rename: canvas -> draw
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26 changed files with 43 additions and 43 deletions
197
packages/draw/draw.mjs
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197
packages/draw/draw.mjs
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/*
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draw.mjs - <short description TODO>
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Copyright (C) 2022 Strudel contributors - see <https://github.com/tidalcycles/strudel/blob/main/packages/canvas/draw.mjs>
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Pattern, getTime, State, TimeSpan } from '@strudel/core';
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export const getDrawContext = (id = 'test-canvas', options) => {
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let { contextType = '2d', pixelated = false, pixelRatio = window.devicePixelRatio } = options || {};
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let canvas = document.querySelector('#' + id);
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if (!canvas) {
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canvas = document.createElement('canvas');
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canvas.id = id;
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canvas.width = window.innerWidth * pixelRatio;
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canvas.height = window.innerHeight * pixelRatio;
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canvas.style = 'pointer-events:none;width:100%;height:100%;position:fixed;top:0;left:0';
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pixelated && (canvas.style.imageRendering = 'pixelated');
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document.body.prepend(canvas);
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let timeout;
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window.addEventListener('resize', () => {
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timeout && clearTimeout(timeout);
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timeout = setTimeout(() => {
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canvas.width = window.innerWidth * pixelRatio;
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canvas.height = window.innerHeight * pixelRatio;
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}, 200);
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});
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}
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return canvas.getContext(contextType);
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};
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Pattern.prototype.draw = function (callback, { from, to, onQuery } = {}) {
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if (typeof window === 'undefined') {
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return this;
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}
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if (window.strudelAnimation) {
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cancelAnimationFrame(window.strudelAnimation);
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}
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const ctx = getDrawContext();
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let cycle,
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events = [];
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const animate = (time) => {
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const t = getTime();
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if (from !== undefined && to !== undefined) {
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const currentCycle = Math.floor(t);
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if (cycle !== currentCycle) {
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cycle = currentCycle;
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const begin = currentCycle + from;
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const end = currentCycle + to;
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setTimeout(() => {
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events = this.query(new State(new TimeSpan(begin, end)))
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.filter(Boolean)
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.filter((event) => event.part.begin.equals(event.whole.begin));
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onQuery?.(events);
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}, 0);
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}
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}
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callback(ctx, events, t, time);
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window.strudelAnimation = requestAnimationFrame(animate);
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};
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requestAnimationFrame(animate);
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return this;
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};
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// this is a more generic helper to get a rendering callback for the currently active haps
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// TODO: this misses events that are prolonged with clip or duration (would need state)
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Pattern.prototype.onFrame = function (fn, offset = 0) {
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if (typeof window === 'undefined') {
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return this;
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}
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if (window.strudelAnimation) {
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cancelAnimationFrame(window.strudelAnimation);
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}
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const animate = () => {
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const t = getTime() + offset;
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const haps = this.queryArc(t, t);
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fn(haps, t, this);
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window.strudelAnimation = requestAnimationFrame(animate);
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};
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requestAnimationFrame(animate);
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return this;
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};
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export const cleanupDraw = (clearScreen = true) => {
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const ctx = getDrawContext();
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clearScreen && ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.width);
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if (window.strudelAnimation) {
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cancelAnimationFrame(window.strudelAnimation);
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}
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if (window.strudelScheduler) {
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clearInterval(window.strudelScheduler);
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}
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};
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Pattern.prototype.onPaint = function (onPaint) {
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// this is evil! TODO: add pattern.context
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this.context = { onPaint };
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return this;
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};
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// const round = (x) => Math.round(x * 1000) / 1000;
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// encapsulates starting and stopping animation frames
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export class Framer {
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constructor(onFrame, onError) {
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this.onFrame = onFrame;
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this.onError = onError;
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}
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start() {
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const self = this;
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let frame = requestAnimationFrame(function updateHighlights(time) {
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try {
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self.onFrame(time);
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} catch (err) {
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self.onError(err);
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}
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frame = requestAnimationFrame(updateHighlights);
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});
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self.cancel = () => {
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cancelAnimationFrame(frame);
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};
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}
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stop() {
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if (this.cancel) {
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this.cancel();
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}
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}
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}
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// syncs animation frames to a cyclist scheduler
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// see vite-vanilla-repl-cm6 for an example
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export class Drawer {
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constructor(onDraw, drawTime) {
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this.visibleHaps = [];
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this.lastFrame = null;
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this.drawTime = drawTime;
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this.framer = new Framer(
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() => {
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if (!this.scheduler) {
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console.warn('Drawer: no scheduler');
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return;
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}
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const lookbehind = Math.abs(this.drawTime[0]);
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const lookahead = this.drawTime[1];
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// calculate current frame time (think right side of screen for pianoroll)
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const phase = this.scheduler.now() + lookahead;
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// first frame just captures the phase
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if (this.lastFrame === null) {
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this.lastFrame = phase;
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return;
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}
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// query haps from last frame till now. take last 100ms max
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const haps = this.scheduler.pattern.queryArc(Math.max(this.lastFrame, phase - 1 / 10), phase);
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this.lastFrame = phase;
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this.visibleHaps = (this.visibleHaps || [])
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// filter out haps that are too far in the past (think left edge of screen for pianoroll)
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.filter((h) => h.endClipped >= phase - lookbehind - lookahead)
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// add new haps with onset (think right edge bars scrolling in)
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.concat(haps.filter((h) => h.hasOnset()));
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const time = phase - lookahead;
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onDraw(this.visibleHaps, time, this);
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},
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(err) => {
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console.warn('draw error', err);
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},
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);
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}
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setDrawTime(drawTime) {
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this.drawTime = drawTime;
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}
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invalidate(scheduler = this.scheduler, t) {
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if (!scheduler) {
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return;
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}
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// TODO: scheduler.now() seems to move even when it's stopped, this hints at a bug...
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t = t ?? scheduler.now();
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this.scheduler = scheduler;
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let [_, lookahead] = this.drawTime;
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const [begin, end] = [Math.max(t, 0), t + lookahead + 0.1];
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// remove all future haps
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this.visibleHaps = this.visibleHaps.filter((h) => h.whole.begin < t);
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// query future haps
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const futureHaps = scheduler.pattern.queryArc(begin, end); // +0.1 = workaround for weird holes in query..
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// append future haps
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this.visibleHaps = this.visibleHaps.concat(futureHaps);
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}
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start(scheduler) {
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this.scheduler = scheduler;
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this.invalidate();
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this.framer.start();
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}
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stop() {
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if (this.framer) {
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this.framer.stop();
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}
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}
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}
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