codeformat
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2 changed files with 111 additions and 109 deletions
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@ -20,11 +20,8 @@ const fm = (osc, harmonicityRatio, modulationIndex, wave = 'sine') => {
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return mod(modfreq, modgain, wave);
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return mod(modfreq, modgain, wave);
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};
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};
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export function registerSynthSounds() {
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export function registerSynthSounds() {
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['sine', 'square', 'triangle',
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['sine', 'square', 'triangle', 'sawtooth', 'pink', 'white', 'brown'].forEach((wave) => {
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'sawtooth', 'pink', 'white',
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'brown'].forEach((wave) => {
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registerSound(
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registerSound(
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wave,
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wave,
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(t, value, onended) => {
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(t, value, onended) => {
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@ -59,7 +56,11 @@ export function registerSynthSounds() {
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}
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}
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// maybe pull out the above frequency resolution?? (there is also getFrequency but it has no default)
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// maybe pull out the above frequency resolution?? (there is also getFrequency but it has no default)
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// make oscillator
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// make oscillator
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const { node: o, stop, dry_node = null } = getOscillator({
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const {
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node: o,
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stop,
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dry_node = null,
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} = getOscillator({
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t,
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t,
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s: wave,
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s: wave,
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freq,
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freq,
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@ -71,7 +72,12 @@ export function registerSynthSounds() {
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// FM + FM envelope
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// FM + FM envelope
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let stopFm, fmEnvelope;
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let stopFm, fmEnvelope;
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if (fmModulationIndex) {
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if (fmModulationIndex) {
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const { node: modulator, stop } = fm(dry_node !== null ? dry_node : o, fmHarmonicity, fmModulationIndex, fmWaveform);
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const { node: modulator, stop } = fm(
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dry_node !== null ? dry_node : o,
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fmHarmonicity,
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fmModulationIndex,
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fmWaveform,
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);
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if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
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if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
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// no envelope by default
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// no envelope by default
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modulator.connect(dry_node !== null ? dry_node.frequency : o.frequency);
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modulator.connect(dry_node !== null ? dry_node.frequency : o.frequency);
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@ -163,16 +169,16 @@ export function getNoiseOscillator({ t, ac, type = 'white' }) {
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output[i] = Math.random() * 2 - 1;
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output[i] = Math.random() * 2 - 1;
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} else if (type === 'brown') {
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} else if (type === 'brown') {
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let white = Math.random() * 2 - 1;
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let white = Math.random() * 2 - 1;
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output[i] = (lastOut + (0.02 * white)) / 1.02;
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output[i] = (lastOut + 0.02 * white) / 1.02;
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lastOut = output[i];
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lastOut = output[i];
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} else if (type === 'pink') {
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} else if (type === 'pink') {
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let white = Math.random() * 2 - 1;
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let white = Math.random() * 2 - 1;
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b0 = 0.99886 * b0 + white * 0.0555179;
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b0 = 0.99886 * b0 + white * 0.0555179;
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b1 = 0.99332 * b1 + white * 0.0750759;
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b1 = 0.99332 * b1 + white * 0.0750759;
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b2 = 0.96900 * b2 + white * 0.1538520;
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b2 = 0.969 * b2 + white * 0.153852;
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b3 = 0.86650 * b3 + white * 0.3104856;
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b3 = 0.8665 * b3 + white * 0.3104856;
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b4 = 0.55000 * b4 + white * 0.5329522;
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b4 = 0.55 * b4 + white * 0.5329522;
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b5 = -0.7616 * b5 - white * 0.0168980;
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b5 = -0.7616 * b5 - white * 0.016898;
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output[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362;
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output[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362;
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output[i] *= 0.11;
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output[i] *= 0.11;
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b6 = white * 0.115926;
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b6 = white * 0.115926;
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@ -186,7 +192,7 @@ export function getNoiseOscillator({ t, ac, type = 'white' }) {
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return {
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return {
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node: o,
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node: o,
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stop: (time) => o.stop(time)
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stop: (time) => o.stop(time),
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};
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};
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}
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}
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@ -196,11 +202,11 @@ export function getOscillator({ s, freq, t, vib, vibmod, partials, noise }) {
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let o;
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let o;
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if (['pink', 'white', 'brown'].includes(s)) {
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if (['pink', 'white', 'brown'].includes(s)) {
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let noiseOscillator = getNoiseOscillator({ t: t, ac: getAudioContext(), type: s })
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let noiseOscillator = getNoiseOscillator({ t: t, ac: getAudioContext(), type: s });
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return {
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return {
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node: noiseOscillator.node,
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node: noiseOscillator.node,
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stop: noiseOscillator.stop
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stop: noiseOscillator.stop,
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}
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};
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} else {
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} else {
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if (!partials || s === 'sine') {
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if (!partials || s === 'sine') {
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o = getAudioContext().createOscillator();
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o = getAudioContext().createOscillator();
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@ -249,8 +255,8 @@ export function getOscillator({ s, freq, t, vib, vibmod, partials, noise }) {
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vibrato_oscillator?.stop(time);
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vibrato_oscillator?.stop(time);
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o.stop(time);
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o.stop(time);
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noiseOscillator.stop(time);
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noiseOscillator.stop(time);
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}
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},
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}
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};
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}
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}
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return {
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return {
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@ -262,4 +268,3 @@ export function getOscillator({ s, freq, t, vib, vibmod, partials, noise }) {
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};
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};
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}
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}
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}
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}
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@ -35,10 +35,7 @@ flavours of noise, here written from hard to soft.
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Some amount of pink noise can also be added to any oscillator by using the `noise` paremeter:
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Some amount of pink noise can also be added to any oscillator by using the `noise` paremeter:
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<MiniRepl
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<MiniRepl client:idle tune={`note("c3").noise("<0.1 0.25 0.5>").scope()`} />
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client:idle
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tune={`note("c3").noise("<0.1 0.25 0.5>").scope()`}
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/>
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### Additive Synthesis
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### Additive Synthesis
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