flow like the river
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VISUALIZACION/node_modules/three-forcegraph/dist/three-forcegraph.d.ts
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VISUALIZACION/node_modules/three-forcegraph/dist/three-forcegraph.d.ts
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import { Object3D, Material } from 'three';
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interface GraphData {
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nodes: NodeObject[];
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links: LinkObject[];
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}
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type NodeObject = object & {
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/**
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* Node id
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*/
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id?: string | number;
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/**
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* The node’s zero-based index into *nodes*
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*/
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index?: number;
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/**
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* The node’s current *x*-position.
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* This value may be subsequently modified by forces and by the simulation.
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* If it is *NaN*, the position is initialized in a 3D [phyllotaxis arrangement](https://observablehq.com/@d3/force-layout-phyllotaxis) arrangement,
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* so chosen to ensure a deterministic, uniform distribution around the origin.
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*/
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x?: number;
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/**
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* The node’s current *y*-position.
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* This value may be subsequently modified by forces and by the simulation.
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* If it is *NaN*, the position is initialized in a 3D [phyllotaxis arrangement](https://observablehq.com/@d3/force-layout-phyllotaxis) arrangement,
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* so chosen to ensure a deterministic, uniform distribution around the origin.
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*/
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y?: number;
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/**
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* The node’s current *z*-position.
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* This value may be subsequently modified by forces and by the simulation.
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* If it is *NaN*, the position is initialized in a 3D [phyllotaxis arrangement](https://observablehq.com/@d3/force-layout-phyllotaxis) arrangement,
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* so chosen to ensure a deterministic, uniform distribution around the origin.
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*/
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z?: number;
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/**
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* The node’s current *x*-velocity.
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* This value may be subsequently modified by forces and by the simulation.
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* @default 0
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*/
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vx?: number;
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/**
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* The node’s current *y*-velocity.
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* This value may be subsequently modified by forces and by the simulation.
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* @default 0
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*/
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vy?: number;
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/**
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* The node’s current *z*-velocity.
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* This value may be subsequently modified by forces and by the simulation.
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* @default 0
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*/
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vz?: number;
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/**
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* The node’s fixed *x*-position.
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* At the end of each tick, after the application of any forces, a node with a defined *node*.fx has *node*.x reset to this value and *node*.vx set to zero.
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* To unfix a node that was previously fixed, set *node*.fx to null, or delete this property.
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* @default undefined
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*/
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fx?: number;
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/**
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* The node’s fixed *y*-position.
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* At the end of each tick, after the application of any forces, a node with a defined *node*.fy has *node*.y reset to this value and *node*.vy set to zero.
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* To unfix a node that was previously fixed, set *node*.fy to null, or delete this property.
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* @default undefined
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*/
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fy?: number;
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/**
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* The node’s fixed *z*-position.
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* At the end of each tick, after the application of any forces, a node with a defined *node*.fz has *node*.z reset to this value and *node*.vz set to zero.
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* To unfix a node that was previously fixed, set *node*.fz to null, or delete this property.
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* @default undefined
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*/
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fz?: number;
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};
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type LinkObject = object & {
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/**
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* The link’s source node.
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* When the link force is initialized (or re-initialized, as when the nodes or links change), any *link*.source property which is *not* an object is replaced by an object reference to
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* the corresponding *node* with the given identifier.
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*/
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source?: string | number | NodeObject;
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/**
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* The link’s target node.
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* When the link force is initialized (or re-initialized, as when the nodes or links change), any *link*.target property which is *not* an object is replaced by an object reference to
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* the corresponding *node* with the given identifier.
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*/
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target?: string | number | NodeObject;
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/**
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* The zero-based index into links
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*/
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index?: number;
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};
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type Accessor<In, Out> = Out | string | ((obj: In) => Out);
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type NodeAccessor<T> = Accessor<NodeObject, T>;
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type LinkAccessor<T> = Accessor<LinkObject, T>;
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type DagMode = 'td' | 'bu' | 'lr' | 'rl' | 'zout' | 'zin' | 'radialout' | 'radialin';
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type ForceEngine = 'd3' | 'ngraph';
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interface ForceFn {
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(alpha: number): void;
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initialize?: (nodes: NodeObject[], ...args: any[]) => void;
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[key: string]: any;
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}
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type Coords = { x: number; y: number; z: number; }
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type NodePositionUpdateFn = (obj: Object3D, coords: Coords, node: NodeObject) => void | null | boolean;
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type LinkPositionUpdateFn = (obj: Object3D, coords: { start: Coords, end: Coords }, link: LinkObject) => void | null | boolean;
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declare class ThreeForceGraphGeneric<ChainableInstance> extends Object3D {
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constructor();
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// Data input
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graphData(): GraphData;
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graphData(data: GraphData): ChainableInstance;
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jsonUrl(): string | null;
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jsonUrl(url: string | null): ChainableInstance;
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nodeId(): string;
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nodeId(id: string): ChainableInstance;
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linkSource(): string;
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linkSource(source: string): ChainableInstance;
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linkTarget(): string;
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linkTarget(target: string): ChainableInstance;
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// Node styling
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nodeRelSize(): number;
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nodeRelSize(size: number): ChainableInstance;
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nodeVal(): NodeAccessor<number>;
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nodeVal(valAccessor: NodeAccessor<number>): ChainableInstance;
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nodeVisibility(): NodeAccessor<boolean>;
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nodeVisibility(visibilityAccessor: NodeAccessor<boolean>): ChainableInstance;
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nodeColor(): NodeAccessor<string>;
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nodeColor(colorAccessor: NodeAccessor<string>): ChainableInstance;
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nodeAutoColorBy(): NodeAccessor<string | null>;
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nodeAutoColorBy(colorByAccessor: NodeAccessor<string | null>): ChainableInstance;
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nodeOpacity(): number;
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nodeOpacity(opacity: number): ChainableInstance;
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nodeResolution(): number;
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nodeResolution(resolution: number): ChainableInstance;
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nodeThreeObject(): NodeAccessor<Object3D>;
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nodeThreeObject(objAccessor: NodeAccessor<Object3D>): ChainableInstance;
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nodeThreeObjectExtend(): NodeAccessor<boolean>;
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nodeThreeObjectExtend(extendAccessor: NodeAccessor<boolean>): ChainableInstance;
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nodePositionUpdate(): NodePositionUpdateFn | null;
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nodePositionUpdate(updateFn: NodePositionUpdateFn): ChainableInstance;
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// Link styling
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linkVisibility(): LinkAccessor<boolean>;
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linkVisibility(visibilityAccessor: LinkAccessor<boolean>): ChainableInstance;
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linkColor(): LinkAccessor<string>;
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linkColor(colorAccessor: LinkAccessor<string>): ChainableInstance;
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linkAutoColorBy(): LinkAccessor<string | null>;
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linkAutoColorBy(colorByAccessor: LinkAccessor<string | null>): ChainableInstance;
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linkOpacity(): number;
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linkOpacity(opacity: number): ChainableInstance;
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linkWidth(): LinkAccessor<number>;
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linkWidth(widthAccessor: LinkAccessor<number>): ChainableInstance;
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linkResolution(): number;
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linkResolution(resolution: number): ChainableInstance;
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linkCurvature(): LinkAccessor<number>;
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linkCurvature(curvatureAccessor: LinkAccessor<number>): ChainableInstance;
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linkCurveRotation(): LinkAccessor<number>;
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linkCurveRotation(curveRotationAccessor: LinkAccessor<number>): ChainableInstance;
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linkMaterial(): LinkAccessor<Material | boolean | null>;
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linkMaterial(materialAccessor: LinkAccessor<Material | boolean | null>): ChainableInstance;
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linkThreeObject(): LinkAccessor<Object3D>;
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linkThreeObject(objAccessor: LinkAccessor<Object3D>): ChainableInstance;
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linkThreeObjectExtend(): LinkAccessor<boolean>;
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linkThreeObjectExtend(extendAccessor: LinkAccessor<boolean>): ChainableInstance;
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linkPositionUpdate(): LinkPositionUpdateFn | null;
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linkPositionUpdate(updateFn: LinkPositionUpdateFn): ChainableInstance;
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linkDirectionalArrowLength(): LinkAccessor<number>;
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linkDirectionalArrowLength(lengthAccessor: LinkAccessor<number>): ChainableInstance;
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linkDirectionalArrowColor(): LinkAccessor<string>;
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linkDirectionalArrowColor(colorAccessor: LinkAccessor<string>): ChainableInstance;
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linkDirectionalArrowRelPos(): LinkAccessor<number>;
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linkDirectionalArrowRelPos(fractionAccessor: LinkAccessor<number>): ChainableInstance;
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linkDirectionalArrowResolution(): number;
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linkDirectionalArrowResolution(resolution: number): ChainableInstance;
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linkDirectionalParticles(): LinkAccessor<number>;
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linkDirectionalParticles(numParticlesAccessor: LinkAccessor<number>): ChainableInstance;
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linkDirectionalParticleSpeed(): LinkAccessor<number>;
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linkDirectionalParticleSpeed(relDistancePerFrameAccessor: LinkAccessor<number>): ChainableInstance;
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linkDirectionalParticleWidth(): LinkAccessor<number>;
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linkDirectionalParticleWidth(widthAccessor: LinkAccessor<number>): ChainableInstance;
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linkDirectionalParticleColor(): LinkAccessor<string>;
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linkDirectionalParticleColor(colorAccessor: LinkAccessor<string>): ChainableInstance;
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linkDirectionalParticleResolution(): number;
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linkDirectionalParticleResolution(resolution: number): ChainableInstance;
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emitParticle(link: LinkObject): ChainableInstance;
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// Force engine configuration
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forceEngine(): ForceEngine;
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forceEngine(engine: ForceEngine): ChainableInstance;
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numDimensions(): 1 | 2 | 3;
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numDimensions(dimensions: 1 | 2 | 3): ChainableInstance;
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dagMode(): DagMode;
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dagMode(mode: DagMode): ChainableInstance;
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dagLevelDistance(): number | null;
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dagLevelDistance(distance: number): ChainableInstance;
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dagNodeFilter(): (node: NodeObject) => boolean;
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dagNodeFilter(filterFn: (node: NodeObject) => boolean): ChainableInstance;
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onDagError(): (loopNodeIds: (string | number)[]) => void;
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onDagError(errorHandleFn: (loopNodeIds: (string | number)[]) => void): ChainableInstance;
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d3AlphaMin(): number;
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d3AlphaMin(alphaMin: number): ChainableInstance;
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d3AlphaDecay(): number;
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d3AlphaDecay(alphaDecay: number): ChainableInstance;
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d3AlphaTarget(): number;
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d3AlphaTarget(alphaTarget: number): ChainableInstance;
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d3VelocityDecay(): number;
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d3VelocityDecay(velocityDecay: number): ChainableInstance;
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d3Force(forceName: 'link' | 'charge' | 'center' | string): ForceFn | undefined;
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d3Force(forceName: 'link' | 'charge' | 'center' | string, forceFn: ForceFn | null): ChainableInstance;
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d3ReheatSimulation(): ChainableInstance;
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ngraphPhysics(physics: object): ChainableInstance;
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warmupTicks(): number;
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warmupTicks(ticks: number): ChainableInstance;
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cooldownTicks(): number;
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cooldownTicks(ticks: number): ChainableInstance;
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cooldownTime(): number;
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cooldownTime(milliseconds: number): ChainableInstance;
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resetCountdown(): ChainableInstance;
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// Lifecycle methods
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onEngineTick(callback: () => void): ChainableInstance;
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onEngineStop(callback: () => void): ChainableInstance;
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onLoading(callback: () => void): ChainableInstance;
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onFinishLoading(callback: () => void): ChainableInstance;
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onUpdate(callback: () => void): ChainableInstance;
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onFinishUpdate(callback: () => void): ChainableInstance;
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tickFrame(): ChainableInstance;
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resetProps(): ChainableInstance;
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refresh(): ChainableInstance;
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// Utilities
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getGraphBbox(nodeFilter?: (node: NodeObject) => boolean): { x: [number, number], y: [number, number], z: [number,number] };
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}
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declare class ThreeForceGraph extends ThreeForceGraphGeneric<ThreeForceGraph> {}
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export { type GraphData, type LinkObject, type NodeObject, ThreeForceGraphGeneric, ThreeForceGraph as default };
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