fix: allow .bin scratch names in the assemble builder
Direct-object sources download as <sha>.bin (scratchAssetName's fallback for non-sha256 keys); the allowlist rejected them before spawn.
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@ -52,7 +52,7 @@ function scratchPath(path: string, field: string): string {
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}
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/** A downloaded source/overlay/VO file: a bare 64-hex name + known extension. */
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const SCRATCH_FILE = /^[0-9a-f]{64}\.(mp4|png|webm|m4a|aac|mp3|wav)$/;
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const SCRATCH_FILE = /^[0-9a-f]{64}\.(mp4|png|webm|m4a|aac|mp3|wav|bin)$/;;
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export interface AssembleClipSource {
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/** The EdlClip this input renders (its trim/rotate/volume ride along). */
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