Merge branch 'main' into deprecate-old-package-names

This commit is contained in:
Felix Roos 2024-01-18 09:33:16 +01:00
commit 171f4206a8
65 changed files with 2829 additions and 1113 deletions

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@ -234,7 +234,7 @@ const generic_params = [
* note("c3 e3").decay("<.1 .2 .3 .4>").sustain(0)
*
*/
['decay'],
['decay', 'dec'],
/**
* Amplitude envelope sustain level: The level which is reached after attack / decay, being sustained until the offset.
*
@ -270,7 +270,7 @@ const generic_params = [
* s("bd sd,hh*3").bpf("<1000 2000 4000 8000>")
*
*/
[['bandf', 'bandq'], 'bpf', 'bp'],
[['bandf', 'bandq', 'bpenv'], 'bpf', 'bp'],
// TODO: in tidal, it seems to be normalized
/**
* Sets the **b**and-**p**ass **q**-factor (resonance).
@ -481,7 +481,7 @@ const generic_params = [
* s("bd*8").lpf("1000:0 1000:10 1000:20 1000:30")
*
*/
[['cutoff', 'resonance'], 'ctf', 'lpf', 'lp'],
[['cutoff', 'resonance', 'lpenv'], 'ctf', 'lpf', 'lp'],
/**
* Sets the lowpass filter envelope modulation depth.
@ -758,7 +758,7 @@ const generic_params = [
* .vibmod("<.25 .5 1 2 12>:8")
*/
[['vibmod', 'vib'], 'vmod'],
[['hcutoff', 'hresonance'], 'hpf', 'hp'],
[['hcutoff', 'hresonance', 'hpenv'], 'hpf', 'hp'],
/**
* Controls the **h**igh-**p**ass **q**-value.
*
@ -891,6 +891,82 @@ const generic_params = [
*
*/
['freq'],
// pitch envelope
/**
* Attack time of pitch envelope.
*
* @name pattack
* @synonyms patt
* @param {number | Pattern} time time in seconds
* @example
* note("<c eb g bb>").pattack("<0 .1 .25 .5>")
*
*/
['pattack', 'patt'],
/**
* Decay time of pitch envelope.
*
* @name pdecay
* @synonyms pdec
* @param {number | Pattern} time time in seconds
* @example
* note("<c eb g bb>").pdecay("<0 .1 .25 .5>")
*
*/
['pdecay', 'pdec'],
// TODO: how to use psustain?!
['psustain', 'psus'],
/**
* Release time of pitch envelope
*
* @name prelease
* @synonyms prel
* @param {number | Pattern} time time in seconds
* @example
* note("<c eb g bb> ~")
* .release(.5) // to hear the pitch release
* .prelease("<0 .1 .25 .5>")
*
*/
['prelease', 'prel'],
/**
* Amount of pitch envelope. Negative values will flip the envelope.
* If you don't set other pitch envelope controls, `pattack:.2` will be the default.
*
* @name penv
* @param {number | Pattern} semitones change in semitones
* @example
* note("c")
* .penv("<12 7 1 .5 0 -1 -7 -12>")
*
*/
['penv'],
/**
* Curve of envelope. Defaults to linear. exponential is good for kicks
*
* @name pcurve
* @param {number | Pattern} type 0 = linear, 1 = exponential
* @example
* note("g1*2")
* .s("sine").pdec(.5)
* .penv(32)
* .pcurve("<0 1>")
*
*/
['pcurve'],
/**
* Sets the range anchor of the envelope:
* - anchor 0: range = [note, note + penv]
* - anchor 1: range = [note - penv, note]
* If you don't set an anchor, the value will default to the psustain value.
*
* @name panchor
* @param {number | Pattern} anchor anchor offset
* @example
* note("c").penv(12).panchor("<0 .5 1 .5>")
*
*/
['panchor'],
// TODO: https://tidalcycles.org/docs/configuration/MIDIOSC/control-voltage/#gate
['gate', 'gat'],
// ['hatgrain'],
@ -1209,7 +1285,7 @@ const generic_params = [
* Formant filter to make things sound like vowels.
*
* @name vowel
* @param {string | Pattern} vowel You can use a e i o u.
* @param {string | Pattern} vowel You can use a e i o u ae aa oe ue y uh un en an on, corresponding to [a] [e] [i] [o] [u] [æ] [ɑ] [ø] [y] [ɯ] [ʌ] [œ̃] [ɛ̃] [ɑ̃] [ɔ̃]. Aliases: aa = å = ɑ, oe = ø = ö, y = ı, ae = æ.
* @example
* note("c2 <eb2 <g2 g1>>").s('sawtooth')
* .vowel("<a e i <o u>>")
@ -1394,10 +1470,20 @@ controls.adsr = register('adsr', (adsr, pat) => {
const [attack, decay, sustain, release] = adsr;
return pat.set({ attack, decay, sustain, release });
});
controls.ds = register('ds', (ds, pat) => {
ds = !Array.isArray(ds) ? [ds] : ds;
const [decay, sustain] = ds;
controls.ad = register('ad', (t, pat) => {
t = !Array.isArray(t) ? [t] : t;
const [attack, decay = attack] = t;
return pat.attack(attack).decay(decay);
});
controls.ds = register('ds', (t, pat) => {
t = !Array.isArray(t) ? [t] : t;
const [decay, sustain = 0] = t;
return pat.set({ decay, sustain });
});
controls.ds = register('ar', (t, pat) => {
t = !Array.isArray(t) ? [t] : t;
const [attack, release = attack] = t;
return pat.set({ attack, release });
});
export default controls;

View file

@ -86,7 +86,7 @@ export const midi2note = (n) => {
// modulo that works with negative numbers e.g. _mod(-1, 3) = 2. Works on numbers (rather than patterns of numbers, as @mod@ from pattern.mjs does)
export const _mod = (n, m) => ((n % m) + m) % m;
export function nanFallback(value, fallback) {
export function nanFallback(value, fallback = 0) {
if (isNaN(Number(value))) {
logger(`"${value}" is not a number, falling back to ${fallback}`, 'warning');
return fallback;

View file

@ -292,7 +292,7 @@ function peg$parse(input, options) {
var peg$f3 = function(s) { return s };
var peg$f4 = function(s, stepsPerCycle) { s.arguments_.stepsPerCycle = stepsPerCycle ; return s; };
var peg$f5 = function(a) { return a };
var peg$f6 = function(s) { s.arguments_.alignment = 'slowcat'; return s; };
var peg$f6 = function(s) { s.arguments_.alignment = 'polymeter_slowcat'; return s; };
var peg$f7 = function(a) { return x => x.options_['weight'] = a };
var peg$f8 = function(a) { return x => x.options_['reps'] = a };
var peg$f9 = function(p, s, r) { return x => x.options_['ops'].push({ type_: "bjorklund", arguments_ :{ pulse: p, step:s, rotation:r }}) };
@ -1073,7 +1073,7 @@ function peg$parse(input, options) {
}
if (s2 !== peg$FAILED) {
s3 = peg$parsews();
s4 = peg$parsesequence();
s4 = peg$parsepolymeter_stack();
if (s4 !== peg$FAILED) {
s5 = peg$parsews();
if (input.charCodeAt(peg$currPos) === 62) {

View file

@ -119,8 +119,8 @@ polymeter_steps = "%"a:slice
// define a step-per-cycle timeline e.g <1 3 [3 5]>. We simply defer to a sequence and
// change the alignment to slowcat
slow_sequence = ws "<" ws s:sequence ws ">" ws
{ s.arguments_.alignment = 'slowcat'; return s; }
slow_sequence = ws "<" ws s:polymeter_stack ws ">" ws
{ s.arguments_.alignment = 'polymeter_slowcat'; return s; }
// a slice is either a single step or a sub cycle
slice = step / sub_cycle / polymeter / slow_sequence

View file

@ -91,6 +91,10 @@ export function patternifyAST(ast, code, onEnter, offset = 0) {
if (alignment === 'stack') {
return strudel.stack(...children);
}
if (alignment === 'polymeter_slowcat') {
const aligned = children.map((child) => child._slow(strudel.Fraction(child.__weight ?? 1)));
return strudel.stack(...aligned);
}
if (alignment === 'polymeter') {
// polymeter
const stepsPerCycle = ast.arguments_.stepsPerCycle
@ -104,15 +108,9 @@ export function patternifyAST(ast, code, onEnter, offset = 0) {
return strudel.chooseInWith(strudel.rand.early(randOffset * ast.arguments_.seed).segment(1), children);
}
const weightedChildren = ast.source_.some((child) => !!child.options_?.weight);
if (!weightedChildren && alignment === 'slowcat') {
return strudel.slowcat(...children);
}
if (weightedChildren) {
const weightSum = ast.source_.reduce((sum, child) => sum + (child.options_?.weight || 1), 0);
const pat = strudel.timeCat(...ast.source_.map((child, i) => [child.options_?.weight || 1, children[i]]));
if (alignment === 'slowcat') {
return pat._slow(weightSum); // timecat + slow
}
pat.__weight = weightSum;
return pat;
}

View file

@ -1,5 +1,12 @@
import { noteToMidi, freqToMidi, getSoundIndex } from '@strudel.cycles/core';
import { getAudioContext, registerSound, getEnvelope } from '@strudel.cycles/webaudio';
import {
getAudioContext,
registerSound,
getParamADSR,
getADSRValues,
getPitchEnvelope,
getVibratoOscillator,
} from '@strudel.cycles/webaudio';
import gm from './gm.mjs';
let loadCache = {};
@ -130,24 +137,39 @@ export function registerSoundfonts() {
registerSound(
name,
async (time, value, onended) => {
const [attack, decay, sustain, release] = getADSRValues([
value.attack,
value.decay,
value.sustain,
value.release,
]);
const { duration } = value;
const n = getSoundIndex(value.n, fonts.length);
const { attack = 0.001, decay = 0.001, sustain = 1, release = 0.001 } = value;
const font = fonts[n];
const ctx = getAudioContext();
const bufferSource = await getFontBufferSource(font, value, ctx);
bufferSource.start(time);
const { node: envelope, stop: releaseEnvelope } = getEnvelope(attack, decay, sustain, release, 0.3, time);
bufferSource.connect(envelope);
const stop = (releaseTime) => {
const silentAt = releaseEnvelope(releaseTime);
bufferSource.stop(silentAt);
};
const envGain = ctx.createGain();
const node = bufferSource.connect(envGain);
const holdEnd = time + duration;
getParamADSR(node.gain, attack, decay, sustain, release, 0, 0.3, time, holdEnd, 'linear');
let envEnd = holdEnd + release + 0.01;
// vibrato
let vibratoOscillator = getVibratoOscillator(bufferSource.detune, value, time);
// pitch envelope
getPitchEnvelope(bufferSource.detune, value, time, holdEnd);
bufferSource.stop(envEnd);
const stop = (releaseTime) => {};
bufferSource.onended = () => {
bufferSource.disconnect();
envelope.disconnect();
vibratoOscillator?.stop();
node.disconnect();
onended();
};
return { node: envelope, stop };
return { node, stop };
},
{ type: 'soundfont', prebake: true, fonts },
);

View file

@ -1,5 +1,5 @@
import { getAudioContext } from './superdough.mjs';
import { clamp } from './util.mjs';
import { clamp, nanFallback } from './util.mjs';
export function gainNode(value) {
const node = getAudioContext().createGain();
@ -7,78 +7,73 @@ export function gainNode(value) {
return node;
}
// alternative to getADSR returning the gain node and a stop handle to trigger the release anytime in the future
export const getEnvelope = (attack, decay, sustain, release, velocity, begin) => {
const gainNode = getAudioContext().createGain();
let phase = begin;
gainNode.gain.setValueAtTime(0, begin);
phase += attack;
gainNode.gain.linearRampToValueAtTime(velocity, phase); // attack
phase += decay;
let sustainLevel = sustain * velocity;
gainNode.gain.linearRampToValueAtTime(sustainLevel, phase); // decay / sustain
// sustain end
return {
node: gainNode,
stop: (t) => {
// to make sure the release won't begin before sustain is reached
phase = Math.max(t, phase);
// see https://github.com/tidalcycles/strudel/issues/522
gainNode.gain.setValueAtTime(sustainLevel, phase);
phase += release;
gainNode.gain.linearRampToValueAtTime(0, phase); // release
return phase;
},
};
};
export const getExpEnvelope = (attack, decay, sustain, release, velocity, begin) => {
sustain = Math.max(0.001, sustain);
velocity = Math.max(0.001, velocity);
const gainNode = getAudioContext().createGain();
gainNode.gain.setValueAtTime(0.0001, begin);
gainNode.gain.exponentialRampToValueAtTime(velocity, begin + attack);
gainNode.gain.exponentialRampToValueAtTime(sustain * velocity, begin + attack + decay);
return {
node: gainNode,
stop: (t) => {
// similar to getEnvelope, this will glitch if sustain level has not been reached
gainNode.gain.exponentialRampToValueAtTime(0.0001, t + release);
},
};
};
export const getADSR = (attack, decay, sustain, release, velocity, begin, end) => {
const gainNode = getAudioContext().createGain();
gainNode.gain.setValueAtTime(0, begin);
gainNode.gain.linearRampToValueAtTime(velocity, begin + attack); // attack
gainNode.gain.linearRampToValueAtTime(sustain * velocity, begin + attack + decay); // sustain start
gainNode.gain.setValueAtTime(sustain * velocity, end); // sustain end
gainNode.gain.linearRampToValueAtTime(0, end + release); // release
// for some reason, using exponential ramping creates little cracklings
/* let t = begin;
gainNode.gain.setValueAtTime(0, t);
gainNode.gain.exponentialRampToValueAtTime(velocity, (t += attack));
const sustainGain = Math.max(sustain * velocity, 0.001);
gainNode.gain.exponentialRampToValueAtTime(sustainGain, (t += decay));
if (end - begin < attack + decay) {
gainNode.gain.cancelAndHoldAtTime(end);
} else {
gainNode.gain.setValueAtTime(sustainGain, end);
const getSlope = (y1, y2, x1, x2) => {
const denom = x2 - x1;
if (denom === 0) {
return 0;
}
gainNode.gain.exponentialRampToValueAtTime(0.001, end + release); // release */
return gainNode;
return (y2 - y1) / (x2 - x1);
};
export const getParamADSR = (param, attack, decay, sustain, release, min, max, begin, end) => {
export const getParamADSR = (
param,
attack,
decay,
sustain,
release,
min,
max,
begin,
end,
//exponential works better for frequency modulations (such as filter cutoff) due to human ear perception
curve = 'exponential',
) => {
attack = nanFallback(attack);
decay = nanFallback(decay);
sustain = nanFallback(sustain);
release = nanFallback(release);
const ramp = curve === 'exponential' ? 'exponentialRampToValueAtTime' : 'linearRampToValueAtTime';
if (curve === 'exponential') {
min = min === 0 ? 0.001 : min;
max = max === 0 ? 0.001 : max;
}
const range = max - min;
const peak = min + range;
const sustainLevel = min + sustain * range;
const peak = max;
const sustainVal = min + sustain * range;
const duration = end - begin;
const envValAtTime = (time) => {
let val;
if (attack > time) {
let slope = getSlope(min, peak, 0, attack);
val = time * slope + (min > peak ? min : 0);
} else {
val = (time - attack) * getSlope(peak, sustainVal, 0, decay) + peak;
}
if (curve === 'exponential') {
val = val || 0.001;
}
return val;
};
param.setValueAtTime(min, begin);
param.linearRampToValueAtTime(peak, begin + attack);
param.linearRampToValueAtTime(sustainLevel, begin + attack + decay);
param.setValueAtTime(sustainLevel, end);
param.linearRampToValueAtTime(min, end + Math.max(release, 0.1));
if (attack > duration) {
//attack
param[ramp](envValAtTime(duration), end);
} else if (attack + decay > duration) {
//attack
param[ramp](envValAtTime(attack), begin + attack);
//decay
param[ramp](envValAtTime(duration), end);
} else {
//attack
param[ramp](envValAtTime(attack), begin + attack);
//decay
param[ramp](envValAtTime(attack + decay), begin + attack + decay);
//sustain
param.setValueAtTime(sustainVal, end);
}
//release
param[ramp](min, end + release);
};
export function getCompressor(ac, threshold, ratio, knee, attack, release) {
@ -92,38 +87,44 @@ export function getCompressor(ac, threshold, ratio, knee, attack, release) {
return new DynamicsCompressorNode(ac, options);
}
export function createFilter(
context,
type,
frequency,
Q,
attack,
decay,
sustain,
release,
fenv,
start,
end,
fanchor = 0.5,
) {
// changes the default values of the envelope based on what parameters the user has defined
// so it behaves more like you would expect/familiar as other synthesis tools
// ex: sound(val).decay(val) will behave as a decay only envelope. sound(val).attack(val).decay(val) will behave like an "ad" env, etc.
export const getADSRValues = (params, curve = 'linear', defaultValues) => {
const envmin = curve === 'exponential' ? 0.001 : 0.001;
const releaseMin = 0.01;
const envmax = 1;
const [a, d, s, r] = params;
if (a == null && d == null && s == null && r == null) {
return defaultValues ?? [envmin, envmin, envmax, releaseMin];
}
const sustain = s != null ? s : (a != null && d == null) || (a == null && d == null) ? envmax : envmin;
return [Math.max(a ?? 0, envmin), Math.max(d ?? 0, envmin), Math.min(sustain, envmax), Math.max(r ?? 0, releaseMin)];
};
export function createFilter(context, type, frequency, Q, att, dec, sus, rel, fenv, start, end, fanchor) {
const curve = 'exponential';
const [attack, decay, sustain, release] = getADSRValues([att, dec, sus, rel], curve, [0.005, 0.14, 0, 0.1]);
const filter = context.createBiquadFilter();
filter.type = type;
filter.Q.value = Q;
filter.frequency.value = frequency;
// envelope is active when any of these values is set
const hasEnvelope = att ?? dec ?? sus ?? rel ?? fenv;
// Apply ADSR to filter frequency
if (!isNaN(fenv) && fenv !== 0) {
const offset = fenv * fanchor;
const min = clamp(2 ** -offset * frequency, 0, 20000);
const max = clamp(2 ** (fenv - offset) * frequency, 0, 20000);
// console.log('min', min, 'max', max);
getParamADSR(filter.frequency, attack, decay, sustain, release, min, max, start, end);
if (hasEnvelope !== undefined) {
fenv = nanFallback(fenv, 1, true);
fanchor = nanFallback(fanchor, 0, true);
const fenvAbs = Math.abs(fenv);
const offset = fenvAbs * fanchor;
let min = clamp(2 ** -offset * frequency, 0, 20000);
let max = clamp(2 ** (fenvAbs - offset) * frequency, 0, 20000);
if (fenv < 0) [min, max] = [max, min];
getParamADSR(filter.frequency, attack, decay, sustain, release, min, max, start, end, curve);
return filter;
}
return filter;
}
@ -148,3 +149,40 @@ export function drywet(dry, wet, wetAmount = 0) {
wet_gain.connect(mix);
return mix;
}
let curves = ['linear', 'exponential'];
export function getPitchEnvelope(param, value, t, holdEnd) {
// envelope is active when any of these values is set
const hasEnvelope = value.pattack ?? value.pdecay ?? value.psustain ?? value.prelease ?? value.penv;
if (!hasEnvelope) {
return;
}
const penv = nanFallback(value.penv, 1, true);
const curve = curves[value.pcurve ?? 0];
let [pattack, pdecay, psustain, prelease] = getADSRValues(
[value.pattack, value.pdecay, value.psustain, value.prelease],
curve,
[0.2, 0.001, 1, 0.001],
);
let panchor = value.panchor ?? psustain;
const cents = penv * 100; // penv is in semitones
const min = 0 - cents * panchor;
const max = cents - cents * panchor;
getParamADSR(param, pattack, pdecay, psustain, prelease, min, max, t, holdEnd, curve);
}
export function getVibratoOscillator(param, value, t) {
const { vibmod = 0.5, vib } = value;
let vibratoOscillator;
if (vib > 0) {
vibratoOscillator = getAudioContext().createOscillator();
vibratoOscillator.frequency.value = vib;
const gain = getAudioContext().createGain();
// Vibmod is the amount of vibrato, in semitones
gain.gain.value = vibmod * 100;
vibratoOscillator.connect(gain);
gain.connect(param);
vibratoOscillator.start(t);
return vibratoOscillator;
}
}

View file

@ -1,6 +1,6 @@
import { noteToMidi, valueToMidi, getSoundIndex } from './util.mjs';
import { getAudioContext, registerSound } from './index.mjs';
import { getEnvelope } from './helpers.mjs';
import { getADSRValues, getParamADSR, getPitchEnvelope, getVibratoOscillator } from './helpers.mjs';
import { logger } from './logger.mjs';
const bufferCache = {}; // string: Promise<ArrayBuffer>
@ -243,8 +243,7 @@ export async function onTriggerSample(t, value, onended, bank, resolveUrl) {
begin = 0,
loopEnd = 1,
end = 1,
vib,
vibmod = 0.5,
duration,
} = value;
// load sample
if (speed === 0) {
@ -254,24 +253,15 @@ export async function onTriggerSample(t, value, onended, bank, resolveUrl) {
loop = s.startsWith('wt_') ? 1 : value.loop;
const ac = getAudioContext();
// destructure adsr here, because the default should be different for synths and samples
const { attack = 0.001, decay = 0.001, sustain = 1, release = 0.001 } = value;
let [attack, decay, sustain, release] = getADSRValues([value.attack, value.decay, value.sustain, value.release]);
//const soundfont = getSoundfontKey(s);
const time = t + nudge;
const bufferSource = await getSampleBufferSource(s, n, note, speed, freq, bank, resolveUrl);
// vibrato
let vibratoOscillator;
if (vib > 0) {
vibratoOscillator = getAudioContext().createOscillator();
vibratoOscillator.frequency.value = vib;
const gain = getAudioContext().createGain();
// Vibmod is the amount of vibrato, in semitones
gain.gain.value = vibmod * 100;
vibratoOscillator.connect(gain);
gain.connect(bufferSource.detune);
vibratoOscillator.start(0);
}
let vibratoOscillator = getVibratoOscillator(bufferSource.detune, value, t);
// asny stuff above took too long?
if (ac.currentTime > t) {
@ -298,26 +288,31 @@ export async function onTriggerSample(t, value, onended, bank, resolveUrl) {
bufferSource.loopEnd = loopEnd * bufferSource.buffer.duration - offset;
}
bufferSource.start(time, offset);
const { node: envelope, stop: releaseEnvelope } = getEnvelope(attack, decay, sustain, release, 1, t);
bufferSource.connect(envelope);
const envGain = ac.createGain();
const node = bufferSource.connect(envGain);
if (clip == null && loop == null && value.release == null) {
const bufferDuration = bufferSource.buffer.duration / bufferSource.playbackRate.value;
duration = (end - begin) * bufferDuration;
}
let holdEnd = t + duration;
getParamADSR(node.gain, attack, decay, sustain, release, 0, 1, t, holdEnd, 'linear');
// pitch envelope
getPitchEnvelope(bufferSource.detune, value, t, holdEnd);
const out = ac.createGain(); // we need a separate gain for the cutgroups because firefox...
envelope.connect(out);
node.connect(out);
bufferSource.onended = function () {
bufferSource.disconnect();
vibratoOscillator?.stop();
envelope.disconnect();
node.disconnect();
out.disconnect();
onended();
};
const stop = (endTime, playWholeBuffer = clip === undefined && loop === undefined) => {
let releaseTime = endTime;
if (playWholeBuffer) {
const bufferDuration = bufferSource.buffer.duration / bufferSource.playbackRate.value;
releaseTime = t + (end - begin) * bufferDuration;
}
const silentAt = releaseEnvelope(releaseTime);
bufferSource.stop(silentAt);
};
let envEnd = holdEnd + release + 0.01;
bufferSource.stop(envEnd);
const stop = (endTime, playWholeBuffer) => {};
const handle = { node: out, bufferSource, stop };
// cut groups

View file

@ -280,26 +280,26 @@ export const superdough = async (value, deadline, hapDuration) => {
// low pass
cutoff,
lpenv,
lpattack = 0.01,
lpdecay = 0.01,
lpsustain = 1,
lprelease = 0.01,
lpattack,
lpdecay,
lpsustain,
lprelease,
resonance = 1,
// high pass
hpenv,
hcutoff,
hpattack = 0.01,
hpdecay = 0.01,
hpsustain = 1,
hprelease = 0.01,
hpattack,
hpdecay,
hpsustain,
hprelease,
hresonance = 1,
// band pass
bpenv,
bandf,
bpattack = 0.01,
bpdecay = 0.01,
bpsustain = 1,
bprelease = 0.01,
bpattack,
bpdecay,
bpsustain,
bprelease,
bandq = 1,
channels = [1, 2],
//phaser
@ -333,6 +333,7 @@ export const superdough = async (value, deadline, hapDuration) => {
compressorAttack,
compressorRelease,
} = value;
gain = nanFallback(gain, 1);
//music programs/audio gear usually increments inputs/outputs from 1, so imitate that behavior

View file

@ -1,6 +1,6 @@
import { midiToFreq, noteToMidi } from './util.mjs';
import { registerSound, getAudioContext } from './superdough.mjs';
import { gainNode, getEnvelope, getExpEnvelope } from './helpers.mjs';
import { gainNode, getADSRValues, getParamADSR, getPitchEnvelope, getVibratoOscillator } from './helpers.mjs';
import { getNoiseMix, getNoiseOscillator } from './noise.mjs';
const mod = (freq, range = 1, type = 'sine') => {
@ -29,8 +29,11 @@ export function registerSynthSounds() {
registerSound(
s,
(t, value, onended) => {
// destructure adsr here, because the default should be different for synths and samples
let { attack = 0.001, decay = 0.05, sustain = 0.6, release = 0.01 } = value;
const [attack, decay, sustain, release] = getADSRValues(
[value.attack, value.decay, value.sustain, value.release],
'linear',
[0.001, 0.05, 0.6, 0.01],
);
let sound;
if (waveforms.includes(s)) {
@ -45,21 +48,24 @@ export function registerSynthSounds() {
// turn down
const g = gainNode(0.3);
// gain envelope
const { node: envelope, stop: releaseEnvelope } = getEnvelope(attack, decay, sustain, release, 1, t);
const { duration } = value;
o.onended = () => {
o.disconnect();
g.disconnect();
onended();
};
const envGain = gainNode(1);
let node = o.connect(g).connect(envGain);
const holdEnd = t + duration;
getParamADSR(node.gain, attack, decay, sustain, release, 0, 1, t, holdEnd, 'linear');
const envEnd = holdEnd + release + 0.01;
triggerRelease?.(envEnd);
stop(envEnd);
return {
node: o.connect(g).connect(envelope),
stop: (releaseTime) => {
const silentAt = releaseEnvelope(releaseTime);
triggerRelease?.(releaseTime);
stop(silentAt);
},
node,
stop: (releaseTime) => {},
};
},
{ type: 'synth', prebake: true },
@ -99,28 +105,24 @@ export function waveformN(partials, type) {
}
// expects one of waveforms as s
export function getOscillator(
s,
t,
{
export function getOscillator(s, t, value) {
let {
n: partials,
note,
freq,
vib = 0,
vibmod = 0.5,
noise = 0,
// fm
fmh: fmHarmonicity = 1,
fmi: fmModulationIndex,
fmenv: fmEnvelopeType = 'lin',
fmenv: fmEnvelopeType = 'exp',
fmattack: fmAttack,
fmdecay: fmDecay,
fmsustain: fmSustain,
fmrelease: fmRelease,
fmvelocity: fmVelocity,
fmwave: fmWaveform = 'sine',
},
) {
duration,
} = value;
let ac = getAudioContext();
let o;
// If no partials are given, use stock waveforms
@ -148,42 +150,39 @@ export function getOscillator(
o.start(t);
// FM
let stopFm, fmEnvelope;
let stopFm;
let envGain = ac.createGain();
if (fmModulationIndex) {
const { node: modulator, stop } = fm(o, fmHarmonicity, fmModulationIndex, fmWaveform);
if (![fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity].find((v) => v !== undefined)) {
// no envelope by default
modulator.connect(o.frequency);
} else {
fmAttack = fmAttack ?? 0.001;
fmDecay = fmDecay ?? 0.001;
fmSustain = fmSustain ?? 1;
fmRelease = fmRelease ?? 0.001;
fmVelocity = fmVelocity ?? 1;
fmEnvelope = getEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
if (fmEnvelopeType === 'exp') {
fmEnvelope = getExpEnvelope(fmAttack, fmDecay, fmSustain, fmRelease, fmVelocity, t);
fmEnvelope.node.maxValue = fmModulationIndex * 2;
fmEnvelope.node.minValue = 0.00001;
}
modulator.connect(fmEnvelope.node);
fmEnvelope.node.connect(o.frequency);
const [attack, decay, sustain, release] = getADSRValues([fmAttack, fmDecay, fmSustain, fmRelease]);
const holdEnd = t + duration;
getParamADSR(
envGain.gain,
attack,
decay,
sustain,
release,
0,
1,
t,
holdEnd,
fmEnvelopeType === 'exp' ? 'exponential' : 'linear',
);
modulator.connect(envGain);
envGain.connect(o.frequency);
}
stopFm = stop;
}
// Additional oscillator for vibrato effect
let vibratoOscillator;
if (vib > 0) {
vibratoOscillator = getAudioContext().createOscillator();
vibratoOscillator.frequency.value = vib;
const gain = getAudioContext().createGain();
// Vibmod is the amount of vibrato, in semitones
gain.gain.value = vibmod * 100;
vibratoOscillator.connect(gain);
gain.connect(o.detune);
vibratoOscillator.start(t);
}
let vibratoOscillator = getVibratoOscillator(o.detune, value, t);
// pitch envelope
getPitchEnvelope(o.detune, value, t, t + duration);
let noiseMix;
if (noise) {
@ -199,7 +198,7 @@ export function getOscillator(
o.stop(time);
},
triggerRelease: (time) => {
fmEnvelope?.stop(time);
// envGain?.stop(time);
},
};
}

View file

@ -54,9 +54,9 @@ export const valueToMidi = (value, fallbackValue) => {
return fallbackValue;
};
export function nanFallback(value, fallback) {
export function nanFallback(value, fallback = 0, silent) {
if (isNaN(Number(value))) {
logger(`"${value}" is not a number, falling back to ${fallback}`, 'warning');
!silent && logger(`"${value}" is not a number, falling back to ${fallback}`, 'warning');
return fallback;
}
return value;

View file

@ -5,6 +5,37 @@ export var vowelFormant = {
i: { freqs: [270, 1850, 2900, 3350, 3590], gains: [1, 0.0631, 0.0631, 0.0158, 0.0158], qs: [40, 90, 100, 120, 120] },
o: { freqs: [430, 820, 2700, 3000, 3300], gains: [1, 0.3162, 0.0501, 0.0794, 0.01995], qs: [40, 80, 100, 120, 120] },
u: { freqs: [370, 630, 2750, 3000, 3400], gains: [1, 0.1, 0.0708, 0.0316, 0.01995], qs: [40, 60, 100, 120, 120] },
ae: { freqs: [650, 1515, 2400, 3000, 3350], gains: [1, 0.5, 0.1008, 0.0631, 0.0126], qs: [80, 90, 120, 130, 140] },
aa: { freqs: [560, 900, 2570, 3000, 3300], gains: [1, 0.5, 0.0708, 0.0631, 0.0126], qs: [80, 90, 120, 130, 140] },
oe: { freqs: [500, 1430, 2300, 3000, 3300], gains: [1, 0.2, 0.0708, 0.0316, 0.01995], qs: [40, 60, 100, 120, 120] },
ue: { freqs: [250, 1750, 2150, 3200, 3300], gains: [1, 0.1, 0.0708, 0.0316, 0.01995], qs: [40, 60, 100, 120, 120] },
y: { freqs: [400, 1460, 2400, 3000, 3300], gains: [1, 0.2, 0.0708, 0.0316, 0.02995], qs: [40, 60, 100, 120, 120] },
uh: { freqs: [600, 1250, 2100, 3100, 3500], gains: [1, 0.3, 0.0608, 0.0316, 0.01995], qs: [40, 70, 100, 120, 130] },
un: { freqs: [500, 1240, 2280, 3000, 3500], gains: [1, 0.1, 0.1708, 0.0216, 0.02995], qs: [40, 60, 100, 120, 120] },
en: { freqs: [600, 1480, 2450, 3200, 3300], gains: [1, 0.15, 0.0708, 0.0316, 0.02995], qs: [40, 60, 100, 120, 120] },
an: { freqs: [700, 1050, 2500, 3000, 3300], gains: [1, 0.1, 0.0708, 0.0316, 0.02995], qs: [40, 60, 100, 120, 120] },
on: { freqs: [500, 1080, 2350, 3000, 3300], gains: [1, 0.1, 0.0708, 0.0316, 0.02995], qs: [40, 60, 100, 120, 120] },
get æ() {
return this.ae;
},
get ø() {
return this.oe;
},
get ɑ() {
return this.aa;
},
get å() {
return this.aa;
},
get ö() {
return this.oe;
},
get ü() {
return this.ue;
},
get ı() {
return this.y;
},
};
if (typeof GainNode !== 'undefined') {
class VowelNode extends GainNode {