;
const frac = idx - fIdx;
const interpT = idx - fIdx;
const warpAmount = clamp(pv(parameters.warp, i), 0, 1);
const warpMode = pv(parameters.warpMode, i);
const phaseRand = clamp(pv(parameters.phaserand, i), 0, 1);
@ -1370,13 +1372,13 @@ class WavetableOscillatorProcessor extends AudioWorkletProcessor {
const ph = this._warpPhase(this.phase[n], warpAmount, warpMode);
const s0 = this._sampleFrame(table[fIdx], ph);
const s1 = this._sampleFrame(table[Math.min(this.numFrames - 1, fIdx + 1)], ph);
let s = s0 + (s1 - s0) * frac;
let s = lerp(s0, s1, interpT);
if (warpMode === WarpMode.FLIP && this.phase[n] < warpAmount) {
s = -s;
}
outL[i] += s * gainL * normalizer;
outR[i] += s * gainR * normalizer;
this.phase[n] = ffrac(this.phase[n] + dPhase);
this.phase[n] = frac(this.phase[n] + dPhase);
}
}
return true;