draw scheduler in vanilla js

This commit is contained in:
Felix Roos 2023-05-05 10:52:21 +02:00
parent 95719654f3
commit 1f4c2f8c5a
6 changed files with 117 additions and 53 deletions

View file

@ -2,10 +2,13 @@
import { initEditor, highlightHaps, flash } from './codemirror';
import { initStrudel } from './strudel';
import { Highlighter } from './highlighter';
import { Drawer } from './drawer';
import { bumpStreet } from './tunes';
import { pianoroll, getDrawOptions } from '@strudel.cycles/core';
let code = bumpStreet;
const repl = initStrudel();
const roll = document.getElementById('roll');
const view = initEditor({
initialCode: code,
@ -22,20 +25,27 @@ async function onEvaluate() {
if (!scheduler.started) {
scheduler.stop();
await evaluate(code);
highlighter.start(scheduler);
drawer.start(scheduler);
} else {
await evaluate(code);
drawer.invalidate(); // this is a bit mystic
}
}
async function onStop() {
const { scheduler } = await repl;
scheduler.stop();
highlighter.stop();
drawer.stop();
}
let highlighter = new Highlighter((haps) => highlightHaps(view, haps));
const ctx = roll.getContext('2d');
let drawer = new Drawer(
(haps, time, { drawTime }) => {
const currentFrame = haps.filter((hap) => time >= hap.whole.begin && time <= hap.whole.end);
highlightHaps(view, currentFrame);
pianoroll({ ctx, time, haps, ...getDrawOptions(drawTime, { fold: 1 }) });
},
[-2, 2],
);
document.getElementById('play').addEventListener('click', () => onEvaluate());
document.getElementById('stop').addEventListener('click', async () => onStop());