flow like the river
This commit is contained in:
commit
013fe673f3
42435 changed files with 5764238 additions and 0 deletions
63
VISUALIZACION/node_modules/ngraph.forcelayout/test/springForce.js
generated
vendored
Executable file
63
VISUALIZACION/node_modules/ngraph.forcelayout/test/springForce.js
generated
vendored
Executable file
|
|
@ -0,0 +1,63 @@
|
|||
/* eslint-disable no-shadow */
|
||||
var test = require('tap').test;
|
||||
|
||||
var dimensions = 2;
|
||||
var createSpringForce = require('../lib/codeGenerators/generateCreateSpringForce')(dimensions);
|
||||
var Body = require('../lib/codeGenerators/generateCreateBody')(dimensions);
|
||||
var Spring = require('../lib/spring');
|
||||
var random = require('ngraph.random')(42);
|
||||
|
||||
test('Initialized with default value', function (t) {
|
||||
t.throws(() => createSpringForce());
|
||||
t.end();
|
||||
});
|
||||
|
||||
|
||||
test('Should bump bodies at same position', function (t) {
|
||||
var body1 = new Body(0, 0);
|
||||
var body2 = new Body(0, 0);
|
||||
// length between two bodies is 2, while ideal length is 1. Each body
|
||||
// should start moving towards each other after force update
|
||||
var idealLength = 1;
|
||||
var spring = new Spring(body1, body2, idealLength);
|
||||
var springForce = createSpringForce({springCoefficient: 0.1, springLength: 1}, random);
|
||||
springForce.update(spring);
|
||||
|
||||
t.ok(body1.force.x > 0, 'Body 1 should go right');
|
||||
t.ok(body2.force.x < 0, 'Body 2 should go left');
|
||||
t.end();
|
||||
});
|
||||
|
||||
test('Check spring force direction', function (t) {
|
||||
var springForce = createSpringForce({springCoefficient: 0.1, springLength: 1});
|
||||
|
||||
t.test('Should contract two bodies when ideal length is smaller than actual', function (t) {
|
||||
var body1 = new Body(-1, 0);
|
||||
var body2 = new Body(+1, 0);
|
||||
// length between two bodies is 2, while ideal length is 1. Each body
|
||||
// should start moving towards each other after force update
|
||||
var idealLength = 1;
|
||||
var spring = new Spring(body1, body2, idealLength);
|
||||
springForce.update(spring);
|
||||
|
||||
t.ok(body1.force.x > 0, 'Body 1 should go right');
|
||||
t.ok(body2.force.x < 0, 'Body 2 should go left');
|
||||
t.end();
|
||||
});
|
||||
|
||||
t.test('Should repel two bodies when ideal length is larger than actual', function (t) {
|
||||
var body1 = new Body(-1, 0);
|
||||
var body2 = new Body(+1, 0);
|
||||
// length between two bodies is 2, while ideal length is 1. Each body
|
||||
// should start moving towards each other after force update
|
||||
var idealLength = 3;
|
||||
var spring = new Spring(body1, body2, idealLength);
|
||||
springForce.update(spring);
|
||||
|
||||
t.ok(body1.force.x < 0, 'Body 1 should go left');
|
||||
t.ok(body2.force.x > 0, 'Body 2 should go right');
|
||||
t.end();
|
||||
});
|
||||
|
||||
t.end();
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue