optimize draw logic
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abb698281c
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3 changed files with 38 additions and 55 deletions
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@ -1,4 +1,5 @@
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import * as Tone from 'tone';
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import * as Tone from 'tone';
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import { Pattern } from '../../strudel.mjs';
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export const getDrawContext = (id = 'test-canvas') => {
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export const getDrawContext = (id = 'test-canvas') => {
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let canvas = document.querySelector('#' + id);
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let canvas = document.querySelector('#' + id);
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@ -13,35 +14,27 @@ export const getDrawContext = (id = 'test-canvas') => {
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return canvas.getContext('2d');
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return canvas.getContext('2d');
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};
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};
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export const draw = (callback) => {
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Pattern.prototype.draw = function (callback, duration) {
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if (window.strudelAnimation) {
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if (window.strudelAnimation) {
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cancelAnimationFrame(window.strudelAnimation);
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cancelAnimationFrame(window.strudelAnimation);
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}
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}
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const animate = (t) => {
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const ctx = getDrawContext();
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callback(t);
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let cycle, events;
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const animate = (time) => {
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const t = Tone.getTransport().seconds;
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const currentCycle = Math.floor(t / duration);
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if (cycle !== currentCycle) {
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cycle = currentCycle;
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const begin = currentCycle * duration;
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const end = (currentCycle + 2) * duration;
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events = this.add(0).query(new State(new TimeSpan(begin, end)));
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}
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callback(ctx, events, t, time);
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window.strudelAnimation = requestAnimationFrame(animate);
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window.strudelAnimation = requestAnimationFrame(animate);
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};
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};
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requestAnimationFrame(animate);
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requestAnimationFrame(animate);
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};
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};
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export const queryEvents = (pattern, callback, seconds) => {
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const queryEvents = () => {
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const t = Tone.getTransport().seconds;
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const begin = Math.floor(t / seconds) * seconds;
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const end = begin + seconds * 4;
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// console.log('query', t, begin, end);
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const events = pattern.add(0).query(new State(new TimeSpan(begin, end)));
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callback(events);
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};
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queryEvents();
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if (window.strudelScheduler) {
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clearInterval(window.strudelScheduler);
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}
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window.strudelScheduler = setInterval(() => {
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queryEvents();
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}, seconds * 1.5 * 1000);
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};
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export const cleanup = () => {
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export const cleanup = () => {
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const ctx = getDrawContext();
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const ctx = getDrawContext();
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ctx.clearRect(0, 0, window.innerWidth, window.innerHeight);
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ctx.clearRect(0, 0, window.innerWidth, window.innerHeight);
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@ -7,6 +7,7 @@ import './xen.mjs';
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import './tune.mjs';
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import './tune.mjs';
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import './tune.mjs';
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import './tune.mjs';
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import './pianoroll.mjs';
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import './pianoroll.mjs';
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import './draw.mjs';
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import * as drawHelpers from './draw.mjs';
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import * as drawHelpers from './draw.mjs';
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import gist from './gist.js';
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import gist from './gist.js';
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import shapeshifter from './shapeshifter';
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import shapeshifter from './shapeshifter';
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@ -1,41 +1,30 @@
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import { draw, queryEvents, getDrawContext } from './draw.mjs';
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import { Pattern } from '../../strudel.mjs';
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import { Pattern } from '../../strudel.mjs';
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import * as Tone from 'tone';
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Pattern.prototype.pianoroll = function () {
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Pattern.prototype.pianoroll = function ({
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// draw stuff here with p.query
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timeframe = 10,
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const ctx = getDrawContext();
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inactive = '#88ABF8',
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active = '#FFCA28',
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background = '#2A3236',
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maxMidi = 90,
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minMidi = 0,
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} = {}) {
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const w = window.innerWidth;
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const w = window.innerWidth;
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const h = window.innerHeight;
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const h = window.innerHeight;
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const s = 10; // 10s in viewport
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const midiRange = maxMidi - minMidi + 1;
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const maxMidi = 90;
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const height = h / midiRange;
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const height = h / maxMidi;
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this.draw((ctx, events, t) => {
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let events;
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ctx.fillStyle = background;
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queryEvents(this, (_events) => (events = _events), s);
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const clear = () => ctx.clearRect(0, 0, w, h);
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const drawEvents = (events) => {
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events.forEach((event) => {
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const t = Tone.getTransport().seconds;
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const isActive = event.whole.begin <= t && event.whole.end >= t;
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ctx.fillStyle = isActive ? '#FFCA28' : '#88ABF8';
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const x = Math.round((event.whole.begin / s) * w);
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const width = Math.round(((event.whole.end - event.whole.begin) / s) * w);
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const y = Math.round(h - (Number(event.value) / maxMidi) * h);
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const offset = (t / s) * w;
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const margin = 0;
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// console.log(x, y, width, height)
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ctx.fillRect(x - offset + margin, y, width, height);
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});
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};
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draw((t) => {
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clear();
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ctx.fillStyle = '#2A3236';
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ctx.fillRect(0, 0, w, h);
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ctx.fillRect(0, 0, w, h);
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drawEvents(events);
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events.forEach((event) => {
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});
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const isActive = event.whole.begin <= t && event.whole.end >= t;
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ctx.fillStyle = isActive ? active : inactive;
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const x = Math.round((event.whole.begin / timeframe) * w);
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const width = Math.round(((event.whole.end - event.whole.begin) / timeframe) * w);
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const y = Math.round(h - ((Number(event.value) - minMidi) / midiRange) * h);
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const offset = (t / timeframe) * w;
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const margin = 0;
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ctx.fillRect(x - offset + margin + 1, y + 1, width - 2, height - 2);
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});
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}, timeframe);
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return this;
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return this;
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};
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};
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