Primera version. Cinco motores (projectM, Butterchurn, Hydra, Shaders GLSL y mezclador VJ con camara y video), panel de control web, deteccion de BPM propia, pantalla de conexion con codigo QR, instalador robusto para Raspberry Pi 4 y 5 y documentacion completa en docs/. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
602 lines
21 KiB
JavaScript
602 lines
21 KiB
JavaScript
/*
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* FOSFENO :: Escenario
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* Renderiza las visuales en el proyector. Motores:
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* - butterchurn : presets MilkDrop (WebGL)
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* - hydra : codigo Hydra en vivo (editor / libreria)
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* - shaders : shaders GLSL en vivo (editor)
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* - mixer : mezclador VJ (camara + video + efectos, via Hydra)
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* - projectm : nativo (esta pagina se queda en negro y se superpone)
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* Incluye deteccion de BPM en vivo y seleccion de tarjeta de audio.
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*/
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const socket = io();
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const msgEl = document.getElementById("msg");
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const bcCanvas = document.getElementById("butterchurn");
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const hydraCanvas = document.getElementById("hydra");
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const shaderCanvas = document.getElementById("shaders");
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let audioCtx, gainNode, analyser, micSource, micStream;
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let currentDevice = "";
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let state = null;
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let lastQrUrl = ""; // ultima URL para la que se genero el QR
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// Estado del detector de ritmo, compartido por todos los motores
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const fosBeat = { bpm: 0, phase: 0, level: 0, isBeat: false };
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// --- Butterchurn ---
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let bcViz = null, bcRAF = null, bcTimer = null;
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let bcPresets = {}, bcNames = [], bcIndex = 0, bcCurrent = "";
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let bcBeatCount = 0;
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// --- Hydra / Mixer ---
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let hydra = null, hydraCode = "", mixerSig = "";
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let mixerVideo = "", mixerCam = null, mixerCamId = null;
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// --- Shaders ---
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let shaderEngine = null, shaderCode = "";
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/* Comunica un aviso al servidor para que aparezca en el panel de control.
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Asi el usuario siempre ve que ha pasado, no se queda el sistema mudo. */
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function report(level, message) {
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if (level === "error") console.error("[FOSFENO]", message);
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else console.warn("[FOSFENO]", message);
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try { socket.emit("stage_notify", { level: level, message: message }); }
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catch (e) { /* sin conexion */ }
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}
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// ==========================================================================
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// Detector de BPM (analisis de energia de graves en tiempo real)
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// ==========================================================================
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class BeatDetector {
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constructor(analyserNode) {
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this.analyser = analyserNode;
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this.freq = new Uint8Array(analyserNode.frequencyBinCount);
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this.history = [];
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this.HISTORY = 55;
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this.lastBeat = 0;
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this.intervals = [];
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this.bpm = 0;
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}
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update(now) {
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this.analyser.getByteFrequencyData(this.freq);
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const n = this.freq.length;
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const hi = Math.max(2, Math.floor(n * 0.08));
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let e = 0;
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for (let i = 0; i < hi; i++) e += this.freq[i];
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e /= hi;
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this.history.push(e);
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if (this.history.length > this.HISTORY) this.history.shift();
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const avg = this.history.reduce((s, v) => s + v, 0) / this.history.length;
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let isBeat = false;
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const minGap = 60000 / 210; // tope de 210 BPM
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if (e > avg * 1.35 && e > 24 && now - this.lastBeat > minGap) {
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if (this.lastBeat > 0) {
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const dt = now - this.lastBeat;
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if (dt > 200 && dt < 2000) {
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this.intervals.push(dt);
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if (this.intervals.length > 40) this.intervals.shift();
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this._estimate();
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}
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}
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this.lastBeat = now;
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isBeat = true;
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}
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fosBeat.level = e / 255;
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fosBeat.bpm = this.bpm;
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fosBeat.isBeat = isBeat;
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if (this.bpm > 0) {
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const beatMs = 60000 / this.bpm;
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fosBeat.phase = ((now - this.lastBeat) % beatMs) / beatMs;
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}
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return isBeat;
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}
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_estimate() {
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if (this.intervals.length < 6) return;
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// Agrupa intervalos parecidos (tolerancia 8%) y elige el grupo mayoritario
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const groups = [];
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for (const iv of this.intervals) {
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const g = groups.find((x) => Math.abs(x.mean - iv) / x.mean < 0.08);
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if (g) { g.sum += iv; g.count++; g.mean = g.sum / g.count; }
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else groups.push({ sum: iv, count: 1, mean: iv });
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}
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groups.sort((a, b) => b.count - a.count);
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let bpm = 60000 / groups[0].mean;
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while (bpm < 70) bpm *= 2;
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while (bpm > 180) bpm /= 2;
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this.bpm = Math.round(bpm);
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}
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}
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let beatDetector = null;
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// ==========================================================================
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// Motor de shaders GLSL (estilo Shadertoy, reactivo al audio y al BPM)
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// Uniforms: u_resolution, u_time, u_bass, u_mid, u_treble, u_level,
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// u_bpm, u_beat (fase 0..1), u_fft (sampler2D)
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// ==========================================================================
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class ShaderEngine {
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constructor(canvas, analyserNode) {
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this.canvas = canvas;
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this.analyser = analyserNode;
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this.gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
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this.raf = null;
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this.program = null;
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this.loc = {};
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this.startTime = performance.now();
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this.fftData = new Uint8Array(analyserNode.frequencyBinCount);
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this._initQuad();
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this._initFFTTexture();
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}
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_initQuad() {
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const gl = this.gl;
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this.quadBuf = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuf);
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gl.bufferData(gl.ARRAY_BUFFER,
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new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
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}
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_initFFTTexture() {
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const gl = this.gl;
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this.fftTex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, this.fftTex);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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}
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_compile(type, src) {
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const gl = this.gl;
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const sh = gl.createShader(type);
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gl.shaderSource(sh, src);
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gl.compileShader(sh);
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if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS)) {
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report("error", "El shader no compila. Revisa el codigo GLSL "
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+ "(el detalle tecnico esta en la consola del navegador).");
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gl.deleteShader(sh);
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return null;
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}
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return sh;
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}
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load(fragBody) {
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const gl = this.gl;
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const vs = "attribute vec2 p; void main(){ gl_Position = vec4(p,0.0,1.0); }";
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const header =
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"precision highp float;\n" +
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"uniform vec2 u_resolution;\n" +
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"uniform float u_time;\n" +
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"uniform float u_bass;\n" +
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"uniform float u_mid;\n" +
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"uniform float u_treble;\n" +
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"uniform float u_level;\n" +
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"uniform float u_bpm;\n" +
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"uniform float u_beat;\n" +
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"uniform sampler2D u_fft;\n";
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const vsh = this._compile(gl.VERTEX_SHADER, vs);
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const fsh = this._compile(gl.FRAGMENT_SHADER, header + fragBody);
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if (!vsh || !fsh) return false;
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const prog = gl.createProgram();
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gl.attachShader(prog, vsh);
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gl.attachShader(prog, fsh);
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gl.linkProgram(prog);
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if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
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console.error("[FOSFENO] link:", gl.getProgramInfoLog(prog));
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return false;
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}
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if (this.program) gl.deleteProgram(this.program);
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this.program = prog;
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const u = (name) => gl.getUniformLocation(prog, name);
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this.loc = {
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p: gl.getAttribLocation(prog, "p"),
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res: u("u_resolution"), time: u("u_time"),
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bass: u("u_bass"), mid: u("u_mid"), treble: u("u_treble"),
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level: u("u_level"), bpm: u("u_bpm"), beat: u("u_beat"), fft: u("u_fft"),
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};
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return true;
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}
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_bands() {
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this.analyser.getByteFrequencyData(this.fftData);
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const n = this.fftData.length;
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const avg = (lo, hi) => {
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let s = 0;
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for (let i = lo; i < hi; i++) s += this.fftData[i];
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return s / Math.max(1, (hi - lo) * 255);
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};
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return [
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avg(1, Math.floor(n * 0.06)),
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avg(Math.floor(n * 0.06), Math.floor(n * 0.30)),
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avg(Math.floor(n * 0.30), Math.floor(n * 0.75)),
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avg(1, n),
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];
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}
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_frame() {
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const gl = this.gl;
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const w = this.canvas.width = window.innerWidth;
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const h = this.canvas.height = window.innerHeight;
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gl.viewport(0, 0, w, h);
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if (this.program) {
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const b = this._bands();
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gl.useProgram(this.program);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, this.fftTex);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE,
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this.fftData.length, 1, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, this.fftData);
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gl.uniform1i(this.loc.fft, 0);
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gl.uniform2f(this.loc.res, w, h);
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gl.uniform1f(this.loc.time, (performance.now() - this.startTime) / 1000);
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gl.uniform1f(this.loc.bass, b[0]);
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gl.uniform1f(this.loc.mid, b[1]);
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gl.uniform1f(this.loc.treble, b[2]);
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gl.uniform1f(this.loc.level, b[3]);
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gl.uniform1f(this.loc.bpm, fosBeat.bpm);
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gl.uniform1f(this.loc.beat, fosBeat.phase);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuf);
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gl.enableVertexAttribArray(this.loc.p);
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gl.vertexAttribPointer(this.loc.p, 2, gl.FLOAT, false, 0, 0);
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gl.drawArrays(gl.TRIANGLES, 0, 3);
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}
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this.raf = requestAnimationFrame(() => this._frame());
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}
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start() { if (!this.raf) this._frame(); }
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stop() { if (this.raf) cancelAnimationFrame(this.raf); this.raf = null; }
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}
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// ==========================================================================
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// Audio: captura del microfono + seleccion de tarjeta
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// ==========================================================================
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async function acquireMic(deviceId) {
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if (micStream) micStream.getTracks().forEach((t) => t.stop());
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const constraints = {
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audio: {
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echoCancellation: false, noiseSuppression: false, autoGainControl: false,
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},
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};
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if (deviceId) constraints.audio.deviceId = { exact: deviceId };
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micStream = await navigator.mediaDevices.getUserMedia(constraints);
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if (micSource) micSource.disconnect();
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micSource = audioCtx.createMediaStreamSource(micStream);
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micSource.connect(gainNode);
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currentDevice = deviceId || "";
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}
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async function initAudio() {
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audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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await audioCtx.resume();
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gainNode = audioCtx.createGain();
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gainNode.gain.value = 1.0;
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analyser = audioCtx.createAnalyser();
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analyser.fftSize = 1024;
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analyser.smoothingTimeConstant = 0.8;
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gainNode.connect(analyser);
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await acquireMic(null);
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beatDetector = new BeatDetector(analyser);
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await enumerateInputs();
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}
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/* Lista los microfonos y las camaras y los envia al panel. Se llama al
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arrancar y cada vez que el panel pide volver a buscar dispositivos. */
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async function enumerateInputs() {
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const devs = await navigator.mediaDevices.enumerateDevices();
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const audioInputs = devs.filter((d) => d.kind === "audioinput")
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.map((d, i) => ({ id: d.deviceId,
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name: d.label || ("Entrada de audio " + (i + 1)) }));
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const cameraInputs = devs.filter((d) => d.kind === "videoinput")
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.map((d, i) => ({ id: i, name: d.label || ("Camara " + (i + 1)) }));
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socket.emit("stage_meta", {
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audioDevices: audioInputs, cameraDevices: cameraInputs,
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});
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}
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// Bucle permanente del detector de ritmo (independiente del motor activo)
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let lastBpmSent = 0;
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function beatLoop() {
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const now = performance.now();
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const isBeat = beatDetector ? beatDetector.update(now) : false;
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try { window.bpm = fosBeat.bpm || 30; } catch (e) { /* hydra no cargado */ }
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// Cambio de preset de Butterchurn sincronizado al compas
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if (isBeat && state && state.engine === "butterchurn" && state.power
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&& state.butterchurn.shuffle && state.butterchurn.intervalMode === "beats") {
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bcBeatCount++;
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if (bcBeatCount >= (state.butterchurn.interval || 16)) {
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bcBeatCount = 0;
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bcStep(1);
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}
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}
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if (now - lastBpmSent > 2000) {
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lastBpmSent = now;
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socket.emit("stage_status", { bpm: fosBeat.bpm });
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}
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requestAnimationFrame(beatLoop);
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}
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// ==========================================================================
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// Butterchurn
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// ==========================================================================
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function initButterchurn() {
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const bch = window.butterchurn.default || window.butterchurn;
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bcViz = bch.createVisualizer(audioCtx, bcCanvas, {
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width: window.innerWidth, height: window.innerHeight,
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pixelRatio: window.devicePixelRatio || 1,
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});
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bcViz.connectAudio(gainNode);
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const bp = window.butterchurnPresets.default || window.butterchurnPresets;
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bcPresets = bp.getPresets();
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bcNames = Object.keys(bcPresets);
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bcIndex = Math.floor(Math.random() * bcNames.length);
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socket.emit("stage_meta", { butterchurnPresets: bcNames });
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}
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function loadButterchurnPreset(name) {
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if (!bcPresets[name]) return;
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bcCurrent = name;
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bcViz.loadPreset(bcPresets[name], (state && state.butterchurn.blendTime) || 2.7);
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socket.emit("stage_status", { label: name });
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}
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function bcStep(delta) {
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bcIndex = (bcIndex + delta + bcNames.length) % bcNames.length;
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loadButterchurnPreset(bcNames[bcIndex]);
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}
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function bcLoop() {
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bcViz.setRendererSize(window.innerWidth, window.innerHeight);
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bcViz.render();
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bcRAF = requestAnimationFrame(bcLoop);
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}
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function startButterchurn() { if (!bcRAF) bcLoop(); }
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function stopButterchurn() {
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if (bcRAF) cancelAnimationFrame(bcRAF);
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bcRAF = null;
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clearInterval(bcTimer);
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bcTimer = null;
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}
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function refreshShuffle() {
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clearInterval(bcTimer);
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bcTimer = null;
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bcBeatCount = 0;
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if (state && state.engine === "butterchurn" && state.power
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&& state.butterchurn.shuffle && state.butterchurn.intervalMode === "seconds") {
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bcTimer = setInterval(() => bcStep(1),
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(state.butterchurn.interval || 20) * 1000);
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}
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}
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// ==========================================================================
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// Hydra (codigo en vivo) + Mixer (mezclador VJ)
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// ==========================================================================
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function initHydra() {
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hydra = new Hydra({
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canvas: hydraCanvas, detectAudio: true, makeGlobal: true,
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width: window.innerWidth, height: window.innerHeight,
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});
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a.setSmooth(0.85);
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a.setBins(5);
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}
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function runHydraCode(code) {
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if (!code) return;
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hydraCode = code;
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try {
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// eslint-disable-next-line no-eval
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eval(code);
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} catch (err) {
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report("error", "El codigo de Hydra ha fallado: " + err.message);
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}
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}
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/* Construye una cadena de codigo Hydra a partir de los ajustes del mezclador. */
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function buildMixerCode(m) {
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let base;
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if (m.source === "video") base = "src(s1)";
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else if (m.source === "mix") base = `src(s0).${m.blendMode}(src(s1), ${m.mix})`;
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else base = "src(s0)";
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let c = base;
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if (m.kaleid > 1) c += `.kaleid(${m.kaleid})`;
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if (m.rotate) c += `.rotate(${m.rotate})`;
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if (m.pixelate > 0) {
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const px = Math.round(220 - m.pixelate * 210);
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c += `.pixelate(${px}, ${px})`;
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}
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if (m.hue) c += `.hue(${m.hue})`;
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if (m.saturate !== 1) c += `.saturate(${m.saturate})`;
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if (m.contrast !== 1) c += `.contrast(${m.contrast})`;
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if (m.brightness) c += `.brightness(${m.brightness})`;
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if (m.colorama > 0) c += `.colorama(${m.colorama})`;
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if (m.posterize > 0) c += `.posterize(${m.posterize}, 0.5)`;
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if (m.invert) c += ".invert()";
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if (m.beatPulse) c += ".scale(() => 1.0 + a.fft[0]*0.3)";
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if (m.feedback > 0) c += `.blend(o0, ${m.feedback})`;
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c += ".out(o0)";
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return c;
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}
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/* Inicializa las fuentes (camara s0, video s1) solo cuando cambian. */
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function ensureMixerSources(m) {
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const wantCam = m.camOn && (m.source === "cam" || m.source === "mix");
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if (wantCam && (mixerCam !== true || mixerCamId !== m.cameraId)) {
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try {
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s0.initCam(m.cameraId);
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mixerCam = true;
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mixerCamId = m.cameraId;
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} catch (e) {
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report("error", "No se pudo activar la camara. Comprueba que la "
|
|
+ "webcam USB esta conectada, o elige otra camara en el panel.");
|
|
}
|
|
} else if (!wantCam) {
|
|
mixerCam = false;
|
|
}
|
|
const wantVideo = m.video && (m.source === "video" || m.source === "mix");
|
|
if (wantVideo && m.video !== mixerVideo) {
|
|
try { s1.initVideo("/data/videos/" + encodeURIComponent(m.video)); }
|
|
catch (e) {
|
|
report("error", "No se pudo cargar el video '" + m.video + "'.");
|
|
}
|
|
mixerVideo = m.video;
|
|
}
|
|
}
|
|
|
|
function applyMixer(m) {
|
|
ensureMixerSources(m);
|
|
const sig = JSON.stringify(m);
|
|
if (sig !== mixerSig) {
|
|
mixerSig = sig;
|
|
runHydraCode(buildMixerCode(m));
|
|
socket.emit("stage_status", { label: "Mezclador VJ" });
|
|
}
|
|
}
|
|
|
|
// ==========================================================================
|
|
// Conmutacion de motores
|
|
// ==========================================================================
|
|
function show(canvas) {
|
|
bcCanvas.classList.toggle("visible", canvas === bcCanvas);
|
|
hydraCanvas.classList.toggle("visible", canvas === hydraCanvas);
|
|
shaderCanvas.classList.toggle("visible", canvas === shaderCanvas);
|
|
document.getElementById("info").style.display = "none";
|
|
msgEl.style.display = canvas ? "none" : "block";
|
|
}
|
|
|
|
/* Pantalla de conexion: muestra la direccion del panel y un codigo QR en el
|
|
proyector. Se ve al arrancar (hasta que alguien abre el panel) y cuando las
|
|
visuales estan apagadas, para que conectarse sea inmediato. */
|
|
function renderInfoScreen() {
|
|
show(null);
|
|
const net = state.network || {};
|
|
const port = (net.port && net.port !== 80) ? ":" + net.port : "";
|
|
const ipUrl = "http://" + (net.ip || "...") + port + "/";
|
|
const nameUrl = "http://" + (net.hostname || "fosfeno") + ".local" + port + "/";
|
|
document.getElementById("info-url").textContent = ipUrl;
|
|
document.getElementById("info-sub").textContent = "o tambien: " + nameUrl;
|
|
if (typeof qrcode !== "undefined" && lastQrUrl !== ipUrl && net.ip) {
|
|
lastQrUrl = ipUrl;
|
|
try {
|
|
const qr = qrcode(0, "M");
|
|
qr.addData(ipUrl);
|
|
qr.make();
|
|
document.getElementById("info-qr").src = qr.createDataURL(7, 8);
|
|
} catch (e) { /* sin QR: queda la direccion en texto */ }
|
|
}
|
|
document.getElementById("info").style.display = "flex";
|
|
}
|
|
|
|
function applyState(next) {
|
|
const prevDevice = currentDevice;
|
|
state = next;
|
|
if (gainNode) gainNode.gain.value = state.sensitivity;
|
|
|
|
// Cambio de tarjeta de audio
|
|
if (state.audio.device && state.audio.device !== prevDevice) {
|
|
acquireMic(state.audio.device).catch(() =>
|
|
report("error", "No se pudo cambiar a la tarjeta de audio elegida."));
|
|
}
|
|
|
|
// Mientras nadie haya abierto el panel, o con las visuales apagadas,
|
|
// el proyector muestra como conectarse (direccion + codigo QR).
|
|
const showConnect = !(state.network && state.network.panelSeen) || !state.power;
|
|
if (showConnect || state.engine === "projectm") {
|
|
stopButterchurn();
|
|
if (shaderEngine) shaderEngine.stop();
|
|
if (hydra) hydra.hush();
|
|
mixerSig = "";
|
|
if (showConnect) renderInfoScreen();
|
|
else show(null);
|
|
return;
|
|
}
|
|
|
|
if (state.engine === "butterchurn") {
|
|
if (hydra) hydra.hush();
|
|
if (shaderEngine) shaderEngine.stop();
|
|
mixerSig = "";
|
|
show(bcCanvas);
|
|
startButterchurn();
|
|
const wanted = state.butterchurn.preset;
|
|
if (wanted && wanted !== bcCurrent) loadButterchurnPreset(wanted);
|
|
else if (!bcCurrent) loadButterchurnPreset(bcNames[bcIndex]);
|
|
refreshShuffle();
|
|
|
|
} else if (state.engine === "hydra") {
|
|
stopButterchurn();
|
|
if (shaderEngine) shaderEngine.stop();
|
|
mixerSig = "";
|
|
show(hydraCanvas);
|
|
if (state.hydra.code !== hydraCode) runHydraCode(state.hydra.code);
|
|
|
|
} else if (state.engine === "shaders") {
|
|
stopButterchurn();
|
|
if (hydra) hydra.hush();
|
|
mixerSig = "";
|
|
show(shaderCanvas);
|
|
if (shaderEngine && state.shaders.code !== shaderCode) {
|
|
if (shaderEngine.load(state.shaders.code)) shaderCode = state.shaders.code;
|
|
}
|
|
if (shaderEngine) shaderEngine.start();
|
|
|
|
} else if (state.engine === "mixer") {
|
|
stopButterchurn();
|
|
if (shaderEngine) shaderEngine.stop();
|
|
show(hydraCanvas);
|
|
applyMixer(state.mixer);
|
|
}
|
|
}
|
|
|
|
// ==========================================================================
|
|
// WebSocket
|
|
// ==========================================================================
|
|
socket.on("state", (next) => applyState(next));
|
|
|
|
socket.on("stage_command", (cmd) => {
|
|
if (!state) return;
|
|
if (state.engine === "butterchurn") {
|
|
if (cmd.action === "next") bcStep(1);
|
|
else if (cmd.action === "prev") bcStep(-1);
|
|
}
|
|
});
|
|
|
|
socket.on("stage_rescan", () => {
|
|
enumerateInputs().catch((e) =>
|
|
report("warn", "No se pudieron volver a leer los dispositivos."));
|
|
});
|
|
|
|
window.addEventListener("resize", () => {
|
|
if (hydra) hydra.setResolution(window.innerWidth, window.innerHeight);
|
|
});
|
|
|
|
// ==========================================================================
|
|
// Arranque
|
|
// ==========================================================================
|
|
async function boot() {
|
|
try {
|
|
if (typeof Hydra === "undefined" || typeof butterchurn === "undefined") {
|
|
report("error", "Faltan librerias de visuales. Ejecuta install.sh "
|
|
+ "de nuevo en la Raspberry.");
|
|
msgEl.textContent = "ERROR: faltan librerias";
|
|
return;
|
|
}
|
|
await initAudio();
|
|
initButterchurn();
|
|
initHydra();
|
|
shaderEngine = new ShaderEngine(shaderCanvas, analyser);
|
|
beatLoop();
|
|
msgEl.textContent = "FOSFENO listo";
|
|
} catch (err) {
|
|
report("error", "Fallo al arrancar el escenario: " + err.message
|
|
+ ". Si menciona el microfono, comprueba que esta conectado.");
|
|
msgEl.textContent = "ERROR: " + err.message;
|
|
}
|
|
}
|
|
|
|
boot();
|