Merge branch 'main' into fix-stepcat
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commit
09fdc45ff2
15 changed files with 209 additions and 116 deletions
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@ -1981,6 +1981,7 @@ export const apply = register('apply', function (func, pat) {
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/**
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* Plays the pattern at the given cycles per minute.
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* @deprecated
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* @example
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* s("<bd sd>,hh*2").cpm(90) // = 90 bpm
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*/
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@ -85,6 +85,17 @@ export function repl({
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const pause = () => scheduler.pause();
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const toggle = () => scheduler.toggle();
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const setCps = (cps) => scheduler.setCps(cps);
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/**
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* Changes the global tempo to the given cycles per minute
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*
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* @name setcpm
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* @alias setCpm
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* @param {number} cpm cycles per minute
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* @example
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* setcpm(140/4) // =140 bpm in 4/4
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* $: s("bd*4,[- sd]*2").bank('tr707')
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*/
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const setCpm = (cpm) => scheduler.setCps(cpm / 60);
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// TODO - not documented as jsdoc examples as the test framework doesn't simulate enough context for `each` and `all`..
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@ -56,14 +56,15 @@ You can use button inputs to control different aspects of your music, such as ga
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<MiniRepl
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client:idle
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tune={`const gp = gamepad(0)
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// Use button values to control amplitude
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setcpm(120)
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// Use button values to control amplitude
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$: stack(
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s("[[hh hh] oh hh oh]/2").mask(gp.tglX).bank("RolandTR909"), // X btn for HH
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s("cr*1").mask(gp.Y).bank("RolandTR909"), // LB btn for CR
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s("bd").mask(gp.tglA).bank("RolandTR909"), // A btn for BD
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s("[ht - - mt - - lt - ]/2").mask(gp.tglB).bank("RolandTR909"), // B btn for Toms
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s("sd*4").mask(gp.RB).bank("RolandTR909"), // RB btn for SD
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).cpm(120)
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)
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`}
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/>
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@ -74,14 +75,13 @@ Analog sticks can be used for continuous control, such as pitch shifting or pann
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<MiniRepl
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client:idle
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tune={`const gp = gamepad(0)
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// Use analog stick for continuous control
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setcpm(120)
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// Use analog stick for continuous control
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$: note("c4 d3 a3 e3").sound("sawtooth")
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.lpf(gp.x1.range(100,4000))
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.lpq(gp.y1.range(5,30))
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.decay(gp.y2.range(0.1,2))
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.lpenv(gp.x2.range(-5,5))
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.cpm(120)
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`}
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.lpenv(gp.x2.range(-5,5))`}
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/>
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### Button Sequences
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@ -89,6 +89,7 @@ $: note("c4 d3 a3 e3").sound("sawtooth")
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You can define button sequences to trigger specific actions, like playing a sound when a sequence is detected.
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<MiniRepl client:idle tune={`const gp = gamepad(0)
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setcpm(120)
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// Define button sequences
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const HADOUKEN = [
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'd', // Down
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@ -99,7 +100,7 @@ const KONAMI = 'uuddlrlrba' //Konami Code ↑↑↓↓←→←→BA
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// Check butto-n sequence (returns 1 while detected, 0 when not within last 1 second)
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$: s("free_hadouken -").slow(2)
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.mask(gp.btnSequence(HADOUKEN)).room(1).cpm(120)
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.mask(gp.btnSequence(HADOUKEN)).room(1)
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// hadouken.wav by Syna-Max
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//https://freesound.org/people/Syna-Max/sounds/67674/
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